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authorRobert Adams2015-09-08 04:54:16 -0700
committerRobert Adams2015-09-08 04:54:16 -0700
commite5367d822be9b05e74c859afe2d2956a3e95aa33 (patch)
treee904050a30715df587aa527d7f313755177726a7 /OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs
parentadd lost admin_reset_land method (diff)
parentDeleted access control spec from [LoginService] section of standalone config.... (diff)
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Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs')
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diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyrightD
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using OpenMetaverse;
31
32namespace OpenSim.Region.PhysicsModule.BulletS
33{
34
35public class BSConstraint6Dof : BSConstraint
36{
37 private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]";
38
39 public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } }
40
41 public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2) :base(world)
42 {
43 m_body1 = obj1;
44 m_body2 = obj2;
45 m_enabled = false;
46 }
47
48 // Create a btGeneric6DofConstraint
49 public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2,
50 Vector3 frame1, Quaternion frame1rot,
51 Vector3 frame2, Quaternion frame2rot,
52 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
53 : base(world)
54 {
55 m_body1 = obj1;
56 m_body2 = obj2;
57 m_constraint = PhysicsScene.PE.Create6DofConstraint(m_world, m_body1, m_body2,
58 frame1, frame1rot,
59 frame2, frame2rot,
60 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
61 m_enabled = true;
62 PhysicsScene.DetailLog("{0},BS6DofConstraint,create,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}",
63 m_body1.ID, world.worldID,
64 obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
65 PhysicsScene.DetailLog("{0},BS6DofConstraint,create, f1Loc={1},f1Rot={2},f2Loc={3},f2Rot={4},usefA={5},disCol={6}",
66 m_body1.ID, frame1, frame1rot, frame2, frame2rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
67 }
68
69 // 6 Dof constraint based on a midpoint between the two constrained bodies
70 public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2,
71 Vector3 joinPoint,
72 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
73 : base(world)
74 {
75 m_body1 = obj1;
76 m_body2 = obj2;
77 if (!obj1.HasPhysicalBody || !obj2.HasPhysicalBody)
78 {
79 world.physicsScene.DetailLog("{0},BS6DOFConstraint,badBodyPtr,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}",
80 BSScene.DetailLogZero, world.worldID,
81 obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
82 world.physicsScene.Logger.ErrorFormat("{0} Attempt to build 6DOF constraint with missing bodies: wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}",
83 LogHeader, world.worldID, obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
84 m_enabled = false;
85 }
86 else
87 {
88 m_constraint = PhysicsScene.PE.Create6DofConstraintToPoint(m_world, m_body1, m_body2,
89 joinPoint,
90 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
91
92 PhysicsScene.DetailLog("{0},BS6DofConstraint,createMidPoint,wID={1}, csrt={2}, rID={3}, rBody={4}, cID={5}, cBody={6}",
93 m_body1.ID, world.worldID, m_constraint.AddrString,
94 obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
95
96 if (!m_constraint.HasPhysicalConstraint)
97 {
98 world.physicsScene.Logger.ErrorFormat("{0} Failed creation of 6Dof constraint. rootID={1}, childID={2}",
99 LogHeader, obj1.ID, obj2.ID);
100 m_enabled = false;
101 }
102 else
103 {
104 m_enabled = true;
105 }
106 }
107 }
108
109 // A 6 Dof constraint that is fixed in the world and constrained to a on-the-fly created static object
110 public BSConstraint6Dof(BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot,
111 bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies)
112 : base(world)
113 {
114 m_body1 = obj1;
115 m_body2 = obj1; // Look out for confusion down the road
116 m_constraint = PhysicsScene.PE.Create6DofConstraintFixed(m_world, m_body1,
117 frameInBloc, frameInBrot,
118 useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies);
119 m_enabled = true;
120 PhysicsScene.DetailLog("{0},BS6DofConstraint,createFixed,wID={1},rID={2},rBody={3}",
121 m_body1.ID, world.worldID, obj1.ID, obj1.AddrString);
122 PhysicsScene.DetailLog("{0},BS6DofConstraint,createFixed, fBLoc={1},fBRot={2},usefA={3},disCol={4}",
123 m_body1.ID, frameInBloc, frameInBrot, useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies);
124 }
125
126 public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot)
127 {
128 bool ret = false;
129 if (m_enabled)
130 {
131 PhysicsScene.PE.SetFrames(m_constraint, frameA, frameArot, frameB, frameBrot);
132 ret = true;
133 }
134 return ret;
135 }
136
137 public bool SetCFMAndERP(float cfm, float erp)
138 {
139 bool ret = false;
140 if (m_enabled)
141 {
142 PhysicsScene.PE.SetConstraintParam(m_constraint, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL);
143 PhysicsScene.PE.SetConstraintParam(m_constraint, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL);
144 PhysicsScene.PE.SetConstraintParam(m_constraint, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL);
145 ret = true;
146 }
147 return ret;
148 }
149
150 public bool UseFrameOffset(bool useOffset)
151 {
152 bool ret = false;
153 float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse;
154 if (m_enabled)
155 ret = PhysicsScene.PE.UseFrameOffset(m_constraint, onOff);
156 return ret;
157 }
158
159 public bool TranslationalLimitMotor(bool enable, float targetVelocity, float maxMotorForce)
160 {
161 bool ret = false;
162 float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse;
163 if (m_enabled)
164 {
165 ret = PhysicsScene.PE.TranslationalLimitMotor(m_constraint, onOff, targetVelocity, maxMotorForce);
166 m_world.physicsScene.DetailLog("{0},BS6DOFConstraint,TransLimitMotor,enable={1},vel={2},maxForce={3}",
167 BSScene.DetailLogZero, enable, targetVelocity, maxMotorForce);
168 }
169 return ret;
170 }
171
172 public bool SetBreakingImpulseThreshold(float threshold)
173 {
174 bool ret = false;
175 if (m_enabled)
176 ret = PhysicsScene.PE.SetBreakingImpulseThreshold(m_constraint, threshold);
177 return ret;
178 }
179}
180}