diff options
author | Justin Clark-Casey (justincc) | 2011-11-21 19:45:22 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-11-21 19:45:22 +0000 |
commit | 54789706f40d0800d1277eeb71afd61edcefd9ab (patch) | |
tree | 1b486ad115731aeb117aa6a0da1f601b3147573e /OpenSim/Region/Physics | |
parent | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... (diff) | |
download | opensim-SC-54789706f40d0800d1277eeb71afd61edcefd9ab.zip opensim-SC-54789706f40d0800d1277eeb71afd61edcefd9ab.tar.gz opensim-SC-54789706f40d0800d1277eeb71afd61edcefd9ab.tar.bz2 opensim-SC-54789706f40d0800d1277eeb71afd61edcefd9ab.tar.xz |
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 57 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 42 |
2 files changed, 29 insertions, 70 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 0f1a897..c838587 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -178,7 +178,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
178 | parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); | 178 | parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); |
179 | m_taintPosition = _position; | 179 | m_taintPosition = _position; |
180 | 180 | ||
181 | m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); | 181 | m_log.WarnFormat("[ODE CHARACTER]: Got NaN Position on Character Create for {0}", avName); |
182 | } | 182 | } |
183 | 183 | ||
184 | _parent_scene = parent_scene; | 184 | _parent_scene = parent_scene; |
@@ -201,7 +201,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
201 | m_colliderarr[i] = false; | 201 | m_colliderarr[i] = false; |
202 | } | 202 | } |
203 | CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | 203 | CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; |
204 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | 204 | //m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH.ToString()); |
205 | m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; | 205 | m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; |
206 | 206 | ||
207 | m_isPhysical = false; // current status: no ODE information exists | 207 | m_isPhysical = false; // current status: no ODE information exists |
@@ -266,7 +266,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
266 | set | 266 | set |
267 | { | 267 | { |
268 | flying = value; | 268 | flying = value; |
269 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); | 269 | // m_log.DebugFormat("[ODE CHARACTER]: Set OdeCharacter Flying to {0}", flying); |
270 | } | 270 | } |
271 | } | 271 | } |
272 | 272 | ||
@@ -437,7 +437,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
437 | } | 437 | } |
438 | else | 438 | else |
439 | { | 439 | { |
440 | m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character"); | 440 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Position from Scene on character {0}", Name); |
441 | } | 441 | } |
442 | } | 442 | } |
443 | } | 443 | } |
@@ -464,7 +464,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
464 | 464 | ||
465 | Vector3 SetSize = value; | 465 | Vector3 SetSize = value; |
466 | m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | 466 | m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; |
467 | // m_log.Info("[SIZE]: " + CAPSULE_LENGTH); | 467 | // m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); |
468 | 468 | ||
469 | // If we reset velocity here, then an avatar stalls when it crosses a border for the first time | 469 | // If we reset velocity here, then an avatar stalls when it crosses a border for the first time |
470 | // (as the height of the new root agent is set). | 470 | // (as the height of the new root agent is set). |
@@ -474,7 +474,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
474 | } | 474 | } |
475 | else | 475 | else |
476 | { | 476 | { |
477 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | 477 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size from Scene on {0}", Name); |
478 | } | 478 | } |
479 | } | 479 | } |
480 | } | 480 | } |
@@ -533,7 +533,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
533 | float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane; | 533 | float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane; |
534 | float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane; | 534 | float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane; |
535 | 535 | ||
536 | //m_log.Debug("[PHYSICS] changing avatar tilt"); | 536 | //m_log.Debug("[ODE CHARACTER]: changing avatar tilt"); |
537 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent); | 537 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent); |
538 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced | 538 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced |
539 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent); | 539 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent); |
@@ -560,17 +560,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
560 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | 560 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); |
