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authorUbitUmarov2018-01-15 16:23:19 +0000
committerUbitUmarov2018-01-15 16:23:19 +0000
commitc92ba1cc04c36d46b3569c06d8339cf897af65cc (patch)
tree88fadaf244e29d229bc166c1b0ac031843b15a50 /OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
parentupdate PrimMesher to a newer version from dahlia (thx dahlia), targeted .net4.6 (diff)
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shut up some pesty warnings
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index d182c34..2ca7dbc 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -92,6 +92,7 @@ public sealed class BSCharacter : BSPhysObject
92 Density = BSParam.AvatarDensity; 92 Density = BSParam.AvatarDensity;
93 _isPhysical = true; 93 _isPhysical = true;
94 94
95 _footOffset = footOffset;
95 // Adjustments for zero X and Y made in Size() 96 // Adjustments for zero X and Y made in Size()
96 // This also computes avatar scale, volume, and mass 97 // This also computes avatar scale, volume, and mass
97 SetAvatarSize(size, footOffset, true /* initializing */); 98 SetAvatarSize(size, footOffset, true /* initializing */);