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author | Diva Canto | 2015-08-31 13:02:51 -0700 |
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committer | Diva Canto | 2015-08-31 13:02:51 -0700 |
commit | 134d4300f0b6e9b0df0326cfe0b5df9f41f42865 (patch) | |
tree | 86420f55292ec2f566c10b30cdb52a54e6c0f14c /OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs | |
parent | Fixed a namespace dependency. Also started preparing prebuild.xml for making ... (diff) | |
download | opensim-SC-134d4300f0b6e9b0df0326cfe0b5df9f41f42865.zip opensim-SC-134d4300f0b6e9b0df0326cfe0b5df9f41f42865.tar.gz opensim-SC-134d4300f0b6e9b0df0326cfe0b5df9f41f42865.tar.bz2 opensim-SC-134d4300f0b6e9b0df0326cfe0b5df9f41f42865.tar.xz |
All physics plugins are now region modules. Compiles but doesn't run.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs index f7954d8..7fc51f7 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPlugin.cs | |||
@@ -40,37 +40,37 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
40 | /// The unmanaged library is compiled and linked statically with Bullet | 40 | /// The unmanaged library is compiled and linked statically with Bullet |
41 | /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit). | 41 | /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit). |
42 | /// </summary> | 42 | /// </summary> |
43 | public class BSPlugin : IPhysicsPlugin | 43 | //public class BSPlugin : IPhysicsPlugin |
44 | { | 44 | //{ |
45 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 45 | // //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private BSScene _mScene; | 47 | // private BSScene _mScene; |
48 | 48 | ||
49 | public BSPlugin() | 49 | // public BSPlugin() |
50 | { | 50 | // { |
51 | } | 51 | // } |
52 | 52 | ||
53 | public bool Init() | 53 | // public bool Init() |
54 | { | 54 | // { |
55 | return true; | 55 | // return true; |
56 | } | 56 | // } |
57 | 57 | ||
58 | public PhysicsScene GetScene(String sceneIdentifier) | 58 | // public PhysicsScene GetScene(String sceneIdentifier) |
59 | { | 59 | // { |
60 | if (_mScene == null) | 60 | // if (_mScene == null) |
61 | { | 61 | // { |
62 | _mScene = new BSScene(GetName(), sceneIdentifier); | 62 | // _mScene = new BSScene(GetName(), sceneIdentifier); |
63 | } | 63 | // } |
64 | return (_mScene); | 64 | // return (_mScene); |
65 | } | 65 | // } |
66 | 66 | ||
67 | public string GetName() | 67 | // public string GetName() |
68 | { | 68 | // { |
69 | return ("BulletSim"); | 69 | // return ("BulletSim"); |
70 | } | 70 | // } |
71 | 71 | ||
72 | public void Dispose() | 72 | // public void Dispose() |
73 | { | 73 | // { |
74 | } | 74 | // } |
75 | } | 75 | //} |
76 | } | 76 | } |