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authorDiva Canto2015-08-31 13:02:51 -0700
committerDiva Canto2015-08-31 13:02:51 -0700
commit134d4300f0b6e9b0df0326cfe0b5df9f41f42865 (patch)
tree86420f55292ec2f566c10b30cdb52a54e6c0f14c /OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs
parentFixed a namespace dependency. Also started preparing prebuild.xml for making ... (diff)
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All physics plugins are now region modules. Compiles but doesn't run.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs54
1 files changed, 27 insertions, 27 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs
index f7954d8..7fc51f7 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs
@@ -40,37 +40,37 @@ namespace OpenSim.Region.PhysicsModule.BulletS
40 /// The unmanaged library is compiled and linked statically with Bullet 40 /// The unmanaged library is compiled and linked statically with Bullet
41 /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit). 41 /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
42 /// </summary> 42 /// </summary>
43public class BSPlugin : IPhysicsPlugin 43//public class BSPlugin : IPhysicsPlugin
44{ 44//{
45 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 45// //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 private BSScene _mScene; 47// private BSScene _mScene;
48 48
49 public BSPlugin() 49// public BSPlugin()
50 { 50// {
51 } 51// }
52 52
53 public bool Init() 53// public bool Init()
54 { 54// {
55 return true; 55// return true;
56 } 56// }
57 57
58 public PhysicsScene GetScene(String sceneIdentifier) 58// public PhysicsScene GetScene(String sceneIdentifier)
59 { 59// {
60 if (_mScene == null) 60// if (_mScene == null)
61 { 61// {
62 _mScene = new BSScene(GetName(), sceneIdentifier); 62// _mScene = new BSScene(GetName(), sceneIdentifier);
63 } 63// }
64 return (_mScene); 64// return (_mScene);
65 } 65// }
66 66
67 public string GetName() 67// public string GetName()
68 { 68// {
69 return ("BulletSim"); 69// return ("BulletSim");
70 } 70// }
71 71
72 public void Dispose() 72// public void Dispose()
73 { 73// {
74 } 74// }
75} 75//}
76} 76}