diff options
author | Robert Adams | 2015-09-08 06:15:46 -0700 |
---|---|---|
committer | Robert Adams | 2015-09-08 06:15:46 -0700 |
commit | 4dd17c4117ea413fb0c4418511956cb3abfe258c (patch) | |
tree | 6f31a583610f8bf074d1f0b4e7ab6ccef37dec9a /OpenSim/Region/Physics/UbitOdePlugin | |
parent | Merge of ubitworkvarnew with opensim/master as of 20150905. (diff) | |
download | opensim-SC-4dd17c4117ea413fb0c4418511956cb3abfe258c.zip opensim-SC-4dd17c4117ea413fb0c4418511956cb3abfe258c.tar.gz opensim-SC-4dd17c4117ea413fb0c4418511956cb3abfe258c.tar.bz2 opensim-SC-4dd17c4117ea413fb0c4418511956cb3abfe258c.tar.xz |
More 'everything is a module' merging.
Have most of UbitOde converted.
There are compile errors in OpenSimBase as the new modules stuff is not all there.
Removed ChOdePlugin as it's connection to OdePlugin was tangled.
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs | 58 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 1847 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 1096 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs | 933 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 3901 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | 683 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs | 356 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs | 2025 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs | 90 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 2869 |
10 files changed, 0 insertions, 13858 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs deleted file mode 100644 index d46341b..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs +++ /dev/null | |||
@@ -1,58 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | |||
31 | // Information about this assembly is defined by the following | ||
32 | // attributes. | ||
33 | // | ||
34 | // change them to the information which is associated with the assembly | ||
35 | // you compile. | ||
36 | |||
37 | [assembly : AssemblyTitle("OdePlugin")] | ||
38 | [assembly : AssemblyDescription("Ubit Variation")] | ||
39 | [assembly : AssemblyConfiguration("")] | ||
40 | [assembly : AssemblyCompany("http://opensimulator.org")] | ||
41 | [assembly : AssemblyProduct("OdePlugin")] | ||
42 | [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] | ||
43 | [assembly : AssemblyTrademark("")] | ||
44 | [assembly : AssemblyCulture("")] | ||
45 | |||
46 | // This sets the default COM visibility of types in the assembly to invisible. | ||
47 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
48 | |||
49 | [assembly : ComVisible(false)] | ||
50 | |||
51 | // The assembly version has following format : | ||
52 | // | ||
53 | // Major.Minor.Build.Revision | ||
54 | // | ||
55 | // You can specify all values by your own or you can build default build and revision | ||
56 | // numbers with the '*' character (the default): | ||
57 | |||
58 | [assembly : AssemblyVersion("0.6.5.*")] | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs deleted file mode 100644 index 0e2cbd2..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ /dev/null | |||
@@ -1,1847 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | |||
29 | // Revision by Ubit 2011/12 | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Reflection; | ||
34 | using OpenMetaverse; | ||
35 | using OdeAPI; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Physics.Manager; | ||
38 | using log4net; | ||
39 | |||
40 | namespace OpenSim.Region.Physics.OdePlugin | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. | ||
44 | /// </summary> | ||
45 | |||
46 | public enum dParam : int | ||
47 | { | ||
48 | LowStop = 0, | ||
49 | HiStop = 1, | ||
50 | Vel = 2, | ||
51 | FMax = 3, | ||
52 | FudgeFactor = 4, | ||
53 | Bounce = 5, | ||
54 | CFM = 6, | ||
55 | StopERP = 7, | ||
56 | StopCFM = 8, | ||
57 | LoStop2 = 256, | ||
58 | HiStop2 = 257, | ||
59 | Vel2 = 258, | ||
60 | FMax2 = 259, | ||
61 | StopERP2 = 7 + 256, | ||
62 | StopCFM2 = 8 + 256, | ||
63 | LoStop3 = 512, | ||
64 | HiStop3 = 513, | ||
65 | Vel3 = 514, | ||
66 | FMax3 = 515, | ||
67 | StopERP3 = 7 + 512, | ||
68 | StopCFM3 = 8 + 512 | ||
69 | } | ||
70 | |||
71 | public class OdeCharacter : PhysicsActor | ||
72 | { | ||
73 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
74 | |||
75 | private Vector3 _position; | ||
76 | private Vector3 _zeroPosition; | ||
77 | private Vector3 _velocity; | ||
78 | private Vector3 _target_velocity; | ||
79 | private Vector3 _acceleration; | ||
80 | private Vector3 m_rotationalVelocity; | ||
81 | private Vector3 m_size; | ||
82 | private Vector3 m_collideNormal; | ||
83 | private Quaternion m_orientation; | ||
84 | private Quaternion m_orientation2D; | ||
85 | private float m_mass = 80f; | ||
86 | public float m_density = 60f; | ||
87 | private bool m_pidControllerActive = true; | ||
88 | |||
89 | const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80)) | ||
90 | const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80)) | ||
91 | public float PID_D; | ||
92 | public float PID_P; | ||
93 | |||
94 | private float timeStep; | ||
95 | private float invtimeStep; | ||
96 | |||
97 | private float m_feetOffset = 0; | ||
98 | private float feetOff = 0; | ||
99 | private float boneOff = 0; | ||
100 | private float AvaAvaSizeXsq = 0.3f; | ||
101 | private float AvaAvaSizeYsq = 0.2f; | ||
102 | |||
103 | public float walkDivisor = 1.3f; | ||
104 | public float runDivisor = 0.8f; | ||
105 | private bool flying = false; | ||
106 | private bool m_iscolliding = false; | ||
107 | private bool m_iscollidingGround = false; | ||
108 | private bool m_iscollidingObj = false; | ||
109 | private bool m_alwaysRun = false; | ||
110 | |||
111 | private bool _zeroFlag = false; | ||
112 | |||
113 | |||
114 | private uint m_localID = 0; | ||
115 | public bool m_returnCollisions = false; | ||
116 | // taints and their non-tainted counterparts | ||
117 | public bool m_isPhysical = false; // the current physical status | ||
118 | public float MinimumGroundFlightOffset = 3f; | ||
119 | |||
120 | private float m_buoyancy = 0f; | ||
121 | |||
122 | private bool m_freemove = false; | ||
123 | // private CollisionLocker ode; | ||
124 | |||
125 | // private string m_name = String.Empty; | ||
126 | // other filter control | ||
127 | int m_colliderfilter = 0; | ||
128 | int m_colliderGroundfilter = 0; | ||
129 | int m_colliderObjectfilter = 0; | ||
130 | |||
131 | // Default we're a Character | ||
132 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | ||
133 | |||
134 | // Default, Collide with Other Geometries, spaces, bodies and characters. | ||
135 | private CollisionCategories m_collisionFlags = (CollisionCategories.Character | ||
136 | | CollisionCategories.Geom | ||
137 | | CollisionCategories.VolumeDtc | ||
138 | ); | ||
139 | // we do land collisions not ode | CollisionCategories.Land); | ||
140 | public IntPtr Body = IntPtr.Zero; | ||
141 | private OdeScene _parent_scene; | ||
142 | private IntPtr capsule = IntPtr.Zero; | ||
143 | public IntPtr collider = IntPtr.Zero; | ||
144 | |||
145 | public IntPtr Amotor = IntPtr.Zero; | ||
146 | |||
147 | public d.Mass ShellMass; | ||
148 | |||
149 | public int m_eventsubscription = 0; | ||
150 | private int m_cureventsubscription = 0; | ||
151 | private CollisionEventUpdate CollisionEventsThisFrame = null; | ||
152 | private bool SentEmptyCollisionsEvent; | ||
153 | |||
154 | // unique UUID of this character object | ||
155 | public UUID m_uuid; | ||
156 | public bool bad = false; | ||
157 | |||
158 | float mu; | ||
159 | |||
160 | public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor) | ||
161 | { | ||
162 | m_uuid = UUID.Random(); | ||
163 | m_localID = localID; | ||
164 | |||
165 | timeStep = parent_scene.ODE_STEPSIZE; | ||
166 | invtimeStep = 1 / timeStep; | ||
167 | |||
168 | if (pos.IsFinite()) | ||
169 | { | ||
170 | if (pos.Z > 99999f) | ||
171 | { | ||
172 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
173 | } | ||
174 | if (pos.Z < -100f) // shouldn't this be 0 ? | ||
175 | { | ||
176 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
177 | } | ||
178 | _position = pos; | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); | ||
183 | m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); | ||
184 | } | ||
185 | |||
186 | _parent_scene = parent_scene; | ||
187 | |||
188 | |||
189 | m_size.X = pSize.X; | ||
190 | m_size.Y = pSize.Y; | ||
191 | m_size.Z = pSize.Z; | ||
192 | |||
193 | if(m_size.X <0.01f) | ||
194 | m_size.X = 0.01f; | ||
195 | if(m_size.Y <0.01f) | ||
196 | m_size.Y = 0.01f; | ||
197 | if(m_size.Z <0.01f) | ||
198 | m_size.Z = 0.01f; | ||
199 | |||
200 | m_feetOffset = pfeetOffset; | ||
201 | m_orientation = Quaternion.Identity; | ||
202 | m_orientation2D = Quaternion.Identity; | ||
203 | m_density = density; | ||
204 | |||
205 | // force lower density for testing | ||
206 | m_density = 3.0f; | ||
207 | |||
208 | mu = parent_scene.AvatarFriction; | ||
209 | |||
210 | walkDivisor = walk_divisor; | ||
211 | runDivisor = rundivisor; | ||
212 | |||
213 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default | ||
214 | |||
215 | PID_D = basePID_D * m_mass * invtimeStep; | ||
216 | PID_P = basePID_P * m_mass * invtimeStep; | ||
217 | |||
218 | m_isPhysical = false; // current status: no ODE information exists | ||
219 | |||
220 | Name = avName; | ||
221 | |||
222 | AddChange(changes.Add, null); | ||
223 | } | ||
224 | |||
225 | public override int PhysicsActorType | ||
226 | { | ||
227 | get { return (int)ActorTypes.Agent; } | ||
228 | set { return; } | ||
229 | } | ||
230 | |||
231 | public override void getContactData(ref ContactData cdata) | ||
232 | { | ||
233 | cdata.mu = mu; | ||
234 | cdata.bounce = 0; | ||
235 | cdata.softcolide = false; | ||
236 | } | ||
237 | |||
238 | public override bool Building { get; set; } | ||
239 | |||
240 | /// <summary> | ||
241 | /// If this is set, the avatar will move faster | ||
242 | /// </summary> | ||
243 | public override bool SetAlwaysRun | ||
244 | { | ||
245 | get { return m_alwaysRun; } | ||
246 | set { m_alwaysRun = value; } | ||
247 | } | ||
248 | |||
249 | public override uint LocalID | ||
250 | { | ||
251 | get { return m_localID; } | ||
252 | set { m_localID = value; } | ||
253 | } | ||
254 | |||
255 | public override PhysicsActor ParentActor | ||
256 | { | ||
257 | get { return (PhysicsActor)this; } | ||
258 | } | ||
259 | |||
260 | public override bool Grabbed | ||
261 | { | ||
262 | set { return; } | ||
263 | } | ||
264 | |||
265 | public override bool Selected | ||
266 | { | ||
267 | set { return; } | ||
268 | } | ||
269 | |||
270 | public override float Buoyancy | ||
271 | { | ||
272 | get { return m_buoyancy; } | ||
273 | set { m_buoyancy = value; } | ||
274 | } | ||
275 | |||
276 | public override bool FloatOnWater | ||
277 | { | ||
278 | set { return; } | ||
279 | } | ||
280 | |||
281 | public override bool IsPhysical | ||
282 | { | ||
283 | get { return m_isPhysical; } | ||
284 | set { return; } | ||
285 | } | ||
286 | |||
287 | public override bool ThrottleUpdates | ||
288 | { | ||
289 | get { return false; } | ||
290 | set { return; } | ||
291 | } | ||
292 | |||
293 | public override bool Flying | ||
294 | { | ||
295 | get { return flying; } | ||
296 | set | ||
297 | { | ||
298 | flying = value; | ||
299 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); | ||
300 | } | ||
301 | } | ||
302 | |||
303 | /// <summary> | ||
304 | /// Returns if the avatar is colliding in general. | ||
305 | /// This includes the ground and objects and avatar. | ||
306 | /// </summary> | ||
307 | public override bool IsColliding | ||
308 | { | ||
309 | get { return (m_iscolliding || m_iscollidingGround); } | ||
310 | set | ||
311 | { | ||
312 | if (value) | ||
313 | { | ||
314 | m_colliderfilter += 3; | ||
315 | if (m_colliderfilter > 3) | ||
316 | m_colliderfilter = 3; | ||
317 | } | ||
318 | else | ||
319 | { | ||
320 | m_colliderfilter--; | ||
321 | if (m_colliderfilter < 0) | ||
322 | m_colliderfilter = 0; | ||
323 | } | ||
324 | |||
325 | if (m_colliderfilter == 0) | ||
326 | m_iscolliding = false; | ||
327 | else | ||
328 | { | ||
329 | m_pidControllerActive = true; | ||
330 | m_iscolliding = true; | ||
331 | m_freemove = false; | ||
332 | } | ||
333 | } | ||
334 | } | ||
335 | |||
336 | /// <summary> | ||
337 | /// Returns if an avatar is colliding with the ground | ||
338 | /// </summary> | ||
339 | public override bool CollidingGround | ||
340 | { | ||
341 | get { return m_iscollidingGround; } | ||
342 | set | ||
343 | { | ||
344 | /* we now control this | ||
345 | if (value) | ||
346 | { | ||
347 | m_colliderGroundfilter += 2; | ||
348 | if (m_colliderGroundfilter > 2) | ||
349 | m_colliderGroundfilter = 2; | ||
350 | } | ||
351 | else | ||
352 | { | ||
353 | m_colliderGroundfilter--; | ||
354 | if (m_colliderGroundfilter < 0) | ||
355 | m_colliderGroundfilter = 0; | ||
356 | } | ||
357 | |||
358 | if (m_colliderGroundfilter == 0) | ||
359 | m_iscollidingGround = false; | ||
360 | else | ||
361 | m_iscollidingGround = true; | ||
362 | */ | ||
363 | } | ||
364 | |||
365 | } | ||
366 | |||
367 | /// <summary> | ||
368 | /// Returns if the avatar is colliding with an object | ||
369 | /// </summary> | ||
370 | public override bool CollidingObj | ||
371 | { | ||
372 | get { return m_iscollidingObj; } | ||
373 | set | ||
374 | { | ||
375 | // Ubit filter this also | ||
376 | if (value) | ||
377 | { | ||
378 | m_colliderObjectfilter += 2; | ||
379 | if (m_colliderObjectfilter > 2) | ||
380 | m_colliderObjectfilter = 2; | ||
381 | } | ||
382 | else | ||
383 | { | ||
384 | m_colliderObjectfilter--; | ||
385 | if (m_colliderObjectfilter < 0) | ||
386 | m_colliderObjectfilter = 0; | ||
387 | } | ||
388 | |||
389 | if (m_colliderObjectfilter == 0) | ||
390 | m_iscollidingObj = false; | ||
391 | else | ||
392 | m_iscollidingObj = true; | ||
393 | |||
394 | // m_iscollidingObj = value; | ||
395 | |||
396 | if (m_iscollidingObj) | ||
397 | m_pidControllerActive = false; | ||
398 | else | ||
399 | m_pidControllerActive = true; | ||
400 | } | ||
401 | } | ||
402 | |||
403 | /// <summary> | ||
404 | /// turn the PID controller on or off. | ||
405 | /// The PID Controller will turn on all by itself in many situations | ||
406 | /// </summary> | ||
407 | /// <param name="status"></param> | ||
408 | public void SetPidStatus(bool status) | ||
409 | { | ||
410 | m_pidControllerActive = status; | ||
411 | } | ||
412 | |||
413 | public override bool Stopped | ||
414 | { | ||
415 | get { return _zeroFlag; } | ||
416 | } | ||
417 | |||
418 | /// <summary> | ||
419 | /// This 'puts' an avatar somewhere in the physics space. | ||
420 | /// Not really a good choice unless you 'know' it's a good | ||
421 | /// spot otherwise you're likely to orbit the avatar. | ||
422 | /// </summary> | ||
423 | public override Vector3 Position | ||
424 | { | ||
425 | get { return _position; } | ||
426 | set | ||
427 | { | ||
428 | if (value.IsFinite()) | ||
429 | { | ||
430 | if (value.Z > 9999999f) | ||
431 | { | ||
432 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
433 | } | ||
434 | if (value.Z < -100f) | ||
435 | { | ||
436 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
437 | } | ||
438 | AddChange(changes.Position, value); | ||
439 | } | ||
440 | else | ||
441 | { | ||
442 | m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character"); | ||
443 | } | ||
444 | } | ||
445 | } | ||
446 | |||
447 | public override Vector3 RotationalVelocity | ||
448 | { | ||
449 | get { return m_rotationalVelocity; } | ||
450 | set { m_rotationalVelocity = value; } | ||
451 | } | ||
452 | |||
453 | /// <summary> | ||
454 | /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight | ||
455 | /// and use it to offset landings properly | ||
456 | /// </summary> | ||
457 | public override Vector3 Size | ||
458 | { | ||
459 | get | ||
460 | { | ||
461 | return m_size; | ||
462 | } | ||
463 | set | ||
464 | { | ||
465 | if (value.IsFinite()) | ||
466 | { | ||
467 | if(value.X <0.01f) | ||
468 | value.X = 0.01f; | ||
469 | if(value.Y <0.01f) | ||
470 | value.Y = 0.01f; | ||
471 | if(value.Z <0.01f) | ||
472 | value.Z = 0.01f; | ||
473 | |||
474 | AddChange(changes.Size, value); | ||
475 | } | ||
476 | else | ||
477 | { | ||
478 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | ||
479 | } | ||
480 | } | ||
481 | } | ||
482 | |||
483 | public override void setAvatarSize(Vector3 size, float feetOffset) | ||
484 | { | ||
485 | if (size.IsFinite()) | ||
486 | { | ||
487 | if (size.X < 0.01f) | ||
488 | size.X = 0.01f; | ||
489 | if (size.Y < 0.01f) | ||
490 | size.Y = 0.01f; | ||
491 | if (size.Z < 0.01f) | ||
492 | size.Z = 0.01f; | ||
493 | |||
494 | strAvatarSize st = new strAvatarSize(); | ||
495 | st.size = size; | ||
496 | st.offset = feetOffset; | ||
497 | AddChange(changes.AvatarSize, st); | ||
498 | } | ||
499 | else | ||
500 | { | ||
501 | m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character"); | ||
502 | } | ||
503 | |||
504 | } | ||
505 | /// <summary> | ||
506 | /// This creates the Avatar's physical Surrogate at the position supplied | ||
507 | /// </summary> | ||
508 | /// <param name="npositionX"></param> | ||
509 | /// <param name="npositionY"></param> | ||
510 | /// <param name="npositionZ"></param> | ||
511 | |||
512 | // | ||
513 | /// <summary> | ||
514 | /// Uses the capped cyllinder volume formula to calculate the avatar's mass. | ||
515 | /// This may be used in calculations in the scene/scenepresence | ||
516 | /// </summary> | ||
517 | public override float Mass | ||
518 | { | ||
519 | get | ||
520 | { | ||
521 | return m_mass; | ||
522 | } | ||
523 | } | ||
524 | public override void link(PhysicsActor obj) | ||
525 | { | ||
526 | |||
527 | } | ||
528 | |||
529 | public override void delink() | ||
530 | { | ||
531 | |||
532 | } | ||
533 | |||
534 | public override void LockAngularMotion(Vector3 axis) | ||
535 | { | ||
536 | |||
537 | } | ||
538 | |||
539 | |||
540 | public override Vector3 Force | ||
541 | { | ||
542 | get { return _target_velocity; } | ||
543 | set { return; } | ||
544 | } | ||
545 | |||
546 | public override int VehicleType | ||
547 | { | ||
548 | get { return 0; } | ||
549 | set { return; } | ||
550 | } | ||
551 | |||
552 | public override void VehicleFloatParam(int param, float value) | ||
553 | { | ||
554 | |||
555 | } | ||
556 | |||
557 | public override void VehicleVectorParam(int param, Vector3 value) | ||
558 | { | ||
559 | |||
560 | } | ||
561 | |||
562 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
563 | { | ||
564 | |||
565 | } | ||
566 | |||
567 | public override void VehicleFlags(int param, bool remove) | ||
568 | { | ||
569 | |||
570 | } | ||
571 | |||
572 | public override void SetVolumeDetect(int param) | ||
573 | { | ||
574 | |||
575 | } | ||
576 | |||
577 | public override Vector3 CenterOfMass | ||
578 | { | ||
579 | get | ||
580 | { | ||
581 | Vector3 pos = _position; | ||
582 | return pos; | ||
583 | } | ||
584 | } | ||
585 | |||
586 | public override Vector3 GeometricCenter | ||
587 | { | ||
588 | get | ||
589 | { | ||
590 | Vector3 pos = _position; | ||
591 | return pos; | ||
592 | } | ||
593 | } | ||
594 | |||
595 | public override PrimitiveBaseShape Shape | ||
596 | { | ||
597 | set { return; } | ||
598 | } | ||
599 | |||
600 | public override Vector3 Velocity | ||
601 | { | ||
602 | get | ||
603 | { | ||
604 | return _velocity; | ||
605 | } | ||
606 | set | ||
607 | { | ||
608 | if (value.IsFinite()) | ||
609 | { | ||
610 | AddChange(changes.Velocity, value); | ||
611 | } | ||
612 | else | ||
613 | { | ||
614 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); | ||
615 | } | ||
616 | } | ||
617 | } | ||
618 | |||
619 | public override Vector3 Torque | ||
620 | { | ||
621 | get { return Vector3.Zero; } | ||
622 | set { return; } | ||
623 | } | ||
624 | |||
625 | public override float CollisionScore | ||
626 | { | ||
627 | get { return 0f; } | ||
628 | set { } | ||
629 | } | ||
630 | |||
631 | public override bool Kinematic | ||
632 | { | ||
633 | get { return false; } | ||
634 | set { } | ||
635 | } | ||
636 | |||
637 | public override Quaternion Orientation | ||
638 | { | ||
639 | get { return m_orientation; } | ||
640 | set | ||
641 | { | ||
642 | // fakeori = value; | ||
643 | // givefakeori++; | ||
644 | value.Normalize(); | ||
645 | AddChange(changes.Orientation, value); | ||
646 | } | ||
647 | } | ||
648 | |||
649 | public override Vector3 Acceleration | ||
650 | { | ||
651 | get { return _acceleration; } | ||
652 | set { } | ||
653 | } | ||
654 | |||
655 | public void SetAcceleration(Vector3 accel) | ||
656 | { | ||
657 | m_pidControllerActive = true; | ||
658 | _acceleration = accel; | ||
659 | } | ||
660 | |||
661 | /// <summary> | ||
662 | /// Adds the force supplied to the Target Velocity | ||
663 | /// The PID controller takes this target velocity and tries to make it a reality | ||
664 | /// </summary> | ||
665 | /// <param name="force"></param> | ||
666 | public override void AddForce(Vector3 force, bool pushforce) | ||
667 | { | ||
668 | if (force.IsFinite()) | ||
669 | { | ||
670 | if (pushforce) | ||
671 | { | ||
672 | AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f)); | ||
673 | } | ||
674 | else | ||
675 | { | ||
676 | AddChange(changes.Velocity, force); | ||
677 | } | ||
678 | } | ||
679 | else | ||
680 | { | ||
681 | m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character"); | ||
682 | } | ||
683 | //m_lastUpdateSent = false; | ||
684 | } | ||
685 | |||
686 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
687 | { | ||
688 | |||
689 | } | ||
690 | |||
691 | public override void SetMomentum(Vector3 momentum) | ||
692 | { | ||
693 | if (momentum.IsFinite()) | ||
694 | AddChange(changes.Momentum, momentum); | ||
695 | } | ||
696 | |||
697 | |||
698 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) | ||
699 | { | ||
700 | // sizes one day should came from visual parameters | ||
701 | float sx = m_size.X; | ||
702 | float sy = m_size.Y; | ||
703 | float sz = m_size.Z; | ||
704 | |||
705 | float bot = -sz * 0.5f + m_feetOffset; | ||
706 | boneOff = bot + 0.3f; | ||
707 | |||
708 | float feetsz = sz * 0.45f; | ||
709 | if (feetsz > 0.6f) | ||
710 | feetsz = 0.6f; | ||
711 | |||
712 | feetOff = bot + feetsz; | ||
713 | |||
714 | AvaAvaSizeXsq = 0.4f * sx; | ||
715 | AvaAvaSizeXsq *= AvaAvaSizeXsq; | ||
716 | AvaAvaSizeYsq = 0.5f * sy; | ||
717 | AvaAvaSizeYsq *= AvaAvaSizeYsq; | ||
718 | |||
719 | _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace); | ||
720 | |||
721 | collider = d.HashSpaceCreate(_parent_scene.CharsSpace); | ||
722 | d.HashSpaceSetLevels(collider, -4, 3); | ||
723 | d.SpaceSetSublevel(collider, 3); | ||
724 | d.SpaceSetCleanup(collider, false); | ||
725 | d.GeomSetCategoryBits(collider, (uint)m_collisionCategories); | ||
726 | d.GeomSetCollideBits(collider, (uint)m_collisionFlags); | ||
727 | |||
728 | float r = m_size.X; | ||
729 | if (m_size.Y > r) | ||
730 | r = m_size.Y; | ||
731 | float l = m_size.Z - r; | ||
732 | r *= 0.5f; | ||
733 | |||
734 | capsule = d.CreateCapsule(collider, r, l); | ||
735 | |||
736 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass | ||
737 | |||
738 | d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z); | ||
739 | |||
740 | PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE; | ||
741 | PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE; | ||
742 | |||
743 | Body = d.BodyCreate(_parent_scene.world); | ||
744 | |||
745 | _zeroFlag = false; | ||
746 | m_pidControllerActive = true; | ||
747 | m_freemove = false; | ||
748 | |||
749 | _velocity = Vector3.Zero; | ||
750 | |||
751 | d.BodySetAutoDisableFlag(Body, false); | ||
752 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | ||
753 | |||
754 | _position.X = npositionX; | ||
755 | _position.Y = npositionY; | ||
756 | _position.Z = npositionZ; | ||
757 | |||
758 | d.BodySetMass(Body, ref ShellMass); | ||
759 | d.GeomSetBody(capsule, Body); | ||
760 | |||
761 | // The purpose of the AMotor here is to keep the avatar's physical | ||
762 | // surrogate from rotating while moving | ||
763 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
764 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
765 | |||
766 | d.JointSetAMotorMode(Amotor, 0); | ||
767 | d.JointSetAMotorNumAxes(Amotor, 3); | ||
768 | d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0); | ||
769 | d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0); | ||
770 | d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1); | ||
771 | |||
772 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
773 | d.JointSetAMotorAngle(Amotor, 1, 0); | ||
