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authorUbitUmarov2015-10-21 00:15:09 +0100
committerUbitUmarov2015-10-21 00:15:09 +0100
commitdeb4364f4299be39600f393e2d384c757ffa5ee6 (patch)
treed9643c7b22dcfcb31bf7b55cf71e220fe3252b47 /OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
parent the inertia matrix inversions and body inertia changes to implement axis loc... (diff)
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remove the use of Vector3 for axis locks on the rest of engines
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index 83fc3a6..989b339 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -300,7 +300,7 @@ public sealed class BSCharacter : BSPhysObject
300 } 300 }
301 301
302 302
303 public override void LockAngularMotion(OMV.Vector3 axis) { return; } 303 public override void LockAngularMotion(byte axislocks) { return; }
304 304
305 public override OMV.Vector3 Position { 305 public override OMV.Vector3 Position {
306 get { 306 get {