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authorDiva Canto2012-11-27 21:11:19 -0800
committerDiva Canto2012-11-27 21:11:19 -0800
commitd656ec8f33164cb9d202e655bcbc655310d3ed6e (patch)
treec71e56c0eff25855b538be3ebe86138db2c7b271 /OpenSim/Region/Physics
parentBug fix in Offline IM for inventory transfers. The items were being placed tw... (diff)
parentStop logging spurious asset data for {0} is zero length error for sculpts/mesh (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs5
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs5
2 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 3bd15ce..6fa91ab 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -321,7 +321,10 @@ namespace OpenSim.Region.Physics.Meshing
321 321
322 if (primShape.SculptData.Length <= 0) 322 if (primShape.SculptData.Length <= 0)
323 { 323 {
324 m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName); 324 // XXX: At the moment we can not log here since ODEPrim, for instance, ends up triggering this
325 // method twice - once before it has loaded sculpt data from the asset service and once afterwards.
326 // The first time will always call with unloaded SculptData if this needs to be uploaded.
327// m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
325 return false; 328 return false;
326 } 329 }
327 330
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 5a0b8d1..0d66496 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -3361,6 +3361,11 @@ Console.WriteLine(" JointCreateFixed");
3361 _pbs.SculptData = new byte[asset.Data.Length]; 3361 _pbs.SculptData = new byte[asset.Data.Length];
3362 asset.Data.CopyTo(_pbs.SculptData, 0); 3362 asset.Data.CopyTo(_pbs.SculptData, 0);
3363// m_assetFailed = false; 3363// m_assetFailed = false;
3364
3365// m_log.DebugFormat(
3366// "[ODE PRIM]: Received mesh/sculpt data asset {0} with {1} bytes for {2} at {3} in {4}",
3367// _pbs.SculptTexture, _pbs.SculptData.Length, Name, _position, _parent_scene.Name);
3368
3364 m_taintshape = true; 3369 m_taintshape = true;
3365 _parent_scene.AddPhysicsActorTaint(this); 3370 _parent_scene.AddPhysicsActorTaint(this);
3366 } 3371 }