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author | Justin Clark-Casey (justincc) | 2011-10-14 21:07:57 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-14 21:07:57 +0100 |
commit | 4bfc2f5cdea4b739110cae3b37945d88ad527334 (patch) | |
tree | 52ec4b80be241a6bfa12ec611fe98b6cf6c0a3c0 /OpenSim/Region/Physics | |
parent | Bug fix -- Test User on first run standalone might not be created properly: l... (diff) | |
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Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).
No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config).
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 2da922b..e8689a6 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -2658,7 +2658,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2658 | // HACK: Using a time dilation of 1.0 to debug rubberbanding issues | 2658 | // HACK: Using a time dilation of 1.0 to debug rubberbanding issues |
2659 | //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); | 2659 | //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); |
2660 | 2660 | ||
2661 | step_time = 0.09375f; | 2661 | step_time = 0.089f; |
2662 | 2662 | ||
2663 | while (step_time > 0.0f) | 2663 | while (step_time > 0.0f) |
2664 | { | 2664 | { |