774 | d.JointSetAMotorAngle(Amotor, 2, 0); | ||
775 | |||
776 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD | ||
777 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f); | ||
778 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f); | ||
779 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f); | ||
780 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f); | ||
781 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f); | ||
782 | |||
783 | // These lowstops and high stops are effectively (no wiggle room) | ||
784 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f); | ||
785 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f); | ||
786 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f); | ||
787 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f); | ||
788 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f); | ||
789 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f); | ||
790 | |||
791 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); | ||
792 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0); | ||
793 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0); | ||
794 | |||
795 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f); | ||
796 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f); | ||
797 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f); | ||
798 | } | ||
799 | |||
800 | /// <summary> | ||
801 | /// Destroys the avatar body and geom | ||
802 | |||
803 | private void AvatarGeomAndBodyDestroy() | ||
804 | { | ||
805 | // Kill the Amotor | ||
806 | if (Amotor != IntPtr.Zero) | ||
807 | { | ||
808 | d.JointDestroy(Amotor); | ||
809 | Amotor = IntPtr.Zero; | ||
810 | } | ||
811 | |||
812 | if (Body != IntPtr.Zero) | ||
813 | { | ||
814 | //kill the body | ||
815 | d.BodyDestroy(Body); | ||
816 | Body = IntPtr.Zero; | ||
817 | } | ||
818 | |||
819 | //kill the Geoms | ||
820 | if (capsule != IntPtr.Zero) | ||
821 | { | ||
822 | _parent_scene.actor_name_map.Remove(capsule); | ||
823 | _parent_scene.waitForSpaceUnlock(collider); | ||
824 | d.GeomDestroy(capsule); | ||
825 | capsule = IntPtr.Zero; | ||
826 | } | ||
827 | |||
828 | if (collider != IntPtr.Zero) | ||
829 | { | ||
830 | d.SpaceDestroy(collider); | ||
831 | collider = IntPtr.Zero; | ||
832 | } | ||
833 | |||
834 | } | ||
835 | |||
836 | //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z | ||
837 | public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot) | ||
838 | { | ||
839 | float sin = 2.0f * rot.Z * rot.W; | ||
840 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
841 | float tx = x; | ||
842 | |||
843 | x = tx * cos - y * sin; | ||
844 | y = tx * sin + y * cos; | ||
845 | } | ||
846 | public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | ||
847 | { | ||
848 | float tx = x; | ||
849 | x = tx * cos - y * sin; | ||
850 | y = tx * sin + y * cos; | ||
851 | } | ||
852 | public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | ||
853 | { | ||
854 | float tx = x; | ||
855 | x = tx * cos + y * sin; | ||
856 | y = -tx * sin + y * cos; | ||
857 | } | ||
858 | |||
859 | public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot) | ||
860 | { | ||
861 | float sin = - 2.0f * rot.Z * rot.W; | ||
862 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
863 | float tx = x; | ||
864 | |||
865 | x = tx * cos - y * sin; | ||
866 | y = tx * sin + y * cos; | ||
867 | } | ||
868 | |||
869 | public bool Collide(IntPtr me, IntPtr other, bool reverse, ref d.ContactGeom contact, | ||
870 | ref d.ContactGeom altContact , ref bool useAltcontact, ref bool feetcollision) | ||
871 | { | ||
872 | feetcollision = false; | ||
873 | useAltcontact = false; | ||
874 | |||
875 | if (me == capsule) | ||
876 | { | ||
877 | Vector3 offset; | ||
878 | |||
879 | float h = contact.pos.Z - _position.Z; | ||
880 | offset.Z = h - feetOff; | ||
881 | |||
882 | offset.X = contact.pos.X - _position.X; | ||
883 | offset.Y = contact.pos.Y - _position.Y; | ||
884 | |||
885 | d.GeomClassID gtype = d.GeomGetClass(other); | ||
886 | if (gtype == d.GeomClassID.CapsuleClass) | ||
887 | { | ||
888 | Vector3 roff = offset * Quaternion.Inverse(m_orientation2D); | ||
889 | float r = roff.X *roff.X / AvaAvaSizeXsq; | ||
890 | r += (roff.Y * roff.Y) / AvaAvaSizeYsq; | ||
891 | if (r > 1.0f) | ||
892 | return false; | ||
893 | |||
894 | float dp = 1.0f -(float)Math.Sqrt((double)r); | ||
895 | if (dp > 0.05f) | ||
896 | dp = 0.05f; | ||
897 | |||
898 | contact.depth = dp; | ||
899 | |||
900 | if (offset.Z < 0) | ||
901 | { | ||
902 | feetcollision = true; | ||
903 | if (h < boneOff) | ||
904 | { | ||
905 | m_collideNormal.X = contact.normal.X; | ||
906 | m_collideNormal.Y = contact.normal.Y; | ||
907 | m_collideNormal.Z = contact.normal.Z; | ||
908 | IsColliding = true; | ||
909 | } | ||
910 | } | ||
911 | return true; | ||
912 | } | ||
913 | /* | ||
914 | d.AABB aabb; | ||
915 | d.GeomGetAABB(other,out aabb); | ||
916 | float othertop = aabb.MaxZ - _position.Z; | ||
917 | */ | ||
918 | // if (offset.Z > 0 || othertop > -feetOff || contact.normal.Z > 0.35f) | ||
919 | if (offset.Z > 0 || contact.normal.Z > 0.35f) | ||
920 | { | ||
921 | if (offset.Z <= 0) | ||
922 | { | ||
923 | feetcollision = true; | ||
924 | if (h < boneOff) | ||
925 | { | ||
926 | m_collideNormal.X = contact.normal.X; | ||
927 | m_collideNormal.Y = contact.normal.Y; | ||
928 | m_collideNormal.Z = contact.normal.Z; | ||
929 | IsColliding = true; | ||
930 | } | ||
931 | } | ||
932 | return true; | ||
933 | } | ||
934 | |||
935 | altContact = contact; | ||
936 | useAltcontact = true; | ||
937 | |||
938 | offset.Z -= 0.2f; | ||
939 | |||
940 | offset.Normalize(); | ||
941 | |||
942 | if (contact.depth > 0.1f) | ||
943 | contact.depth = 0.1f; | ||
944 | |||
945 | if (reverse) | ||
946 | { | ||
947 | altContact.normal.X = offset.X; | ||
948 | altContact.normal.Y = offset.Y; | ||
949 | altContact.normal.Z = offset.Z; | ||
950 | } | ||
951 | else | ||
952 | { | ||
953 | altContact.normal.X = -offset.X; | ||
954 | altContact.normal.Y = -offset.Y; | ||
955 | altContact.normal.Z = -offset.Z; | ||
956 | } | ||
957 | |||
958 | feetcollision = true; | ||
959 | if (h < boneOff) | ||
960 | { | ||
961 | m_collideNormal.X = contact.normal.X; | ||
962 | m_collideNormal.Y = contact.normal.Y; | ||
963 | m_collideNormal.Z = contact.normal.Z; | ||
964 | IsColliding = true; | ||
965 | } | ||
966 | return true; | ||
967 | } | ||
968 | return false; | ||
969 | } | ||
970 | |||
971 | /// <summary> | ||
972 | /// Called from Simulate | ||
973 | /// This is the avatar's movement control + PID Controller | ||
974 | /// </summary> | ||
975 | /// <param name="timeStep"></param> | ||
976 | public void Move(List<OdeCharacter> defects) | ||
977 | { | ||
978 | if (Body == IntPtr.Zero) | ||
979 | return; | ||
980 | |||
981 | d.Vector3 dtmp = d.BodyGetPosition(Body); | ||
982 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
983 | |||
984 | // the Amotor still lets avatar rotation to drift during colisions | ||
985 | // so force it back to identity | ||
986 | |||
987 | d.Quaternion qtmp; | ||
988 | qtmp.W = m_orientation2D.W; | ||
989 | qtmp.X = m_orientation2D.X; | ||
990 | qtmp.Y = m_orientation2D.Y; | ||
991 | qtmp.Z = m_orientation2D.Z; | ||
992 | d.BodySetQuaternion(Body, ref qtmp); | ||
993 | |||
994 | if (m_pidControllerActive == false) | ||
995 | { | ||
996 | _zeroPosition = localpos; | ||
997 | } | ||
998 | |||
999 | if (!localpos.IsFinite()) | ||
1000 | { | ||
1001 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
1002 | defects.Add(this); | ||
1003 | // _parent_scene.RemoveCharacter(this); | ||
1004 | |||
1005 | // destroy avatar capsule and related ODE data | ||
1006 | AvatarGeomAndBodyDestroy(); | ||
1007 | return; | ||
1008 | } | ||
1009 | |||
1010 | // check outbounds forcing to be in world | ||
1011 | bool fixbody = false; | ||
1012 | if (localpos.X < 0.0f) | ||
1013 | { | ||
1014 | fixbody = true; | ||
1015 | localpos.X = 0.1f; | ||
1016 | } | ||
1017 | else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f) | ||
1018 | { | ||
1019 | fixbody = true; | ||
1020 | localpos.X = _parent_scene.WorldExtents.X - 0.1f; | ||
1021 | } | ||
1022 | if (localpos.Y < 0.0f) | ||
1023 | { | ||
1024 | fixbody = true; | ||
1025 | localpos.Y = 0.1f; | ||
1026 | } | ||
1027 | else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1) | ||
1028 | { | ||
1029 | fixbody = true; | ||
1030 | localpos.Y = _parent_scene.WorldExtents.Y - 0.1f; | ||
1031 | } | ||
1032 | if (fixbody) | ||
1033 | { | ||
1034 | m_freemove = false; | ||
1035 | d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z); | ||
1036 | } | ||
1037 | |||
1038 | float breakfactor; | ||
1039 | |||
1040 | Vector3 vec = Vector3.Zero; | ||
1041 | dtmp = d.BodyGetLinearVel(Body); | ||
1042 | Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
1043 | float velLengthSquared = vel.LengthSquared(); | ||
1044 | |||
1045 | |||
1046 | Vector3 ctz = _target_velocity; | ||
1047 | |||
1048 | float movementdivisor = 1f; | ||
1049 | //Ubit change divisions into multiplications below | ||
1050 | if (!m_alwaysRun) | ||
1051 | movementdivisor = 1 / walkDivisor; | ||
1052 | else | ||
1053 | movementdivisor = 1 / runDivisor; | ||
1054 | |||
1055 | ctz.X *= movementdivisor; | ||
1056 | ctz.Y *= movementdivisor; | ||
1057 | |||
1058 | //****************************************** | ||
1059 | // colide with land | ||
1060 | |||
1061 | d.AABB aabb; | ||
1062 | // d.GeomGetAABB(feetbox, out aabb); | ||
1063 | d.GeomGetAABB(capsule, out aabb); | ||
1064 | float chrminZ = aabb.MinZ; // move up a bit | ||
1065 | Vector3 posch = localpos; | ||
1066 | |||
1067 | float ftmp; | ||
1068 | |||
1069 | if (flying) | ||
1070 | { | ||
1071 | ftmp = timeStep; | ||
1072 | posch.X += vel.X * ftmp; | ||
1073 | posch.Y += vel.Y * ftmp; | ||
1074 | } | ||
1075 | |||
1076 | float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y); | ||
1077 | if (chrminZ < terrainheight) | ||
1078 | { | ||
1079 | if (ctz.Z < 0) | ||
1080 | ctz.Z = 0; | ||
1081 | |||
1082 | Vector3 n = _parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y); | ||
1083 | float depth = terrainheight - chrminZ; | ||
1084 | |||
1085 | vec.Z = depth * PID_P * 50; | ||
1086 | |||
1087 | if (!flying) | ||
1088 | vec.Z += -vel.Z * PID_D; | ||
1089 | |||
1090 | if (depth < 0.2f) | ||
1091 | { | ||
1092 | m_colliderGroundfilter++; | ||
1093 | if (m_colliderGroundfilter > 2) | ||
1094 | { | ||
1095 | m_iscolliding = true; | ||
1096 | m_colliderfilter = 2; | ||
1097 | |||
1098 | if (m_colliderGroundfilter > 10) | ||
1099 | { | ||
1100 | m_colliderGroundfilter = 10; | ||
1101 | m_freemove = false; | ||
1102 | } | ||
1103 | |||
1104 | m_collideNormal.X = n.X; | ||
1105 | m_collideNormal.Y = n.Y; | ||
1106 | m_collideNormal.Z = n.Z; | ||
1107 | |||
1108 | m_iscollidingGround = true; | ||
1109 | |||
1110 | |||
1111 | ContactPoint contact = new ContactPoint(); | ||
1112 | contact.PenetrationDepth = depth; | ||
1113 | contact.Position.X = localpos.X; | ||
1114 | contact.Position.Y = localpos.Y; | ||
1115 | contact.Position.Z = terrainheight; | ||
1116 | contact.SurfaceNormal.X = -n.X; | ||
1117 | contact.SurfaceNormal.Y = -n.Y; | ||
1118 | contact.SurfaceNormal.Z = -n.Z; | ||
1119 | contact.RelativeSpeed = -vel.Z; | ||
1120 | contact.CharacterFeet = true; | ||
1121 | AddCollisionEvent(0, contact); | ||
1122 | |||
1123 | // vec.Z *= 0.5f; | ||
1124 | } | ||
1125 | } | ||
1126 | |||
1127 | else | ||
1128 | { | ||
1129 | m_colliderGroundfilter -= 5; | ||
1130 | if (m_colliderGroundfilter <= 0) | ||
1131 | { | ||
1132 | m_colliderGroundfilter = 0; | ||
1133 | m_iscollidingGround = false; | ||
1134 | } | ||
1135 | } | ||
1136 | } | ||
1137 | else | ||
1138 | { | ||
1139 | m_colliderGroundfilter -= 5; | ||
1140 | if (m_colliderGroundfilter <= 0) | ||
1141 | { | ||
1142 | m_colliderGroundfilter = 0; | ||
1143 | m_iscollidingGround = false; | ||
1144 | } | ||
1145 | } | ||
1146 | |||
1147 | |||
1148 | //****************************************** | ||
1149 | if (!m_iscolliding) | ||
1150 | m_collideNormal.Z = 0; | ||
1151 | |||
1152 | bool tviszero = (ctz.X == 0.0f && ctz.Y == 0.0f && ctz.Z == 0.0f); | ||
1153 | |||
1154 | |||
1155 | |||
1156 | if (!tviszero) | ||
1157 | { | ||
1158 | m_freemove = false; | ||
1159 | |||
1160 | // movement relative to surface if moving on it | ||
1161 | // dont disturbe vertical movement, ie jumps | ||
1162 | if (m_iscolliding && !flying && ctz.Z == 0 && m_collideNormal.Z > 0.2f && m_collideNormal.Z < 0.94f) | ||
1163 | { | ||
1164 | float p = ctz.X * m_collideNormal.X + ctz.Y * m_collideNormal.Y; | ||
1165 | ctz.X *= (float)Math.Sqrt(1 - m_collideNormal.X * m_collideNormal.X); | ||
1166 | ctz.Y *= (float)Math.Sqrt(1 - m_collideNormal.Y * m_collideNormal.Y); | ||
1167 | ctz.Z -= p; | ||
1168 | if (ctz.Z < 0) | ||
1169 | ctz.Z *= 2; | ||
1170 | |||
1171 | } | ||
1172 | |||
1173 | } | ||
1174 | |||
1175 | |||
1176 | if (!m_freemove) | ||
1177 | { | ||
1178 | |||
1179 | // if velocity is zero, use position control; otherwise, velocity control | ||
1180 | if (tviszero && m_iscolliding && !flying) | ||
1181 | { | ||
1182 | // keep track of where we stopped. No more slippin' & slidin' | ||
1183 | if (!_zeroFlag) | ||
1184 | { | ||
1185 | _zeroFlag = true; | ||
1186 | _zeroPosition = localpos; | ||
1187 | } | ||
1188 | if (m_pidControllerActive) | ||
1189 | { | ||
1190 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
1191 | // react to the physics scene by moving it's position. | ||
1192 | // Avatar to Avatar collisions | ||
1193 | // Prim to avatar collisions | ||
1194 | |||
1195 | vec.X = -vel.X * PID_D * 2f + (_zeroPosition.X - localpos.X) * (PID_P * 5); | ||
1196 | vec.Y = -vel.Y * PID_D * 2f + (_zeroPosition.Y - localpos.Y) * (PID_P * 5); | ||
1197 | if(vel.Z > 0) | ||
1198 | vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P; | ||
1199 | else | ||
1200 | vec.Z += (-vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P) * 0.2f; | ||
1201 | /* | ||
1202 | if (flying) | ||
1203 | { | ||
1204 | vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P; | ||
1205 | } | ||
1206 | */ | ||
1207 | } | ||
1208 | //PidStatus = true; | ||
1209 | } | ||
1210 | else | ||
1211 | { | ||
1212 | m_pidControllerActive = true; | ||
1213 | _zeroFlag = false; | ||
1214 | |||
1215 | if (m_iscolliding) | ||
1216 | { | ||
1217 | if (!flying) | ||
1218 | { | ||
1219 | // we are on a surface | ||
1220 | if (ctz.Z > 0f) | ||
1221 | { | ||
1222 | // moving up or JUMPING | ||
1223 | vec.Z += (ctz.Z - vel.Z) * PID_D * 2f; | ||
1224 | vec.X += (ctz.X - vel.X) * (PID_D); | ||
1225 | vec.Y += (ctz.Y - vel.Y) * (PID_D); | ||
1226 | } | ||
1227 | else | ||
1228 | { | ||
1229 | // we are moving down on a surface | ||
1230 | if (ctz.Z == 0) | ||
1231 | { | ||
1232 | if (vel.Z > 0) | ||
1233 | vec.Z -= vel.Z * PID_D * 2f; | ||
1234 | vec.X += (ctz.X - vel.X) * (PID_D); | ||
1235 | vec.Y += (ctz.Y - vel.Y) * (PID_D); | ||
1236 | } | ||
1237 | // intencionally going down | ||
1238 | else | ||
1239 | { | ||
1240 | if (ctz.Z < vel.Z) | ||
1241 | vec.Z += (ctz.Z - vel.Z) * PID_D; | ||
1242 | else | ||
1243 | { | ||
1244 | } | ||
1245 | |||
1246 | if (Math.Abs(ctz.X) > Math.Abs(vel.X)) | ||
1247 | vec.X += (ctz.X - vel.X) * (PID_D); | ||
1248 | if (Math.Abs(ctz.Y) > Math.Abs(vel.Y)) | ||
1249 | vec.Y += (ctz.Y - vel.Y) * (PID_D); | ||
1250 | } | ||
1251 | } | ||
1252 | |||
1253 | // We're standing on something | ||
1254 | } | ||
1255 | else | ||
1256 | { | ||
1257 | // We're flying and colliding with something | ||
1258 | vec.X += (ctz.X - vel.X) * (PID_D * 0.0625f); | ||
1259 | vec.Y += (ctz.Y - vel.Y) * (PID_D * 0.0625f); | ||
1260 | vec.Z += (ctz.Z - vel.Z) * (PID_D * 0.0625f); | ||
1261 | } | ||
1262 | } | ||
1263 | else // ie not colliding | ||
1264 | { | ||
1265 | if (flying) //(!m_iscolliding && flying) | ||
1266 | { | ||
1267 | // we're in mid air suspended | ||
1268 | vec.X += (ctz.X - vel.X) * (PID_D); | ||
1269 | vec.Y += (ctz.Y - vel.Y) * (PID_D); | ||
1270 | vec.Z += (ctz.Z - vel.Z) * (PID_D); | ||
1271 | } | ||
1272 | |||
1273 | else | ||
1274 | { | ||
1275 | // we're not colliding and we're not flying so that means we're falling! | ||
1276 | // m_iscolliding includes collisions with the ground. | ||
1277 | |||
1278 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
1279 | vec.X += (ctz.X - vel.X) * PID_D * 0.833f; | ||
1280 | vec.Y += (ctz.Y - vel.Y) * PID_D * 0.833f; | ||
1281 | // hack for breaking on fall | ||
1282 | if (ctz.Z == -9999f) | ||
1283 | vec.Z += -vel.Z * PID_D - _parent_scene.gravityz * m_mass; | ||
1284 | } | ||
1285 | } | ||
1286 | } | ||
1287 | |||
1288 | if (velLengthSquared > 2500.0f) // 50m/s apply breaks | ||
1289 | { | ||
1290 | breakfactor = 0.16f * m_mass; | ||
1291 | vec.X -= breakfactor * vel.X; | ||
1292 | vec.Y -= breakfactor * vel.Y; | ||
1293 | vec.Z -= breakfactor * vel.Z; | ||
1294 | } | ||
1295 | } | ||
1296 | else | ||
1297 | { | ||
1298 | breakfactor = m_mass; | ||
1299 | vec.X -= breakfactor * vel.X; | ||
1300 | vec.Y -= breakfactor * vel.Y; | ||
1301 | if (flying) | ||
1302 | vec.Z -= 0.5f * breakfactor * vel.Z; | ||
1303 | else | ||
1304 | vec.Z -= .16f* m_mass * vel.Z; | ||
1305 | } | ||
1306 | |||
1307 | if (flying) | ||
1308 | { | ||
1309 | vec.Z -= _parent_scene.gravityz * m_mass; | ||
1310 | |||
1311 | //Added for auto fly height. Kitto Flora | ||
1312 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset; | ||
1313 | |||
1314 | if (localpos.Z < target_altitude) | ||
1315 | { | ||
1316 | vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f; | ||
1317 | } | ||
1318 | // end add Kitto Flora | ||
1319 | } | ||
1320 | |||
1321 | if (vec.IsFinite()) | ||
1322 | { | ||
1323 | if (vec.X != 0 || vec.Y !=0 || vec.Z !=0) | ||
1324 | d.BodyAddForce(Body, vec.X, vec.Y, vec.Z); | ||
1325 | } | ||
1326 | else | ||
1327 | { | ||
1328 | m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()"); | ||
1329 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
1330 | defects.Add(this); | ||
1331 | // _parent_scene.RemoveCharacter(this); | ||
1332 | // destroy avatar capsule and related ODE data | ||
1333 | AvatarGeomAndBodyDestroy(); | ||
1334 | return; | ||
1335 | } | ||
1336 | |||
1337 | // update our local ideia of position velocity and aceleration | ||
1338 | // _position = localpos; | ||
1339 | _position = localpos; | ||
1340 | |||
1341 | if (_zeroFlag) | ||
1342 | { | ||
1343 | _velocity = Vector3.Zero; | ||
1344 | _acceleration = Vector3.Zero; | ||
1345 | m_rotationalVelocity = Vector3.Zero; | ||
1346 | } | ||
1347 | else | ||
1348 | { | ||
1349 | Vector3 a =_velocity; // previus velocity | ||
1350 | SetSmooth(ref _velocity, ref vel, 2); | ||
1351 | a = (_velocity - a) * invtimeStep; | ||
1352 | SetSmooth(ref _acceleration, ref a, 2); | ||
1353 | |||
1354 | dtmp = d.BodyGetAngularVel(Body); | ||
1355 | m_rotationalVelocity.X = 0f; | ||
1356 | m_rotationalVelocity.Y = 0f; | ||
1357 | m_rotationalVelocity.Z = dtmp.Z; | ||
1358 | Math.Round(m_rotationalVelocity.Z,3); | ||
1359 | } | ||
1360 | } | ||
1361 | |||
1362 | public void round(ref Vector3 v, int digits) | ||
1363 | { | ||
1364 | v.X = (float)Math.Round(v.X, digits); | ||
1365 | v.Y = (float)Math.Round(v.Y, digits); | ||
1366 | v.Z = (float)Math.Round(v.Z, digits); | ||
1367 | } | ||
1368 | |||
1369 | public void SetSmooth(ref Vector3 dst, ref Vector3 value) | ||
1370 | { | ||
1371 | dst.X = 0.1f * dst.X + 0.9f * value.X; | ||
1372 | dst.Y = 0.1f * dst.Y + 0.9f * value.Y; | ||
1373 | dst.Z = 0.1f * dst.Z + 0.9f * value.Z; | ||
1374 | } | ||
1375 | |||
1376 | public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits) | ||
1377 | { | ||
1378 | dst.X = 0.4f * dst.X + 0.6f * value.X; | ||
1379 | dst.X = (float)Math.Round(dst.X, rounddigits); | ||
1380 | |||
1381 | dst.Y = 0.4f * dst.Y + 0.6f * value.Y; | ||
1382 | dst.Y = (float)Math.Round(dst.Y, rounddigits); | ||
1383 | |||
1384 | dst.Z = 0.4f * dst.Z + 0.6f * value.Z; | ||
1385 | dst.Z = (float)Math.Round(dst.Z, rounddigits); | ||
1386 | } | ||
1387 | |||
1388 | |||
1389 | /// <summary> | ||
1390 | /// Updates the reported position and velocity. | ||
1391 | /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording | ||
1392 | /// also outbounds checking | ||
1393 | /// copy and outbounds now done in move(..) at ode rate | ||
1394 | /// | ||
1395 | /// </summary> | ||
1396 | public void UpdatePositionAndVelocity() | ||
1397 | { | ||
1398 | return; | ||
1399 | |||
1400 | // if (Body == IntPtr.Zero) | ||
1401 | // return; | ||
1402 | |||
1403 | } | ||
1404 | |||
1405 | /// <summary> | ||
1406 | /// Cleanup the things we use in the scene. | ||
1407 | /// </summary> | ||
1408 | public void Destroy() | ||
1409 | { | ||
1410 | AddChange(changes.Remove, null); | ||
1411 | } | ||
1412 | |||
1413 | public override void CrossingFailure() | ||
1414 | { | ||
1415 | } | ||
1416 | |||
1417 | public override Vector3 PIDTarget { set { return; } } | ||
1418 | public override bool PIDActive {get {return m_pidControllerActive;} set { return; } } | ||
1419 | public override float PIDTau { set { return; } } | ||
1420 | |||
1421 | public override float PIDHoverHeight { set { return; } } | ||
1422 | public override bool PIDHoverActive { set { return; } } | ||
1423 | public override PIDHoverType PIDHoverType { set { return; } } | ||
1424 | public override float PIDHoverTau { set { return; } } | ||
1425 | |||
1426 | public override Quaternion APIDTarget { set { return; } } | ||
1427 | |||
1428 | public override bool APIDActive { set { return; } } | ||
1429 | |||
1430 | public override float APIDStrength { set { return; } } | ||
1431 | |||
1432 | public override float APIDDamping { set { return; } } | ||
1433 | |||
1434 | |||
1435 | public override void SubscribeEvents(int ms) | ||
1436 | { | ||
1437 | m_eventsubscription = ms; | ||
1438 | m_cureventsubscription = 0; | ||
1439 | if (CollisionEventsThisFrame == null) | ||
1440 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1441 | SentEmptyCollisionsEvent = false; | ||
1442 | } | ||
1443 | |||
1444 | public override void UnSubscribeEvents() | ||
1445 | { | ||
1446 | if (CollisionEventsThisFrame != null) | ||
1447 | { | ||
1448 | lock (CollisionEventsThisFrame) | ||
1449 | { | ||
1450 | CollisionEventsThisFrame.Clear(); | ||
1451 | CollisionEventsThisFrame = null; | ||
1452 | } | ||
1453 | } | ||
1454 | m_eventsubscription = 0; | ||
1455 | } | ||
1456 | |||
1457 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1458 | { | ||
1459 | if (CollisionEventsThisFrame == null) | ||
1460 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1461 | lock (CollisionEventsThisFrame) | ||
1462 | { | ||
1463 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1464 | _parent_scene.AddCollisionEventReporting(this); | ||
1465 | } | ||
1466 | } | ||
1467 | |||
1468 | public void SendCollisions() | ||
1469 | { | ||
1470 | if (CollisionEventsThisFrame == null) | ||
1471 | return; | ||
1472 | |||
1473 | lock (CollisionEventsThisFrame) | ||
1474 | { | ||
1475 | if (m_cureventsubscription < m_eventsubscription) | ||
1476 | return; | ||
1477 | |||
1478 | m_cureventsubscription = 0; | ||
1479 | |||
1480 | int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; | ||
1481 | |||
1482 | if (!SentEmptyCollisionsEvent || ncolisions > 0) | ||
1483 | { | ||
1484 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
1485 | |||
1486 | if (ncolisions == 0) | ||
1487 | { | ||
1488 | SentEmptyCollisionsEvent = true; | ||
1489 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1490 | } | ||
1491 | else | ||
1492 | { | ||
1493 | SentEmptyCollisionsEvent = false; | ||
1494 | CollisionEventsThisFrame.Clear(); | ||
1495 | } | ||
1496 | } | ||
1497 | } | ||
1498 | } | ||
1499 | |||
1500 | internal void AddCollisionFrameTime(int t) | ||
1501 | { | ||
1502 | // protect it from overflow crashing | ||
1503 | if (m_cureventsubscription < 50000) | ||
1504 | m_cureventsubscription += t; | ||
1505 | } | ||
1506 | |||
1507 | public override bool SubscribedEvents() | ||
1508 | { | ||
1509 | if (m_eventsubscription > 0) | ||
1510 | return true; | ||
1511 | return false; | ||
1512 | } | ||
1513 | |||
1514 | private void changePhysicsStatus(bool NewStatus) | ||
1515 | { | ||
1516 | if (NewStatus != m_isPhysical) | ||
1517 | { | ||
1518 | if (NewStatus) | ||
1519 | { | ||
1520 | AvatarGeomAndBodyDestroy(); | ||
1521 | |||
1522 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); | ||
1523 | |||
1524 | _parent_scene.actor_name_map[collider] = (PhysicsActor)this; | ||
1525 | _parent_scene.actor_name_map[capsule] = (PhysicsActor)this; | ||
1526 | _parent_scene.AddCharacter(this); | ||
1527 | } | ||
1528 | else | ||
1529 | { | ||
