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authorUbitUmarov2015-09-30 20:13:31 +0100
committerUbitUmarov2015-09-30 20:13:31 +0100
commitaa3303e3af2df9511b947902482409308198ce64 (patch)
tree35ea683b9a918a09763b87aa2916d58a2ba9f199 /OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
parent first steps adding suport for llSetHoverHeight() called from attachments on ... (diff)
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add get method on physics actors PIDHoverActive
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
index 436ea75..c8ac5c5 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
@@ -1173,6 +1173,10 @@ public class BSPrim : BSPhysObject
1173 // Used for llSetHoverHeight and maybe vehicle height 1173 // Used for llSetHoverHeight and maybe vehicle height
1174 // Hover Height will override MoveTo target's Z 1174 // Hover Height will override MoveTo target's Z
1175 public override bool PIDHoverActive { 1175 public override bool PIDHoverActive {
1176 get
1177 {
1178 return base.HoverActive;
1179 }
1176 set { 1180 set {
1177 base.HoverActive = value; 1181 base.HoverActive = value;
1178 EnableActor(HoverActive, HoverActorName, delegate() 1182 EnableActor(HoverActive, HoverActorName, delegate()