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author | Dahlia Trimble | 2008-10-12 08:52:42 +0000 |
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committer | Dahlia Trimble | 2008-10-12 08:52:42 +0000 |
commit | 116a08f42e791ed5190c8e042e480715ce0f2d75 (patch) | |
tree | 42c63cdfd273f509ebaa2800c89e5f732fb48e04 /OpenSim/Region/Physics | |
parent | Optimization: calculation of profile vertex normals is now disabled as default. (diff) | |
download | opensim-SC-116a08f42e791ed5190c8e042e480715ce0f2d75.zip opensim-SC-116a08f42e791ed5190c8e042e480715ce0f2d75.tar.gz opensim-SC-116a08f42e791ed5190c8e042e480715ce0f2d75.tar.bz2 opensim-SC-116a08f42e791ed5190c8e042e480715ce0f2d75.tar.xz |
Fixed a missing face on a profile cut
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/PrimMesher.cs | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 537d652..e96985d 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -458,6 +458,10 @@ namespace PrimMesher | |||
458 | return; | 458 | return; |
459 | } | 459 | } |
460 | 460 | ||
461 | bool simpleFace = false; // flag to create as few triangles as possible for 3 or 4 side profile | ||
462 | if (sides < 5 && hollow == 0.0f && profileStart == 0.0f && profileEnd == 1.0f) | ||
463 | simpleFace = true; | ||
464 | |||
461 | if (this.calcVertexNormals) | 465 | if (this.calcVertexNormals) |
462 | { | 466 | { |
463 | if (sides > 4) | 467 | if (sides > 4) |
@@ -501,7 +505,7 @@ namespace PrimMesher | |||
501 | } | 505 | } |
502 | } | 506 | } |
503 | } | 507 | } |
504 | else | 508 | else if (!simpleFace) |
505 | { | 509 | { |
506 | this.coords.Add(center); | 510 | this.coords.Add(center); |
507 | if (this.calcVertexNormals && sides > 4) | 511 | if (this.calcVertexNormals && sides > 4) |
@@ -546,7 +550,7 @@ namespace PrimMesher | |||
546 | hollowCoords.Add(newVert); | 550 | hollowCoords.Add(newVert); |
547 | } | 551 | } |
548 | } | 552 | } |
549 | else if (createFaces && angle.angle > 0.0001f) | 553 | else if (!simpleFace && createFaces && angle.angle > 0.0001f) |
550 | { | 554 | { |
551 | Face newFace = new Face(); | 555 | Face newFace = new Face(); |
552 | newFace.v1 = 0; | 556 | newFace.v1 = 0; |
@@ -641,6 +645,18 @@ namespace PrimMesher | |||
641 | 645 | ||
642 | this.coords.AddRange(hollowCoords); | 646 | this.coords.AddRange(hollowCoords); |
643 | } | 647 | } |
648 | |||
649 | if (simpleFace && createFaces) | ||
650 | { | ||
651 | if (sides == 3) | ||
652 | this.faces.Add(new Face(0, 1, 2)); | ||
653 | else if (sides == 4) | ||
654 | { | ||
655 | this.faces.Add(new Face(0, 1, 2)); | ||
656 | this.faces.Add(new Face(0, 2, 3)); | ||
657 | } | ||
658 | } | ||
659 | |||
644 | } | 660 | } |
645 | 661 | ||
646 | public Profile Clone() | 662 | public Profile Clone() |
@@ -966,7 +982,7 @@ namespace PrimMesher | |||
966 | hollow *= 1.414f; | 982 | hollow *= 1.414f; |
967 | 983 | ||
968 | bool hasProfileCut = false; | 984 | bool hasProfileCut = false; |
969 | if (profileStart < 0.0 || profileEnd < 1.0) | 985 | if (profileStart > 0.0f || profileEnd < 1.0f) |
970 | hasProfileCut = true; | 986 | hasProfileCut = true; |
971 | 987 | ||
972 | Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals); | 988 | Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals); |
@@ -1023,7 +1039,7 @@ namespace PrimMesher | |||
1023 | int startVert = coordsLen + 1; | 1039 | int startVert = coordsLen + 1; |
1024 | int endVert = this.coords.Count - 1; | 1040 | int endVert = this.coords.Count - 1; |
1025 | 1041 | ||
1026 | if (hasProfileCut || hollow > 0.0f) | 1042 | if (sides < 5 || hasProfileCut || hollow > 0.0f) |
1027 | startVert--; | 1043 | startVert--; |
1028 | 1044 | ||
1029 | for (int i = startVert; i < endVert; i++) | 1045 | for (int i = startVert; i < endVert; i++) |
@@ -1067,6 +1083,9 @@ namespace PrimMesher | |||
1067 | } | 1083 | } |
1068 | else done = true; | 1084 | else done = true; |
1069 | } | 1085 | } |
1086 | |||
1087 | if (calcVertexNormals && sides < 5 && twistBegin == 0.0f && twistEnd == 0.0f) | ||
1088 | this.CalcNormals(); | ||
1070 | } | 1089 | } |
1071 | 1090 | ||
1072 | public void ExtrudeCircular() | 1091 | public void ExtrudeCircular() |