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author | Brian McBee | 2007-08-03 21:54:21 +0000 |
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committer | Brian McBee | 2007-08-03 21:54:21 +0000 |
commit | 6cb3833021a15e1f62ed198de8845b7332a2152b (patch) | |
tree | 2d8a8498f861a848f91e3082fa11aa9c22c8433b /OpenSim/Region/Physics | |
parent | * a very small first step with shape wrappers (diff) | |
download | opensim-SC-6cb3833021a15e1f62ed198de8845b7332a2152b.zip opensim-SC-6cb3833021a15e1f62ed198de8845b7332a2152b.tar.gz opensim-SC-6cb3833021a15e1f62ed198de8845b7332a2152b.tar.bz2 opensim-SC-6cb3833021a15e1f62ed198de8845b7332a2152b.tar.xz |
OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index b722fdf..6732d98 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -103,20 +103,20 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
103 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); | 103 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); |
104 | if (actor.Position.Y < 0) | 104 | if (actor.Position.Y < 0) |
105 | { | 105 | { |
106 | actor.Position.Y = 0; | 106 | actor.Position.Y = 0.1F; |
107 | } | 107 | } |
108 | else if (actor.Position.Y > 256) | 108 | else if (actor.Position.Y >= 256) |
109 | { | 109 | { |
110 | actor.Position.Y = 256; | 110 | actor.Position.Y = 255.9F; |
111 | } | 111 | } |
112 | 112 | ||
113 | if (actor.Position.X < 0) | 113 | if (actor.Position.X < 0) |
114 | { | 114 | { |
115 | actor.Position.X = 0; | 115 | actor.Position.X = 0.1F; |
116 | } | 116 | } |
117 | else if (actor.Position.X > 256) | 117 | else if (actor.Position.X > 256) |
118 | { | 118 | { |
119 | actor.Position.X = 256; | 119 | actor.Position.X = 255.9F; |
120 | } | 120 | } |
121 | 121 | ||
122 | float height = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1.2f; | 122 | float height = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1.2f; |