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author | UbitUmarov | 2012-03-21 14:03:50 +0000 |
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committer | UbitUmarov | 2012-03-21 14:03:50 +0000 |
commit | a03c55fee7f07053c699ddf519496caac9d1df6f (patch) | |
tree | fc19f2f44e10fa04713489178d37e8bee202253f /OpenSim/Region/Physics | |
parent | shapetype support on chOde so it can also request a simple convex hull 'mesh' (diff) | |
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missed a creatMesh in chODE. temporary removed m_meshfailed test since it may colide with how meshs and sculpts are loaded. This needs a good revision..
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 4cf88d8..3e2b71c 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -2137,13 +2137,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2137 | 2137 | ||
2138 | m_targetSpace = targetspace; | 2138 | m_targetSpace = targetspace; |
2139 | 2139 | ||
2140 | if (_mesh == null && m_meshfailed == false) | 2140 | if (_mesh == null) // && m_meshfailed == false) |
2141 | { | 2141 | { |
2142 | if (_parent_scene.needsMeshing(_pbs)) | 2142 | if (_parent_scene.needsMeshing(_pbs)) |
2143 | { | 2143 | { |
2144 | bool convex; | ||
2145 | if (m_shapetype == 2) | ||
2146 | convex = true; | ||
2147 | else | ||
2148 | convex = false; | ||
2144 | try | 2149 | try |
2145 | { | 2150 | { |
2146 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true); | 2151 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,convex); |
2147 | } | 2152 | } |
2148 | catch | 2153 | catch |
2149 | { | 2154 | { |
@@ -2382,7 +2387,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2382 | // we don't need to do space calculation because the client sends a position update also. | 2387 | // we don't need to do space calculation because the client sends a position update also. |
2383 | 2388 | ||
2384 | // Construction of new prim | 2389 | // Construction of new prim |
2385 | if (_parent_scene.needsMeshing(_pbs) && m_meshfailed == false) | 2390 | if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false) |
2386 | { | 2391 | { |
2387 | float meshlod = _parent_scene.meshSculptLOD; | 2392 | float meshlod = _parent_scene.meshSculptLOD; |
2388 | 2393 | ||
@@ -2493,7 +2498,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2493 | if (_size.Z <= 0) _size.Z = 0.01f; | 2498 | if (_size.Z <= 0) _size.Z = 0.01f; |
2494 | // Construction of new prim | 2499 | // Construction of new prim |
2495 | 2500 | ||
2496 | if (_parent_scene.needsMeshing(_pbs) && m_meshfailed == false) | 2501 | if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false) |
2497 | { | 2502 | { |
2498 | // Don't need to re-enable body.. it's done in SetMesh | 2503 | // Don't need to re-enable body.. it's done in SetMesh |
2499 | float meshlod = _parent_scene.meshSculptLOD; | 2504 | float meshlod = _parent_scene.meshSculptLOD; |