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author | Robert Adams | 2015-09-08 04:54:16 -0700 |
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committer | Robert Adams | 2015-09-08 04:54:16 -0700 |
commit | e5367d822be9b05e74c859afe2d2956a3e95aa33 (patch) | |
tree | e904050a30715df587aa527d7f313755177726a7 /OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs | |
parent | add lost admin_reset_land method (diff) | |
parent | Deleted access control spec from [LoginService] section of standalone config.... (diff) | |
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Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs')
-rwxr-xr-x | OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs new file mode 100755 index 0000000..4bcde2b --- /dev/null +++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs | |||
@@ -0,0 +1,180 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.PhysicsModule.BulletS | ||
33 | { | ||
34 | |||
35 | public class BSConstraint6Dof : BSConstraint | ||
36 | { | ||
37 | private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]"; | ||
38 | |||
39 | public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } } | ||
40 | |||
41 | public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2) :base(world) | ||
42 | { | ||
43 | m_body1 = obj1; | ||
44 | m_body2 = obj2; | ||
45 | m_enabled = false; | ||
46 | } | ||
47 | |||
48 | // Create a btGeneric6DofConstraint | ||
49 | public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2, | ||
50 | Vector3 frame1, Quaternion frame1rot, | ||
51 | Vector3 frame2, Quaternion frame2rot, | ||
52 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | ||
53 | : base(world) | ||
54 | { | ||
55 | m_body1 = obj1; | ||
56 | m_body2 = obj2; | ||
57 | m_constraint = PhysicsScene.PE.Create6DofConstraint(m_world, m_body1, m_body2, | ||
58 | frame1, frame1rot, | ||
59 | frame2, frame2rot, | ||
60 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | ||
61 | m_enabled = true; | ||
62 | PhysicsScene.DetailLog("{0},BS6DofConstraint,create,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | ||
63 | m_body1.ID, world.worldID, | ||
64 | obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); | ||
65 | PhysicsScene.DetailLog("{0},BS6DofConstraint,create, f1Loc={1},f1Rot={2},f2Loc={3},f2Rot={4},usefA={5},disCol={6}", | ||
66 | m_body1.ID, frame1, frame1rot, frame2, frame2rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | ||
67 | } | ||
68 | |||
69 | // 6 Dof constraint based on a midpoint between the two constrained bodies | ||
70 | public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2, | ||
71 | Vector3 joinPoint, | ||
72 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | ||
73 | : base(world) | ||
74 | { | ||
75 | m_body1 = obj1; | ||
76 | m_body2 = obj2; | ||
77 | if (!obj1.HasPhysicalBody || !obj2.HasPhysicalBody) | ||
78 | { | ||
79 | world.physicsScene.DetailLog("{0},BS6DOFConstraint,badBodyPtr,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | ||
80 | BSScene.DetailLogZero, world.worldID, | ||
81 | obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); | ||
82 | world.physicsScene.Logger.ErrorFormat("{0} Attempt to build 6DOF constraint with missing bodies: wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | ||
83 | LogHeader, world.worldID, obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); | ||
84 | m_enabled = false; | ||
85 | } | ||
86 | else | ||
87 | { | ||
88 | m_constraint = PhysicsScene.PE.Create6DofConstraintToPoint(m_world, m_body1, m_body2, | ||
89 | joinPoint, | ||
90 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | ||
91 | |||
92 | PhysicsScene.DetailLog("{0},BS6DofConstraint,createMidPoint,wID={1}, csrt={2}, rID={3}, rBody={4}, cID={5}, cBody={6}", | ||
93 | m_body1.ID, world.worldID, m_constraint.AddrString, | ||
94 | obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); | ||
95 | |||
96 | if (!m_constraint.HasPhysicalConstraint) | ||
97 | { | ||
98 | world.physicsScene.Logger.ErrorFormat("{0} Failed creation of 6Dof constraint. rootID={1}, childID={2}", | ||
99 | LogHeader, obj1.ID, obj2.ID); | ||
100 | m_enabled = false; | ||
101 | } | ||
102 | else | ||
103 | { | ||
104 | m_enabled = true; | ||
105 | } | ||
106 | } | ||
107 | } | ||
108 | |||
109 | // A 6 Dof constraint that is fixed in the world and constrained to a on-the-fly created static object | ||
110 | public BSConstraint6Dof(BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot, | ||
111 | bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies) | ||
112 | : base(world) | ||
113 | { | ||
114 | m_body1 = obj1; | ||
115 | m_body2 = obj1; // Look out for confusion down the road | ||
116 | m_constraint = PhysicsScene.PE.Create6DofConstraintFixed(m_world, m_body1, | ||
117 | frameInBloc, frameInBrot, | ||
118 | useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies); | ||
119 | m_enabled = true; | ||
120 | PhysicsScene.DetailLog("{0},BS6DofConstraint,createFixed,wID={1},rID={2},rBody={3}", | ||
121 | m_body1.ID, world.worldID, obj1.ID, obj1.AddrString); | ||
122 | PhysicsScene.DetailLog("{0},BS6DofConstraint,createFixed, fBLoc={1},fBRot={2},usefA={3},disCol={4}", | ||
123 | m_body1.ID, frameInBloc, frameInBrot, useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies); | ||
124 | } | ||
125 | |||
126 | public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) | ||
127 | { | ||
128 | bool ret = false; | ||
129 | if (m_enabled) | ||
130 | { | ||
131 | PhysicsScene.PE.SetFrames(m_constraint, frameA, frameArot, frameB, frameBrot); | ||
132 | ret = true; | ||
133 | } | ||
134 | return ret; | ||
135 | } | ||
136 | |||
137 | public bool SetCFMAndERP(float cfm, float erp) | ||
138 | { | ||
139 | bool ret = false; | ||
140 | if (m_enabled) | ||
141 | { | ||
142 | PhysicsScene.PE.SetConstraintParam(m_constraint, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL); | ||
143 | PhysicsScene.PE.SetConstraintParam(m_constraint, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL); | ||
144 | PhysicsScene.PE.SetConstraintParam(m_constraint, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL); | ||
145 | ret = true; | ||
146 | } | ||
147 | return ret; | ||
148 | } | ||
149 | |||
150 | public bool UseFrameOffset(bool useOffset) | ||
151 | { | ||
152 | bool ret = false; | ||
153 | float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; | ||
154 | if (m_enabled) | ||
155 | ret = PhysicsScene.PE.UseFrameOffset(m_constraint, onOff); | ||
156 | return ret; | ||
157 | } | ||
158 | |||
159 | public bool TranslationalLimitMotor(bool enable, float targetVelocity, float maxMotorForce) | ||
160 | { | ||
161 | bool ret = false; | ||
162 | float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; | ||
163 | if (m_enabled) | ||
164 | { | ||
165 | ret = PhysicsScene.PE.TranslationalLimitMotor(m_constraint, onOff, targetVelocity, maxMotorForce); | ||
166 | m_world.physicsScene.DetailLog("{0},BS6DOFConstraint,TransLimitMotor,enable={1},vel={2},maxForce={3}", | ||
167 | BSScene.DetailLogZero, enable, targetVelocity, maxMotorForce); | ||
168 | } | ||
169 | return ret; | ||
170 | } | ||
171 | |||
172 | public bool SetBreakingImpulseThreshold(float threshold) | ||
173 | { | ||
174 | bool ret = false; | ||
175 | if (m_enabled) | ||
176 | ret = PhysicsScene.PE.SetBreakingImpulseThreshold(m_constraint, threshold); | ||
177 | return ret; | ||
178 | } | ||
179 | } | ||
180 | } | ||