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author | Justin Clark-Casey (justincc) | 2012-04-21 00:55:27 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-04-21 00:55:27 +0100 |
commit | ae789f6c16d42a48912179d2e2cc8f9ec0cb8aaa (patch) | |
tree | a0d44731791537db119ac3371bb07d11e4387807 /OpenSim/Region/Physics | |
parent | Add TestSetPhysics() to SOP status tests (diff) | |
parent | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 204 |
1 files changed, 88 insertions, 116 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 7d67da3..0a8cf75 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -156,7 +156,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | /// </summary> | 156 | /// </summary> |
157 | public IntPtr m_targetSpace = IntPtr.Zero; | 157 | public IntPtr m_targetSpace = IntPtr.Zero; |
158 | 158 | ||
159 | /// <summary> | ||
160 | /// The prim geometry, used for collision detection. | ||
161 | /// </summary> | ||
162 | /// <remarks> | ||
163 | /// This is never null except for a brief period when the geometry needs to be replaced (due to resizing or | ||
164 | /// mesh change) or when the physical prim is being removed from the scene. | ||
165 | /// </remarks> | ||
159 | public IntPtr prim_geom { get; private set; } | 166 | public IntPtr prim_geom { get; private set; } |
167 | |||
160 | public IntPtr _triMeshData { get; private set; } | 168 | public IntPtr _triMeshData { get; private set; } |
161 | 169 | ||
162 | private IntPtr _linkJointGroup = IntPtr.Zero; | 170 | private IntPtr _linkJointGroup = IntPtr.Zero; |
@@ -325,14 +333,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
325 | { | 333 | { |
326 | prim_geom = geom; | 334 | prim_geom = geom; |
327 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | 335 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); |
328 | if (prim_geom != IntPtr.Zero) | ||
329 | { | ||
330 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
331 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
332 | 336 | ||
333 | _parent_scene.geom_name_map[prim_geom] = Name; | 337 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
334 | _parent_scene.actor_name_map[prim_geom] = this; | 338 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
335 | } | 339 | |
340 | _parent_scene.geom_name_map[prim_geom] = Name; | ||
336 | 341 | ||
337 | if (childPrim) | 342 | if (childPrim) |
338 | { | 343 | { |
@@ -765,11 +770,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
765 | m_collisionCategories &= ~CollisionCategories.Body; | 770 | m_collisionCategories &= ~CollisionCategories.Body; |
766 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 771 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
767 | 772 | ||
768 | if (prim_geom != IntPtr.Zero) | 773 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
769 | { | 774 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
770 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
771 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
772 | } | ||
773 | 775 | ||
774 | d.BodyDestroy(Body); | 776 | d.BodyDestroy(Body); |
775 | lock (childrenPrim) | 777 | lock (childrenPrim) |
@@ -793,11 +795,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
793 | m_collisionCategories &= ~CollisionCategories.Body; | 795 | m_collisionCategories &= ~CollisionCategories.Body; |
794 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 796 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
795 | 797 | ||
796 | if (prim_geom != IntPtr.Zero) | 798 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
797 | { | 799 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
798 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
799 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
800 | } | ||
801 | 800 | ||
802 | Body = IntPtr.Zero; | 801 | Body = IntPtr.Zero; |
803 | } | 802 | } |
@@ -864,10 +863,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
864 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 863 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
865 | try | 864 | try |
866 | { | 865 | { |
867 | if (prim_geom == IntPtr.Zero) | 866 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); |
868 | { | ||
869 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); | ||
870 | } | ||
871 | } | 867 | } |
872 | catch (AccessViolationException) | 868 | catch (AccessViolationException) |
873 | { | 869 | { |
@@ -890,73 +886,67 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
890 | #if SPAM | 886 | #if SPAM |
891 | Console.WriteLine("ZProcessTaints for " + Name); | 887 | Console.WriteLine("ZProcessTaints for " + Name); |
