diff options
author | Kitto Flora | 2010-04-11 14:12:01 -0400 |
---|---|---|
committer | Kitto Flora | 2010-04-11 14:12:01 -0400 |
commit | 9b6e89457c692fd65a0a221ef7809cc0e4836fe7 (patch) | |
tree | d535dc07cb7dd7af56514a3637ab40f4be7a0d11 /OpenSim/Region/Physics | |
parent | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster (diff) | |
download | opensim-SC-9b6e89457c692fd65a0a221ef7809cc0e4836fe7.zip opensim-SC-9b6e89457c692fd65a0a221ef7809cc0e4836fe7.tar.gz opensim-SC-9b6e89457c692fd65a0a221ef7809cc0e4836fe7.tar.bz2 opensim-SC-9b6e89457c692fd65a0a221ef7809cc0e4836fe7.tar.xz |
Fixed LINEAR_MOTOR Z drive, Mantis #30
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 58 |
1 files changed, 35 insertions, 23 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 67f8af5..01c3f81 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -2626,15 +2626,15 @@ Console.WriteLine(" JointCreateFixed"); | |||
2626 | // m_angularDeflectionEfficiency = pValue; | 2626 | // m_angularDeflectionEfficiency = pValue; |
2627 | break; | 2627 | break; |
2628 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | 2628 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: |
2629 | if (pValue < 0.01f) pValue = 0.01f; | 2629 | if (pValue < 0.1f) pValue = 0.1f; |
2630 | // m_angularDeflectionTimescale = pValue; | 2630 | // m_angularDeflectionTimescale = pValue; |
2631 | break; | 2631 | break; |
2632 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | 2632 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: |
2633 | if (pValue < 0.01f) pValue = 0.01f; | 2633 | if (pValue < 0.3f) pValue = 0.3f; |
2634 | m_angularMotorDecayTimescale = pValue; | 2634 | m_angularMotorDecayTimescale = pValue; |
2635 | break; | 2635 | break; |
2636 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | 2636 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: |
2637 | if (pValue < 0.01f) pValue = 0.01f; | 2637 | if (pValue < 0.3f) pValue = 0.3f; |
2638 | m_angularMotorTimescale = pValue; | 2638 | m_angularMotorTimescale = pValue; |
2639 | break; | 2639 | break; |
2640 | case Vehicle.BANKING_EFFICIENCY: | 2640 | case Vehicle.BANKING_EFFICIENCY: |
@@ -2663,7 +2663,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2663 | m_VhoverHeight = pValue; | 2663 | m_VhoverHeight = pValue; |
2664 | break; | 2664 | break; |
2665 | case Vehicle.HOVER_TIMESCALE: | 2665 | case Vehicle.HOVER_TIMESCALE: |
2666 | if (pValue < 0.01f) pValue = 0.01f; | 2666 | if (pValue < 0.1f) pValue = 0.1f; |
2667 | m_VhoverTimescale = pValue; | 2667 | m_VhoverTimescale = pValue; |
2668 | break; | 2668 | break; |
2669 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | 2669 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: |
@@ -2675,11 +2675,11 @@ Console.WriteLine(" JointCreateFixed"); | |||
2675 | // m_linearDeflectionTimescale = pValue; | 2675 | // m_linearDeflectionTimescale = pValue; |
2676 | break; | 2676 | break; |
2677 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | 2677 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: |
2678 | if (pValue < 0.01f) pValue = 0.01f; | 2678 | if (pValue < 0.3f) pValue = 0.3f; |
2679 | m_linearMotorDecayTimescale = pValue; | 2679 | m_linearMotorDecayTimescale = pValue; |
2680 | break; | 2680 | break; |
2681 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | 2681 | case Vehicle.LINEAR_MOTOR_TIMESCALE: |
2682 | if (pValue < 0.01f) pValue = 0.01f; | 2682 | if (pValue < 0.1f) pValue = 0.1f; |
2683 | m_linearMotorTimescale = pValue; | 2683 | m_linearMotorTimescale = pValue; |
2684 | break; | 2684 | break; |
2685 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | 2685 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: |
@@ -2688,7 +2688,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2688 | m_verticalAttractionEfficiency = pValue; | 2688 | m_verticalAttractionEfficiency = pValue; |
2689 | break; | 2689 | break; |
2690 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | 2690 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: |