1530 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1531 | _parent_scene.RemoveCharacter(this); | ||
1532 | // destroy avatar capsule and related ODE data | ||
1533 | AvatarGeomAndBodyDestroy(); | ||
1534 | } | ||
1535 | m_freemove = false; | ||
1536 | m_isPhysical = NewStatus; | ||
1537 | } | ||
1538 | } | ||
1539 | |||
1540 | private void changeAdd() | ||
1541 | { | ||
1542 | changePhysicsStatus(true); | ||
1543 | } | ||
1544 | |||
1545 | private void changeRemove() | ||
1546 | { | ||
1547 | changePhysicsStatus(false); | ||
1548 | } | ||
1549 | |||
1550 | private void changeShape(PrimitiveBaseShape arg) | ||
1551 | { | ||
1552 | } | ||
1553 | |||
1554 | private void changeAvatarSize(strAvatarSize st) | ||
1555 | { | ||
1556 | m_feetOffset = st.offset; | ||
1557 | changeSize(st.size); | ||
1558 | } | ||
1559 | |||
1560 | private void changeSize(Vector3 pSize) | ||
1561 | { | ||
1562 | if (pSize.IsFinite()) | ||
1563 | { | ||
1564 | // for now only look to Z changes since viewers also don't change X and Y | ||
1565 | if (pSize.Z != m_size.Z) | ||
1566 | { | ||
1567 | AvatarGeomAndBodyDestroy(); | ||
1568 | |||
1569 | |||
1570 | float oldsz = m_size.Z; | ||
1571 | m_size = pSize; | ||
1572 | |||
1573 | |||
1574 | AvatarGeomAndBodyCreation(_position.X, _position.Y, | ||
1575 | _position.Z + (m_size.Z - oldsz) * 0.5f); | ||
1576 | |||
1577 | Velocity = Vector3.Zero; | ||
1578 | |||
1579 | |||
1580 | _parent_scene.actor_name_map[collider] = (PhysicsActor)this; | ||
1581 | _parent_scene.actor_name_map[capsule] = (PhysicsActor)this; | ||
1582 | } | ||
1583 | m_freemove = false; | ||
1584 | m_pidControllerActive = true; | ||
1585 | } | ||
1586 | else | ||
1587 | { | ||
1588 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | ||
1589 | } | ||
1590 | } | ||
1591 | |||
1592 | private void changePosition( Vector3 newPos) | ||
1593 | { | ||
1594 | if (Body != IntPtr.Zero) | ||
1595 | d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z); | ||
1596 | _position = newPos; | ||
1597 | m_freemove = false; | ||
1598 | m_pidControllerActive = true; | ||
1599 | } | ||
1600 | |||
1601 | private void changeOrientation(Quaternion newOri) | ||
1602 | { | ||
1603 | if (m_orientation != newOri) | ||
1604 | { | ||
1605 | m_orientation = newOri; // keep a copy for core use | ||
1606 | // but only use rotations around Z | ||
1607 | |||
1608 | m_orientation2D.W = newOri.W; | ||
1609 | m_orientation2D.Z = newOri.Z; | ||
1610 | |||
1611 | float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z; | ||
1612 | if (t > 0) | ||
1613 | { | ||
1614 | t = 1.0f / (float)Math.Sqrt(t); | ||
1615 | m_orientation2D.W *= t; | ||
1616 | m_orientation2D.Z *= t; | ||
1617 | } | ||
1618 | else | ||
1619 | { | ||
1620 | m_orientation2D.W = 1.0f; | ||
1621 | m_orientation2D.Z = 0f; | ||
1622 | } | ||
1623 | m_orientation2D.Y = 0f; | ||
1624 | m_orientation2D.X = 0f; | ||
1625 | |||
1626 | d.Quaternion myrot = new d.Quaternion(); | ||
1627 | myrot.X = m_orientation2D.X; | ||
1628 | myrot.Y = m_orientation2D.Y; | ||
1629 | myrot.Z = m_orientation2D.Z; | ||
1630 | myrot.W = m_orientation2D.W; | ||
1631 | d.BodySetQuaternion(Body, ref myrot); | ||
1632 | } | ||
1633 | } | ||
1634 | |||
1635 | private void changeVelocity(Vector3 newVel) | ||
1636 | { | ||
1637 | m_pidControllerActive = true; | ||
1638 | m_freemove = false; | ||
1639 | _target_velocity = newVel; | ||
1640 | } | ||
1641 | |||
1642 | private void changeSetTorque(Vector3 newTorque) | ||
1643 | { | ||
1644 | } | ||
1645 | |||
1646 | private void changeAddForce(Vector3 newForce) | ||
1647 | { | ||
1648 | } | ||
1649 | |||
1650 | private void changeAddAngularForce(Vector3 arg) | ||
1651 | { | ||
1652 | } | ||
1653 | |||
1654 | private void changeAngularLock(Vector3 arg) | ||
1655 | { | ||
1656 | } | ||
1657 | |||
1658 | private void changeFloatOnWater(bool arg) | ||
1659 | { | ||
1660 | } | ||
1661 | |||
1662 | private void changeVolumedetetion(bool arg) | ||
1663 | { | ||
1664 | } | ||
1665 | |||
1666 | private void changeSelectedStatus(bool arg) | ||
1667 | { | ||
1668 | } | ||
1669 | |||
1670 | private void changeDisable(bool arg) | ||
1671 | { | ||
1672 | } | ||
1673 | |||
1674 | private void changeBuilding(bool arg) | ||
1675 | { | ||
1676 | } | ||
1677 | |||
1678 | private void setFreeMove() | ||
1679 | { | ||
1680 | m_pidControllerActive = true; | ||
1681 | _zeroFlag = false; | ||
1682 | _target_velocity = Vector3.Zero; | ||
1683 | m_freemove = true; | ||
1684 | m_colliderfilter = -1; | ||
1685 | m_colliderObjectfilter = -1; | ||
1686 | m_colliderGroundfilter = -1; | ||
1687 | |||
1688 | m_iscolliding = false; | ||
1689 | m_iscollidingGround = false; | ||
1690 | m_iscollidingObj = false; | ||
1691 | |||
1692 | CollisionEventsThisFrame.Clear(); | ||
1693 | } | ||
1694 | |||
1695 | private void changeForce(Vector3 newForce) | ||
1696 | { | ||
1697 | setFreeMove(); | ||
1698 | |||
1699 | if (Body != IntPtr.Zero) | ||
1700 | { | ||
1701 | if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0) | ||
1702 | d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z); | ||
1703 | } | ||
1704 | } | ||
1705 | |||
1706 | // for now momentum is actually velocity | ||
1707 | private void changeMomentum(Vector3 newmomentum) | ||
1708 | { | ||
1709 | _velocity = newmomentum; | ||
1710 | setFreeMove(); | ||
1711 | |||
1712 | if (Body != IntPtr.Zero) | ||
1713 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); | ||
1714 | } | ||
1715 | |||
1716 | private void donullchange() | ||
1717 | { | ||
1718 | } | ||
1719 | |||
1720 | public bool DoAChange(changes what, object arg) | ||
1721 | { | ||
1722 | if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove) | ||
1723 | { | ||
1724 | return false; | ||
1725 | } | ||
1726 | |||
1727 | // nasty switch | ||
1728 | switch (what) | ||
1729 | { | ||
1730 | case changes.Add: | ||
1731 | changeAdd(); | ||
1732 | break; | ||
1733 | case changes.Remove: | ||
1734 | changeRemove(); | ||
1735 | break; | ||
1736 | |||
1737 | case changes.Position: | ||
1738 | changePosition((Vector3)arg); | ||
1739 | break; | ||
1740 | |||
1741 | case changes.Orientation: | ||
1742 | changeOrientation((Quaternion)arg); | ||
1743 | break; | ||
1744 | |||
1745 | case changes.PosOffset: | ||
1746 | donullchange(); | ||
1747 | break; | ||
1748 | |||
1749 | case changes.OriOffset: | ||
1750 | donullchange(); | ||
1751 | break; | ||
1752 | |||
1753 | case changes.Velocity: | ||
1754 | changeVelocity((Vector3)arg); | ||
1755 | break; | ||
1756 | |||
1757 | // case changes.Acceleration: | ||
1758 | // changeacceleration((Vector3)arg); | ||
1759 | // break; | ||
1760 | // case changes.AngVelocity: | ||
1761 | // changeangvelocity((Vector3)arg); | ||
1762 | // break; | ||
1763 | |||
1764 | case changes.Force: | ||
1765 | changeForce((Vector3)arg); | ||
1766 | break; | ||
1767 | |||
1768 | case changes.Torque: | ||
1769 | changeSetTorque((Vector3)arg); | ||
1770 | break; | ||
1771 | |||
1772 | case changes.AddForce: | ||
1773 | changeAddForce((Vector3)arg); | ||
1774 | break; | ||
1775 | |||
1776 | case changes.AddAngForce: | ||
1777 | changeAddAngularForce((Vector3)arg); | ||
1778 | break; | ||
1779 | |||
1780 | case changes.AngLock: | ||
1781 | changeAngularLock((Vector3)arg); | ||
1782 | break; | ||
1783 | |||
1784 | case changes.Size: | ||
1785 | changeSize((Vector3)arg); | ||
1786 | break; | ||
1787 | |||
1788 | case changes.AvatarSize: | ||
1789 | changeAvatarSize((strAvatarSize)arg); | ||
1790 | break; | ||
1791 | |||
1792 | case changes.Momentum: | ||
1793 | changeMomentum((Vector3)arg); | ||
1794 | break; | ||
1795 | /* not in use for now | ||
1796 | case changes.Shape: | ||
1797 | changeShape((PrimitiveBaseShape)arg); | ||
1798 | break; | ||
1799 | |||
1800 | case changes.CollidesWater: | ||
1801 | changeFloatOnWater((bool)arg); | ||
1802 | break; | ||
1803 | |||
1804 | case changes.VolumeDtc: | ||
1805 | changeVolumedetetion((bool)arg); | ||
1806 | break; | ||
1807 | |||
1808 | case changes.Physical: | ||
1809 | changePhysicsStatus((bool)arg); | ||
1810 | break; | ||
1811 | |||
1812 | case changes.Selected: | ||
1813 | changeSelectedStatus((bool)arg); | ||
1814 | break; | ||
1815 | |||
1816 | case changes.disabled: | ||
1817 | changeDisable((bool)arg); | ||
1818 | break; | ||
1819 | |||
1820 | case changes.building: | ||
1821 | changeBuilding((bool)arg); | ||
1822 | break; | ||
1823 | */ | ||
1824 | case changes.Null: | ||
1825 | donullchange(); | ||
1826 | break; | ||
1827 | |||
1828 | default: | ||
1829 | donullchange(); | ||
1830 | break; | ||
1831 | } | ||
1832 | return false; | ||
1833 | } | ||
1834 | |||
1835 | public void AddChange(changes what, object arg) | ||
1836 | { | ||
1837 | _parent_scene.AddChange((PhysicsActor)this, what, arg); | ||
1838 | } | ||
1839 | |||
1840 | private struct strAvatarSize | ||
1841 | { | ||
1842 | public Vector3 size; | ||
1843 | public float offset; | ||
1844 | } | ||
1845 | |||
1846 | } | ||
1847 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs deleted file mode 100644 index 3c952ae..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ /dev/null | |||
@@ -1,1096 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
29 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
30 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
31 | * characteristics and Kinetic motion. | ||
32 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
33 | * (dynamics) and the associated settings. Old Linear and angular | ||
34 | * motors for dynamic motion have been replace with MoveLinear() | ||
35 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
36 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
37 | * switch between 'VEHICLE' parameter use and general dynamics | ||
38 | * settings use. | ||
39 | */ | ||
40 | |||
41 | // Extensive change Ubit 2012 | ||
42 | |||
43 | using System; | ||
44 | using System.Collections.Generic; | ||
45 | using System.Reflection; | ||
46 | using System.Runtime.InteropServices; | ||
47 | using log4net; | ||
48 | using OpenMetaverse; | ||
49 | using OdeAPI; | ||
50 | using OpenSim.Framework; | ||
51 | using OpenSim.Region.Physics.Manager; | ||
52 | |||
53 | namespace OpenSim.Region.Physics.OdePlugin | ||
54 | { | ||
55 | public class ODEDynamics | ||
56 | { | ||
57 | public Vehicle Type | ||
58 | { | ||
59 | get { return m_type; } | ||
60 | } | ||
61 | |||
62 | private OdePrim rootPrim; | ||
63 | private OdeScene _pParentScene; | ||
64 | |||
65 | // Vehicle properties | ||
66 | // WARNING this are working copies for internel use | ||
67 | // their values may not be the corresponding parameter | ||
68 | |||
69 | private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | ||
70 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ? | ||
71 | |||
72 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | ||
73 | |||
74 | private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: | ||
75 | // HOVER_TERRAIN_ONLY | ||
76 | // HOVER_GLOBAL_HEIGHT | ||
77 | // NO_DEFLECTION_UP | ||
78 | // HOVER_WATER_ONLY | ||
79 | // HOVER_UP_ONLY | ||
80 | // LIMIT_MOTOR_UP | ||
81 | // LIMIT_ROLL_ONLY | ||
82 | private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl | ||
83 | |||
84 | // Linear properties | ||
85 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | ||
86 | private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
87 | private float m_linearMotorDecayTimescale = 120; | ||
88 | private float m_linearMotorTimescale = 1000; | ||
89 | private Vector3 m_linearMotorOffset = Vector3.Zero; | ||
90 | |||
91 | //Angular properties | ||
92 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | ||
93 | private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate | ||
94 | private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate | ||
95 | private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate | ||
96 | |||
97 | //Deflection properties | ||
98 | private float m_angularDeflectionEfficiency = 0; | ||
99 | private float m_angularDeflectionTimescale = 1000; | ||
100 | private float m_linearDeflectionEfficiency = 0; | ||
101 | private float m_linearDeflectionTimescale = 1000; | ||
102 | |||
103 | //Banking properties | ||
104 | private float m_bankingEfficiency = 0; | ||
105 | private float m_bankingMix = 0; | ||
106 | private float m_bankingTimescale = 1000; | ||
107 | |||
108 | //Hover and Buoyancy properties | ||
109 | private float m_VhoverHeight = 0f; | ||
110 | private float m_VhoverEfficiency = 0f; | ||
111 | private float m_VhoverTimescale = 1000f; | ||
112 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | ||
113 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | ||
114 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | ||
115 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | ||
116 | |||
117 | //Attractor properties | ||
118 | private float m_verticalAttractionEfficiency = 1.0f; // damped | ||
119 | private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor. | ||
120 | |||
121 | |||
122 | // auxiliar | ||
123 | private float m_lmEfect = 0f; // current linear motor eficiency | ||
124 | private float m_lmDecay = 0f; // current linear decay | ||
125 | |||
126 | private float m_amEfect = 0; // current angular motor eficiency | ||
127 | private float m_amDecay = 0f; // current linear decay | ||
128 | |||
129 | private float m_ffactor = 1.0f; | ||
130 | |||
131 | private float m_timestep = 0.02f; | ||
132 | private float m_invtimestep = 50; | ||
133 | |||
134 | |||
135 | float m_ampwr; | ||
136 | float m_amdampX; | ||
137 | float m_amdampY; | ||
138 | float m_amdampZ; | ||
139 | |||
140 | float m_gravmod; | ||
141 | |||
142 | public float FrictionFactor | ||
143 | { | ||
144 | get | ||
145 | { | ||
146 | return m_ffactor; | ||
147 | } | ||
148 | } | ||
149 | |||
150 | public float GravMod | ||
151 | { | ||
152 | set | ||
153 | { | ||
154 | m_gravmod = value; | ||
155 | } | ||
156 | } | ||
157 | |||
158 | |||
159 | public ODEDynamics(OdePrim rootp) | ||
160 | { | ||
161 | rootPrim = rootp; | ||
162 | _pParentScene = rootPrim._parent_scene; | ||
163 | m_timestep = _pParentScene.ODE_STEPSIZE; | ||
164 | m_invtimestep = 1.0f / m_timestep; | ||
165 | m_gravmod = rootPrim.GravModifier; | ||
166 | } | ||
167 | |||
168 | public void DoSetVehicle(VehicleData vd) | ||
169 | { | ||
170 | m_type = vd.m_type; | ||
171 | m_flags = vd.m_flags; | ||
172 | |||
173 | |||
174 | // Linear properties | ||
175 | m_linearMotorDirection = vd.m_linearMotorDirection; | ||
176 | |||
177 | m_linearFrictionTimescale = vd.m_linearFrictionTimescale; | ||
178 | if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep; | ||
179 | if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep; | ||
180 | if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep; | ||
181 | |||
182 | m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale; | ||
183 | if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep; | ||
184 | m_linearMotorDecayTimescale += 0.2f; | ||
185 | m_linearMotorDecayTimescale *= m_invtimestep; | ||
186 | |||
187 | m_linearMotorTimescale = vd.m_linearMotorTimescale; | ||
188 | if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep; | ||
189 | |||
190 | m_linearMotorOffset = vd.m_linearMotorOffset; | ||
191 | |||
192 | //Angular properties | ||
193 | m_angularMotorDirection = vd.m_angularMotorDirection; | ||
194 | m_angularMotorTimescale = vd.m_angularMotorTimescale; | ||
195 | if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep; | ||
196 | |||
197 | m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale; | ||
198 | if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep; | ||
199 | m_angularMotorDecayTimescale *= m_invtimestep; | ||
200 | |||
201 | m_angularFrictionTimescale = vd.m_angularFrictionTimescale; | ||
202 | if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep; | ||
203 | if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep; | ||
204 | if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep; | ||
205 | |||
206 | //Deflection properties | ||
207 | m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency; | ||
208 | m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale; | ||
209 | if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep; | ||
210 | |||
211 | m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency; | ||
212 | m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale; | ||
213 | if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep; | ||
214 | |||
215 | //Banking properties | ||
216 | m_bankingEfficiency = vd.m_bankingEfficiency; | ||
217 | m_bankingMix = vd.m_bankingMix; | ||
218 | m_bankingTimescale = vd.m_bankingTimescale; | ||
219 | if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep; | ||
220 | |||
221 | //Hover and Buoyancy properties | ||
222 | m_VhoverHeight = vd.m_VhoverHeight; | ||
223 | m_VhoverEfficiency = vd.m_VhoverEfficiency; | ||
224 | m_VhoverTimescale = vd.m_VhoverTimescale; | ||
225 | if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep; | ||
226 | |||
227 | m_VehicleBuoyancy = vd.m_VehicleBuoyancy; | ||
228 | |||
229 | //Attractor properties | ||
230 | m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency; | ||
231 | m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale; | ||
232 | if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep; | ||
233 | |||
234 | // Axis | ||
235 | m_referenceFrame = vd.m_referenceFrame; | ||
236 | |||
237 | m_lmEfect = 0; | ||
238 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
239 | m_amEfect = 0; | ||
240 | m_ffactor = 1.0f; | ||
241 | } | ||
242 | |||
243 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
244 | { | ||
245 | float len; | ||
246 | |||
247 | switch (pParam) | ||
248 | { | ||
249 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
250 | if (pValue < 0f) pValue = 0f; | ||
251 | if (pValue > 1f) pValue = 1f; | ||
252 | m_angularDeflectionEfficiency = pValue; | ||
253 | break; | ||
254 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
255 | if (pValue < m_timestep) pValue = m_timestep; | ||
256 | m_angularDeflectionTimescale = pValue; | ||
257 | break; | ||
258 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
259 | if (pValue < m_timestep) pValue = m_timestep; | ||
260 | else if (pValue > 120) pValue = 120; | ||
261 | m_angularMotorDecayTimescale = pValue * m_invtimestep; | ||
262 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
263 | break; | ||
264 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
265 | if (pValue < m_timestep) pValue = m_timestep; | ||
266 | m_angularMotorTimescale = pValue; | ||
267 | break; | ||
268 | case Vehicle.BANKING_EFFICIENCY: | ||
269 | if (pValue < -1f) pValue = -1f; | ||
270 | if (pValue > 1f) pValue = 1f; | ||
271 | m_bankingEfficiency = pValue; | ||
272 | break; | ||
273 | case Vehicle.BANKING_MIX: | ||
274 | if (pValue < 0f) pValue = 0f; | ||
275 | if (pValue > 1f) pValue = 1f; | ||
276 | m_bankingMix = pValue; | ||
277 | break; | ||
278 | case Vehicle.BANKING_TIMESCALE: | ||
279 | if (pValue < m_timestep) pValue = m_timestep; | ||
280 | m_bankingTimescale = pValue; | ||
281 | break; | ||
282 | case Vehicle.BUOYANCY: | ||
283 | if (pValue < -1f) pValue = -1f; | ||
284 | if (pValue > 1f) pValue = 1f; | ||
285 | m_VehicleBuoyancy = pValue; | ||
286 | break; | ||
287 | case Vehicle.HOVER_EFFICIENCY: | ||
288 | if (pValue < 0f) pValue = 0f; | ||
289 | if (pValue > 1f) pValue = 1f; | ||
290 | m_VhoverEfficiency = pValue; | ||
291 | break; | ||
292 | case Vehicle.HOVER_HEIGHT: | ||
293 | m_VhoverHeight = pValue; | ||
294 | break; | ||
295 | case Vehicle.HOVER_TIMESCALE: | ||
296 | if (pValue < m_timestep) pValue = m_timestep; | ||
297 | m_VhoverTimescale = pValue; | ||
298 | break; | ||
299 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
300 | if (pValue < 0f) pValue = 0f; | ||
301 | if (pValue > 1f) pValue = 1f; | ||
302 | m_linearDeflectionEfficiency = pValue; | ||
303 | break; | ||
304 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
305 | if (pValue < m_timestep) pValue = m_timestep; | ||
306 | m_linearDeflectionTimescale = pValue; | ||
307 | break; | ||
308 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
309 | if (pValue < m_timestep) pValue = m_timestep; | ||
310 | else if (pValue > 120) pValue = 120; | ||
311 | m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep; | ||
312 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
313 | break; | ||
314 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
315 | if (pValue < m_timestep) pValue = m_timestep; | ||
316 | m_linearMotorTimescale = pValue; | ||
317 | break; | ||
318 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
319 | if (pValue < 0f) pValue = 0f; | ||
320 | if (pValue > 1f) pValue = 1f; | ||
321 | m_verticalAttractionEfficiency = pValue; | ||
322 | break; | ||
323 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
324 | if (pValue < m_timestep) pValue = m_timestep; | ||
325 | m_verticalAttractionTimescale = pValue; | ||
326 | break; | ||
327 | |||
328 | // These are vector properties but the engine lets you use a single float value to | ||
329 | // set all of the components to the same value | ||
330 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
331 | if (pValue < m_timestep) pValue = m_timestep; | ||
332 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
333 | break; | ||
334 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
335 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
336 | len = m_angularMotorDirection.Length(); | ||
337 | if (len > 12.566f) | ||
338 | m_angularMotorDirection *= (12.566f / len); | ||
339 | |||
340 | m_amEfect = 1.0f ; // turn it on | ||
341 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
342 | |||
343 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
344 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
345 | d.BodyEnable(rootPrim.Body); | ||
346 | break; | ||
347 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
348 | if (pValue < m_timestep) pValue = m_timestep; | ||
349 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
350 | break; | ||
351 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
352 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
353 | len = m_linearMotorDirection.Length(); | ||
354 | if (len > 100.0f) | ||
355 | m_linearMotorDirection *= (100.0f / len); | ||
356 | |||
357 | m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale; | ||
358 | m_lmEfect = 1.0f; // turn it on | ||
359 | |||
360 | m_ffactor = 0.0f; | ||
361 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
362 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
363 | d.BodyEnable(rootPrim.Body); | ||
364 | break; | ||
365 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
366 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
367 | len = m_linearMotorOffset.Length(); | ||
368 | if (len > 100.0f) | ||
369 | m_linearMotorOffset *= (100.0f / len); | ||
370 | break; | ||
371 | } | ||
372 | }//end ProcessFloatVehicleParam | ||
373 | |||
374 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
375 | { | ||
376 | float len; | ||
377 | |||
378 | switch (pParam) | ||
379 | { | ||
380 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
381 | if (pValue.X < m_timestep) pValue.X = m_timestep; | ||
382 | if (pValue.Y < m_timestep) pValue.Y = m_timestep; | ||
383 | if (pValue.Z < m_timestep) pValue.Z = m_timestep; | ||
384 | |||
385 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
386 | break; | ||
387 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
388 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
389 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
390 | len = m_angularMotorDirection.Length(); | ||
391 | if (len > 12.566f) | ||
392 | m_angularMotorDirection *= (12.566f / len); | ||
393 | |||
394 | m_amEfect = 1.0f; // turn it on | ||
395 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
396 | |||
397 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
398 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
399 | d.BodyEnable(rootPrim.Body); | ||
400 | break; | ||
401 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
402 | if (pValue.X < m_timestep) pValue.X = m_timestep; | ||
403 | if (pValue.Y < m_timestep) pValue.Y = m_timestep; | ||
404 | if (pValue.Z < m_timestep) pValue.Z = m_timestep; | ||
405 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
406 | break; | ||
407 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
408 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
409 | len = m_linearMotorDirection.Length(); | ||
410 | if (len > 100.0f) | ||
411 | m_linearMotorDirection *= (100.0f / len); | ||
412 | |||
413 | m_lmEfect = 1.0f; // turn it on | ||
