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author | Justin Clark-Casey (justincc) | 2012-02-21 02:52:20 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-21 02:52:20 +0000 |
commit | 68a4ef5ef62aef3d5e1ec5c20b03b3b4fa51743b (patch) | |
tree | c524c268408a41df92ddf5f5bf68732103f0cfad /OpenSim/Region/Physics | |
parent | Fix bug where NPCs would establish child agents on other neighbour regions th... (diff) | |
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Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index e8bb476..478dd95 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -66,20 +66,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
66 | // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be | 66 | // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be |
67 | // controlled in Ode.NET.dll.config | 67 | // controlled in Ode.NET.dll.config |
68 | if (Util.IsWindows()) | 68 | if (Util.IsWindows()) |
69 | { | 69 | Util.LoadArchSpecificWindowsDll("ode.dll"); |
70 | string nativeLibraryPath; | ||
71 | |||
72 | if (Util.Is64BitProcess()) | ||
73 | nativeLibraryPath = "lib64/ode.dll"; | ||
74 | else | ||
75 | nativeLibraryPath = "lib32/ode.dll"; | ||
76 | |||
77 | m_log.DebugFormat("[ODE PLUGIN]: Loading native Windows ODE library at {0}", nativeLibraryPath); | ||
78 | |||
79 | if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero) | ||
80 | m_log.ErrorFormat( | ||
81 | "[ODE PLUGIN]: Couldn't find native Windows ODE library at {0}", nativeLibraryPath); | ||
82 | } | ||
83 | 70 | ||
84 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to | 71 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to |
85 | // http://opensimulator.org/mantis/view.php?id=2750). | 72 | // http://opensimulator.org/mantis/view.php?id=2750). |