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author | Dan Lake | 2012-10-31 17:13:18 -0700 |
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committer | Dan Lake | 2012-10-31 17:13:18 -0700 |
commit | ffe4d738fbcd27e3c037693ab6812df1d9fbb977 (patch) | |
tree | ec94cca05a1d8451d4d43779a1a788b4aeaeb940 /OpenSim/Region/Physics | |
parent | Also add the additional ScriptException constructor necessary to get [Seriali... (diff) | |
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Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 0587054..34413e5 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -257,6 +257,12 @@ namespace OpenSim.Region.Physics.Manager | |||
257 | /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, | 257 | /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, |
258 | /// time to accelerate and collisions. | 258 | /// time to accelerate and collisions. |
259 | /// </remarks> | 259 | /// </remarks> |
260 | public virtual Vector3 TargetVelocity | ||
261 | { | ||
262 | get { return Velocity; } | ||
263 | set { Velocity = value; } | ||
264 | } | ||
265 | |||
260 | public abstract Vector3 Velocity { get; set; } | 266 | public abstract Vector3 Velocity { get; set; } |
261 | 267 | ||
262 | public abstract Vector3 Torque { get; set; } | 268 | public abstract Vector3 Torque { get; set; } |