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authorUbitUmarov2012-05-17 12:17:29 +0100
committerUbitUmarov2012-05-17 12:17:29 +0100
commit6af78836a540c9b0a5972ab241364dae52e8e74d (patch)
tree7ff42a8f3d265e54f8ca51695f75a3daaa225d11 /OpenSim/Region/Physics
parentincrease avatars collisions report to 10 per sec, Stopped sound on avatar to ... (diff)
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trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
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