2691 | if (pValue < 0.01f) pValue = 0.01f; | 2691 | if (pValue < 0.1f) pValue = 0.1f; |
2692 | m_verticalAttractionTimescale = pValue; | 2692 | m_verticalAttractionTimescale = pValue; |
2693 | break; | 2693 | break; |
2694 | 2694 | ||
@@ -2704,6 +2704,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2704 | UpdateAngDecay(); | 2704 | UpdateAngDecay(); |
2705 | break; | 2705 | break; |
2706 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | 2706 | case Vehicle.LINEAR_FRICTION_TIMESCALE: |
2707 | if (pValue < 0.1f) pValue = 0.1f; | ||
2707 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | 2708 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); |
2708 | break; | 2709 | break; |
2709 | case Vehicle.LINEAR_MOTOR_DIRECTION: | 2710 | case Vehicle.LINEAR_MOTOR_DIRECTION: |
@@ -2743,6 +2744,9 @@ Console.WriteLine(" JointCreateFixed"); | |||
2743 | UpdateAngDecay(); | 2744 | UpdateAngDecay(); |
2744 | break; | 2745 | break; |
2745 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | 2746 | case Vehicle.LINEAR_FRICTION_TIMESCALE: |
2747 | if (pValue.X < 0.1f) pValue.X = 0.1f; | ||
2748 | if (pValue.Y < 0.1f) pValue.Y = 0.1f; | ||
2749 | if (pValue.Z < 0.1f) pValue.Z = 0.1f; | ||
2746 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | 2750 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); |
2747 | break; | 2751 | break; |
2748 | case Vehicle.LINEAR_MOTOR_DIRECTION: | 2752 | case Vehicle.LINEAR_MOTOR_DIRECTION: |
@@ -2939,7 +2943,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2939 | 2943 | ||
2940 | internal void Halt() | 2944 | internal void Halt() |
2941 | { // Kill all motions, when non-physical | 2945 | { // Kill all motions, when non-physical |
2942 | m_linearMotorDirection = Vector3.Zero; | 2946 | // m_linearMotorDirection = Vector3.Zero; |
2943 | m_lLinMotorDVel = Vector3.Zero; | 2947 | m_lLinMotorDVel = Vector3.Zero; |
2944 | m_lLinObjectVel = Vector3.Zero; | 2948 | m_lLinObjectVel = Vector3.Zero; |
2945 | m_wLinObjectVel = Vector3.Zero; | 2949 | m_wLinObjectVel = Vector3.Zero; |
@@ -2951,16 +2955,22 @@ Console.WriteLine(" JointCreateFixed"); | |||
2951 | 2955 | ||
2952 | private void UpdateLinDecay() | 2956 | private void UpdateLinDecay() |
2953 | { | 2957 | { |
2954 | if (Math.Abs(m_linearMotorDirection.X) > Math.Abs(m_lLinMotorDVel.X)) m_lLinMotorDVel.X = m_linearMotorDirection.X; | 2958 | // if (Math.Abs(m_linearMotorDirection.X) > Math.Abs(m_lLinMotorDVel.X)) m_lLinMotorDVel.X = m_linearMotorDirection.X; |
2955 | if (Math.Abs(m_linearMotorDirection.Y) > Math.Abs(m_lLinMotorDVel.Y)) m_lLinMotorDVel.Y = m_linearMotorDirection.Y; | 2959 | // if (Math.Abs(m_linearMotorDirection.Y) > Math.Abs(m_lLinMotorDVel.Y)) m_lLinMotorDVel.Y = m_linearMotorDirection.Y; |
2956 | if (Math.Abs(m_linearMotorDirection.Z) > Math.Abs(m_lLinMotorDVel.Z)) m_lLinMotorDVel.Z = m_linearMotorDirection.Z; | 2960 | // if (Math.Abs(m_linearMotorDirection.Z) > Math.Abs(m_lLinMotorDVel.Z)) m_lLinMotorDVel.Z = m_linearMotorDirection.Z; |
2961 | m_lLinMotorDVel.X = m_linearMotorDirection.X; | ||
2962 | m_lLinMotorDVel.Y = m_linearMotorDirection.Y; | ||
2963 | m_lLinMotorDVel.Z = m_linearMotorDirection.Z; | ||
2957 | } // else let the motor decay on its own | 2964 | } // else let the motor decay on its own |
2958 | 2965 | ||
2959 | private void UpdateAngDecay() | 2966 | private void UpdateAngDecay() |
2960 | { | 2967 | { |
2961 | if (Math.Abs(m_angularMotorDirection.X) > Math.Abs(m_angularMotorDVel.X)) m_angularMotorDVel.X = m_angularMotorDirection.X; | 2968 | // if (Math.Abs(m_angularMotorDirection.X) > Math.Abs(m_angularMotorDVel.X)) m_angularMotorDVel.X = m_angularMotorDirection.X; |
2962 | if (Math.Abs(m_angularMotorDirection.Y) > Math.Abs(m_angularMotorDVel.Y)) m_angularMotorDVel.Y = m_angularMotorDirection.Y; | 2969 | // if (Math.Abs(m_angularMotorDirection.Y) > Math.Abs(m_angularMotorDVel.Y)) m_angularMotorDVel.Y = m_angularMotorDirection.Y; |