892 | #endif | 888 | #endif |
889 | |||
890 | // This must be processed as the very first taint so that later operations have a prim_geom to work with | ||
891 | // if this is a new prim. | ||
893 | if (m_taintadd) | 892 | if (m_taintadd) |
894 | { | ||
895 | changeadd(); | 893 | changeadd(); |
896 | } | ||
897 | |||
898 | if (prim_geom != IntPtr.Zero) | ||
899 | { | ||
900 | if (!_position.ApproxEquals(m_taintposition, 0f)) | ||
901 | changemove(); | ||
902 | 894 | ||
903 | if (m_taintrot != _orientation) | 895 | if (!_position.ApproxEquals(m_taintposition, 0f)) |
904 | { | 896 | changemove(); |
905 | if (childPrim && IsPhysical) // For physical child prim... | 897 | |
906 | { | 898 | if (m_taintrot != _orientation) |
907 | rotate(); | 899 | { |
908 | // KF: ODE will also rotate the parent prim! | 900 | if (childPrim && IsPhysical) // For physical child prim... |
909 | // so rotate the root back to where it was | 901 | { |
910 | OdePrim parent = (OdePrim)_parent; | 902 | rotate(); |
911 | parent.rotate(); | 903 | // KF: ODE will also rotate the parent prim! |
912 | } | 904 | // so rotate the root back to where it was |
913 | else | 905 | OdePrim parent = (OdePrim)_parent; |
914 | { | 906 | parent.rotate(); |
915 | //Just rotate the prim | ||
916 | rotate(); | ||
917 | } | ||
918 | } | 907 | } |
919 | 908 | else | |
920 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) | 909 | { |
921 | changePhysicsStatus(); | 910 | //Just rotate the prim |
911 | rotate(); | ||
912 | } | ||
913 | } | ||
914 | |||
915 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) | ||
916 | changePhysicsStatus(); | ||
922 | 917 | ||
923 | if (!_size.ApproxEquals(m_taintsize, 0f)) | 918 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
924 | changesize(); | 919 | changesize(); |
925 | 920 | ||
926 | if (m_taintshape) | 921 | if (m_taintshape) |
927 | changeshape(); | 922 | changeshape(); |
928 | 923 | ||
929 | if (m_taintforce) | 924 | if (m_taintforce) |
930 | changeAddForce(); | 925 | changeAddForce(); |
931 | 926 | ||
932 | if (m_taintaddangularforce) | 927 | if (m_taintaddangularforce) |
933 | changeAddAngularForce(); | 928 | changeAddAngularForce(); |
934 | 929 | ||
935 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) | 930 | if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f)) |
936 | changeSetTorque(); | 931 | changeSetTorque(); |
937 | 932 | ||
938 | if (m_taintdisable) | 933 | if (m_taintdisable) |
939 | changedisable(); | 934 | changedisable(); |
940 | 935 | ||
941 | if (m_taintselected != m_isSelected) | 936 | if (m_taintselected != m_isSelected) |
942 | changeSelectedStatus(); | 937 | changeSelectedStatus(); |
943 | 938 | ||
944 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) | 939 | if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) |
945 | changevelocity(); | 940 | changevelocity(); |
946 | 941 | ||
947 | if (m_taintparent != _parent) | 942 | if (m_taintparent != _parent) |
948 | changelink(); | 943 | changelink(); |
949 | 944 | ||
950 | if (m_taintCollidesWater != m_collidesWater) | 945 | if (m_taintCollidesWater != m_collidesWater) |
951 | changefloatonwater(); | 946 | changefloatonwater(); |
952 | 947 | ||
953 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) | 948 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) |
954 | changeAngularLock(); | 949 | changeAngularLock(); |
955 | } | ||
956 | else | ||
957 | { | ||
958 | m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name); | ||
959 | } | ||
960 | } | 950 | } |
961 | 951 | ||
962 | /// <summary> | 952 | /// <summary> |
@@ -1093,18 +1083,10 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1093 | prm.m_collisionCategories |= CollisionCategories.Body; | 1083 | prm.m_collisionCategories |= CollisionCategories.Body; |
1094 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1084 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1095 | 1085 | ||
1096 | if (prm.prim_geom == IntPtr.Zero) | ||
1097 | { | ||
1098 | m_log.WarnFormat( | ||
1099 | "[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet", | ||
1100 | prm.Name, prim.Name); | ||
1101 | continue; | ||
1102 | } | ||
1103 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); | 1086 | //Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name); |
1104 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | 1087 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); |
1105 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 1088 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); |
