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author | John Hurliman | 2009-10-28 01:48:53 -0700 |
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committer | John Hurliman | 2009-10-28 01:48:53 -0700 |
commit | 2d470f8bde768e97eb9bd031c945b868931221fd (patch) | |
tree | 714561729fa749a53119e35ea174f05483640d76 /OpenSim/Region/Physics | |
parent | Print the exception message when CSJ2K decoding fails for sculpty textures (diff) | |
download | opensim-SC-2d470f8bde768e97eb9bd031c945b868931221fd.zip opensim-SC-2d470f8bde768e97eb9bd031c945b868931221fd.tar.gz opensim-SC-2d470f8bde768e97eb9bd031c945b868931221fd.tar.bz2 opensim-SC-2d470f8bde768e97eb9bd031c945b868931221fd.tar.xz |
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index ed93b3a..fded95e 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -284,9 +284,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
284 | 284 | ||
285 | try | 285 | try |
286 | { | 286 | { |
287 | idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); | 287 | OpenMetaverse.Imaging.ManagedImage unusedData; |
288 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
289 | unusedData = null; | ||
288 | 290 | ||
289 | if (cacheSculptMaps) | 291 | //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); |
292 | |||
293 | if (cacheSculptMaps && idata != null) | ||
290 | { | 294 | { |
291 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | 295 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } |
292 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } | 296 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } |