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authorRobert Adams2019-03-06 10:29:46 -0800
committerRobert Adams2019-03-06 10:29:46 -0800
commit87c81b5172e98a31405d924cbdb4b7ef271f3c38 (patch)
tree166d533bb6ba3e6599a43a49113c1219ad44edff /OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
parentdont try to backup a object in the middle of possible multipack link (diff)
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BulletSim: Add delay to stationary check after adding force to Avatar.
Fix to Mantis 8496. Add parameter [BulletSim] AvatarAddForceFrames.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSParam.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
index 495f752..d80b050 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
@@ -149,6 +149,7 @@ public static class BSParam
149 public static float AvatarHeightHighFudge { get; private set; } 149 public static float AvatarHeightHighFudge { get; private set; }
150 public static float AvatarFlyingGroundMargin { get; private set; } 150 public static float AvatarFlyingGroundMargin { get; private set; }
151 public static float AvatarFlyingGroundUpForce { get; private set; } 151 public static float AvatarFlyingGroundUpForce { get; private set; }
152 public static int AvatarAddForceFrames { get; private set; }
152 public static float AvatarTerminalVelocity { get; private set; } 153 public static float AvatarTerminalVelocity { get; private set; }
153 public static float AvatarContactProcessingThreshold { get; private set; } 154 public static float AvatarContactProcessingThreshold { get; private set; }
154 public static float AvatarAddForcePushFactor { get; private set; } 155 public static float AvatarAddForcePushFactor { get; private set; }
@@ -634,6 +635,8 @@ public static class BSParam
634 5f ), 635 5f ),
635 new ParameterDefn<float>("AvatarFlyingGroundUpForce", "Upward force applied to the avatar to keep it at flying ground margin", 636 new ParameterDefn<float>("AvatarFlyingGroundUpForce", "Upward force applied to the avatar to keep it at flying ground margin",
636 2.0f ), 637 2.0f ),
638 new ParameterDefn<int>("AvatarAddForceFrames", "Frames to allow AddForce to apply before checking for stationary",
639 10 ),
637 new ParameterDefn<float>("AvatarTerminalVelocity", "Terminal Velocity of falling avatar", 640 new ParameterDefn<float>("AvatarTerminalVelocity", "Terminal Velocity of falling avatar",
638 -54.0f ), 641 -54.0f ),
639 new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", 642 new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",