561 | if (CAPSULE_LENGTH <= 0) | 561 | if (CAPSULE_LENGTH <= 0) |
562 | { | 562 | { |
563 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | 563 | m_log.Warn("[ODE CHARACTER]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); |
564 | CAPSULE_LENGTH = 0.01f; | 564 | CAPSULE_LENGTH = 0.01f; |
565 | |||
566 | } | 565 | } |
567 | 566 | ||
568 | if (CAPSULE_RADIUS <= 0) | 567 | if (CAPSULE_RADIUS <= 0) |
569 | { | 568 | { |
570 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | 569 | m_log.Warn("[ODE CHARACTER]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); |
571 | CAPSULE_RADIUS = 0.01f; | 570 | CAPSULE_RADIUS = 0.01f; |
572 | |||
573 | } | 571 | } |
572 | |||
574 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); | 573 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); |
575 | 574 | ||
576 | d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); | 575 | d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); |
@@ -770,7 +769,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
770 | } | 769 | } |
771 | else | 770 | else |
772 | { | 771 | { |
773 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); | 772 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN velocity from Scene for {0}", Name); |
774 | } | 773 | } |
775 | 774 | ||
776 | // m_log.DebugFormat("[PHYSICS]: Set target velocity of {0}", m_taintTargetVelocity); | 775 | // m_log.DebugFormat("[PHYSICS]: Set target velocity of {0}", m_taintTargetVelocity); |
@@ -848,7 +847,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
848 | } | 847 | } |
849 | else | 848 | else |
850 | { | 849 | { |
851 | m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character"); | 850 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN force applied to {0}", Name); |
852 | } | 851 | } |
853 | //m_lastUpdateSent = false; | 852 | //m_lastUpdateSent = false; |
854 | } | 853 | } |
@@ -874,11 +873,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
874 | /// Called from Simulate | 873 | /// Called from Simulate |
875 | /// This is the avatar's movement control + PID Controller | 874 | /// This is the avatar's movement control + PID Controller |
876 | /// </summary> | 875 | /// </summary> |
877 | /// <param name="defects"> | 876 | /// <remarks> |
878 | /// If there is something wrong with the character (e.g. its position is non-finite) | 877 | /// This routine will remove the character from the physics scene if it detects something wrong (non-finite |
879 | /// then it is added to this list. The ODE structures associated with it are also destroyed. | 878 | /// position or velocity). |
880 | /// </param> | 879 | /// </remarks> |
881 | internal void Move(List<OdeCharacter> defects) | 880 | internal void Move() |
882 | { | 881 | { |
883 | // no lock; for now it's only called from within Simulate() | 882 | // no lock; for now it's only called from within Simulate() |
884 | 883 | ||
@@ -899,11 +898,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
899 | 898 | ||
900 | if (!localPos.IsFinite()) | 899 | if (!localPos.IsFinite()) |
901 | { | 900 | { |
902 | m_log.WarnFormat("[PHYSICS]: Avatar Position of {0} is non-finite!", Name); | 901 | m_log.WarnFormat( |
903 | 902 | "[ODE CHARACTER]: Avatar position of {0} for {1} is non-finite! Removing from physics scene.", | |
904 | defects.Add(this); | 903 | localPos, Name); |
905 | // _parent_scene.RemoveCharacter(this); | ||
906 | 904 | ||
905 | _parent_scene.RemoveCharacter(this); | ||
907 | DestroyOdeStructures(); | 906 | DestroyOdeStructures(); |
908 | 907 | ||
909 | return; | 908 | return; |
@@ -1038,11 +1037,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1038 | } | 1037 | } |
1039 | else | 1038 | else |
1040 | { | 1039 | { |
1041 | m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()"); | 1040 | m_log.WarnFormat( |
1042 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | 1041 | "[ODE CHARACTER]: Got a NaN force vector {0} in Move() for {1}. Removing character from physics scene.", |
1043 | defects.Add(this); | 1042 | vec, Name); |
1044 | // _parent_scene.RemoveCharacter(this); | ||
1045 | 1043 | ||
1044 | _parent_scene.RemoveCharacter(this); | ||
1046 | DestroyOdeStructures(); | 1045 | DestroyOdeStructures(); |
1047 | } | 1046 | } |
1048 | } | 1047 | } |
@@ -1061,7 +1060,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1061 | catch (NullReferenceException) | 1060 | catch (NullReferenceException) |
1062 | { | 1061 | { |
1063 | bad = true; | 1062 | bad = true; |
1064 | _parent_scene.BadCharacter(this); | 1063 | _parent_scene.RemoveCharacter(this); |
1065 | DestroyOdeStructures(); | 1064 | DestroyOdeStructures(); |
1066 | newPos = new d.Vector3(_position.X, _position.Y, _position.Z); | 1065 | newPos = new d.Vector3(_position.X, _position.Y, _position.Z); |
1067 | base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! | 1066 | base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! |
@@ -1275,7 +1274,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1275 | // Create avatar capsule and related ODE data | 1274 | // Create avatar capsule and related ODE data |
