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author | dahlia | 2009-09-25 13:00:49 -0700 |
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committer | dahlia | 2009-09-25 13:01:48 -0700 |
commit | fb2cabd6b35bdbc966598de361044e2ff0164e5c (patch) | |
tree | 1b8ac1253c40240632499e6733ffc448fb2bf1f5 /OpenSim/Region/Physics | |
parent | * Fixes teleporting within megaregions on HG enabled regions. You can tele... (diff) | |
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corrections to viewerMode AddPos()
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/PrimMesher.cs | 27 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 14 |
2 files changed, 40 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 0d19c01..abfd400 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -345,6 +345,21 @@ namespace PrimMesher | |||
345 | this.v3.Z *= z; | 345 | this.v3.Z *= z; |
346 | } | 346 | } |
347 | 347 | ||
348 | public void AddPos(float x, float y, float z) | ||
349 | { | ||
350 | this.v1.X += x; | ||
351 | this.v2.X += x; | ||
352 | this.v3.X += x; | ||
353 | |||
354 | this.v1.Y += y; | ||
355 | this.v2.Y += y; | ||
356 | this.v3.Y += y; | ||
357 | |||
358 | this.v1.Z += z; | ||
359 | this.v2.Z += z; | ||
360 | this.v3.Z += z; | ||
361 | } | ||
362 | |||
348 | public void AddRot(Quat q) | 363 | public void AddRot(Quat q) |
349 | { | 364 | { |
350 | this.v1 *= q; | 365 | this.v1 *= q; |
@@ -2141,6 +2156,18 @@ namespace PrimMesher | |||
2141 | vert.Z += z; | 2156 | vert.Z += z; |
2142 | this.coords[i] = vert; | 2157 | this.coords[i] = vert; |
2143 | } | 2158 | } |
2159 | |||
2160 | if (this.viewerFaces != null) | ||
2161 | { | ||
2162 | int numViewerFaces = this.viewerFaces.Count; | ||
2163 | |||
2164 | for (i = 0; i < numViewerFaces; i++) | ||
2165 | { | ||
2166 | ViewerFace v = this.viewerFaces[i]; | ||
2167 | v.AddPos(x, y, z); | ||
2168 | this.viewerFaces[i] = v; | ||
2169 | } | ||
2170 | } | ||
2144 | } | 2171 | } |
2145 | 2172 | ||
2146 | /// <summary> | 2173 | /// <summary> |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index bf42fee..bd63aef 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -494,6 +494,18 @@ namespace PrimMesher | |||
494 | vert.Z += z; | 494 | vert.Z += z; |
495 | this.coords[i] = vert; | 495 | this.coords[i] = vert; |
496 | } | 496 | } |
497 | |||
498 | if (this.viewerFaces != null) | ||
499 | { | ||
500 | int numViewerFaces = this.viewerFaces.Count; | ||
501 | |||
502 | for (i = 0; i < numViewerFaces; i++) | ||
503 | { | ||
504 | ViewerFace v = this.viewerFaces[i]; | ||
505 | v.AddPos(x, y, z); | ||
506 | this.viewerFaces[i] = v; | ||
507 | } | ||
508 | } | ||
497 | } | 509 | } |
498 | 510 | ||
499 | /// <summary> | 511 | /// <summary> |
@@ -556,7 +568,7 @@ namespace PrimMesher | |||
556 | if (path == null) | 568 | if (path == null) |
557 | return; | 569 | return; |
558 | String fileName = name + "_" + title + ".raw"; | 570 | String fileName = name + "_" + title + ".raw"; |
559 | String completePath = Path.Combine(path, fileName); | 571 | String completePath = System.IO.Path.Combine(path, fileName); |
560 | StreamWriter sw = new StreamWriter(completePath); | 572 | StreamWriter sw = new StreamWriter(completePath); |
561 | 573 | ||
562 | for (int i = 0; i < this.faces.Count; i++) | 574 | for (int i = 0; i < this.faces.Count; i++) |