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author | John Hurliman | 2009-10-27 16:24:43 -0700 |
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committer | John Hurliman | 2009-10-27 16:24:43 -0700 |
commit | 0c466b28bbfeac8a4e0c3c61038290621c4f9f4f (patch) | |
tree | 1647b1d98633d0f0e1aad4963522d5ed250e04ef /OpenSim/Region/Physics | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-0c466b28bbfeac8a4e0c3c61038290621c4f9f4f.zip opensim-SC-0c466b28bbfeac8a4e0c3c61038290621c4f9f4f.tar.gz opensim-SC-0c466b28bbfeac8a4e0c3c61038290621c4f9f4f.tar.bz2 opensim-SC-0c466b28bbfeac8a4e0c3c61038290621c4f9f4f.tar.xz |
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 11 |
2 files changed, 14 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index bb0d18e..6d515e9 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -75,6 +75,11 @@ namespace OpenSim.Region.Physics.Manager | |||
75 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 75 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
76 | Vector3 size, Quaternion rotation, bool isPhysical); | 76 | Vector3 size, Quaternion rotation, bool isPhysical); |
77 | 77 | ||
78 | public virtual float TimeDilation | ||
79 | { | ||
80 | get { return 1.0f; } | ||
81 | } | ||
82 | |||
78 | public virtual bool SupportsNINJAJoints | 83 | public virtual bool SupportsNINJAJoints |
79 | { | 84 | { |
80 | get { return false; } | 85 | get { return false; } |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 2f42646..9e36020 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -159,6 +159,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
159 | 159 | ||
160 | private float ODE_STEPSIZE = 0.020f; | 160 | private float ODE_STEPSIZE = 0.020f; |
161 | private float metersInSpace = 29.9f; | 161 | private float metersInSpace = 29.9f; |
162 | private float m_timeDilation = 1.0f; | ||
162 | 163 | ||
163 | public float gravityx = 0f; | 164 | public float gravityx = 0f; |
164 | public float gravityy = 0f; | 165 | public float gravityy = 0f; |
@@ -1750,6 +1751,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1750 | return result; | 1751 | return result; |
1751 | } | 1752 | } |
1752 | 1753 | ||
1754 | public override float TimeDilation | ||
1755 | { | ||
1756 | get { return m_timeDilation; } | ||
1757 | } | ||
1758 | |||
1753 | public override bool SupportsNINJAJoints | 1759 | public override bool SupportsNINJAJoints |
1754 | { | 1760 | { |
1755 | get { return m_NINJA_physics_joints_enabled; } | 1761 | get { return m_NINJA_physics_joints_enabled; } |
@@ -2657,8 +2663,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2657 | 2663 | ||
2658 | // Figure out the Frames Per Second we're going at. | 2664 | // Figure out the Frames Per Second we're going at. |
2659 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size | 2665 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size |
2660 | 2666 | ||
2661 | fps = (step_time/ODE_STEPSIZE) * 1000; | 2667 | fps = (step_time / ODE_STEPSIZE) * 1000; |
2668 | m_timeDilation = (step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE); | ||
2662 | 2669 | ||
2663 | step_time = 0.09375f; | 2670 | step_time = 0.09375f; |
2664 | 2671 | ||