1276 | if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero)) | 1275 | if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero)) |
1277 | { | 1276 | { |
1278 | m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - " | 1277 | m_log.Warn("[ODE CHARACTER]: re-creating the following avatar ODE data for " + Name + ", even though it already exists - " |
1279 | + (Shell!=IntPtr.Zero ? "Shell ":"") | 1278 | + (Shell!=IntPtr.Zero ? "Shell ":"") |
1280 | + (Body!=IntPtr.Zero ? "Body ":"") | 1279 | + (Body!=IntPtr.Zero ? "Body ":"") |
1281 | + (Amotor!=IntPtr.Zero ? "Amotor ":"")); | 1280 | + (Amotor!=IntPtr.Zero ? "Amotor ":"")); |
@@ -1320,7 +1319,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1320 | } | 1319 | } |
1321 | else | 1320 | else |
1322 | { | 1321 | { |
1323 | m_log.Warn("[ODE CHARACTER]: trying to change capsule size, but the following ODE data is missing - " | 1322 | m_log.Warn("[ODE CHARACTER]: trying to change capsule size for " + Name + ", but the following ODE data is missing - " |
1324 | + (Shell==IntPtr.Zero ? "Shell ":"") | 1323 | + (Shell==IntPtr.Zero ? "Shell ":"") |
1325 | + (Body==IntPtr.Zero ? "Body ":"") | 1324 | + (Body==IntPtr.Zero ? "Body ":"") |
1326 | + (Amotor==IntPtr.Zero ? "Amotor ":"")); | 1325 | + (Amotor==IntPtr.Zero ? "Amotor ":"")); |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 05455dc..9c3c077 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -194,14 +194,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
194 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | 194 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); |
195 | 195 | ||
196 | /// <summary> | 196 | /// <summary> |
197 | /// Defects list to remove characters that no longer have finite positions due to some other bug. | ||
198 | /// </summary> | ||
199 | /// <remarks> | ||
200 | /// Used repeatedly in Simulate() but initialized once here. | ||
201 | /// </remarks> | ||
202 | private readonly List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
203 | |||
204 | /// <summary> | ||
205 | /// Used to lock on manipulation of _taintedPrimL and _taintedPrimH | 197 | /// Used to lock on manipulation of _taintedPrimL and _taintedPrimH |
206 | /// </summary> | 198 | /// </summary> |
207 | private readonly Object _taintedPrimLock = new Object(); | 199 | private readonly Object _taintedPrimLock = new Object(); |
@@ -236,8 +228,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
236 | /// A dictionary of collision event changes that are waiting to be processed. | 228 | /// A dictionary of collision event changes that are waiting to be processed. |
237 | /// </summary> | 229 | /// </summary> |
238 | private readonly Dictionary<uint, PhysicsActor> _collisionEventPrimChanges = new Dictionary<uint, PhysicsActor>(); | 230 | private readonly Dictionary<uint, PhysicsActor> _collisionEventPrimChanges = new Dictionary<uint, PhysicsActor>(); |
239 | |||
240 | private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>(); | ||
241 | 231 | ||
242 | /// <summary> | 232 | /// <summary> |
243 | /// Maps a unique geometry id (a memory location) to a physics actor name. | 233 | /// Maps a unique geometry id (a memory location) to a physics actor name. |
@@ -1736,15 +1726,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1736 | } | 1726 | } |
1737 | } | 1727 | } |
1738 | 1728 | ||
1739 | internal void BadCharacter(OdeCharacter chr) | ||
1740 | { | ||
1741 | lock (_badCharacter) | ||
1742 | { | ||
1743 | if (!_badCharacter.Contains(chr)) | ||
1744 | _badCharacter.Add(chr); | ||
1745 | } | ||
1746 | } | ||
1747 | |||
1748 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | 1729 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, |
1749 | PrimitiveBaseShape pbs, bool isphysical, uint localID) | 1730 | PrimitiveBaseShape pbs, bool isphysical, uint localID) |
1750 | { | 1731 | { |
@@ -2805,15 +2786,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2805 | foreach (OdeCharacter actor in _characters) | 2786 | foreach (OdeCharacter actor in _characters) |
2806 | { | 2787 | { |
2807 | if (actor != null) | 2788 | if (actor != null) |
2808 | actor.Move(defects); | 2789 | actor.Move(); |
2809 | } | ||
2810 | |||
2811 | if (0 != defects.Count) | ||
2812 | { | ||
2813 | foreach (OdeCharacter defect in defects) | ||
2814 | RemoveCharacter(defect); | ||
2815 | |||
2816 | defects.Clear(); | ||
2817 | } | 2790 | } |
2818 | } | 2791 | } |
2819 | 2792 | ||
@@ -2885,19 +2858,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2885 | } | 2858 | } |
2886 | } | 2859 | } |
2887 | 2860 | ||
2888 | lock (_badCharacter) | ||
2889 | { | ||
2890 | if (_badCharacter.Count > 0) | ||
2891 | { | ||
2892 | foreach (OdeCharacter chr in _badCharacter) | ||
2893 | { | ||
2894 | RemoveCharacter(chr); | ||
2895 | } | ||
2896 | |||
2897 | _badCharacter.Clear(); | ||
2898 | } | ||
2899 | } | ||
2900 | |||
2901 | lock (_activeprims) | 2861 | lock (_activeprims) |
2902 | { | 2862 | { |
2903 | //if (timeStep < 0.2f) | 2863 | //if (timeStep < 0.2f) |