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author | Melanie | 2009-12-06 02:54:47 +0000 |
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committer | Melanie | 2009-12-06 02:54:47 +0000 |
commit | a44749b9d2d6b5295b4d642cae120c657e909f77 (patch) | |
tree | 5766467acf201af97884e934e33cea103d74c526 /OpenSim/Region/Physics | |
parent | Experimental: Remove explicit property sends (diff) | |
parent | * Adds Normal to the fields returned by the Physics Raycaster (diff) | |
download | opensim-SC-a44749b9d2d6b5295b4d642cae120c657e909f77.zip opensim-SC-a44749b9d2d6b5295b4d642cae120c657e909f77.tar.gz opensim-SC-a44749b9d2d6b5295b4d642cae120c657e909f77.tar.bz2 opensim-SC-a44749b9d2d6b5295b4d642cae120c657e909f77.tar.xz |
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | 10 |
2 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 6d515e9..217d307 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Physics.Manager | |||
36 | { | 36 | { |
37 | public delegate void physicsCrash(); | 37 | public delegate void physicsCrash(); |
38 | 38 | ||
39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance); | 39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); |
40 | 40 | ||
41 | public abstract class PhysicsScene | 41 | public abstract class PhysicsScene |
42 | { | 42 | { |
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Physics.Manager | |||
204 | public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | 204 | public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) |
205 | { | 205 | { |
206 | if (retMethod != null) | 206 | if (retMethod != null) |
207 | retMethod(false, Vector3.Zero, 0, 999999999999f); | 207 | retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero); |
208 | } | 208 | } |
209 | 209 | ||
210 | private class NullPhysicsScene : PhysicsScene | 210 | private class NullPhysicsScene : PhysicsScene |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs index c8ae229..732e835 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | |||
@@ -145,6 +145,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
145 | uint hitConsumerID = 0; | 145 | uint hitConsumerID = 0; |
146 | float distance = 999999999999f; | 146 | float distance = 999999999999f; |
147 | Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); | 147 | Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); |
148 | Vector3 snormal = Vector3.Zero; | ||
148 | 149 | ||
149 | // Find closest contact and object. | 150 | // Find closest contact and object. |
150 | lock (m_contactResults) | 151 | lock (m_contactResults) |
@@ -157,6 +158,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
157 | hitConsumerID = cResult.ConsumerID; | 158 | hitConsumerID = cResult.ConsumerID; |
158 | distance = cResult.Depth; | 159 | distance = cResult.Depth; |
159 | hitYN = true; | 160 | hitYN = true; |
161 | snormal = cResult.Normal; | ||
160 | } | 162 | } |
161 | } | 163 | } |
162 | 164 | ||
@@ -165,7 +167,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
165 | 167 | ||
166 | // Return results | 168 | // Return results |
167 | if (req.callbackMethod != null) | 169 | if (req.callbackMethod != null) |
168 | req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance); | 170 | req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal); |
169 | } | 171 | } |
170 | 172 | ||
171 | // This is the standard Near. Uses space AABBs to speed up detection. | 173 | // This is the standard Near. Uses space AABBs to speed up detection. |
@@ -310,7 +312,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
310 | collisionresult.ConsumerID = ((OdePrim)p1).m_localID; | 312 | collisionresult.ConsumerID = ((OdePrim)p1).m_localID; |
311 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | 313 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); |
312 | collisionresult.Depth = contacts[i].depth; | 314 | collisionresult.Depth = contacts[i].depth; |
313 | 315 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | |
316 | contacts[i].normal.Z); | ||
314 | lock (m_contactResults) | 317 | lock (m_contactResults) |
315 | m_contactResults.Add(collisionresult); | 318 | m_contactResults.Add(collisionresult); |
316 | } | 319 | } |
@@ -325,6 +328,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
325 | collisionresult.ConsumerID = ((OdePrim)p2).m_localID; | 328 | collisionresult.ConsumerID = ((OdePrim)p2).m_localID; |
326 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | 329 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); |
327 | collisionresult.Depth = contacts[i].depth; | 330 | collisionresult.Depth = contacts[i].depth; |
331 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | ||
332 | contacts[i].normal.Z); | ||
328 | 333 | ||
329 | lock (m_contactResults) | 334 | lock (m_contactResults) |
330 | m_contactResults.Add(collisionresult); | 335 | m_contactResults.Add(collisionresult); |
@@ -358,5 +363,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
358 | public Vector3 Pos; | 363 | public Vector3 Pos; |
359 | public float Depth; | 364 | public float Depth; |
360 | public uint ConsumerID; | 365 | public uint ConsumerID; |
366 | public Vector3 Normal; | ||
361 | } | 367 | } |
362 | } | 368 | } |