414 | m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale; | ||
415 | |||
416 | m_ffactor = 0.0f; | ||
417 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
418 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
419 | d.BodyEnable(rootPrim.Body); | ||
420 | break; | ||
421 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
422 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
423 | len = m_linearMotorOffset.Length(); | ||
424 | if (len > 100.0f) | ||
425 | m_linearMotorOffset *= (100.0f / len); | ||
426 | break; | ||
427 | case Vehicle.BLOCK_EXIT: | ||
428 | m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
429 | break; | ||
430 | } | ||
431 | }//end ProcessVectorVehicleParam | ||
432 | |||
433 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
434 | { | ||
435 | switch (pParam) | ||
436 | { | ||
437 | case Vehicle.REFERENCE_FRAME: | ||
438 | // m_referenceFrame = Quaternion.Inverse(pValue); | ||
439 | m_referenceFrame = pValue; | ||
440 | break; | ||
441 | case Vehicle.ROLL_FRAME: | ||
442 | m_RollreferenceFrame = pValue; | ||
443 | break; | ||
444 | } | ||
445 | }//end ProcessRotationVehicleParam | ||
446 | |||
447 | internal void ProcessVehicleFlags(int pParam, bool remove) | ||
448 | { | ||
449 | if (remove) | ||
450 | { | ||
451 | m_flags &= ~((VehicleFlag)pParam); | ||
452 | } | ||
453 | else | ||
454 | { | ||
455 | m_flags |= (VehicleFlag)pParam; | ||
456 | } | ||
457 | }//end ProcessVehicleFlags | ||
458 | |||
459 | internal void ProcessTypeChange(Vehicle pType) | ||
460 | { | ||
461 | m_lmEfect = 0; | ||
462 | |||
463 | m_amEfect = 0; | ||
464 | m_ffactor = 1f; | ||
465 | |||
466 | m_linearMotorDirection = Vector3.Zero; | ||
467 | m_angularMotorDirection = Vector3.Zero; | ||
468 | |||
469 | m_BlockingEndPoint = Vector3.Zero; | ||
470 | m_RollreferenceFrame = Quaternion.Identity; | ||
471 | m_linearMotorOffset = Vector3.Zero; | ||
472 | |||
473 | m_referenceFrame = Quaternion.Identity; | ||
474 | |||
475 | // Set Defaults For Type | ||
476 | m_type = pType; | ||
477 | switch (pType) | ||
478 | { | ||
479 | case Vehicle.TYPE_NONE: | ||
480 | m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
481 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
482 | m_linearMotorTimescale = 1000; | ||
483 | m_linearMotorDecayTimescale = 120 * m_invtimestep; | ||
484 | m_angularMotorTimescale = 1000; | ||
485 | m_angularMotorDecayTimescale = 1000 * m_invtimestep; | ||
486 | m_VhoverHeight = 0; | ||
487 | m_VhoverEfficiency = 1; | ||
488 | m_VhoverTimescale = 1000; | ||
489 | m_VehicleBuoyancy = 0; | ||
490 | m_linearDeflectionEfficiency = 0; | ||
491 | m_linearDeflectionTimescale = 1000; | ||
492 | m_angularDeflectionEfficiency = 0; | ||
493 | m_angularDeflectionTimescale = 1000; | ||
494 | m_bankingEfficiency = 0; | ||
495 | m_bankingMix = 1; | ||
496 | m_bankingTimescale = 1000; | ||
497 | m_verticalAttractionEfficiency = 0; | ||
498 | m_verticalAttractionTimescale = 1000; | ||
499 | |||
500 | m_flags = (VehicleFlag)0; | ||
501 | break; | ||
502 | |||
503 | case Vehicle.TYPE_SLED: | ||
504 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
505 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
506 | m_linearMotorTimescale = 1000; | ||
507 | m_linearMotorDecayTimescale = 120 * m_invtimestep; | ||
508 | m_angularMotorTimescale = 1000; | ||
509 | m_angularMotorDecayTimescale = 120 * m_invtimestep; | ||
510 | m_VhoverHeight = 0; | ||
511 | m_VhoverEfficiency = 1; | ||
512 | m_VhoverTimescale = 10; | ||
513 | m_VehicleBuoyancy = 0; | ||
514 | m_linearDeflectionEfficiency = 1; | ||
515 | m_linearDeflectionTimescale = 1; | ||
516 | m_angularDeflectionEfficiency = 0; | ||
517 | m_angularDeflectionTimescale = 10; | ||
518 | m_verticalAttractionEfficiency = 1; | ||
519 | m_verticalAttractionTimescale = 1000; | ||
520 | m_bankingEfficiency = 0; | ||
521 | m_bankingMix = 1; | ||
522 | m_bankingTimescale = 10; | ||
523 | m_flags &= | ||
524 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
525 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
526 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
527 | VehicleFlag.LIMIT_ROLL_ONLY | | ||
528 | VehicleFlag.LIMIT_MOTOR_UP); | ||
529 | break; | ||
530 | |||
531 | case Vehicle.TYPE_CAR: | ||
532 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
533 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
534 | m_linearMotorTimescale = 1; | ||
535 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
536 | m_angularMotorTimescale = 1; | ||
537 | m_angularMotorDecayTimescale = 0.8f * m_invtimestep; | ||
538 | m_VhoverHeight = 0; | ||
539 | m_VhoverEfficiency = 0; | ||
540 | m_VhoverTimescale = 1000; | ||
541 | m_VehicleBuoyancy = 0; | ||
542 | m_linearDeflectionEfficiency = 1; | ||
543 | m_linearDeflectionTimescale = 2; | ||
544 | m_angularDeflectionEfficiency = 0; | ||
545 | m_angularDeflectionTimescale = 10; | ||
546 | m_verticalAttractionEfficiency = 1f; | ||
547 | m_verticalAttractionTimescale = 10f; | ||
548 | m_bankingEfficiency = -0.2f; | ||
549 | m_bankingMix = 1; | ||
550 | m_bankingTimescale = 1; | ||
551 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
552 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
553 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
554 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
555 | VehicleFlag.LIMIT_ROLL_ONLY | | ||
556 | VehicleFlag.LIMIT_MOTOR_UP | | ||
557 | VehicleFlag.HOVER_UP_ONLY); | ||
558 | break; | ||
559 | case Vehicle.TYPE_BOAT: | ||
560 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
561 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
562 | m_linearMotorTimescale = 5; | ||
563 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
564 | m_angularMotorTimescale = 4; | ||
565 | m_angularMotorDecayTimescale = 4 * m_invtimestep; | ||
566 | m_VhoverHeight = 0; | ||
567 | m_VhoverEfficiency = 0.5f; | ||
568 | m_VhoverTimescale = 2; | ||
569 | m_VehicleBuoyancy = 1; | ||
570 | m_linearDeflectionEfficiency = 0.5f; | ||
571 | m_linearDeflectionTimescale = 3; | ||
572 | m_angularDeflectionEfficiency = 0.5f; | ||
573 | m_angularDeflectionTimescale = 5; | ||
574 | m_verticalAttractionEfficiency = 0.5f; | ||
575 | m_verticalAttractionTimescale = 5f; | ||
576 | m_bankingEfficiency = -0.3f; | ||
577 | m_bankingMix = 0.8f; | ||
578 | m_bankingTimescale = 1; | ||
579 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
580 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
581 | VehicleFlag.HOVER_UP_ONLY); // | | ||
582 | // VehicleFlag.LIMIT_ROLL_ONLY); | ||
583 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
584 | VehicleFlag.LIMIT_MOTOR_UP | | ||
585 | VehicleFlag.HOVER_UP_ONLY | // new sl | ||
586 | VehicleFlag.HOVER_WATER_ONLY); | ||
587 | break; | ||
588 | |||
589 | case Vehicle.TYPE_AIRPLANE: | ||
590 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
591 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
592 | m_linearMotorTimescale = 2; | ||
593 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
594 | m_angularMotorTimescale = 4; | ||
595 | m_angularMotorDecayTimescale = 8 * m_invtimestep; | ||
596 | m_VhoverHeight = 0; | ||
597 | m_VhoverEfficiency = 0.5f; | ||
598 | m_VhoverTimescale = 1000; | ||
599 | m_VehicleBuoyancy = 0; | ||
600 | m_linearDeflectionEfficiency = 0.5f; | ||
601 | m_linearDeflectionTimescale = 0.5f; | ||
602 | m_angularDeflectionEfficiency = 1; | ||
603 | m_angularDeflectionTimescale = 2; | ||
604 | m_verticalAttractionEfficiency = 0.9f; | ||
605 | m_verticalAttractionTimescale = 2f; | ||
606 | m_bankingEfficiency = 1; | ||
607 | m_bankingMix = 0.7f; | ||
608 | m_bankingTimescale = 2; | ||
609 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
610 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
611 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
612 | VehicleFlag.HOVER_UP_ONLY | | ||
613 | VehicleFlag.NO_DEFLECTION_UP | | ||
614 | VehicleFlag.LIMIT_MOTOR_UP); | ||
615 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
616 | break; | ||
617 | |||
618 | case Vehicle.TYPE_BALLOON: | ||
619 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
620 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
621 | m_linearMotorTimescale = 5; | ||
622 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
623 | m_angularMotorTimescale = 6; | ||
624 | m_angularMotorDecayTimescale = 10 * m_invtimestep; | ||
625 | m_VhoverHeight = 5; | ||
626 | m_VhoverEfficiency = 0.8f; | ||
627 | m_VhoverTimescale = 10; | ||
628 | m_VehicleBuoyancy = 1; | ||
629 | m_linearDeflectionEfficiency = 0; | ||
630 | m_linearDeflectionTimescale = 5 * m_invtimestep; | ||
631 | m_angularDeflectionEfficiency = 0; | ||
632 | m_angularDeflectionTimescale = 5; | ||
633 | m_verticalAttractionEfficiency = 1f; | ||
634 | m_verticalAttractionTimescale = 1000f; | ||
635 | m_bankingEfficiency = 0; | ||
636 | m_bankingMix = 0.7f; | ||
637 | m_bankingTimescale = 5; | ||
638 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
639 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
640 | VehicleFlag.HOVER_UP_ONLY | | ||
641 | VehicleFlag.NO_DEFLECTION_UP | | ||
642 | VehicleFlag.LIMIT_MOTOR_UP | //); | ||
643 | VehicleFlag.LIMIT_ROLL_ONLY | // new sl | ||
644 | VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl | ||
645 | |||
646 | // m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
647 | // VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
648 | break; | ||
649 | |||
650 | } | ||
651 | |||
652 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
653 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
654 | |||
655 | }//end SetDefaultsForType | ||
656 | |||
657 | internal void Stop() | ||
658 | { | ||
659 | m_lmEfect = 0; | ||
660 | m_lmDecay = 0f; | ||
661 | m_amEfect = 0; | ||
662 | m_amDecay = 0; | ||
663 | m_ffactor = 1f; | ||
664 | } | ||
665 | |||
666 | public static Vector3 Xrot(Quaternion rot) | ||
667 | { | ||
668 | Vector3 vec; | ||
669 | rot.Normalize(); // just in case | ||
670 | vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1; | ||
671 | vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W); | ||
672 | vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W); | ||
673 | return vec; | ||
674 | } | ||
675 | |||
676 | public static Vector3 Zrot(Quaternion rot) | ||
677 | { | ||
678 | Vector3 vec; | ||
679 | rot.Normalize(); // just in case | ||
680 | vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W); | ||
681 | vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W); | ||
682 | vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1; | ||
683 | |||
684 | return vec; | ||
685 | } | ||
686 | |||
687 | private const float pi = (float)Math.PI; | ||
688 | private const float halfpi = 0.5f * (float)Math.PI; | ||
689 | private const float twopi = 2.0f * pi; | ||
690 | |||
691 | public static Vector3 ubitRot2Euler(Quaternion rot) | ||
692 | { | ||
693 | // returns roll in X | ||
694 | // pitch in Y | ||
695 | // yaw in Z | ||
696 | Vector3 vec; | ||
697 | |||
698 | // assuming rot is normalised | ||
699 | // rot.Normalize(); | ||
700 | |||
701 | float zX = rot.X * rot.Z + rot.Y * rot.W; | ||
702 | |||
703 | if (zX < -0.49999f) | ||
704 | { | ||
705 | vec.X = 0; | ||
706 | vec.Y = -halfpi; | ||
707 | vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W)); | ||
708 | } | ||
709 | else if (zX > 0.49999f) | ||
710 | { | ||
711 | vec.X = 0; | ||
712 | vec.Y = halfpi; | ||
713 | vec.Z = (float)(2d * Math.Atan(rot.X / rot.W)); | ||
714 | } | ||
715 | else | ||
716 | { | ||
717 | vec.Y = (float)Math.Asin(2 * zX); | ||
718 | |||
719 | float sqw = rot.W * rot.W; | ||
720 | |||
721 | float minuszY = rot.X * rot.W - rot.Y * rot.Z; | ||
722 | float zZ = rot.Z * rot.Z + sqw - 0.5f; | ||
723 | |||
724 | vec.X = (float)Math.Atan2(minuszY, zZ); | ||
725 | |||
726 | float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?) | ||
727 | float yY = rot.X * rot.X + sqw - 0.5f; | ||
728 | vec.Z = (float)Math.Atan2(yX, yY); | ||
729 | } | ||
730 | return vec; | ||
731 | } | ||
732 | |||
733 | public static void GetRollPitch(Quaternion rot, out float roll, out float pitch) | ||
734 | { | ||
735 | // assuming rot is normalised | ||
736 | // rot.Normalize(); | ||
737 | |||
738 | float zX = rot.X * rot.Z + rot.Y * rot.W; | ||
739 | |||
740 | if (zX < -0.49999f) | ||
741 | { | ||
742 | roll = 0; | ||
743 | pitch = -halfpi; | ||
744 | } | ||
745 | else if (zX > 0.49999f) | ||
746 | { | ||
747 | roll = 0; | ||
748 | pitch = halfpi; | ||
749 | } | ||
750 | else | ||
751 | { | ||
752 | pitch = (float)Math.Asin(2 * zX); | ||
753 | |||
754 | float minuszY = rot.X * rot.W - rot.Y * rot.Z; | ||
755 | float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f; | ||
756 | |||
757 | roll = (float)Math.Atan2(minuszY, zZ); | ||
758 | } | ||
759 | return ; | ||
760 | } | ||
761 | |||
762 | internal void Step() | ||
763 | { | ||
764 | IntPtr Body = rootPrim.Body; | ||
765 | |||
766 | d.Mass dmass; | ||
767 | d.BodyGetMass(Body, out dmass); | ||
768 | |||
769 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
770 | Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | ||
771 | Quaternion rotq = objrotq; // rotq = rotation of object | ||
772 | rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame | ||
773 | Quaternion irotq = Quaternion.Inverse(rotq); | ||
774 | |||
775 | d.Vector3 dvtmp; | ||
776 | Vector3 tmpV; | ||
777 | Vector3 curVel; // velocity in world | ||
778 | Vector3 curAngVel; // angular velocity in world | ||
779 | Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame | ||
780 | Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame | ||
781 | d.Vector3 dtorque = new d.Vector3(); | ||
782 | |||
783 | dvtmp = d.BodyGetLinearVel(Body); | ||
784 | curVel.X = dvtmp.X; | ||
785 | curVel.Y = dvtmp.Y; | ||
786 | curVel.Z = dvtmp.Z; | ||
787 | Vector3 curLocalVel = curVel * irotq; // current velocity in local | ||
788 | |||
789 | dvtmp = d.BodyGetAngularVel(Body); | ||
790 | curAngVel.X = dvtmp.X; | ||
791 | curAngVel.Y = dvtmp.Y; | ||
792 | curAngVel.Z = dvtmp.Z; | ||
793 | Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local | ||
794 | |||
795 | float ldampZ = 0; | ||
796 | |||
797 | // linear motor | ||
798 | if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000) | ||
799 | { | ||
800 | tmpV = m_linearMotorDirection - curLocalVel; // velocity error | ||
801 | tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep | ||
802 | tmpV *= rotq; // to world | ||
803 | |||
804 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0) | ||
805 | tmpV.Z = 0; | ||
806 | |||
807 | if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0) | ||
808 | { | ||
809 | // have offset, do it now | ||
810 | tmpV *= dmass.mass; | ||
811 | d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z); | ||
812 | } | ||
813 | else | ||
814 | { | ||
815 | force.X += tmpV.X; | ||
816 | force.Y += tmpV.Y; | ||
817 | force.Z += tmpV.Z; | ||
818 | } | ||
819 | |||
820 | m_lmEfect *= m_lmDecay; | ||
821 | // m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared(); | ||
822 | m_ffactor = 0.0f; | ||
823 | } | ||
824 | else | ||
825 | { | ||
826 | m_lmEfect = 0; | ||
827 | m_ffactor = 1f; | ||
828 | } | ||
829 | |||
830 | // hover | ||
831 | if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero) | ||
832 | { | ||
833 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
834 | d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom); | ||
835 | pos.Z -= 0.21f; // minor offset that seems to be always there in sl | ||
836 | |||
837 | float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
838 | float perr; | ||
839 | |||
840 | // default to global but don't go underground | ||
841 | perr = m_VhoverHeight - pos.Z; | ||
842 | |||
843 | if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0) | ||
844 | { | ||
845 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) | ||
846 | { | ||
847 | perr += _pParentScene.GetWaterLevel(); | ||
848 | } | ||
849 | else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) | ||
850 | { | ||
851 | perr += t; | ||
852 | } | ||
853 | else | ||
854 | { | ||
855 | float w = _pParentScene.GetWaterLevel(); | ||
856 | if (t > w) | ||
857 | perr += t; | ||
858 | else | ||
859 | perr += w; | ||
860 | } | ||
861 | } | ||
862 | else if (t > m_VhoverHeight) | ||
863 | perr = t - pos.Z; ; | ||
864 | |||
865 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1) | ||
866 | { | ||
867 | ldampZ = m_VhoverEfficiency * m_invtimestep; | ||
868 | |||
869 | perr *= (1.0f + ldampZ) / m_VhoverTimescale; | ||
870 | |||
871 | // force.Z += perr - curVel.Z * tmp; | ||
872 | force.Z += perr; | ||
873 | ldampZ *= -curVel.Z; | ||
874 | |||
875 | force.Z += _pParentScene.gravityz * m_gravmod * (1f - m_VehicleBuoyancy); | ||
876 | } | ||
877 | else // no buoyancy | ||
878 | force.Z += _pParentScene.gravityz; | ||
879 | } | ||
880 | else | ||
881 | { | ||
882 | // default gravity and Buoyancy | ||
883 | force.Z += _pParentScene.gravityz * m_gravmod * (1f - m_VehicleBuoyancy); | ||
884 | } | ||
885 | |||
886 | // linear deflection | ||
887 | if (m_linearDeflectionEfficiency > 0) | ||
888 | { | ||
889 | float len = curVel.Length(); | ||
890 | if (len > 0.01) // if moving | ||
891 | { | ||
892 | Vector3 atAxis; | ||
893 | atAxis = Xrot(rotq); // where are we pointing to | ||
894 | atAxis *= len; // make it same size as world velocity vector | ||
895 | |||
896 | tmpV = -atAxis; // oposite direction | ||
897 | atAxis -= curVel; // error to one direction | ||
898 | len = atAxis.LengthSquared(); | ||
899 | |||
900 | tmpV -= curVel; // error to oposite | ||
901 | float lens = tmpV.LengthSquared(); | ||
902 | |||
903 | if (len > 0.01 || lens > 0.01) // do nothing if close enougth | ||
904 | { | ||
905 | if (len < lens) | ||
906 | tmpV = atAxis; | ||
907 | |||
908 | tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep | ||
909 | force.X += tmpV.X; | ||
910 | force.Y += tmpV.Y; | ||
911 | if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0) | ||
912 | force.Z += tmpV.Z; | ||
913 | } | ||
914 | } | ||
915 | } | ||
916 | |||
917 | // linear friction/damping | ||
918 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) | ||
919 | { | ||
920 | tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X; | ||
921 | tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y; | ||
922 | tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z; | ||
923 | tmpV *= rotq; // to world | ||
924 | |||
925 | if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z)) | ||
926 | tmpV.Z = ldampZ; | ||
927 | force.X += tmpV.X; | ||
928 | force.Y += tmpV.Y; | ||
929 | force.Z += tmpV.Z; | ||
930 | } | ||
931 | |||
932 | // vertical atractor | ||
933 | if (m_verticalAttractionTimescale < 300) | ||
934 | { | ||
935 | float roll; | ||
936 | float pitch; | ||
937 | |||
938 | |||
939 | |||
940 | float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale; | ||
941 | |||
942 | float ftmp2; | ||
943 | ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep; | ||
944 | m_amdampX = ftmp2; | ||
945 | |||
946 | m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency; | ||
947 | |||
948 | GetRollPitch(irotq, out roll, out pitch); | ||
949 | |||
950 | if (roll > halfpi) | ||
951 | roll = pi - roll; | ||
952 | else if (roll < -halfpi) | ||
953 | roll = -pi - roll; | ||
954 | |||
955 | float effroll = pitch / halfpi; | ||
956 | effroll *= effroll; | ||
957 | effroll = 1 - effroll; | ||
958 | effroll *= roll; | ||
959 | |||
960 | |||
961 | torque.X += effroll * ftmp; | ||
962 | |||
963 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0) | ||
964 | { | ||
965 | float effpitch = roll / halfpi; | ||
966 | effpitch *= effpitch; | ||
967 | effpitch = 1 - effpitch; | ||
968 | effpitch *= pitch; | ||
969 | |||
970 | torque.Y += effpitch * ftmp; | ||
971 | } | ||
972 | |||
973 | if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01) | ||
974 | { | ||
975 | |||
976 | float broll = effroll; | ||
977 | /* | ||
978 | if (broll > halfpi) | ||
979 | broll = pi - broll; | ||
980 | else if (broll < -halfpi) | ||
981 | broll = -pi - broll; | ||
982 | */ | ||
983 | broll *= m_bankingEfficiency; | ||
984 | if (m_bankingMix != 0) | ||
985 | { | ||
986 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; | ||
987 | if (vfact > 1.0f) vfact = 1.0f; | ||
988 | |||
989 | if (curLocalVel.X >= 0) | ||
990 | broll *= (1 + (vfact - 1) * m_bankingMix); | ||
991 | else | ||
992 | broll *= -(1 + (vfact - 1) * m_bankingMix); | ||
993 | } | ||
994 | // make z rot be in world Z not local as seems to be in sl | ||
995 | |||
996 | broll = broll / m_bankingTimescale; | ||
997 | |||
998 | |||
999 | tmpV = Zrot(irotq); | ||
1000 | tmpV *= broll; | ||
1001 | |||
1002 | torque.X += tmpV.X; | ||
1003 | torque.Y += tmpV.Y; | ||
1004 | torque.Z += tmpV.Z; | ||
1005 | |||
1006 | m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale; | ||
1007 | m_amdampY = m_amdampZ; | ||
1008 | |||
1009 | } | ||
1010 | else | ||
1011 | { | ||
1012 | m_amdampZ = 1 / m_angularFrictionTimescale.Z; | ||
1013 | m_amdampY = m_amdampX; | ||
1014 | } | ||
1015 | } | ||
1016 | else | ||
1017 | { | ||
1018 | m_ampwr = 1.0f; | ||
1019 | m_amdampX = 1 / m_angularFrictionTimescale.X; | ||
1020 | m_amdampY = 1 / m_angularFrictionTimescale.Y; | ||
1021 | m_amdampZ = 1 / m_angularFrictionTimescale.Z; | ||
1022 | } | ||
1023 | |||
1024 | // angular motor | ||
1025 | if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000) | ||
1026 | { | ||
1027 | tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error | ||
1028 | tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep | ||
1029 | torque.X += tmpV.X * m_ampwr; | ||
1030 | torque.Y += tmpV.Y * m_ampwr; | ||
1031 | torque.Z += tmpV.Z; | ||
1032 | |||
1033 | m_amEfect *= m_amDecay; | ||
1034 | } | ||
1035 | else | ||
1036 | m_amEfect = 0; | ||
1037 | |||
1038 | // angular deflection | ||
1039 | if (m_angularDeflectionEfficiency > 0) | ||
1040 | { | ||
1041 | Vector3 dirv; | ||
1042 | |||
1043 | if (curLocalVel.X > 0.01f) | ||
1044 | dirv = curLocalVel; | ||
1045 | else if (curLocalVel.X < -0.01f) | ||
1046 | // use oposite | ||
1047 | dirv = -curLocalVel; | ||
1048 | else | ||
1049 | { | ||
1050 | // make it fall into small positive x case | ||
1051 | dirv.X = 0.01f; | ||
1052 | dirv.Y = curLocalVel.Y; | ||
1053 | dirv.Z = curLocalVel.Z; | ||
1054 | } | ||
1055 | |||
1056 | float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale; | ||
1057 | |||
1058 | if (Math.Abs(dirv.Z) > 0.01) | ||
1059 | { | ||
1060 | torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp; | ||
1061 | } | ||
1062 | |||
1063 | if (Math.Abs(dirv.Y) > 0.01) | ||
1064 | { | ||
1065 | torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp; | ||
1066 | } | ||
1067 | } | ||
1068 | |||
1069 | // angular friction | ||
1070 | if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0) | ||
1071 | { | ||
1072 | torque.X -= curLocalAngVel.X * m_amdampX; | ||
1073 | torque.Y -= curLocalAngVel.Y * m_amdampY; | ||
1074 | torque.Z -= curLocalAngVel.Z * m_amdampZ; | ||
1075 | } | ||
1076 | |||
1077 | |||
1078 | if (force.X != 0 || force.Y != 0 || force.Z != 0) | ||
1079 | { | ||
1080 | force *= dmass.mass; | ||
1081 | d.BodyAddForce(Body, force.X, force.Y, force.Z); | ||
1082 | } | ||
1083 | |||
1084 | if (torque.X != 0 || torque.Y != 0 || torque.Z != 0) | ||
1085 | { | ||
1086 | torque *= m_referenceFrame; // to object frame | ||
1087 | dtorque.X = torque.X ; | ||
1088 | dtorque.Y = torque.Y; | ||
1089 | dtorque.Z = torque.Z; | ||
1090 | |||
1091 | d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque); | ||
1092 | d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame | ||
1093 | } | ||
1094 | } | ||
1095 | } | ||
1096 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs deleted file mode 100644 index a6bdaa0..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs +++ /dev/null | |||
@@ -1,933 +0,0 @@ | |||
1 | /* | ||
2 | * AJLDuarte 2012 | ||
3 | */ | ||
4 | |||
5 | using System; | ||
6 | using System.Threading; | ||
7 | using System.Collections.Generic; | ||
8 | using System.IO; | ||
9 | using System.Reflection; | ||
10 | using System.Runtime.InteropServices; | ||
11 | using System.Text; | ||
12 | using OpenSim.Framework; | ||
13 | using OpenSim.Region.Physics.Manager; | ||
14 | using OdeAPI; | ||
15 | using log4net; | ||
16 | using Nini.Config; | ||
17 | using OpenMetaverse; | ||
18 | |||
19 | namespace OpenSim.Region.Physics.OdePlugin | ||
20 | { | ||
21 | public enum MeshState : byte | ||
22 | { | ||
23 | noNeed = 0, | ||
24 | |||
25 | loadingAsset = 1, | ||
26 | |||
27 | AssetOK = 0x0f, // 00001111 | ||
28 | |||
29 | NeedMask = 0x30, // 00110000 | ||
30 | needMesh = 0x10, // 00010000 | ||