2963 | if (Math.Abs(m_angularMotorDirection.Z) > Math.Abs(m_angularMotorDVel.Z)) m_angularMotorDVel.Z = m_angularMotorDirection.Z; | 2970 | // if (Math.Abs(m_angularMotorDirection.Z) > Math.Abs(m_angularMotorDVel.Z)) m_angularMotorDVel.Z = m_angularMotorDirection.Z; |
2971 | m_angularMotorDVel.X = m_angularMotorDirection.X; | ||
2972 | m_angularMotorDVel.Y = m_angularMotorDirection.Y; | ||
2973 | m_angularMotorDVel.Z = m_angularMotorDirection.Z; | ||
2964 | } // else let the motor decay on its own | 2974 | } // else let the motor decay on its own |
2965 | 2975 | ||
2966 | public void Move(float timestep) | 2976 | public void Move(float timestep) |
@@ -2981,7 +2991,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2981 | if (fence == 1) border_limit = 0.5f; // bounce point | 2991 | if (fence == 1) border_limit = 0.5f; // bounce point |
2982 | 2992 | ||
2983 | frcount++; // used to limit debug comment output | 2993 | frcount++; // used to limit debug comment output |
2984 | if (frcount > 100) | 2994 | if (frcount > 10) |
2985 | frcount = 0; | 2995 | frcount = 0; |
2986 | 2996 | ||
2987 | if(revcount > 0) revcount--; | 2997 | if(revcount > 0) revcount--; |
@@ -3222,12 +3232,13 @@ Console.WriteLine(" JointCreateFixed"); | |||
3222 | { | 3232 | { |
3223 | m_lLinMotorDVel = Vector3.Zero; | 3233 | m_lLinMotorDVel = Vector3.Zero; |
3224 | } | 3234 | } |
3225 | else | 3235 | |
3236 | /* else | ||
3226 | { | 3237 | { |
3227 | if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X; | 3238 | if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X; |
3228 | if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y; | 3239 | if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y; |
3229 | if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z; | 3240 | if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z; |
3230 | } | 3241 | } */ |
3231 | } // end linear motor decay | 3242 | } // end linear motor decay |
3232 | 3243 | ||
3233 | if ( (! m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (! m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f)) ) | 3244 | if ( (! m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (! m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f)) ) |
@@ -3255,7 +3266,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
3255 | if (m_linearFrictionTimescale.Z < 300.0f) | 3266 | if (m_linearFrictionTimescale.Z < 300.0f) |
3256 | { | 3267 | { |
3257 | float fricfactor = m_linearFrictionTimescale.Z / timestep; | 3268 | float fricfactor = m_linearFrictionTimescale.Z / timestep; |
3258 | //if(frcount == 0) Console.WriteLine("Zfric={0}", fricfactor); | ||
3259 | float fricZ = m_lLinObjectVel.Z / fricfactor; | 3269 | float fricZ = m_lLinObjectVel.Z / fricfactor; |
3260 | m_lLinObjectVel.Z -= fricZ; | 3270 | m_lLinObjectVel.Z -= fricZ; |
3261 | } | 3271 | } |
@@ -3316,15 +3326,17 @@ Console.WriteLine(" JointCreateFixed"); | |||
3316 | } | 3326 | } |
3317 | } | 3327 | } |
3318 | else | 3328 | else |
3319 | { // not hovering, Gravity rules | 3329 | { // not hovering |
3320 | m_wLinObjectVel.Z = vel_now.Z; | 3330 | if (m_wLinObjectVel.Z == 0f) |
3331 | { // Gravity rules | ||
3332 | m_wLinObjectVel.Z = vel_now.Z; | ||
3333 | } // else the motor has it | ||
3321 | } | 3334 | } |
3322 | linvel = m_wLinObjectVel; | 3335 | linvel = m_wLinObjectVel; |
3323 | 3336 | ||
3324 | // Vehicle Linear Motion done ======================================= | 3337 | // Vehicle Linear Motion done ======================================= |
3325 | // Apply velocity | 3338 | // Apply velocity |
3326 | //if(frcount == 0) Console.WriteLine("LV {0}", linvel); | 3339 | d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z); |
3327 | d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z); | ||
3328 | // apply gravity force | 3340 | // apply gravity force |
3329 | d.BodyAddForce(Body, grav.X, grav.Y, grav.Z); | 3341 | d.BodyAddForce(Body, grav.X, grav.Y, grav.Z); |
3330 | //if(frcount == 0) Console.WriteLine("Grav {0}", grav); | 3342 | //if(frcount == 0) Console.WriteLine("Grav {0}", grav); |