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author | Charles Krinke | 2008-03-21 16:52:55 +0000 |
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committer | Charles Krinke | 2008-03-21 16:52:55 +0000 |
commit | 21e5e65bb7743fd95f1a812f35b894b32fdf6228 (patch) | |
tree | a656ddff278506dfff4cd1e42057aa5be19557de /OpenSim/Region/Physics | |
parent | Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the... (diff) | |
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Comment out "m_randomizeWater" and "ms" until we use them later.
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a9d7079..abac967 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -160,12 +160,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
160 | private d.Contact WaterContact; | 160 | private d.Contact WaterContact; |
161 | 161 | ||
162 | 162 | ||
163 | private int m_randomizeWater = 200; | 163 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it |
164 | //Ckrinke private int m_randomizeWater = 200; | ||
164 | private int m_physicsiterations = 10; | 165 | private int m_physicsiterations = 10; |
165 | private float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | 166 | private float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag |
166 | private PhysicsActor PANull = new NullPhysicsActor(); | 167 | private PhysicsActor PANull = new NullPhysicsActor(); |
167 | private float step_time = 0.0f; | 168 | private float step_time = 0.0f; |
168 | private int ms = 0; | 169 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it |
170 | //Ckrinke private int ms = 0; | ||
169 | public IntPtr world; | 171 | public IntPtr world; |
170 | private bool returncollisions = false; | 172 | private bool returncollisions = false; |
171 | private uint obj1LocalID = 0; | 173 | private uint obj1LocalID = 0; |