31 | needAsset = 0x20, // 00100000 | ||
32 | |||
33 | FailMask = 0xC0, // 11000000 | ||
34 | AssetFailed = 0x40, // 01000000 | ||
35 | MeshFailed = 0x80, // 10000000 | ||
36 | |||
37 | MeshNoColide = FailMask | needAsset | ||
38 | } | ||
39 | |||
40 | public enum meshWorkerCmnds : byte | ||
41 | { | ||
42 | nop = 0, | ||
43 | addnew, | ||
44 | changefull, | ||
45 | changesize, | ||
46 | changeshapetype, | ||
47 | getmesh, | ||
48 | } | ||
49 | |||
50 | public class ODEPhysRepData | ||
51 | { | ||
52 | public PhysicsActor actor; | ||
53 | public PrimitiveBaseShape pbs; | ||
54 | public IMesh mesh; | ||
55 | |||
56 | public Vector3 size; | ||
57 | public Vector3 OBB; | ||
58 | public Vector3 OBBOffset; | ||
59 | |||
60 | public float volume; | ||
61 | |||
62 | public byte shapetype; | ||
63 | public bool hasOBB; | ||
64 | public bool hasMeshVolume; | ||
65 | public MeshState meshState; | ||
66 | public UUID? assetID; | ||
67 | public meshWorkerCmnds comand; | ||
68 | } | ||
69 | |||
70 | public class ODEMeshWorker | ||
71 | { | ||
72 | |||
73 | private ILog m_log; | ||
74 | private OdeScene m_scene; | ||
75 | private IMesher m_mesher; | ||
76 | |||
77 | public bool meshSculptedPrim = true; | ||
78 | public bool forceSimplePrimMeshing = false; | ||
79 | public float meshSculptLOD = 32; | ||
80 | public float MeshSculptphysicalLOD = 32; | ||
81 | |||
82 | |||
83 | private OpenSim.Framework.BlockingQueue<ODEPhysRepData> createqueue = new OpenSim.Framework.BlockingQueue<ODEPhysRepData>(); | ||
84 | private bool m_running; | ||
85 | |||
86 | private Thread m_thread; | ||
87 | |||
88 | public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig) | ||
89 | { | ||
90 | m_scene = pScene; | ||
91 | m_log = pLog; | ||
92 | m_mesher = pMesher; | ||
93 | |||
94 | if (pConfig != null) | ||
95 | { | ||
96 | forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
97 | meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); | ||
98 | meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD); | ||
99 | MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); | ||
100 | } | ||
101 | m_running = true; | ||
102 | m_thread = new Thread(DoWork); | ||
103 | m_thread.Name = "OdeMeshWorker"; | ||
104 | m_thread.Start(); | ||
105 | } | ||
106 | |||
107 | private void DoWork() | ||
108 | { | ||
109 | m_mesher.ExpireFileCache(); | ||
110 | |||
111 | while(m_running) | ||
112 | { | ||
113 | ODEPhysRepData nextRep = createqueue.Dequeue(); | ||
114 | if(!m_running) | ||
115 | return; | ||
116 | if (nextRep == null) | ||
117 | continue; | ||
118 | if (m_scene.haveActor(nextRep.actor)) | ||
119 | { | ||
120 | switch (nextRep.comand) | ||
121 | { | ||
122 | case meshWorkerCmnds.changefull: | ||
123 | case meshWorkerCmnds.changeshapetype: | ||
124 | case meshWorkerCmnds.changesize: | ||
125 | GetMesh(nextRep); | ||
126 | if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor)) | ||
127 | m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep); | ||
128 | break; | ||
129 | case meshWorkerCmnds.getmesh: | ||
130 | DoRepDataGetMesh(nextRep); | ||
131 | break; | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | } | ||
136 | |||
137 | public void Stop() | ||
138 | { | ||
139 | try | ||
140 | { | ||
141 | m_thread.Abort(); | ||
142 | createqueue.Clear(); | ||
143 | } | ||
144 | catch | ||
145 | { | ||
146 | } | ||
147 | } | ||
148 | |||
149 | public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, | ||
150 | Vector3 size, byte shapetype) | ||
151 | { | ||
152 | ODEPhysRepData repData = new ODEPhysRepData(); | ||
153 | repData.actor = actor; | ||
154 | repData.pbs = pbs; | ||
155 | repData.size = size; | ||
156 | repData.shapetype = shapetype; | ||
157 | |||
158 | CheckMesh(repData); | ||
159 | CalcVolumeData(repData); | ||
160 | m_scene.AddChange(actor, changes.PhysRepData, repData); | ||
161 | return; | ||
162 | } | ||
163 | |||
164 | public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, | ||
165 | Vector3 size, byte shapetype) | ||
166 | { | ||
167 | ODEPhysRepData repData = new ODEPhysRepData(); | ||
168 | repData.actor = actor; | ||
169 | repData.pbs = pbs; | ||
170 | repData.size = size; | ||
171 | repData.shapetype = shapetype; | ||
172 | |||
173 | CheckMesh(repData); | ||
174 | CalcVolumeData(repData); | ||
175 | m_scene.AddChange(actor, changes.AddPhysRep, repData); | ||
176 | return repData; | ||
177 | } | ||
178 | |||
179 | public void RequestMesh(ODEPhysRepData repData) | ||
180 | { | ||
181 | repData.mesh = null; | ||
182 | |||
183 | if (repData.meshState == MeshState.needAsset) | ||
184 | { | ||
185 | PrimitiveBaseShape pbs = repData.pbs; | ||
186 | |||
187 | // check if we got outdated | ||
188 | |||
189 | if (!pbs.SculptEntry || pbs.SculptTexture == UUID.Zero) | ||
190 | { | ||
191 | repData.meshState = MeshState.noNeed; | ||
192 | return; | ||
193 | } | ||
194 | |||
195 | repData.assetID = pbs.SculptTexture; | ||
196 | repData.meshState = MeshState.loadingAsset; | ||
197 | |||
198 | repData.comand = meshWorkerCmnds.getmesh; | ||
199 | createqueue.Enqueue(repData); | ||
200 | } | ||
201 | } | ||
202 | |||
203 | // creates and prepares a mesh to use and calls parameters estimation | ||
204 | public bool CreateActorPhysRep(ODEPhysRepData repData) | ||
205 | { | ||
206 | IMesh mesh = repData.mesh; | ||
207 | |||
208 | if (mesh != null) | ||
209 | { | ||
210 | IntPtr vertices, indices; | ||
211 | int vertexCount, indexCount; | ||
212 | int vertexStride, triStride; | ||
213 | |||
214 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); | ||
215 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); | ||
216 | |||
217 | if (vertexCount == 0 || indexCount == 0) | ||
218 | { | ||
219 | m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}", | ||
220 | repData.actor.Name, repData.pbs.SculptTexture.ToString()); | ||
221 | repData.meshState = MeshState.MeshFailed; | ||
222 | repData.hasOBB = false; | ||
223 | repData.mesh = null; | ||
224 | m_scene.mesher.ReleaseMesh(mesh); | ||
225 | } | ||
226 | else | ||
227 | { | ||
228 | repData.OBBOffset = mesh.GetCentroid(); | ||
229 | repData.OBB = mesh.GetOBB(); | ||
230 | repData.hasOBB = true; | ||
231 | mesh.releaseSourceMeshData(); | ||
232 | } | ||
233 | } | ||
234 | CalcVolumeData(repData); | ||
235 | return true; | ||
236 | } | ||
237 | |||
238 | public void AssetLoaded(ODEPhysRepData repData) | ||
239 | { | ||
240 | if (m_scene.haveActor(repData.actor)) | ||
241 | { | ||
242 | if (needsMeshing(repData.pbs)) // no need for pbs now? | ||
243 | { | ||
244 | repData.comand = meshWorkerCmnds.changefull; | ||
245 | createqueue.Enqueue(repData); | ||
246 | } | ||
247 | } | ||
248 | else | ||
249 | repData.pbs.SculptData = Utils.EmptyBytes; | ||
250 | } | ||
251 | |||
252 | public void DoRepDataGetMesh(ODEPhysRepData repData) | ||
253 | { | ||
254 | if (!repData.pbs.SculptEntry) | ||
255 | return; | ||
256 | |||
257 | if (repData.meshState != MeshState.loadingAsset) | ||
258 | return; | ||
259 | |||
260 | if (repData.assetID == null || repData.assetID == UUID.Zero) | ||
261 | return; | ||
262 | |||
263 | if (repData.assetID != repData.pbs.SculptTexture) | ||
264 | return; | ||
265 | |||
266 | // check if it is in cache | ||
267 | GetMesh(repData); | ||
268 | if (repData.meshState != MeshState.needAsset) | ||
269 | { | ||
270 | CreateActorPhysRep(repData); | ||
271 | m_scene.AddChange(repData.actor, changes.PhysRepData, repData); | ||
272 | return; | ||
273 | } | ||
274 | |||
275 | RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod; | ||
276 | if (assetProvider == null) | ||
277 | return; | ||
278 | ODEAssetRequest asr = new ODEAssetRequest(this, assetProvider, repData, m_log); | ||
279 | } | ||
280 | |||
281 | |||
282 | /// <summary> | ||
283 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
284 | /// </summary> | ||
285 | /// <param name="pbs"></param> | ||
286 | /// <returns></returns> | ||
287 | public bool needsMeshing(PrimitiveBaseShape pbs) | ||
288 | { | ||
289 | // check sculpts or meshs | ||
290 | if (pbs.SculptEntry) | ||
291 | { | ||
292 | if (meshSculptedPrim) | ||
293 | return true; | ||
294 | |||
295 | if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs | ||
296 | return true; | ||
297 | |||
298 | return false; | ||
299 | } | ||
300 | |||
301 | if (forceSimplePrimMeshing) | ||
302 | return true; | ||
303 | |||
304 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
305 | |||
306 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
307 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
308 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
309 | { | ||
310 | |||
311 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
312 | && pbs.ProfileHollow == 0 | ||
313 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
314 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
315 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
316 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
317 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
318 | { | ||
319 | return false; | ||
320 | } | ||
321 | } | ||
322 | |||
323 | // following code doesn't give meshs to boxes and spheres ever | ||
324 | // and it's odd.. so for now just return true if asked to force meshs | ||
325 | // hopefully mesher will fail if doesn't suport so things still get basic boxes | ||
326 | |||
327 | int iPropertiesNotSupportedDefault = 0; | ||
328 | |||
329 | if (pbs.ProfileHollow != 0) | ||
330 | iPropertiesNotSupportedDefault++; | ||
331 | |||
332 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
333 | iPropertiesNotSupportedDefault++; | ||
334 | |||
335 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
336 | iPropertiesNotSupportedDefault++; | ||
337 | |||
338 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
339 | iPropertiesNotSupportedDefault++; | ||
340 | |||
341 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
342 | iPropertiesNotSupportedDefault++; | ||
343 | |||
344 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
345 | iPropertiesNotSupportedDefault++; | ||
346 | |||
347 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
348 | iPropertiesNotSupportedDefault++; | ||
349 | |||
350 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
351 | iPropertiesNotSupportedDefault++; | ||
352 | |||
353 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) | ||
354 | iPropertiesNotSupportedDefault++; | ||
355 | |||
356 | // test for torus | ||
357 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
358 | { | ||
359 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
360 | { | ||
361 | iPropertiesNotSupportedDefault++; | ||
362 | } | ||
363 | } | ||
364 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
365 | { | ||
366 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
367 | { | ||
368 | iPropertiesNotSupportedDefault++; | ||
369 | } | ||
370 | |||
371 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
372 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
373 | { | ||
374 | iPropertiesNotSupportedDefault++; | ||
375 | } | ||
376 | } | ||
377 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
378 | { | ||
379 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
380 | { | ||
381 | iPropertiesNotSupportedDefault++; | ||
382 | } | ||
383 | } | ||
384 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
385 | { | ||
386 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
387 | { | ||
388 | iPropertiesNotSupportedDefault++; | ||
389 | } | ||
390 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
391 | { | ||
392 | iPropertiesNotSupportedDefault++; | ||
393 | } | ||
394 | } | ||
395 | |||
396 | if (iPropertiesNotSupportedDefault == 0) | ||
397 | { | ||
398 | return false; | ||
399 | } | ||
400 | return true; | ||
401 | } | ||
402 | |||
403 | // see if we need a mesh and if so if we have a cached one | ||
404 | // called with a new repData | ||
405 | public void CheckMesh(ODEPhysRepData repData) | ||
406 | { | ||
407 | PhysicsActor actor = repData.actor; | ||
408 | PrimitiveBaseShape pbs = repData.pbs; | ||
409 | |||
410 | if (!needsMeshing(pbs)) | ||
411 | { | ||
412 | repData.meshState = MeshState.noNeed; | ||
413 | return; | ||
414 | } | ||
415 | |||
416 | IMesh mesh = null; | ||
417 | |||
418 | Vector3 size = repData.size; | ||
419 | byte shapetype = repData.shapetype; | ||
420 | |||
421 | bool convex; | ||
422 | |||
423 | int clod = (int)LevelOfDetail.High; | ||
424 | if (shapetype == 0) | ||
425 | convex = false; | ||
426 | else | ||
427 | { | ||
428 | convex = true; | ||
429 | if (pbs.SculptType != (byte)SculptType.Mesh) | ||
430 | clod = (int)LevelOfDetail.Low; | ||
431 | } | ||
432 | |||
433 | mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex); | ||
434 | |||
435 | if (mesh == null) | ||
436 | { | ||
437 | if (pbs.SculptEntry) | ||
438 | { | ||
439 | if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero) | ||
440 | { | ||
441 | repData.assetID = pbs.SculptTexture; | ||
442 | repData.meshState = MeshState.needAsset; | ||
443 | } | ||
444 | else | ||
445 | repData.meshState = MeshState.MeshFailed; | ||
446 | |||
447 | return; | ||
448 | } | ||
449 | else | ||
450 | { | ||
451 | repData.meshState = MeshState.needMesh; | ||
452 | mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true); | ||
453 | if (mesh == null) | ||
454 | { | ||
455 | repData.meshState = MeshState.MeshFailed; | ||
456 | return; | ||
457 | } | ||
458 | } | ||
459 | } | ||
460 | |||
461 | repData.meshState = MeshState.AssetOK; | ||
462 | repData.mesh = mesh; | ||
463 | |||
464 | if (pbs.SculptEntry) | ||
465 | { | ||
466 | repData.assetID = pbs.SculptTexture; | ||
467 | } | ||
468 | |||
469 | pbs.SculptData = Utils.EmptyBytes; | ||
470 | return ; | ||
471 | } | ||
472 | |||
473 | public void GetMesh(ODEPhysRepData repData) | ||
474 | { | ||
475 | PhysicsActor actor = repData.actor; | ||
476 | |||
477 | PrimitiveBaseShape pbs = repData.pbs; | ||
478 | |||
479 | repData.mesh = null; | ||
480 | repData.hasOBB = false; | ||
481 | |||
482 | if (!needsMeshing(pbs)) | ||
483 | { | ||
484 | repData.meshState = MeshState.noNeed; | ||
485 | return; | ||
486 | } | ||
487 | |||
488 | if (repData.meshState == MeshState.MeshFailed) | ||
489 | return; | ||
490 | |||
491 | if (pbs.SculptEntry) | ||
492 | { | ||
493 | if (repData.meshState == MeshState.AssetFailed) | ||
494 | { | ||
495 | if (pbs.SculptTexture == repData.assetID) | ||
496 | return; | ||
497 | } | ||
498 | } | ||
499 | |||
500 | repData.meshState = MeshState.noNeed; | ||
501 | |||
502 | IMesh mesh = null; | ||
503 | Vector3 size = repData.size; | ||
504 | byte shapetype = repData.shapetype; | ||
505 | |||
506 | bool convex; | ||
507 | int clod = (int)LevelOfDetail.High; | ||
508 | if (shapetype == 0) | ||
509 | convex = false; | ||
510 | else | ||
511 | { | ||
512 | convex = true; | ||
513 | if (pbs.SculptType != (byte)SculptType.Mesh) | ||
514 | clod = (int)LevelOfDetail.Low; | ||
515 | } | ||
516 | |||
517 | mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true); | ||
518 | |||
519 | if (mesh == null) | ||
520 | { | ||
521 | if (pbs.SculptEntry) | ||
522 | { | ||
523 | if (pbs.SculptTexture == UUID.Zero) | ||
524 | return; | ||
525 | |||
526 | repData.assetID = pbs.SculptTexture; | ||
527 | |||
528 | if (pbs.SculptData == null || pbs.SculptData.Length == 0) | ||
529 | { | ||
530 | repData.meshState = MeshState.needAsset; | ||
531 | return; | ||
532 | } | ||
533 | } | ||
534 | } | ||
535 | |||
536 | repData.mesh = mesh; | ||
537 | repData.pbs.SculptData = Utils.EmptyBytes; | ||
538 | |||
539 | if (mesh == null) | ||
540 | { | ||
541 | if (pbs.SculptEntry) | ||
542 | repData.meshState = MeshState.AssetFailed; | ||
543 | else | ||
544 | repData.meshState = MeshState.MeshFailed; | ||
545 | |||
546 | return; | ||
547 | } | ||
548 | |||
549 | repData.meshState = MeshState.AssetOK; | ||
550 | |||
551 | return; | ||
552 | } | ||
553 | |||
554 | private void CalculateBasicPrimVolume(ODEPhysRepData repData) | ||
555 | { | ||
556 | PrimitiveBaseShape _pbs = repData.pbs; | ||
557 | Vector3 _size = repData.size; | ||
558 | |||
559 | float volume = _size.X * _size.Y * _size.Z; // default | ||
560 | float tmp; | ||
561 | |||
562 | float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; | ||
563 | float hollowVolume = hollowAmount * hollowAmount; | ||
564 | |||
565 | switch (_pbs.ProfileShape) | ||
566 | { | ||
567 | case ProfileShape.Square: | ||
568 | // default box | ||
569 | |||
570 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
571 | { | ||
572 | if (hollowAmount > 0.0) | ||
573 | { | ||
574 | switch (_pbs.HollowShape) | ||
575 | { | ||
576 | case HollowShape.Square: | ||
577 | case HollowShape.Same: | ||
578 | break; | ||
579 | |||
580 | case HollowShape.Circle: | ||
581 | |||
582 | hollowVolume *= 0.78539816339f; | ||
583 | break; | ||
584 | |||
585 | case HollowShape.Triangle: | ||
586 | |||
587 | hollowVolume *= (0.5f * .5f); | ||
588 | break; | ||
589 | |||
590 | default: | ||
591 | hollowVolume = 0; | ||
592 | break; | ||
593 | } | ||
594 | volume *= (1.0f - hollowVolume); | ||
595 | } | ||
596 | } | ||
597 | |||
598 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
599 | { | ||
600 | //a tube | ||
601 | |||
602 | volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); | ||
603 | tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY); | ||
604 | volume -= volume * tmp * tmp; | ||
605 | |||
606 | if (hollowAmount > 0.0) | ||
607 | { | ||
608 | hollowVolume *= hollowAmount; | ||
609 | |||
610 | switch (_pbs.HollowShape) | ||
611 | { | ||
612 | case HollowShape.Square: | ||
613 | case HollowShape.Same: | ||
614 | break; | ||
615 | |||
616 | case HollowShape.Circle: | ||
617 | hollowVolume *= 0.78539816339f; | ||
618 | break; | ||
619 | |||
620 | case HollowShape.Triangle: | ||
621 | hollowVolume *= 0.5f * 0.5f; | ||
622 | break; | ||
623 | default: | ||
624 | hollowVolume = 0; | ||
625 | break; | ||
626 | } | ||
627 | volume *= (1.0f - hollowVolume); | ||
628 | } | ||
629 | } | ||
630 | |||
631 | break; | ||
632 | |||
633 | case ProfileShape.Circle: | ||
634 | |||
635 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
636 | { | ||
637 | volume *= 0.78539816339f; // elipse base | ||
638 | |||
639 | if (hollowAmount > 0.0) | ||
640 | { | ||
641 | switch (_pbs.HollowShape) | ||
642 | { | ||
643 | case HollowShape.Same: | ||
644 | case HollowShape.Circle: | ||
645 | break; | ||
646 | |||
647 | case HollowShape.Square: | ||
648 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
649 | break; | ||
650 | |||
651 | case HollowShape.Triangle: | ||
652 | hollowVolume *= .5f * 1.27323954473516f; | ||
653 | break; | ||
654 | |||
655 | default: | ||
656 | hollowVolume = 0; | ||
657 | break; | ||
658 | } | ||
659 | volume *= (1.0f - hollowVolume); | ||
660 | } | ||
661 | } | ||
662 | |||
663 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
664 | { | ||
665 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); | ||
666 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
667 | volume *= (1.0f - tmp * tmp); | ||
668 | |||
669 | if (hollowAmount > 0.0) | ||
670 | { | ||
671 | |||
672 | // calculate the hollow volume by it's shape compared to the prim shape | ||
673 | hollowVolume *= hollowAmount; | ||
674 | |||
675 | switch (_pbs.HollowShape) | ||
676 | { | ||
677 | case HollowShape.Same: | ||
678 | case HollowShape.Circle: | ||
679 | break; | ||
680 | |||
681 | case HollowShape.Square: | ||
682 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
683 | break; | ||
684 | |||
685 | case HollowShape.Triangle: | ||
686 | hollowVolume *= .5f * 1.27323954473516f; | ||
687 | break; | ||
688 | |||
689 | default: | ||
690 | hollowVolume = 0; | ||
691 | break; | ||
692 | } | ||
693 | volume *= (1.0f - hollowVolume); | ||
694 | } | ||
695 | } | ||
696 | break; | ||
697 | |||
698 | case ProfileShape.HalfCircle: | ||
699 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
700 | { | ||
701 | volume *= 0.5236f; | ||
702 | |||
703 | if (hollowAmount > 0.0) | ||
704 | { | ||
705 | hollowVolume *= hollowAmount; | ||
706 | |||
707 | switch (_pbs.HollowShape) | ||
708 | { | ||
709 | case HollowShape.Circle: | ||
710 | case HollowShape.Triangle: // diference in sl is minor and odd | ||
711 | case HollowShape.Same: | ||
712 | break; | ||
713 | |||
714 | case HollowShape.Square: | ||
715 | hollowVolume *= 0.909f; | ||
716 | break; | ||
717 | |||
718 | // case HollowShape.Triangle: | ||
719 | // hollowVolume *= .827f; | ||
720 | // break; | ||
721 | default: | ||
722 | hollowVolume = 0; | ||
723 | break; | ||
724 | } | ||
725 | volume *= (1.0f - hollowVolume); | ||
726 | } | ||
727 | |||
728 | } | ||
729 | break; | ||
730 | |||
731 | case ProfileShape.EquilateralTriangle: | ||
732 | |||
733 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
734 | { | ||
735 | volume *= 0.32475953f; | ||
736 | |||
737 | if (hollowAmount > 0.0) | ||
738 | { | ||
739 | |||
740 | // calculate the hollow volume by it's shape compared to the prim shape | ||
741 | switch (_pbs.HollowShape) | ||
742 | { | ||
743 | case HollowShape.Same: | ||
744 | case HollowShape.Triangle: | ||
745 | hollowVolume *= .25f; | ||
746 | break; | ||
747 | |||
748 | case HollowShape.Square: | ||
749 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
750 | break; | ||
751 | |||
752 | case HollowShape.Circle: | ||
753 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | ||
754 | // Cyllinder hollow volume calculation | ||
755 | |||
756 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
757 | break; | ||
758 | |||
759 | default: | ||
760 | hollowVolume = 0; | ||
761 | break; | ||
762 | } | ||
763 | volume *= (1.0f - hollowVolume); | ||
764 | } | ||
765 | } | ||
766 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
767 | { | ||
768 | volume *= 0.32475953f; | ||
769 | volume *= 0.01f * (float)(200 - _pbs.PathScaleX); | ||
770 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
771 | volume *= (1.0f - tmp * tmp); | ||
772 | |||
773 | if (hollowAmount > 0.0) | ||
774 | { | ||
775 | |||
776 | hollowVolume *= hollowAmount; | ||
777 | |||
778 | switch (_pbs.HollowShape) | ||
779 | { | ||
780 | case HollowShape.Same: | ||
781 | case HollowShape.Triangle: | ||
782 | hollowVolume *= .25f; | ||
783 | break; | ||
784 | |||
785 | case HollowShape.Square: | ||
786 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
787 | break; | ||
788 | |||
789 | case HollowShape.Circle: | ||
790 | |||
791 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
792 | break; | ||
793 | |||
794 | default: | ||
795 | hollowVolume = 0; | ||
796 | break; | ||
797 | } | ||
798 | volume *= (1.0f - hollowVolume); | ||
799 | } | ||
800 | } | ||
801 | break; | ||
802 | |||
803 | default: | ||
804 | break; | ||
805 | } | ||
806 | |||
807 | float taperX1; | ||
808 | float taperY1; | ||
809 | float taperX; | ||
810 | float taperY; | ||
811 | float pathBegin; | ||
812 | float pathEnd; | ||
813 | float profileBegin; | ||
814 | float profileEnd; | ||
815 | |||
816 | if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) | ||
817 | { | ||
818 | taperX1 = _pbs.PathScaleX * 0.01f; | ||
819 | if (taperX1 > 1.0f) | ||
820 | taperX1 = 2.0f - taperX1; | ||
821 | taperX = 1.0f - taperX1; | ||
822 | |||
823 | taperY1 = _pbs.PathScaleY * 0.01f; | ||
824 | if (taperY1 > 1.0f) | ||
825 | taperY1 = 2.0f - taperY1; | ||
826 | taperY = 1.0f - taperY1; | ||
827 | } | ||
828 | else | ||
829 | { | ||
830 | taperX = _pbs.PathTaperX * 0.01f; | ||
831 | if (taperX < 0.0f) | ||
832 | taperX = -taperX; | ||
833 | taperX1 = 1.0f - taperX; | ||
834 | |||
835 | taperY = _pbs.PathTaperY * 0.01f; | ||
836 | if (taperY < 0.0f) | ||
837 | taperY = -taperY; | ||
838 | taperY1 = 1.0f - taperY; | ||
839 | } | ||
840 | |||
841 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); | ||
842 | |||
843 | pathBegin = (float)_pbs.PathBegin * 2.0e-5f; | ||
844 | pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f; | ||
845 | volume *= (pathEnd - pathBegin); | ||
846 | |||
847 | // this is crude aproximation | ||
848 | profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f; | ||
849 | profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f; | ||
850 | volume *= (profileEnd - profileBegin); | ||
851 | |||
852 | repData.volume = volume; | ||
853 | } | ||
854 | |||
855 | private void CalcVolumeData(ODEPhysRepData repData) | ||
856 | { | ||
857 | if (repData.hasOBB) | ||
858 | { | ||
859 | Vector3 OBB = repData.OBB; | ||
860 | } | ||
861 | else | ||
862 | { | ||
863 | Vector3 OBB = repData.size; | ||
864 | OBB.X *= 0.5f; | ||
865 | OBB.Y *= 0.5f; | ||
866 | OBB.Z *= 0.5f; | ||
867 | |||
868 | repData.OBB = OBB; | ||
869 | repData.OBBOffset = Vector3.Zero; | ||
