aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics
diff options
context:
space:
mode:
authorMelanie2009-08-06 22:03:20 +0100
committerMelanie2009-08-06 22:03:20 +0100
commit91f6898b26caa8f74533dbd90478cf4103251abe (patch)
tree0ee8d1b94c3f0667d32cbf56043fd021fc8d8b73 /OpenSim/Region/Physics
parentMerge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim (diff)
downloadopensim-SC-91f6898b26caa8f74533dbd90478cf4103251abe.zip
opensim-SC-91f6898b26caa8f74533dbd90478cf4103251abe.tar.gz
opensim-SC-91f6898b26caa8f74533dbd90478cf4103251abe.tar.bz2
opensim-SC-91f6898b26caa8f74533dbd90478cf4103251abe.tar.xz
|From: James J Greensky <jame.j.greensky@intel.com>
|Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
Diffstat (limited to 'OpenSim/Region/Physics')
0 files changed, 0 insertions, 0 deletions