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author | diva | 2009-02-15 05:00:58 +0000 |
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committer | diva | 2009-02-15 05:00:58 +0000 |
commit | 3d5a9e6748ef743c4db04b427d4d76ea65269618 (patch) | |
tree | 1877a66c0ca1f4caa455a7f98dd221897e687620 /OpenSim/Region/Physics | |
parent | Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150 (diff) | |
download | opensim-SC-3d5a9e6748ef743c4db04b427d4d76ea65269618.zip opensim-SC-3d5a9e6748ef743c4db04b427d4d76ea65269618.tar.gz opensim-SC-3d5a9e6748ef743c4db04b427d4d76ea65269618.tar.bz2 opensim-SC-3d5a9e6748ef743c4db04b427d4d76ea65269618.tar.xz |
This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
Diffstat (limited to 'OpenSim/Region/Physics')
6 files changed, 12 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 010d9d3..3081077 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -83,10 +83,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
83 | { | 83 | { |
84 | 84 | ||
85 | } | 85 | } |
86 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) | 86 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) |
87 | { | 87 | { |
88 | BasicActor act = new BasicActor(); | 88 | BasicActor act = new BasicActor(); |
89 | act.Position = position; | 89 | act.Position = position; |
90 | act.Flying = isFlying; | ||
90 | _actors.Add(act); | 91 | _actors.Add(act); |
91 | return act; | 92 | return act; |
92 | } | 93 | } |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 29a19de..8891163 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -573,13 +573,14 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
573 | 573 | ||
574 | } | 574 | } |
575 | 575 | ||
576 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) | 576 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) |
577 | { | 577 | { |
578 | PhysicsVector pos = new PhysicsVector(); | 578 | PhysicsVector pos = new PhysicsVector(); |
579 | pos.X = position.X; | 579 | pos.X = position.X; |
580 | pos.Y = position.Y; | 580 | pos.Y = position.Y; |
581 | pos.Z = position.Z + 20; | 581 | pos.Z = position.Z + 20; |
582 | BulletXCharacter newAv = null; | 582 | BulletXCharacter newAv = null; |
583 | newAv.Flying = isFlying; | ||
583 | lock (BulletXLock) | 584 | lock (BulletXLock) |
584 | { | 585 | { |
585 | newAv = new BulletXCharacter(avName, this, pos); | 586 | newAv = new BulletXCharacter(avName, this, pos); |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 2cf4d5a..fbf92a9 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Physics.Manager | |||
62 | 62 | ||
63 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 63 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
64 | 64 | ||
65 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size); | 65 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying); |
66 | 66 | ||
67 | public abstract void RemoveAvatar(PhysicsActor actor); | 67 | public abstract void RemoveAvatar(PhysicsActor actor); |
68 | 68 | ||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Physics.Manager | |||
162 | // Does nothing right now | 162 | // Does nothing right now |
163 | } | 163 | } |
164 | 164 | ||
165 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) | 165 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) |
166 | { | 166 | { |
167 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); | 167 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); |
168 | return PhysicsActor.Null; | 168 | return PhysicsActor.Null; |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index ae47636..f30de4d 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1313,13 +1313,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1313 | 1313 | ||
1314 | #region Add/Remove Entities | 1314 | #region Add/Remove Entities |
1315 | 1315 | ||
1316 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) | 1316 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) |
1317 | { | 1317 | { |
1318 | PhysicsVector pos = new PhysicsVector(); | 1318 | PhysicsVector pos = new PhysicsVector(); |
1319 | pos.X = position.X; | 1319 | pos.X = position.X; |
1320 | pos.Y = position.Y; | 1320 | pos.Y = position.Y; |
1321 | pos.Z = position.Z; | 1321 | pos.Z = position.Z; |
1322 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun); | 1322 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun); |
1323 | newAv.Flying = isFlying; | ||
1323 | _characters.Add(newAv); | 1324 | _characters.Add(newAv); |
1324 | return newAv; | 1325 | return newAv; |
1325 | } | 1326 | } |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index 44a105d..84ffe5f 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs | |||
@@ -56,10 +56,11 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
56 | { | 56 | { |
57 | } | 57 | } |
58 | 58 | ||
59 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) | 59 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) |
60 | { | 60 | { |
61 | POSCharacter act = new POSCharacter(); | 61 | POSCharacter act = new POSCharacter(); |
62 | act.Position = position; | 62 | act.Position = position; |
63 | act.Flying = isFlying; | ||
63 | _characters.Add(act); | 64 | _characters.Add(act); |
64 | return act; | 65 | return act; |
65 | } | 66 | } |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index fa59dbe..18935fb 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -102,13 +102,14 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
102 | 102 | ||
103 | } | 103 | } |
104 | 104 | ||
105 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) | 105 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) |
106 | { | 106 | { |
107 | Vec3 pos = new Vec3(); | 107 | Vec3 pos = new Vec3(); |
108 | pos.X = position.X; | 108 | pos.X = position.X; |
109 | pos.Y = position.Y; | 109 | pos.Y = position.Y; |
110 | pos.Z = position.Z; | 110 | pos.Z = position.Z; |
111 | PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos)); | 111 | PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos)); |
112 | act.Flying = isFlying; | ||
112 | act.Position = position; | 113 | act.Position = position; |
113 | _characters.Add(act); | 114 | _characters.Add(act); |
114 | return act; | 115 | return act; |