870 | } | ||
871 | |||
872 | CalculateBasicPrimVolume(repData); | ||
873 | } | ||
874 | } | ||
875 | |||
876 | public class ODEAssetRequest | ||
877 | { | ||
878 | ODEMeshWorker m_worker; | ||
879 | private ILog m_log; | ||
880 | ODEPhysRepData repData; | ||
881 | |||
882 | public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider, | ||
883 | ODEPhysRepData pRepData, ILog plog) | ||
884 | { | ||
885 | m_worker = pWorker; | ||
886 | m_log = plog; | ||
887 | repData = pRepData; | ||
888 | |||
889 | repData.meshState = MeshState.AssetFailed; | ||
890 | if (provider == null) | ||
891 | return; | ||
892 | |||
893 | if (repData.assetID == null) | ||
894 | return; | ||
895 | |||
896 | UUID assetID = (UUID) repData.assetID; | ||
897 | if (assetID == UUID.Zero) | ||
898 | return; | ||
899 | |||
900 | repData.meshState = MeshState.loadingAsset; | ||
901 | provider(assetID, ODEassetReceived); | ||
902 | } | ||
903 | |||
904 | void ODEassetReceived(AssetBase asset) | ||
905 | { | ||
906 | repData.meshState = MeshState.AssetFailed; | ||
907 | if (asset != null) | ||
908 | { | ||
909 | if (asset.Data != null && asset.Data.Length > 0) | ||
910 | { | ||
911 | repData.meshState = MeshState.noNeed; | ||
912 | |||
913 | if (!repData.pbs.SculptEntry) | ||
914 | return; | ||
915 | if (repData.pbs.SculptTexture != repData.assetID) | ||
916 | return; | ||
917 | |||
918 | // repData.pbs.SculptData = new byte[asset.Data.Length]; | ||
919 | // asset.Data.CopyTo(repData.pbs.SculptData,0); | ||
920 | repData.pbs.SculptData = asset.Data; | ||
921 | repData.meshState = MeshState.AssetOK; | ||
922 | m_worker.AssetLoaded(repData); | ||
923 | } | ||
924 | else | ||
925 | m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.", | ||
926 | repData.actor.Name, asset.ID.ToString()); | ||
927 | } | ||
928 | else | ||
929 | m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.", | ||
930 | repData.actor.Name); | ||
931 | } | ||
932 | } | ||
933 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs deleted file mode 100644 index 8bcdd89..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ /dev/null | |||
@@ -1,3901 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Revision 2011/12/13 by Ubit Umarov | ||
29 | * | ||
30 | * | ||
31 | */ | ||
32 | |||
33 | /* | ||
34 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
35 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
36 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
37 | * characteristics and Kinetic motion. | ||
38 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
39 | * (dynamics) and the associated settings. Old Linear and angular | ||
40 | * motors for dynamic motion have been replace with MoveLinear() | ||
41 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
42 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
43 | * switch between 'VEHICLE' parameter use and general dynamics | ||
44 | * settings use. | ||
45 | */ | ||
46 | |||
47 | //#define SPAM | ||
48 | |||
49 | using System; | ||
50 | using System.Collections.Generic; | ||
51 | using System.Reflection; | ||
52 | using System.Runtime.InteropServices; | ||
53 | using System.Threading; | ||
54 | using log4net; | ||
55 | using OpenMetaverse; | ||
56 | using OdeAPI; | ||
57 | using OpenSim.Framework; | ||
58 | using OpenSim.Region.Physics.Manager; | ||
59 | |||
60 | namespace OpenSim.Region.Physics.OdePlugin | ||
61 | { | ||
62 | public class OdePrim : PhysicsActor | ||
63 | { | ||
64 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
65 | |||
66 | private bool m_isphysical; | ||
67 | private bool m_fakeisphysical; | ||
68 | private bool m_isphantom; | ||
69 | private bool m_fakeisphantom; | ||
70 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
71 | private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
72 | |||
73 | protected bool m_building; | ||
74 | protected bool m_forcePosOrRotation; | ||
75 | private bool m_iscolliding; | ||
76 | |||
77 | internal bool m_isSelected; | ||
78 | private bool m_delaySelect; | ||
79 | private bool m_lastdoneSelected; | ||
80 | internal bool m_outbounds; | ||
81 | |||
82 | private Quaternion m_lastorientation; | ||
83 | private Quaternion _orientation; | ||
84 | |||
85 | private Vector3 _position; | ||
86 | private Vector3 _velocity; | ||
87 | private Vector3 m_torque; | ||
88 | private Vector3 m_lastVelocity; | ||
89 | private Vector3 m_lastposition; | ||
90 | private Vector3 m_rotationalVelocity; | ||
91 | private Vector3 _size; | ||
92 | private Vector3 _acceleration; | ||
93 | private Vector3 m_angularlock = Vector3.One; | ||
94 | private IntPtr Amotor; | ||
95 | |||
96 | private Vector3 m_force; | ||
97 | private Vector3 m_forceacc; | ||
98 | private Vector3 m_angularForceacc; | ||
99 | |||
100 | private float m_invTimeStep; | ||
101 | private float m_timeStep; | ||
102 | |||
103 | private Vector3 m_PIDTarget; | ||
104 | private float m_PIDTau; | ||
105 | private bool m_usePID; | ||
106 | |||
107 | private float m_PIDHoverHeight; | ||
108 | private float m_PIDHoverTau; | ||
109 | private bool m_useHoverPID; | ||
110 | private PIDHoverType m_PIDHoverType; | ||
111 | private float m_targetHoverHeight; | ||
112 | private float m_groundHeight; | ||
113 | private float m_waterHeight; | ||
114 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | ||
115 | |||
116 | private int body_autodisable_frames; | ||
117 | public int bodydisablecontrol; | ||
118 | private float m_gravmod = 1.0f; | ||
119 | |||
120 | // Default we're a Geometry | ||
121 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); | ||
122 | // Default colide nonphysical don't try to colide with anything | ||
123 | private const CollisionCategories m_default_collisionFlagsNotPhysical = 0; | ||
124 | |||
125 | private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom | | ||
126 | CollisionCategories.Character | | ||
127 | CollisionCategories.Land | | ||
128 | CollisionCategories.VolumeDtc); | ||
129 | |||
130 | // private bool m_collidesLand = true; | ||
131 | private bool m_collidesWater; | ||
132 | // public bool m_returnCollisions; | ||
133 | |||
134 | private bool m_NoColide; // for now only for internal use for bad meshs | ||
135 | |||
136 | |||
137 | // Default, Collide with Other Geometries, spaces and Bodies | ||
138 | private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical; | ||
139 | |||
140 | public bool m_disabled; | ||
141 | |||
142 | private uint m_localID; | ||
143 | |||
144 | private IMesh m_mesh; | ||
145 | private object m_meshlock = new object(); | ||
146 | private PrimitiveBaseShape _pbs; | ||
147 | |||
148 | private UUID? m_assetID; | ||
149 | private MeshState m_meshState; | ||
150 | |||
151 | public OdeScene _parent_scene; | ||
152 | |||
153 | /// <summary> | ||
154 | /// The physics space which contains prim geometry | ||
155 | /// </summary> | ||
156 | public IntPtr m_targetSpace; | ||
157 | |||
158 | public IntPtr prim_geom; | ||
159 | public IntPtr _triMeshData; | ||
160 | |||
161 | private PhysicsActor _parent; | ||
162 | |||
163 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | ||
164 | |||
165 | public float m_collisionscore; | ||
166 | private int m_colliderfilter = 0; | ||
167 | |||
168 | public IntPtr collide_geom; // for objects: geom if single prim space it linkset | ||
169 | |||
170 | private float m_density; | ||
171 | private byte m_shapetype; | ||
172 | public bool _zeroFlag; | ||
173 | private bool m_lastUpdateSent; | ||
174 | |||
175 | public IntPtr Body; | ||
176 | |||
177 | private Vector3 _target_velocity; | ||
178 | |||
179 | public Vector3 m_OBBOffset; | ||
180 | public Vector3 m_OBB; | ||
181 | public float primOOBradiusSQ; | ||
182 | |||
183 | private bool m_hasOBB = true; | ||
184 | |||
185 | private float m_physCost; | ||
186 | private float m_streamCost; | ||
187 | |||
188 | public d.Mass primdMass; // prim inertia information on it's own referencial | ||
189 | float primMass; // prim own mass | ||
190 | float primVolume; // prim own volume; | ||
191 | float _mass; // object mass acording to case | ||
192 | |||
193 | public int givefakepos; | ||
194 | private Vector3 fakepos; | ||
195 | public int givefakeori; | ||
196 | private Quaternion fakeori; | ||
197 | |||
198 | private int m_eventsubscription; | ||
199 | private int m_cureventsubscription; | ||
200 | private CollisionEventUpdate CollisionEventsThisFrame = null; | ||
201 | private bool SentEmptyCollisionsEvent; | ||
202 | |||
203 | public volatile bool childPrim; | ||
204 | |||
205 | public ODEDynamics m_vehicle; | ||
206 | |||
207 | internal int m_material = (int)Material.Wood; | ||
208 | private float mu; | ||
209 | private float bounce; | ||
210 | |||
211 | /// <summary> | ||
212 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | ||
213 | /// </summary> | ||
214 | public override bool IsPhysical // this is not reliable for internal use | ||
215 | { | ||
216 | get { return m_fakeisphysical; } | ||
217 | set | ||
218 | { | ||
219 | m_fakeisphysical = value; // we show imediatly to outside that we changed physical | ||
220 | // and also to stop imediatly some updates | ||
221 | // but real change will only happen in taintprocessing | ||
222 | |||
223 | if (!value) // Zero the remembered last velocity | ||
224 | m_lastVelocity = Vector3.Zero; | ||
225 | AddChange(changes.Physical, value); | ||
226 | } | ||
227 | } | ||
228 | |||
229 | public override bool IsVolumeDtc | ||
230 | { | ||
231 | get { return m_fakeisVolumeDetect; } | ||
232 | set | ||
233 | { | ||
234 | m_fakeisVolumeDetect = value; | ||
235 | AddChange(changes.VolumeDtc, value); | ||
236 | } | ||
237 | } | ||
238 | |||
239 | public override bool Phantom // this is not reliable for internal use | ||
240 | { | ||
241 | get { return m_fakeisphantom; } | ||
242 | set | ||
243 | { | ||
244 | m_fakeisphantom = value; | ||
245 | AddChange(changes.Phantom, value); | ||
246 | } | ||
247 | } | ||
248 | |||
249 | public override bool Building // this is not reliable for internal use | ||
250 | { | ||
251 | get { return m_building; } | ||
252 | set | ||
253 | { | ||
254 | // if (value) | ||
255 | // m_building = true; | ||
256 | AddChange(changes.building, value); | ||
257 | } | ||
258 | } | ||
259 | |||
260 | public override void getContactData(ref ContactData cdata) | ||
261 | { | ||
262 | cdata.mu = mu; | ||
263 | cdata.bounce = bounce; | ||
264 | |||
265 | // cdata.softcolide = m_softcolide; | ||
266 | cdata.softcolide = false; | ||
267 | |||
268 | if (m_isphysical) | ||
269 | { | ||
270 | ODEDynamics veh; | ||
271 | if (_parent != null) | ||
272 | veh = ((OdePrim)_parent).m_vehicle; | ||
273 | else | ||
274 | veh = m_vehicle; | ||
275 | |||
276 | if (veh != null && veh.Type != Vehicle.TYPE_NONE) | ||
277 | cdata.mu *= veh.FrictionFactor; | ||
278 | // cdata.mu *= 0; | ||
279 | } | ||
280 | } | ||
281 | |||
282 | public override float PhysicsCost | ||
283 | { | ||
284 | get | ||
285 | { | ||
286 | return m_physCost; | ||
287 | } | ||
288 | } | ||
289 | |||
290 | public override float StreamCost | ||
291 | { | ||
292 | get | ||
293 | { | ||
294 | return m_streamCost; | ||
295 | } | ||
296 | } | ||
297 | |||
298 | public override int PhysicsActorType | ||
299 | { | ||
300 | get { return (int)ActorTypes.Prim; } | ||
301 | set { return; } | ||
302 | } | ||
303 | |||
304 | public override bool SetAlwaysRun | ||
305 | { | ||
306 | get { return false; } | ||
307 | set { return; } | ||
308 | } | ||
309 | |||
310 | public override uint LocalID | ||
311 | { | ||
312 | get { return m_localID; } | ||
313 | set { m_localID = value; } | ||
314 | } | ||
315 | |||
316 | public override PhysicsActor ParentActor | ||
317 | { | ||
318 | get | ||
319 | { | ||
320 | if (childPrim) | ||
321 | return _parent; | ||
322 | else | ||
323 | return (PhysicsActor)this; | ||
324 | } | ||
325 | } | ||
326 | |||
327 | public override bool Grabbed | ||
328 | { | ||
329 | set { return; } | ||
330 | } | ||
331 | |||
332 | public override bool Selected | ||
333 | { | ||
334 | set | ||
335 | { | ||
336 | if (value) | ||
337 | m_isSelected = value; // if true set imediatly to stop moves etc | ||
338 | AddChange(changes.Selected, value); | ||
339 | } | ||
340 | } | ||
341 | |||
342 | public override bool Flying | ||
343 | { | ||
344 | // no flying prims for you | ||
345 | get { return false; } | ||
346 | set { } | ||
347 | } | ||
348 | |||
349 | public override bool IsColliding | ||
350 | { | ||
351 | get { return m_iscolliding; } | ||
352 | set | ||
353 | { | ||
354 | if (value) | ||
355 | { | ||
356 | m_colliderfilter += 2; | ||
357 | if (m_colliderfilter > 2) | ||
358 | m_colliderfilter = 2; | ||
359 | } | ||
360 | else | ||
361 | { | ||
362 | m_colliderfilter--; | ||
363 | if (m_colliderfilter < 0) | ||
364 | m_colliderfilter = 0; | ||
365 | } | ||
366 | |||
367 | if (m_colliderfilter == 0) | ||
368 | m_iscolliding = false; | ||
369 | else | ||
370 | m_iscolliding = true; | ||
371 | } | ||
372 | } | ||
373 | |||
374 | public override bool CollidingGround | ||
375 | { | ||
376 | get { return false; } | ||
377 | set { return; } | ||
378 | } | ||
379 | |||
380 | public override bool CollidingObj | ||
381 | { | ||
382 | get { return false; } | ||
383 | set { return; } | ||
384 | } | ||
385 | |||
386 | |||
387 | public override bool ThrottleUpdates {get;set;} | ||
388 | |||
389 | public override bool Stopped | ||
390 | { | ||
391 | get { return _zeroFlag; } | ||
392 | } | ||
393 | |||
394 | public override Vector3 Position | ||
395 | { | ||
396 | get | ||
397 | { | ||
398 | if (givefakepos > 0) | ||
399 | return fakepos; | ||
400 | else | ||
401 | return _position; | ||
402 | } | ||
403 | |||
404 | set | ||
405 | { | ||
406 | fakepos = value; | ||
407 | givefakepos++; | ||
408 | AddChange(changes.Position, value); | ||
409 | } | ||
410 | } | ||
411 | |||
412 | public override Vector3 Size | ||
413 | { | ||
414 | get { return _size; } | ||
415 | set | ||
416 | { | ||
417 | if (value.IsFinite()) | ||
418 | { | ||
419 | _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, value, m_shapetype); | ||
420 | } | ||
421 | else | ||
422 | { | ||
423 | m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name); | ||
424 | } | ||
425 | } | ||
426 | } | ||
427 | |||
428 | public override float Mass | ||
429 | { | ||
430 | get { return primMass; } | ||
431 | } | ||
432 | |||
433 | public override Vector3 Force | ||
434 | { | ||
435 | get { return m_force; } | ||
436 | set | ||
437 | { | ||
438 | if (value.IsFinite()) | ||
439 | { | ||
440 | AddChange(changes.Force, value); | ||
441 | } | ||
442 | else | ||
443 | { | ||
444 | m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name); | ||
445 | } | ||
446 | } | ||
447 | } | ||
448 | |||
449 | public override void SetVolumeDetect(int param) | ||
450 | { | ||
451 | m_fakeisVolumeDetect = (param != 0); | ||
452 | AddChange(changes.VolumeDtc, m_fakeisVolumeDetect); | ||
453 | } | ||
454 | |||
455 | public override Vector3 GeometricCenter | ||
456 | { | ||
457 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
458 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
459 | // ignoring tortured prims details since sl also seems to ignore | ||
460 | // so no real use in doing it on physics | ||
461 | get | ||
462 | { | ||
463 | return Vector3.Zero; | ||
464 | } | ||
465 | } | ||
466 | |||
467 | public override Vector3 CenterOfMass | ||
468 | { | ||
469 | get | ||
470 | { | ||
471 | lock (_parent_scene.OdeLock) | ||
472 | { | ||
473 | d.Vector3 dtmp; | ||
474 | if (!childPrim && Body != IntPtr.Zero) | ||
475 | { | ||
476 | dtmp = d.BodyGetPosition(Body); | ||
477 | return new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
478 | } | ||
479 | else if (prim_geom != IntPtr.Zero) | ||
480 | { | ||
481 | d.Quaternion dq; | ||
482 | d.GeomCopyQuaternion(prim_geom, out dq); | ||
483 | Quaternion q; | ||
484 | q.X = dq.X; | ||
485 | q.Y = dq.Y; | ||
486 | q.Z = dq.Z; | ||
487 | q.W = dq.W; | ||
488 | |||
489 | Vector3 Ptot = m_OBBOffset * q; | ||
490 | dtmp = d.GeomGetPosition(prim_geom); | ||
491 | Ptot.X += dtmp.X; | ||
492 | Ptot.Y += dtmp.Y; | ||
493 | Ptot.Z += dtmp.Z; | ||
494 | |||
495 | // if(childPrim) we only know about physical linksets | ||
496 | return Ptot; | ||
497 | /* | ||
498 | float tmass = _mass; | ||
499 | Ptot *= tmass; | ||
500 | |||
501 | float m; | ||
502 | |||
503 | foreach (OdePrim prm in childrenPrim) | ||
504 | { | ||
505 | m = prm._mass; | ||
506 | Ptot += prm.CenterOfMass * m; | ||
507 | tmass += m; | ||
508 | } | ||
509 | |||
510 | if (tmass == 0) | ||
511 | tmass = 0; | ||
512 | else | ||
513 | tmass = 1.0f / tmass; | ||
514 | |||
515 | Ptot *= tmass; | ||
516 | return Ptot; | ||
517 | */ | ||
518 | } | ||
519 | else | ||
520 | return _position; | ||
521 | } | ||
522 | } | ||
523 | } | ||
524 | |||
525 | public override Vector3 OOBsize | ||
526 | { | ||
527 | get | ||
528 | { | ||
529 | return m_OBB; | ||
530 | } | ||
531 | } | ||
532 | |||
533 | public override Vector3 OOBoffset | ||
534 | { | ||
535 | get | ||
536 | { | ||
537 | return m_OBBOffset; | ||
538 | } | ||
539 | } | ||
540 | |||
541 | public override float OOBRadiusSQ | ||
542 | { | ||
543 | get | ||
544 | { | ||
545 | return primOOBradiusSQ; | ||
546 | } | ||
547 | } | ||
548 | |||
549 | public override PrimitiveBaseShape Shape | ||
550 | { | ||
551 | set | ||
552 | { | ||
553 | // AddChange(changes.Shape, value); | ||
554 | _parent_scene.m_meshWorker.ChangeActorPhysRep(this, value, _size, m_shapetype); | ||
555 | } | ||
556 | } | ||
557 | |||
558 | public override byte PhysicsShapeType | ||
559 | { | ||
560 | get | ||
561 | { | ||
562 | return m_shapetype; | ||
563 | } | ||
564 | set | ||
565 | { | ||
566 | m_shapetype = value; | ||
567 | _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, _size, value); | ||
568 | } | ||
569 | } | ||
570 | |||
571 | public override Vector3 Velocity | ||
572 | { | ||
573 | get | ||
574 | { | ||
575 | if (_zeroFlag) | ||
576 | return Vector3.Zero; | ||
577 | return _velocity; | ||
578 | } | ||
579 | set | ||
580 | { | ||
581 | if (value.IsFinite()) | ||
582 | { | ||
583 | AddChange(changes.Velocity, value); | ||
584 | } | ||
585 | else | ||
586 | { | ||
587 | m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name); | ||
588 | } | ||
589 | |||
590 | } | ||
591 | } | ||
592 | |||
593 | public override Vector3 Torque | ||
594 | { | ||
595 | get | ||
596 | { | ||
597 | if (!IsPhysical || Body == IntPtr.Zero) | ||
598 | return Vector3.Zero; | ||
599 | |||
600 | return m_torque; | ||
601 | } | ||
602 | |||
603 | set | ||
604 | { | ||
605 | if (value.IsFinite()) | ||
606 | { | ||
607 | AddChange(changes.Torque, value); | ||
608 | } | ||
609 | else | ||
610 | { | ||
611 | m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name); | ||
612 | } | ||
613 | } | ||
614 | } | ||
615 | |||
616 | public override float CollisionScore | ||
617 | { | ||
618 | get { return m_collisionscore; } | ||
619 | set { m_collisionscore = value; } | ||
620 | } | ||
621 | |||
622 | public override bool Kinematic | ||
623 | { | ||
624 | get { return false; } | ||
625 | set { } | ||
626 | } | ||
627 | |||
628 | public override Quaternion Orientation | ||
629 | { | ||
630 | get | ||
631 | { | ||
632 | if (givefakeori > 0) | ||
633 | return fakeori; | ||
634 | else | ||
635 | |||
636 | return _orientation; | ||
637 | } | ||
638 | set | ||
639 | { | ||
640 | if (QuaternionIsFinite(value)) | ||
641 | { | ||
642 | fakeori = value; | ||
643 | givefakeori++; | ||
644 | |||
645 | value.Normalize(); | ||
646 | |||
647 | AddChange(changes.Orientation, value); | ||
648 | } | ||
649 | else | ||
650 | m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name); | ||
651 | |||
652 | } | ||
653 | } | ||
654 | |||
655 | public override Vector3 Acceleration | ||
656 | { | ||
657 | get { return _acceleration; } | ||
658 | set { } | ||
659 | } | ||
660 | |||
661 | public override Vector3 RotationalVelocity | ||
662 | { | ||
663 | get | ||
664 | { | ||
665 | Vector3 pv = Vector3.Zero; | ||
666 | if (_zeroFlag) | ||
667 | return pv; | ||
668 | |||
669 | if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f)) | ||
670 | return pv; | ||
671 | |||
672 | return m_rotationalVelocity; | ||
673 | } | ||
674 | set | ||
675 | { | ||
676 | if (value.IsFinite()) | ||
677 | { | ||
678 | AddChange(changes.AngVelocity, value); | ||
679 | } | ||
680 | else | ||
681 | { | ||
682 | m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name); | ||
683 | } | ||
684 | } | ||
685 | } | ||
686 | |||
687 | public override float Buoyancy | ||
688 | { | ||
689 | get { return m_buoyancy; } | ||
690 | set | ||
691 | { | ||
692 | AddChange(changes.Buoyancy,value); | ||
693 | } | ||
694 | } | ||
695 | |||
696 | public override bool FloatOnWater | ||
697 | { | ||
698 | set | ||
699 | { | ||
700 | AddChange(changes.CollidesWater, value); | ||
701 | } | ||
702 | } | ||
703 | |||
704 | public override Vector3 PIDTarget | ||
705 | { | ||
706 | set | ||
707 | { | ||
708 | if (value.IsFinite()) | ||
709 | { | ||
710 | AddChange(changes.PIDTarget,value); | ||
711 | } | ||
712 | else | ||
713 | m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); | ||
714 | } | ||
715 | } | ||
716 | |||
717 | public override bool PIDActive | ||
718 | { | ||
719 | get | ||
720 | { | ||
721 | return m_usePID; | ||
722 | } | ||
723 | set | ||
724 | { | ||
725 | AddChange(changes.PIDActive,value); | ||
726 | } | ||
727 | } | ||
728 | |||
729 | public override float PIDTau | ||
730 | { | ||
731 | set | ||
732 | { | ||
733 | float tmp = 0; | ||
734 | if (value > 0) | ||
735 | { | ||
736 | float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep); | ||
737 | if (value < mint) | ||
738 | tmp = mint; | ||
739 | else | ||
740 | tmp = value; | ||
741 | } | ||
742 | AddChange(changes.PIDTau,tmp); | ||
743 | } | ||
744 | } | ||
745 | |||
746 | public override float PIDHoverHeight | ||
747 | { | ||
748 | set | ||
749 | { | ||
750 | AddChange(changes.PIDHoverHeight,value); | ||
751 | } | ||
752 | } | ||
753 | public override bool PIDHoverActive | ||
754 | { | ||
755 | set | ||
756 | { | ||
757 | AddChange(changes.PIDHoverActive, value); | ||
758 | } | ||
759 | } | ||
760 | |||
761 | public override PIDHoverType PIDHoverType | ||
762 | { | ||
763 | set | ||
764 | { | ||
765 | AddChange(changes.PIDHoverType,value); | ||
766 | } | ||
767 | } | ||
768 | |||
769 | public override float PIDHoverTau | ||
770 | { | ||
771 | set | ||
772 | { | ||
773 | float tmp =0; | ||
774 | if (value > 0) | ||
775 | { | ||
776 | float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep); | ||
777 | if (value < mint) | ||
778 | tmp = mint; | ||
779 | else | ||
780 | tmp = value; | ||
781 | } | ||
782 | AddChange(changes.PIDHoverTau, tmp); | ||
783 | } | ||
784 | } | ||
785 | |||
786 | public override Quaternion APIDTarget { set { return; } } | ||
787 | |||
788 | public override bool APIDActive { set { return; } } | ||
789 | |||
790 | public override float APIDStrength { set { return; } } | ||
791 | |||
792 | public override float APIDDamping { set { return; } } | ||
793 | |||
794 | public override int VehicleType | ||
795 | { | ||
796 | // we may need to put a fake on this | ||
797 | get | ||
798 | { | ||
799 | if (m_vehicle == null) | ||
800 | return (int)Vehicle.TYPE_NONE; | ||
801 | else | ||
802 | return (int)m_vehicle.Type; | ||
803 | } | ||
804 | set | ||
805 | { | ||
806 | AddChange(changes.VehicleType, value); | ||
807 | } | ||
808 | } | ||
809 | |||
810 | public override void VehicleFloatParam(int param, float value) | ||
811 | { | ||
812 | strVehicleFloatParam fp = new strVehicleFloatParam(); | ||
813 | fp.param = param; | ||
814 | fp.value = value; | ||
815 | AddChange(changes.VehicleFloatParam, fp); | ||
816 | } | ||
817 | |||
818 | public override void VehicleVectorParam(int param, Vector3 value) | ||
819 | { | ||
820 | strVehicleVectorParam fp = new strVehicleVectorParam(); | ||
821 | fp.param = param; | ||
822 | fp.value = value; | ||
823 | AddChange(changes.VehicleVectorParam, fp); | ||
824 | } | ||
825 | |||
826 | public override void VehicleRotationParam(int param, Quaternion value) | ||
827 | { | ||
828 | strVehicleQuatParam fp = new strVehicleQuatParam(); | ||
829 | fp.param = param; | ||
830 | fp.value = value; | ||
831 | AddChange(changes.VehicleRotationParam, fp); | ||
832 | } | ||
833 | |||
834 | public override void VehicleFlags(int param, bool value) | ||
835 | { | ||
836 | strVehicleBoolParam bp = new strVehicleBoolParam(); | ||
837 | bp.param = param; | ||
838 | bp.value = value; | ||
839 | AddChange(changes.VehicleFlags, bp); | ||
840 | } | ||
841 | |||
842 | public override void SetVehicle(object vdata) | ||
843 | { | ||