1106 | 1089 | ||
1107 | |||
1108 | d.Quaternion quat = new d.Quaternion(); | 1090 | d.Quaternion quat = new d.Quaternion(); |
1109 | quat.W = prm._orientation.W; | 1091 | quat.W = prm._orientation.W; |
1110 | quat.X = prm._orientation.X; | 1092 | quat.X = prm._orientation.X; |
@@ -1303,11 +1285,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1303 | disableBodySoft(); | 1285 | disableBodySoft(); |
1304 | } | 1286 | } |
1305 | 1287 | ||
1306 | if (prim_geom != IntPtr.Zero) | 1288 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1307 | { | 1289 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1308 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1309 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1310 | } | ||
1311 | 1290 | ||
1312 | if (IsPhysical) | 1291 | if (IsPhysical) |
1313 | { | 1292 | { |
@@ -1328,11 +1307,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1328 | if (m_collidesWater) | 1307 | if (m_collidesWater) |
1329 | m_collisionFlags |= CollisionCategories.Water; | 1308 | m_collisionFlags |= CollisionCategories.Water; |
1330 | 1309 | ||
1331 | if (prim_geom != IntPtr.Zero) | 1310 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1332 | { | 1311 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1333 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1334 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1335 | } | ||
1336 | 1312 | ||
1337 | if (IsPhysical) | 1313 | if (IsPhysical) |
1338 | { | 1314 | { |
@@ -1472,6 +1448,9 @@ Console.WriteLine("CreateGeom:"); | |||
1472 | } | 1448 | } |
1473 | else | 1449 | else |
1474 | { | 1450 | { |
1451 | m_log.WarnFormat( | ||
1452 | "[ODE PRIM]: Called RemoveGeom() on {0} {1} where geometry was already null.", Name, LocalID); | ||
1453 | |||
1475 | return false; | 1454 | return false; |
1476 | } | 1455 | } |
1477 | } | 1456 | } |
@@ -1505,16 +1484,13 @@ Console.WriteLine("changeadd 1"); | |||
1505 | #endif | 1484 | #endif |
1506 | CreateGeom(m_targetSpace, mesh); | 1485 | CreateGeom(m_targetSpace, mesh); |
1507 | 1486 | ||
1508 | if (prim_geom != IntPtr.Zero) | 1487 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1509 | { | 1488 | d.Quaternion myrot = new d.Quaternion(); |
1510 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 1489 | myrot.X = _orientation.X; |
1511 | d.Quaternion myrot = new d.Quaternion(); | 1490 | myrot.Y = _orientation.Y; |
1512 | myrot.X = _orientation.X; | 1491 | myrot.Z = _orientation.Z; |
1513 | myrot.Y = _orientation.Y; | 1492 | myrot.W = _orientation.W; |
1514 | myrot.Z = _orientation.Z; | 1493 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1515 | myrot.W = _orientation.W; | ||
1516 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1517 | } | ||
1518 | 1494 | ||
1519 | if (IsPhysical && Body == IntPtr.Zero) | 1495 | if (IsPhysical && Body == IntPtr.Zero) |
1520 | enableBody(); | 1496 | enableBody(); |
@@ -1588,13 +1564,11 @@ Console.WriteLine(" JointCreateFixed"); | |||
1588 | m_targetSpace = tempspace; | 1564 | m_targetSpace = tempspace; |
1589 | 1565 | ||
1590 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1566 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1591 | if (prim_geom != IntPtr.Zero) | 1567 | |
1592 | { | 1568 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1593 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1594 | 1569 | ||
1595 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1570 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1596 | d.SpaceAdd(m_targetSpace, prim_geom); | 1571 | d.SpaceAdd(m_targetSpace, prim_geom); |
1597 | } | ||
1598 | 1572 | ||
1599 | changeSelectedStatus(); | 1573 | changeSelectedStatus(); |
1600 | 1574 | ||
@@ -2045,18 +2019,16 @@ Console.WriteLine(" JointCreateFixed"); | |||
2045 | { | 2019 | { |
2046 | m_collidesWater = m_taintCollidesWater; | 2020 | m_collidesWater = m_taintCollidesWater; |
2047 | 2021 | ||
2048 | if (prim_geom != IntPtr.Zero) | 2022 | if (m_collidesWater) |
2049 | { | 2023 | { |
2050 | if (m_collidesWater) | 2024 | m_collisionFlags |= CollisionCategories.Water; |
2051 | { | 2025 | } |
2052 | m_collisionFlags |= CollisionCategories.Water; | 2026 | else |
2053 | } | 2027 | { |
2054 | else | 2028 | m_collisionFlags &= ~CollisionCategories.Water; |
2055 | { | ||
2056 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2057 | } | ||
2058 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2059 | } | 2029 | } |
2030 | |||
2031 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2060 | } | 2032 | } |
2061 | 2033 | ||
2062 | /// <summary> | 2034 | /// <summary> |