844 | AddChange(changes.SetVehicle, vdata); | ||
845 | } | ||
846 | public void SetAcceleration(Vector3 accel) | ||
847 | { | ||
848 | _acceleration = accel; | ||
849 | } | ||
850 | |||
851 | public override void AddForce(Vector3 force, bool pushforce) | ||
852 | { | ||
853 | if (force.IsFinite()) | ||
854 | { | ||
855 | if(pushforce) | ||
856 | AddChange(changes.AddForce, force); | ||
857 | else // a impulse | ||
858 | AddChange(changes.AddForce, force * m_invTimeStep); | ||
859 | } | ||
860 | else | ||
861 | { | ||
862 | m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name); | ||
863 | } | ||
864 | //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString()); | ||
865 | } | ||
866 | |||
867 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
868 | { | ||
869 | if (force.IsFinite()) | ||
870 | { | ||
871 | // if(pushforce) for now applyrotationimpulse seems more happy applied as a force | ||
872 | AddChange(changes.AddAngForce, force); | ||
873 | // else // a impulse | ||
874 | // AddChange(changes.AddAngForce, force * m_invTimeStep); | ||
875 | } | ||
876 | else | ||
877 | { | ||
878 | m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name); | ||
879 | } | ||
880 | } | ||
881 | |||
882 | public override void CrossingFailure() | ||
883 | { | ||
884 | if (m_outbounds) | ||
885 | { | ||
886 | _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f); | ||
887 | _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f); | ||
888 | _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f); | ||
889 | |||
890 | m_lastposition = _position; | ||
891 | _velocity.X = 0; | ||
892 | _velocity.Y = 0; | ||
893 | _velocity.Z = 0; | ||
894 | |||
895 | m_lastVelocity = _velocity; | ||
896 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
897 | m_vehicle.Stop(); | ||
898 | |||
899 | if(Body != IntPtr.Zero) | ||
900 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
901 | if (prim_geom != IntPtr.Zero) | ||
902 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
903 | |||
904 | m_outbounds = false; | ||
905 | changeDisable(false); | ||
906 | base.RequestPhysicsterseUpdate(); | ||
907 | } | ||
908 | } | ||
909 | |||
910 | public override void SetMomentum(Vector3 momentum) | ||
911 | { | ||
912 | } | ||
913 | |||
914 | public override void SetMaterial(int pMaterial) | ||
915 | { | ||
916 | m_material = pMaterial; | ||
917 | mu = _parent_scene.m_materialContactsData[pMaterial].mu; | ||
918 | bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; | ||
919 | } | ||
920 | |||
921 | public override float Density | ||
922 | { | ||
923 | get | ||
924 | { | ||
925 | return m_density * 100f; | ||
926 | } | ||
927 | set | ||
928 | { | ||
929 | m_density = value / 100f; | ||
930 | // for not prim mass is not updated since this implies full rebuild of body inertia TODO | ||
931 | } | ||
932 | } | ||
933 | public override float GravModifier | ||
934 | { | ||
935 | get | ||
936 | { | ||
937 | return m_gravmod; | ||
938 | } | ||
939 | set | ||
940 | { | ||
941 | m_gravmod = value; | ||
942 | if (m_vehicle != null) | ||
943 | m_vehicle.GravMod = m_gravmod; | ||
944 | } | ||
945 | } | ||
946 | public override float Friction | ||
947 | { | ||
948 | get | ||
949 | { | ||
950 | return mu; | ||
951 | } | ||
952 | set | ||
953 | { | ||
954 | mu = value; | ||
955 | } | ||
956 | } | ||
957 | |||
958 | public override float Restitution | ||
959 | { | ||
960 | get | ||
961 | { | ||
962 | return bounce; | ||
963 | } | ||
964 | set | ||
965 | { | ||
966 | bounce = value; | ||
967 | } | ||
968 | } | ||
969 | |||
970 | public void setPrimForRemoval() | ||
971 | { | ||
972 | AddChange(changes.Remove, null); | ||
973 | } | ||
974 | |||
975 | public override void link(PhysicsActor obj) | ||
976 | { | ||
977 | AddChange(changes.Link, obj); | ||
978 | } | ||
979 | |||
980 | public override void delink() | ||
981 | { | ||
982 | AddChange(changes.DeLink, null); | ||
983 | } | ||
984 | |||
985 | public override void LockAngularMotion(Vector3 axis) | ||
986 | { | ||
987 | // reverse the zero/non zero values for ODE. | ||
988 | if (axis.IsFinite()) | ||
989 | { | ||
990 | axis.X = (axis.X > 0) ? 1f : 0f; | ||
991 | axis.Y = (axis.Y > 0) ? 1f : 0f; | ||
992 | axis.Z = (axis.Z > 0) ? 1f : 0f; | ||
993 | // m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); | ||
994 | AddChange(changes.AngLock, axis); | ||
995 | } | ||
996 | else | ||
997 | { | ||
998 | m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name); | ||
999 | } | ||
1000 | } | ||
1001 | |||
1002 | public override void SubscribeEvents(int ms) | ||
1003 | { | ||
1004 | m_eventsubscription = ms; | ||
1005 | m_cureventsubscription = 0; | ||
1006 | if (CollisionEventsThisFrame == null) | ||
1007 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1008 | SentEmptyCollisionsEvent = false; | ||
1009 | } | ||
1010 | |||
1011 | public override void UnSubscribeEvents() | ||
1012 | { | ||
1013 | if (CollisionEventsThisFrame != null) | ||
1014 | { | ||
1015 | CollisionEventsThisFrame.Clear(); | ||
1016 | CollisionEventsThisFrame = null; | ||
1017 | } | ||
1018 | m_eventsubscription = 0; | ||
1019 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1020 | } | ||
1021 | |||
1022 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1023 | { | ||
1024 | if (CollisionEventsThisFrame == null) | ||
1025 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1026 | // if(CollisionEventsThisFrame.Count < 32) | ||
1027 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1028 | } | ||
1029 | |||
1030 | public void SendCollisions() | ||
1031 | { | ||
1032 | if (CollisionEventsThisFrame == null) | ||
1033 | return; | ||
1034 | |||
1035 | if (m_cureventsubscription < m_eventsubscription) | ||
1036 | return; | ||
1037 | |||
1038 | m_cureventsubscription = 0; | ||
1039 | |||
1040 | int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; | ||
1041 | |||
1042 | if (!SentEmptyCollisionsEvent || ncolisions > 0) | ||
1043 | { | ||
1044 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
1045 | |||
1046 | if (ncolisions == 0) | ||
1047 | { | ||
1048 | SentEmptyCollisionsEvent = true; | ||
1049 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1050 | } | ||
1051 | else | ||
1052 | { | ||
1053 | SentEmptyCollisionsEvent = false; | ||
1054 | CollisionEventsThisFrame.Clear(); | ||
1055 | } | ||
1056 | } | ||
1057 | } | ||
1058 | |||
1059 | internal void AddCollisionFrameTime(int t) | ||
1060 | { | ||
1061 | if (m_cureventsubscription < 50000) | ||
1062 | m_cureventsubscription += t; | ||
1063 | } | ||
1064 | |||
1065 | public override bool SubscribedEvents() | ||
1066 | { | ||
1067 | if (m_eventsubscription > 0) | ||
1068 | return true; | ||
1069 | return false; | ||
1070 | } | ||
1071 | |||
1072 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | ||
1073 | Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID) | ||
1074 | { | ||
1075 | Name = primName; | ||
1076 | LocalID = plocalID; | ||
1077 | |||
1078 | m_vehicle = null; | ||
1079 | |||
1080 | if (!pos.IsFinite()) | ||
1081 | { | ||
1082 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), | ||
1083 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | ||
1084 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name); | ||
1085 | } | ||
1086 | _position = pos; | ||
1087 | givefakepos = 0; | ||
1088 | |||
1089 | m_timeStep = parent_scene.ODE_STEPSIZE; | ||
1090 | m_invTimeStep = 1f / m_timeStep; | ||
1091 | |||
1092 | m_density = parent_scene.geomDefaultDensity; | ||
1093 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
1094 | |||
1095 | prim_geom = IntPtr.Zero; | ||
1096 | collide_geom = IntPtr.Zero; | ||
1097 | Body = IntPtr.Zero; | ||
1098 | |||
1099 | if (!size.IsFinite()) | ||
1100 | { | ||
1101 | size = new Vector3(0.5f, 0.5f, 0.5f); | ||
1102 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name); | ||
1103 | } | ||
1104 | |||
1105 | if (size.X <= 0) size.X = 0.01f; | ||
1106 | if (size.Y <= 0) size.Y = 0.01f; | ||
1107 | if (size.Z <= 0) size.Z = 0.01f; | ||
1108 | |||
1109 | _size = size; | ||
1110 | |||
1111 | if (!QuaternionIsFinite(rotation)) | ||
1112 | { | ||
1113 | rotation = Quaternion.Identity; | ||
1114 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name); | ||
1115 | } | ||
1116 | |||
1117 | _orientation = rotation; | ||
1118 | givefakeori = 0; | ||
1119 | |||
1120 | _pbs = pbs; | ||
1121 | |||
1122 | _parent_scene = parent_scene; | ||
1123 | m_targetSpace = IntPtr.Zero; | ||
1124 | |||
1125 | if (pos.Z < 0) | ||
1126 | { | ||
1127 | m_isphysical = false; | ||
1128 | } | ||
1129 | else | ||
1130 | { | ||
1131 | m_isphysical = pisPhysical; | ||
1132 | } | ||
1133 | m_fakeisphysical = m_isphysical; | ||
1134 | |||
1135 | m_isVolumeDetect = false; | ||
1136 | m_fakeisVolumeDetect = false; | ||
1137 | |||
1138 | m_force = Vector3.Zero; | ||
1139 | |||
1140 | m_iscolliding = false; | ||
1141 | m_colliderfilter = 0; | ||
1142 | m_NoColide = false; | ||
1143 | |||
1144 | _triMeshData = IntPtr.Zero; | ||
1145 | |||
1146 | m_shapetype = _shapeType; | ||
1147 | |||
1148 | m_lastdoneSelected = false; | ||
1149 | m_isSelected = false; | ||
1150 | m_delaySelect = false; | ||
1151 | |||
1152 | m_isphantom = pisPhantom; | ||
1153 | m_fakeisphantom = pisPhantom; | ||
1154 | |||
1155 | mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; | ||
1156 | bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; | ||
1157 | |||
1158 | m_building = true; // control must set this to false when done | ||
1159 | |||
1160 | // get basic mass parameters | ||
1161 | ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype); | ||
1162 | |||
1163 | primVolume = repData.volume; | ||
1164 | m_OBB = repData.OBB; | ||
1165 | m_OBBOffset = repData.OBBOffset; | ||
1166 | |||
1167 | UpdatePrimBodyData(); | ||
1168 | } | ||
1169 | |||
1170 | private void resetCollisionAccounting() | ||
1171 | { | ||
1172 | m_collisionscore = 0; | ||
1173 | } | ||
1174 | |||
1175 | private void UpdateCollisionCatFlags() | ||
1176 | { | ||
1177 | if(m_isphysical && m_disabled) | ||
1178 | { | ||
1179 | m_collisionCategories = 0; | ||
1180 | m_collisionFlags = 0; | ||
1181 | } | ||
1182 | |||
1183 | else if (m_isSelected) | ||
1184 | { | ||
1185 | m_collisionCategories = CollisionCategories.Selected; | ||
1186 | m_collisionFlags = 0; | ||
1187 | } | ||
1188 | |||
1189 | else if (m_isVolumeDetect) | ||
1190 | { | ||
1191 | m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1192 | if (m_isphysical) | ||
1193 | m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character; | ||
1194 | else | ||
1195 | m_collisionFlags = 0; | ||
1196 | } | ||
1197 | else if (m_isphantom) | ||
1198 | { | ||
1199 | m_collisionCategories = CollisionCategories.Phantom; | ||
1200 | if (m_isphysical) | ||
1201 | m_collisionFlags = CollisionCategories.Land; | ||
1202 | else | ||
1203 | m_collisionFlags = 0; | ||
1204 | } | ||
1205 | else | ||
1206 | { | ||
1207 | m_collisionCategories = CollisionCategories.Geom; | ||
1208 | if (m_isphysical) | ||
1209 | m_collisionFlags = m_default_collisionFlagsPhysical; | ||
1210 | else | ||
1211 | m_collisionFlags = m_default_collisionFlagsNotPhysical; | ||
1212 | } | ||
1213 | } | ||
1214 | |||
1215 | private void ApplyCollisionCatFlags() | ||
1216 | { | ||
1217 | if (prim_geom != IntPtr.Zero) | ||
1218 | { | ||
1219 | if (!childPrim && childrenPrim.Count > 0) | ||
1220 | { | ||
1221 | foreach (OdePrim prm in childrenPrim) | ||
1222 | { | ||
1223 | if (m_isphysical && m_disabled) | ||
1224 | { | ||
1225 | prm.m_collisionCategories = 0; | ||
1226 | prm.m_collisionFlags = 0; | ||
1227 | } | ||
1228 | else | ||
1229 | { | ||
1230 | // preserve some | ||
1231 | if (prm.m_isSelected) | ||
1232 | { | ||
1233 | prm.m_collisionCategories = CollisionCategories.Selected; | ||
1234 | prm.m_collisionFlags = 0; | ||
1235 | } | ||
1236 | else if (prm.m_isVolumeDetect) | ||
1237 | { | ||
1238 | prm.m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1239 | if (m_isphysical) | ||
1240 | prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character; | ||
1241 | else | ||
1242 | prm.m_collisionFlags = 0; | ||
1243 | } | ||
1244 | else if (prm.m_isphantom) | ||
1245 | { | ||
1246 | prm.m_collisionCategories = CollisionCategories.Phantom; | ||
1247 | if (m_isphysical) | ||
1248 | prm.m_collisionFlags = CollisionCategories.Land; | ||
1249 | else | ||
1250 | prm.m_collisionFlags = 0; | ||
1251 | } | ||
1252 | else | ||
1253 | { | ||
1254 | prm.m_collisionCategories = m_collisionCategories; | ||
1255 | prm.m_collisionFlags = m_collisionFlags; | ||
1256 | } | ||
1257 | } | ||
1258 | |||
1259 | if (prm.prim_geom != IntPtr.Zero) | ||
1260 | { | ||
1261 | if (prm.m_NoColide) | ||
1262 | { | ||
1263 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1264 | if (m_isphysical) | ||
1265 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1266 | else | ||
1267 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1268 | } | ||
1269 | else | ||
1270 | { | ||
1271 | d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories); | ||
1272 | d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags); | ||
1273 | } | ||
1274 | } | ||
1275 | } | ||
1276 | } | ||
1277 | |||
1278 | if (m_NoColide) | ||
1279 | { | ||
1280 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1281 | d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land); | ||
1282 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
1283 | { | ||
1284 | d.GeomSetCategoryBits(collide_geom, 0); | ||
1285 | d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land); | ||
1286 | } | ||
1287 | } | ||
1288 | else | ||
1289 | { | ||
1290 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
1291 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
1292 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
1293 | { | ||
1294 | d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories); | ||
1295 | d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags); | ||
1296 | } | ||
1297 | } | ||
1298 | } | ||
1299 | } | ||
1300 | |||
1301 | private void createAMotor(Vector3 axis) | ||
1302 | { | ||
1303 | if (Body == IntPtr.Zero) | ||
1304 | return; | ||
1305 | |||
1306 | if (Amotor != IntPtr.Zero) | ||
1307 | { | ||
1308 | d.JointDestroy(Amotor); | ||
1309 | Amotor = IntPtr.Zero; | ||
1310 | } | ||
1311 | |||
1312 | int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z); | ||
1313 | |||
1314 | if (axisnum <= 0) | ||
1315 | return; | ||
1316 | |||
1317 | // stop it | ||
1318 | d.BodySetTorque(Body, 0, 0, 0); | ||
1319 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
1320 | |||
1321 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
1322 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
1323 | |||
1324 | d.JointSetAMotorMode(Amotor, 0); | ||
1325 | |||
1326 | d.JointSetAMotorNumAxes(Amotor, axisnum); | ||
1327 | |||
1328 | // get current orientation to lock | ||
1329 | |||
1330 | d.Quaternion dcur = d.BodyGetQuaternion(Body); | ||
1331 | Quaternion curr; // crap convertion between identical things | ||
1332 | curr.X = dcur.X; | ||
1333 | curr.Y = dcur.Y; | ||
1334 | curr.Z = dcur.Z; | ||
1335 | curr.W = dcur.W; | ||
1336 | Vector3 ax; | ||
1337 | |||
1338 | int i = 0; | ||
1339 | int j = 0; | ||
1340 | if (axis.X == 0) | ||
1341 | { | ||
1342 | ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X | ||
1343 | // ODE should do this with axis relative to body 1 but seems to fail | ||
1344 | d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z); | ||
1345 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
1346 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, 0f); | ||
1347 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0f); | ||
1348 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); | ||
1349 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1350 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f); | ||
1351 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f); | ||
1352 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f); | ||
1353 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f); | ||
1354 | i++; | ||
1355 | j = 256; // move to next axis set | ||
1356 | } | ||
1357 | |||
1358 | if (axis.Y == 0) | ||
1359 | { | ||
1360 | ax = (new Vector3(0, 1, 0)) * curr; | ||
1361 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
1362 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
1363 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f); | ||
1364 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f); | ||
1365 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
1366 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1367 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
1368 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
1369 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); | ||
1370 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); | ||
1371 | i++; | ||
1372 | j += 256; | ||
1373 | } | ||
1374 | |||
1375 | if (axis.Z == 0) | ||
1376 | { | ||
1377 | ax = (new Vector3(0, 0, 1)) * curr; | ||
1378 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
1379 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
1380 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f); | ||
1381 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f); | ||
1382 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
1383 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1384 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
1385 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
1386 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); | ||
1387 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); | ||
1388 | } | ||
1389 | } | ||
1390 | |||
1391 | |||
1392 | private void SetGeom(IntPtr geom) | ||
1393 | { | ||
1394 | prim_geom = geom; | ||
1395 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | ||
1396 | if (prim_geom != IntPtr.Zero) | ||
1397 | { | ||
1398 | |||
1399 | if (m_NoColide) | ||
1400 | { | ||
1401 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1402 | if (m_isphysical) | ||
1403 | { | ||
1404 | d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land); | ||
1405 | } | ||
1406 | else | ||
1407 | { | ||
1408 | d.GeomSetCollideBits(prim_geom, 0); | ||
1409 | d.GeomDisable(prim_geom); | ||
1410 | } | ||
1411 | } | ||
1412 | else | ||
1413 | { | ||
1414 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
1415 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
1416 | } | ||
1417 | |||
1418 | UpdatePrimBodyData(); | ||
1419 | _parent_scene.actor_name_map[prim_geom] = this; | ||
1420 | |||
1421 | /* | ||
1422 | // debug | ||
1423 | d.AABB aabb; | ||
1424 | d.GeomGetAABB(prim_geom, out aabb); | ||
1425 | float x = aabb.MaxX - aabb.MinX; | ||
1426 | float y = aabb.MaxY - aabb.MinY; | ||
1427 | float z = aabb.MaxZ - aabb.MinZ; | ||
1428 | if( x > 60.0f || y > 60.0f || z > 60.0f) | ||
1429 | m_log.WarnFormat("[PHYSICS]: large prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}", | ||
1430 | Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString()); | ||
1431 | else if (x < 0.001f || y < 0.001f || z < 0.001f) | ||
1432 | m_log.WarnFormat("[PHYSICS]: small prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}", | ||
1433 | Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString()); | ||
1434 | |||
1435 | // | ||
1436 | */ | ||
1437 | |||
1438 | } | ||
1439 | else | ||
1440 | m_log.Warn("Setting bad Geom"); | ||
1441 | } | ||
1442 | |||
1443 | private bool GetMeshGeom() | ||
1444 | { | ||
1445 | IntPtr vertices, indices; | ||
1446 | int vertexCount, indexCount; | ||
1447 | int vertexStride, triStride; | ||
1448 | |||
1449 | IMesh mesh = m_mesh; | ||
1450 | |||
1451 | if (mesh == null) | ||
1452 | return false; | ||
1453 | |||
1454 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); | ||
1455 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); | ||
1456 | |||
1457 | if (vertexCount == 0 || indexCount == 0) | ||
1458 | { | ||
1459 | m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1} at {2}", | ||
1460 | Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",_position.ToString()); | ||
1461 | |||
1462 | m_hasOBB = false; | ||
1463 | m_OBBOffset = Vector3.Zero; | ||
1464 | m_OBB = _size * 0.5f; | ||
1465 | |||
1466 | m_physCost = 0.1f; | ||
1467 | m_streamCost = 1.0f; | ||
1468 | |||
1469 | _parent_scene.mesher.ReleaseMesh(mesh); | ||
1470 | m_meshState = MeshState.MeshFailed; | ||
1471 | m_mesh = null; | ||
1472 | return false; | ||
1473 | } | ||
1474 | |||
1475 | IntPtr geo = IntPtr.Zero; | ||
1476 | |||
1477 | try | ||
1478 | { | ||
1479 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
1480 | |||
1481 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1482 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1483 | |||
1484 | geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); | ||
1485 | } | ||
1486 | |||
1487 | catch (Exception e) | ||
1488 | { | ||
1489 | m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e); | ||
1490 | if (_triMeshData != IntPtr.Zero) | ||
1491 | { | ||
1492 | try | ||
1493 | { | ||
1494 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1495 | } | ||
1496 | catch | ||
1497 | { | ||
1498 | } | ||
1499 | } | ||
1500 | _triMeshData = IntPtr.Zero; | ||
1501 | |||
1502 | m_hasOBB = false; | ||
1503 | m_OBBOffset = Vector3.Zero; | ||
1504 | m_OBB = _size * 0.5f; | ||
1505 | m_physCost = 0.1f; | ||
1506 | m_streamCost = 1.0f; | ||
1507 | |||
1508 | _parent_scene.mesher.ReleaseMesh(mesh); | ||
1509 | m_meshState = MeshState.MeshFailed; | ||
1510 | m_mesh = null; | ||
1511 | return false; | ||
1512 | } | ||
1513 | |||
1514 | m_physCost = 0.0013f * (float)indexCount; | ||
1515 | // todo | ||
1516 | m_streamCost = 1.0f; | ||
1517 | |||
1518 | SetGeom(geo); | ||
1519 | |||
1520 | return true; | ||
1521 | } | ||
1522 | |||
1523 | private void CreateGeom() | ||
1524 | { | ||
1525 | bool hasMesh = false; | ||
1526 | |||
1527 | m_NoColide = false; | ||
1528 | |||
1529 | if ((m_meshState & MeshState.MeshNoColide) != 0) | ||
1530 | m_NoColide = true; | ||
1531 | |||
1532 | else if(m_mesh != null) | ||
1533 | { | ||
1534 | if (GetMeshGeom()) | ||
1535 | hasMesh = true; | ||
1536 | else | ||
1537 | m_NoColide = true; | ||
1538 | } | ||
1539 | |||
1540 | |||
1541 | if (!hasMesh) | ||
1542 | { | ||
1543 | IntPtr geo = IntPtr.Zero; | ||
1544 | |||
1545 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 | ||
1546 | && _size.X == _size.Y && _size.Y == _size.Z) | ||
1547 | { // it's a sphere | ||
1548 | try | ||
1549 | { | ||
1550 | geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f); | ||
1551 | } | ||
1552 | catch (Exception e) | ||
1553 | { | ||
1554 | m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e); | ||
1555 | return; | ||
1556 | } | ||
1557 | } | ||
1558 | else | ||
1559 | {// do it as a box | ||
1560 | try | ||
1561 | { | ||
1562 | geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
1563 | } | ||
1564 | catch (Exception e) | ||
1565 | { | ||
1566 | m_log.Warn("[PHYSICS]: Create box failed: {0}", e); | ||
1567 | return; | ||
1568 | } | ||
1569 | } | ||
1570 | m_physCost = 0.1f; | ||
1571 | m_streamCost = 1.0f; | ||
1572 | SetGeom(geo); | ||
1573 | } | ||
1574 | } | ||
1575 | |||
1576 | private void RemoveGeom() | ||
1577 | { | ||
1578 | if (prim_geom != IntPtr.Zero) | ||
1579 | { | ||
1580 | _parent_scene.actor_name_map.Remove(prim_geom); | ||
1581 | |||
1582 | try | ||
1583 | { | ||
1584 | d.GeomDestroy(prim_geom); | ||
1585 | if (_triMeshData != IntPtr.Zero) | ||
1586 | { | ||
1587 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1588 | _triMeshData = IntPtr.Zero; | ||
1589 | } | ||
1590 | } | ||
1591 | catch (Exception e) | ||
1592 | { | ||
1593 | m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e); | ||
1594 | } | ||
1595 | |||
1596 | prim_geom = IntPtr.Zero; | ||
1597 | collide_geom = IntPtr.Zero; | ||
1598 | m_targetSpace = IntPtr.Zero; | ||
1599 | } | ||
1600 | else | ||
1601 | { | ||
1602 | m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name); | ||
1603 | } | ||
1604 | |||
1605 | lock (m_meshlock) | ||
1606 | { | ||
1607 | if (m_mesh != null) | ||
1608 | { | ||
1609 | _parent_scene.mesher.ReleaseMesh(m_mesh); | ||
1610 | m_mesh = null; | ||
1611 | } | ||
1612 | } | ||
1613 | |||
1614 | Body = IntPtr.Zero; | ||
1615 | m_hasOBB = false; | ||
1616 | } | ||
1617 | |||
1618 | //sets non physical prim m_targetSpace to right space in spaces grid for static prims | ||
1619 | // should only be called for non physical prims unless they are becoming non physical | ||
1620 | private void SetInStaticSpace(OdePrim prim) | ||
1621 | { | ||
1622 | IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace); | ||
1623 | prim.m_targetSpace = targetSpace; | ||
1624 | collide_geom = IntPtr.Zero; | ||
1625 | } | ||
1626 | |||
1627 | public void enableBodySoft() | ||
1628 | { | ||
1629 | m_disabled = false; | ||
1630 | if (!childPrim && !m_isSelected) | ||
1631 | { | ||
1632 | if (m_isphysical && Body != IntPtr.Zero) | ||
1633 | { | ||
1634 | UpdateCollisionCatFlags(); | ||
1635 | ApplyCollisionCatFlags(); | ||
1636 | |||
1637 | d.BodyEnable(Body); | ||
1638 | } | ||
1639 | } | ||
1640 | resetCollisionAccounting(); | ||
1641 | } | ||
1642 | |||
1643 | private void disableBodySoft() | ||
1644 | { | ||
1645 | m_disabled = true; | ||
1646 | if (!childPrim) | ||
1647 | { | ||
1648 | if (m_isphysical && Body != IntPtr.Zero) | ||
1649 | { | ||
1650 | if (m_isSelected) | ||
1651 | m_collisionFlags = CollisionCategories.Selected; | ||
1652 | else | ||
1653 | m_collisionCategories = 0; | ||
1654 | m_collisionFlags = 0; | ||
1655 | ApplyCollisionCatFlags(); | ||
1656 | d.BodyDisable(Body); | ||
1657 | } | ||
1658 | } | ||
1659 | } | ||
1660 | |||
1661 | private void MakeBody() | ||
1662 | { | ||
1663 | if (!m_isphysical) // only physical get bodies | ||
1664 | return; | ||
1665 | |||
1666 | if (childPrim) // child prims don't get bodies; | ||
1667 | return; | ||
1668 | |||
1669 | if (m_building) | ||
1670 | return; | ||
1671 | |||
1672 | if (prim_geom == IntPtr.Zero) | ||
1673 | { | ||
1674 | m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet"); | ||
1675 | return; | ||
1676 | } | ||
1677 | |||
1678 | if (Body != IntPtr.Zero) | ||
1679 | { | ||
1680 | DestroyBody(); | ||
1681 | m_log.Warn("[PHYSICS]: MakeBody called having a body"); | ||
1682 | } | ||
1683 | |||
1684 | if (d.GeomGetBody(prim_geom) != IntPtr.Zero) | ||
1685 | { | ||
1686 | d.GeomSetBody(prim_geom, IntPtr.Zero); | ||
1687 | m_log.Warn("[PHYSICS]: MakeBody root geom already had a body"); | ||
1688 | } | ||
1689 | |||
1690 | d.Matrix3 mymat = new d.Matrix3(); | ||
1691 | d.Quaternion myrot = new d.Quaternion(); | ||
1692 | d.Mass objdmass = new d.Mass { }; | ||
1693 | |||
1694 | Body = d.BodyCreate(_parent_scene.world); | ||
1695 | |||
1696 | objdmass = primdMass; | ||
1697 | |||
1698 | // rotate inertia | ||
1699 | myrot.X = _orientation.X; | ||
1700 | myrot.Y = _orientation.Y; | ||
1701 | myrot.Z = _orientation.Z; | ||
1702 | myrot.W = _orientation.W; | ||
1703 | |||
1704 | d.RfromQ(out mymat, ref myrot); | ||
1705 | d.MassRotate(ref objdmass, ref mymat); | ||
1706 | |||
1707 | // set the body rotation | ||
1708 | d.BodySetRotation(Body, ref mymat); | ||
1709 | |||
1710 | // recompute full object inertia if needed | ||
1711 | if (childrenPrim.Count > 0) | ||
1712 | { | ||
1713 | d.Matrix3 mat = new d.Matrix3(); | ||
1714 | d.Quaternion quat = new d.Quaternion(); | ||
1715 | d.Mass tmpdmass = new d.Mass { }; | ||
1716 | Vector3 rcm; | ||
1717 | |||
1718 | rcm.X = _position.X; | ||
1719 | rcm.Y = _position.Y; | ||
1720 | rcm.Z = _position.Z; | ||
1721 | |||
1722 | lock (childrenPrim) | ||
1723 | { | ||
1724 | foreach (OdePrim prm in childrenPrim) | ||
1725 | { | ||
1726 | if (prm.prim_geom == IntPtr.Zero) | ||
1727 | { | ||
1728 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet"); | ||
1729 | continue; | ||
1730 | } | ||
1731 | |||
1732 | tmpdmass = prm.primdMass; | ||
1733 | |||
1734 | // apply prim current rotation to inertia | ||
1735 | quat.X = prm._orientation.X; | ||
1736 | quat.Y = prm._orientation.Y; | ||
1737 | quat.Z = prm._orientation.Z; | ||
1738 | quat.W = prm._orientation.W; | ||
1739 | d.RfromQ(out mat, ref quat); | ||
1740 | d.MassRotate(ref tmpdmass, ref mat); | ||
1741 | |||
1742 | Vector3 ppos = prm._position; | ||
1743 | ppos.X -= rcm.X; | ||
1744 | ppos.Y -= rcm.Y; | ||
1745 | ppos.Z -= rcm.Z; | ||
1746 | // refer inertia to root prim center of mass position | ||
1747 | d.MassTranslate(ref tmpdmass, | ||
1748 | ppos.X, | ||
1749 | ppos.Y, | ||
1750 | ppos.Z); | ||
1751 | |||
1752 | d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia | ||
1753 | // fix prim colision cats | ||
1754 | |||
1755 | if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero) | ||
1756 | { | ||
1757 | d.GeomSetBody(prm.prim_geom, IntPtr.Zero); | ||
1758 | m_log.Warn("[PHYSICS]: MakeBody child geom already had a body"); | ||
1759 | } | ||
1760 | |||
1761 | d.GeomClearOffset(prm.prim_geom); | ||
1762 | d.GeomSetBody(prm.prim_geom, Body); | ||
1763 | prm.Body = Body; | ||
1764 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation | ||
1765 | } | ||
1766 | } | ||
1767 | } | ||
1768 | |||
1769 | d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset | ||
1770 | // associate root geom with body | ||
1771 | d.GeomSetBody(prim_geom, Body); | ||
1772 | |||
1773 | d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z); | ||
1774 | d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1775 | |||
1776 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
1777 | myrot.X = -myrot.X; | ||
1778 | myrot.Y = -myrot.Y; | ||
1779 | myrot.Z = -myrot.Z; | ||
1780 | |||
1781 | d.RfromQ(out mymat, ref myrot); | ||
1782 | d.MassRotate(ref objdmass, ref mymat); | ||
1783 | |||
1784 | d.BodySetMass(Body, ref objdmass); | ||
1785 | _mass = objdmass.mass; | ||
1786 | |||
1787 | // disconnect from world gravity so we can apply buoyancy | ||
1788 | d.BodySetGravityMode(Body, false); | ||
1789 | |||
1790 | d.BodySetAutoDisableFlag(Body, true); | ||
1791 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
1792 | d.BodySetAutoDisableAngularThreshold(Body, 0.01f); | ||
1793 | d.BodySetAutoDisableLinearThreshold(Body, 0.01f); | ||
1794 | d.BodySetDamping(Body, .005f, .001f); | ||
1795 | |||
1796 | if (m_targetSpace != IntPtr.Zero) | ||
1797 | { | ||
1798 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1799 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
1800 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
1801 | } | ||
1802 | |||
1803 | if (childrenPrim.Count == 0) | ||
1804 | { | ||
1805 | collide_geom = prim_geom; | ||
1806 | m_targetSpace = _parent_scene.ActiveSpace; | ||
1807 | } | ||
1808 | else | ||
1809 | { | ||
1810 | m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace); | ||
1811 | d.HashSpaceSetLevels(m_targetSpace, -2, 8); | ||
1812 | d.SpaceSetSublevel(m_targetSpace, 3); | ||
1813 | d.SpaceSetCleanup(m_targetSpace, false); | ||
1814 | |||
1815 | d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space | | ||
1816 | CollisionCategories.Geom | | ||
1817 | CollisionCategories.Phantom | | ||
1818 | CollisionCategories.VolumeDtc | ||
1819 | )); | ||
1820 | d.GeomSetCollideBits(m_targetSpace, 0); | ||
1821 | collide_geom = m_targetSpace; | ||
1822 | } | ||
1823 | |||
1824 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1825 | |||
1826 | if (m_delaySelect) | ||
1827 | { | ||
1828 | m_isSelected = true; | ||
1829 | m_delaySelect = false; | ||
1830 | } | ||
1831 | |||
1832 | m_collisionscore = 0; | ||
1833 | |||
1834 | UpdateCollisionCatFlags(); | ||
1835 | ApplyCollisionCatFlags(); | ||
1836 | |||
1837 | _parent_scene.addActivePrim(this); | ||
1838 | |||
1839 | lock (childrenPrim) | ||
1840 | { | ||
1841 | foreach (OdePrim prm in childrenPrim) | ||
1842 | { | ||
1843 | if (prm.prim_geom == IntPtr.Zero) | ||
1844 | continue; | ||
1845 | |||
1846 | Vector3 ppos = prm._position; | ||
1847 | d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position | ||
1848 | |||
1849 | if (prm.m_targetSpace != m_targetSpace) | ||
1850 | { | ||
1851 | if (prm.m_targetSpace != IntPtr.Zero) | ||
1852 | { | ||
1853 | _parent_scene.waitForSpaceUnlock(prm.m_targetSpace); | ||
1854 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) | ||
1855 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); | ||
1856 | } | ||
1857 | prm.m_targetSpace = m_targetSpace; | ||
1858 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | ||
1859 | } | ||
1860 | |||
1861 | prm.m_collisionscore = 0; | ||
1862 | |||
1863 | if(!m_disabled) | ||
1864 | prm.m_disabled = false; | ||
1865 | |||
1866 | _parent_scene.addActivePrim(prm); | ||
1867 | } | ||
1868 | } | ||
1869 | |||
1870 | // The body doesn't already have a finite rotation mode set here | ||
1871 | if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null) | ||
1872 | { | ||
1873 | createAMotor(m_angularlock); | ||
1874 | } | ||
1875 | |||
1876 | |||
1877 | if (m_isSelected || m_disabled) | ||
1878 | { | ||
1879 | d.BodyDisable(Body); | ||
1880 | } | ||
1881 | else | ||
1882 | { | ||
1883 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); | ||
1884 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
1885 | } | ||
1886 | _parent_scene.addActiveGroups(this); | ||
1887 | } | ||
1888 | |||
1889 | private void DestroyBody() | ||
1890 | { | ||
1891 | if (Body != IntPtr.Zero) | ||
1892 | { | ||
1893 | _parent_scene.remActivePrim(this); | ||
1894 | |||
1895 | collide_geom = IntPtr.Zero; | ||
1896 | |||
1897 | if (m_disabled) | ||
1898 | m_collisionCategories = 0; | ||
1899 | else if (m_isSelected) | ||
1900 | m_collisionCategories = CollisionCategories.Selected; | ||
1901 | else if (m_isVolumeDetect) | ||
1902 | m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1903 | else if (m_isphantom) | ||
1904 | m_collisionCategories = CollisionCategories.Phantom; | ||
1905 | else | ||
1906 | m_collisionCategories = CollisionCategories.Geom; | ||
1907 | |||
1908 | m_collisionFlags = 0; | ||
1909 | |||
1910 | if (prim_geom != IntPtr.Zero) | ||
1911 | { | ||
1912 | if (m_NoColide) | ||
1913 | { | ||
1914 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1915 | d.GeomSetCollideBits(prim_geom, 0); | ||
1916 | } | ||
1917 | else | ||
1918 | { | ||
1919 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
1920 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
1921 | } | ||
1922 | UpdateDataFromGeom(); | ||
1923 | d.GeomSetBody(prim_geom, IntPtr.Zero); | ||
1924 | SetInStaticSpace(this); | ||
1925 | } | ||
1926 | |||
1927 | if (!childPrim) | ||
1928 | { | ||
1929 | lock (childrenPrim) | ||
1930 | { | ||
1931 | foreach (OdePrim prm in childrenPrim) | ||
1932 | { | ||
1933 | _parent_scene.remActivePrim(prm); | ||
1934 | |||
1935 | if (prm.m_isSelected) | ||
1936 | prm.m_collisionCategories = CollisionCategories.Selected; | ||
1937 | else if (prm.m_isVolumeDetect) | ||
1938 | prm.m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1939 | else if (prm.m_isphantom) | ||
1940 | prm.m_collisionCategories = CollisionCategories.Phantom; | ||
1941 | else | ||
1942 | prm.m_collisionCategories = CollisionCategories.Geom; | ||
1943 | |||
1944 | prm.m_collisionFlags = 0; | ||
1945 | |||
1946 | if (prm.prim_geom != IntPtr.Zero) | ||
1947 | { | ||
1948 | if (prm.m_NoColide) | ||
1949 | { | ||
1950 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1951 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1952 | } | ||
1953 | else | ||
1954 | { | ||
1955 | d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories); | ||
1956 | d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags); | ||
1957 | } | ||
1958 | prm.UpdateDataFromGeom(); | ||
1959 | SetInStaticSpace(prm); | ||
1960 | } | ||
1961 | prm.Body = IntPtr.Zero; | ||
1962 | prm._mass = prm.primMass; | ||
1963 | prm.m_collisionscore = 0; | ||
1964 | } | ||
1965 | } | ||
1966 | if (Amotor != IntPtr.Zero) | ||
1967 | { | ||
1968 | d.JointDestroy(Amotor); | ||
1969 | Amotor = IntPtr.Zero; | ||
1970 | } | ||
1971 | _parent_scene.remActiveGroup(this); | ||
1972 | d.BodyDestroy(Body); | ||
1973 | } | ||
1974 | Body = IntPtr.Zero; | ||
1975 | } | ||
1976 | _mass = primMass; | ||
1977 | m_collisionscore = 0; | ||
1978 | } | ||
1979 | |||
1980 | private void FixInertia(Vector3 NewPos,Quaternion newrot) | ||
1981 | { | ||
1982 | d.Matrix3 mat = new d.Matrix3(); | ||
1983 | d.Quaternion quat = new d.Quaternion(); | ||
1984 | |||
1985 | d.Mass tmpdmass = new d.Mass { }; | ||
1986 | d.Mass objdmass = new d.Mass { }; | ||
1987 | |||
1988 | d.BodyGetMass(Body, out tmpdmass); | ||
1989 | objdmass = tmpdmass; | ||
1990 | |||
1991 | d.Vector3 dobjpos; | ||
1992 | d.Vector3 thispos; | ||
1993 | |||
1994 | // get current object position and rotation | ||
1995 | dobjpos = d.BodyGetPosition(Body); | ||
1996 | |||
1997 | // get prim own inertia in its local frame | ||
1998 | tmpdmass = primdMass; | ||
1999 | |||
2000 | // transform to object frame | ||
2001 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2002 | d.MassRotate(ref tmpdmass, ref mat); | ||
2003 | |||
2004 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2005 | d.MassTranslate(ref tmpdmass, | ||
2006 | thispos.X, | ||
2007 | thispos.Y, | ||
2008 | thispos.Z); | ||
2009 | |||
2010 | // subtract current prim inertia from object | ||
2011 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | ||
2012 | |||
2013 | // back prim own inertia | ||
2014 | tmpdmass = primdMass; | ||
2015 | |||
2016 | // update to new position and orientation | ||
2017 | _position = NewPos; | ||
2018 | d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z); | ||
2019 | _orientation = newrot; | ||
2020 | quat.X = newrot.X; | ||
2021 | quat.Y = newrot.Y; | ||
2022 | quat.Z = newrot.Z; | ||
2023 | quat.W = newrot.W; | ||
2024 | d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat); | ||
2025 | |||
2026 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2027 | d.MassRotate(ref tmpdmass, ref mat); | ||
2028 | |||
2029 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2030 | d.MassTranslate(ref tmpdmass, | ||
2031 | thispos.X, | ||
2032 | thispos.Y, | ||
2033 | thispos.Z); | ||
2034 | |||
2035 | d.MassAdd(ref objdmass, ref tmpdmass); | ||
2036 | |||
2037 | // fix all positions | ||
2038 | IntPtr g = d.BodyGetFirstGeom(Body); | ||
2039 | while (g != IntPtr.Zero) | ||
2040 | { | ||
2041 | thispos = d.GeomGetOffsetPosition(g); | ||
2042 | thispos.X -= objdmass.c.X; | ||
2043 | thispos.Y -= objdmass.c.Y; | ||
2044 | thispos.Z -= objdmass.c.Z; | ||
2045 | d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z); | ||
2046 | g = d.dBodyGetNextGeom(g); | ||
2047 | } | ||
2048 | d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos); | ||
2049 | |||
2050 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | ||
2051 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
2052 | d.BodySetMass(Body, ref objdmass); | ||
2053 | _mass = objdmass.mass; | ||
2054 | } | ||
2055 | |||
2056 | |||
2057 | |||
2058 | private void FixInertia(Vector3 NewPos) | ||
2059 | { | ||
2060 | d.Matrix3 primmat = new d.Matrix3(); | ||
2061 | d.Mass tmpdmass = new d.Mass { }; | ||
2062 | d.Mass objdmass = new d.Mass { }; | ||
2063 | d.Mass primmass = new d.Mass { }; | ||
2064 | |||
2065 | d.Vector3 dobjpos; | ||
2066 | d.Vector3 thispos; | ||
2067 | |||
2068 | d.BodyGetMass(Body, out objdmass); | ||
2069 | |||
2070 | // get prim own inertia in its local frame | ||
2071 | primmass = primdMass; | ||
2072 | // transform to object frame | ||
2073 | primmat = d.GeomGetOffsetRotation(prim_geom); | ||
2074 | d.MassRotate(ref primmass, ref primmat); | ||
2075 | |||
2076 | tmpdmass = primmass; | ||
2077 | |||
2078 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2079 | d.MassTranslate(ref tmpdmass, | ||
2080 | thispos.X, | ||
2081 | thispos.Y, | ||
2082 | thispos.Z); | ||
2083 | |||
2084 | // subtract current prim inertia from object | ||
2085 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | ||
2086 | |||
2087 | // update to new position | ||
2088 | _position = NewPos; | ||
2089 | d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z); | ||
2090 | |||
2091 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2092 | d.MassTranslate(ref primmass, | ||
2093 | thispos.X, | ||
2094 | thispos.Y, | ||
2095 | thispos.Z); | ||
2096 | |||
2097 | d.MassAdd(ref objdmass, ref primmass); | ||
2098 | |||
2099 | // fix all positions | ||
2100 | IntPtr g = d.BodyGetFirstGeom(Body); | ||
2101 | while (g != IntPtr.Zero) | ||
2102 | { | ||
2103 | thispos = d.GeomGetOffsetPosition(g); | ||
2104 | thispos.X -= objdmass.c.X; | ||
2105 | thispos.Y -= objdmass.c.Y; | ||
2106 | thispos.Z -= objdmass.c.Z; | ||
2107 | d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z); | ||
2108 | g = d.dBodyGetNextGeom(g); | ||
2109 | } | ||
2110 | |||
2111 | d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos); | ||
2112 | |||
2113 | // get current object position and rotation | ||
2114 | dobjpos = d.BodyGetPosition(Body); | ||
2115 | |||
2116 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | ||
2117 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
2118 | d.BodySetMass(Body, ref objdmass); | ||
2119 | _mass = objdmass.mass; | ||
2120 | } | ||
2121 | |||
2122 | private void FixInertia(Quaternion newrot) | ||
2123 | { | ||
2124 | d.Matrix3 mat = new d.Matrix3(); | ||
2125 | d.Quaternion quat = new d.Quaternion(); | ||
2126 | |||
2127 | d.Mass tmpdmass = new d.Mass { }; | ||
2128 | d.Mass objdmass = new d.Mass { }; | ||
2129 | d.Vector3 dobjpos; | ||
2130 | d.Vector3 thispos; | ||
2131 | |||
2132 | d.BodyGetMass(Body, out objdmass); | ||
2133 | |||
2134 | // get prim own inertia in its local frame | ||
2135 | tmpdmass = primdMass; | ||
2136 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2137 | d.MassRotate(ref tmpdmass, ref mat); | ||
2138 | // transform to object frame | ||
2139 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2140 | d.MassTranslate(ref tmpdmass, | ||
2141 | thispos.X, | ||
2142 | thispos.Y, | ||
2143 | thispos.Z); | ||
2144 | |||
2145 | // subtract current prim inertia from object | ||
2146 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | ||
2147 | |||
2148 | // update to new orientation | ||
2149 | _orientation = newrot; | ||
2150 | quat.X = newrot.X; | ||
2151 | quat.Y = newrot.Y; | ||
2152 | quat.Z = newrot.Z; | ||
2153 | quat.W = newrot.W; | ||
2154 | d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat); | ||
2155 | |||
2156 | tmpdmass = primdMass; | ||
2157 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2158 | d.MassRotate(ref tmpdmass, ref mat); | ||
2159 | d.MassTranslate(ref tmpdmass, | ||
2160 | thispos.X, | ||
2161 | thispos.Y, | ||
2162 | thispos.Z); | ||
2163 | |||
2164 | d.MassAdd(ref objdmass, ref tmpdmass); | ||
2165 | |||
2166 | // fix all positions | ||
2167 | IntPtr g = d.BodyGetFirstGeom(Body); | ||
2168 | while (g != IntPtr.Zero) | ||
2169 | { | ||
2170 | thispos = d.GeomGetOffsetPosition(g); | ||
2171 | thispos.X -= objdmass.c.X; | ||
2172 | thispos.Y -= objdmass.c.Y; | ||
2173 | thispos.Z -= objdmass.c.Z; | ||
2174 | d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z); | ||
2175 | g = d.dBodyGetNextGeom(g); | ||
2176 | } | ||
2177 | |||
2178 | d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos); | ||
2179 | // get current object position and rotation | ||
2180 | dobjpos = d.BodyGetPosition(Body); | ||
2181 | |||
2182 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | ||
2183 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
2184 | d.BodySetMass(Body, ref objdmass); | ||
2185 | _mass = objdmass.mass; | ||
2186 | } | ||
2187 | |||
2188 | |||
2189 | #region Mass Calculation | ||
2190 | |||
2191 | private void UpdatePrimBodyData() | ||
2192 | { | ||
2193 | primMass = m_density * primVolume; | ||
2194 | |||
2195 | if (primMass <= 0) | ||
2196 | primMass = 0.0001f;//ckrinke: Mass must be greater then zero. | ||
2197 | if (primMass > _parent_scene.maximumMassObject) | ||
2198 | primMass = _parent_scene.maximumMassObject; | ||
2199 | |||
2200 | _mass = primMass; // just in case | ||
2201 | |||
2202 | d.MassSetBoxTotal(out primdMass, primMass, 2.0f * m_OBB.X, 2.0f * m_OBB.Y, 2.0f * m_OBB.Z); | ||
2203 | |||
2204 | d.MassTranslate(ref primdMass, | ||
2205 | m_OBBOffset.X, | ||
2206 | m_OBBOffset.Y, | ||
2207 | m_OBBOffset.Z); | ||
2208 | |||
2209 | primOOBradiusSQ = m_OBB.LengthSquared(); | ||
2210 | |||
2211 | if (_triMeshData != IntPtr.Zero) | ||
2212 | { | ||
2213 | float pc = m_physCost; | ||
2214 | float psf = primOOBradiusSQ; | ||
2215 | psf *= 1.33f * .2f; | ||
2216 | pc *= psf; | ||
2217 | if (pc < 0.1f) | ||
2218 | pc = 0.1f; | ||
2219 | |||
2220 | m_physCost = pc; | ||
2221 | } | ||
2222 | else | ||
2223 | m_physCost = 0.1f; | ||
2224 | |||
2225 | m_streamCost = 1.0f; | ||
2226 | } | ||
2227 | |||
2228 | #endregion | ||
2229 | |||
2230 | |||
2231 | /// <summary> | ||
2232 | /// Add a child prim to this parent prim. | ||
2233 | /// </summary> | ||
2234 | /// <param name="prim">Child prim</param> | ||
2235 | // I'm the parent | ||
2236 | // prim is the child | ||
2237 | public void ParentPrim(OdePrim prim) | ||
2238 | { | ||
2239 | //Console.WriteLine("ParentPrim " + m_primName); | ||
2240 | if (this.m_localID != prim.m_localID) | ||
2241 | { | ||
2242 | DestroyBody(); // for now we need to rebuil entire object on link change | ||
2243 | |||
2244 | lock (childrenPrim) | ||
2245 | { | ||
2246 | // adopt the prim | ||
2247 | if (!childrenPrim.Contains(prim)) | ||
2248 | childrenPrim.Add(prim); | ||
2249 | |||
2250 | // see if this prim has kids and adopt them also | ||
2251 | // should not happen for now | ||
2252 | foreach (OdePrim prm in prim.childrenPrim) | ||
2253 | { | ||
2254 | if (!childrenPrim.Contains(prm)) | ||
2255 | { | ||
2256 | if (prm.Body != IntPtr.Zero) | ||
2257 | { | ||
2258 | if (prm.prim_geom != IntPtr.Zero) | ||
2259 | d.GeomSetBody(prm.prim_geom, IntPtr.Zero); | ||
2260 | if (prm.Body != prim.Body) | ||
2261 | prm.DestroyBody(); // don't loose bodies around | ||
2262 | prm.Body = IntPtr.Zero; | ||
2263 | } | ||
2264 | |||
2265 | childrenPrim.Add(prm); | ||
2266 | prm._parent = this; | ||
2267 | } | ||
2268 | } | ||
2269 | } | ||
2270 | //Remove old children from the prim | ||
2271 | prim.childrenPrim.Clear(); | ||
2272 | |||
2273 | if (prim.Body != IntPtr.Zero) | ||
2274 | { | ||
2275 | if (prim.prim_geom != IntPtr.Zero) | ||
2276 | d.GeomSetBody(prim.prim_geom, IntPtr.Zero); | ||
2277 | prim.DestroyBody(); // don't loose bodies around | ||
2278 | prim.Body = IntPtr.Zero; | ||
2279 | } | ||
2280 | |||
2281 | prim.childPrim = true; | ||
2282 | prim._parent = this; | ||
2283 | |||
2284 | MakeBody(); // full nasty reconstruction | ||
2285 | } | ||
2286 | } | ||
2287 | |||
2288 | private void UpdateChildsfromgeom() | ||
2289 | { | ||
2290 | if (childrenPrim.Count > 0) | ||
2291 | { | ||
2292 | foreach (OdePrim prm in childrenPrim) | ||
2293 | prm.UpdateDataFromGeom(); | ||
2294 | } | ||
2295 | } | ||
2296 | |||
2297 | private void UpdateDataFromGeom() | ||
2298 | { | ||
2299 | if (prim_geom != IntPtr.Zero) | ||
2300 | { | ||
2301 | d.Quaternion qtmp; | ||
2302 | d.GeomCopyQuaternion(prim_geom, out qtmp); | ||
2303 | _orientation.X = qtmp.X; | ||
2304 | _orientation.Y = qtmp.Y; | ||
2305 | _orientation.Z = qtmp.Z; | ||
2306 | _orientation.W = qtmp.W; | ||
2307 | /* | ||
2308 | // Debug | ||
2309 | float qlen = _orientation.Length(); | ||
2310 | if (qlen > 1.01f || qlen < 0.99) | ||
2311 | m_log.WarnFormat("[PHYSICS]: Got nonnorm quaternion from geom in Object {0} norm {1}", Name, qlen); | ||
2312 | // | ||
2313 | */ | ||
2314 | _orientation.Normalize(); | ||
2315 | |||
2316 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); | ||
2317 | _position.X = lpos.X; | ||
2318 | _position.Y = lpos.Y; | ||
2319 | _position.Z = lpos.Z; | ||
2320 | } | ||
2321 | } | ||
2322 | |||
2323 | private void ChildDelink(OdePrim odePrim, bool remakebodies) | ||
2324 | { | ||
2325 | // Okay, we have a delinked child.. destroy all body and remake | ||
2326 | if (odePrim != this && !childrenPrim.Contains(odePrim)) | ||
2327 | return; | ||
2328 | |||
2329 | DestroyBody(); | ||
2330 | |||
2331 | if (odePrim == this) // delinking the root prim | ||
2332 | { | ||
2333 | OdePrim newroot = null; | ||
2334 | lock (childrenPrim) | ||
2335 | { | ||
2336 | if (childrenPrim.Count > 0) | ||
2337 | { | ||
2338 | newroot = childrenPrim[0]; | ||
2339 | childrenPrim.RemoveAt(0); | ||
2340 | foreach (OdePrim prm in childrenPrim) | ||
2341 | { | ||
2342 | newroot.childrenPrim.Add(prm); | ||
2343 | } | ||
2344 | childrenPrim.Clear(); | ||
2345 | } | ||
2346 | if (newroot != null) | ||
2347 | { | ||
2348 | newroot.childPrim = false; | ||
2349 | newroot._parent = null; | ||
2350 | if (remakebodies) | ||
2351 | newroot.MakeBody(); | ||
2352 | } | ||
2353 | } | ||
2354 | } | ||
2355 | |||
2356 | else | ||
2357 | { | ||
2358 | lock (childrenPrim) | ||
2359 | { | ||
2360 | childrenPrim.Remove(odePrim); | ||
2361 | odePrim.childPrim = false; | ||
2362 | odePrim._parent = null; | ||
2363 | // odePrim.UpdateDataFromGeom(); | ||
2364 | if (remakebodies) | ||
2365 | odePrim.MakeBody(); | ||
2366 | } | ||
2367 | } | ||
2368 | if (remakebodies) | ||
2369 | MakeBody(); | ||
2370 | } | ||
2371 | |||
2372 | protected void ChildRemove(OdePrim odePrim, bool reMakeBody) | ||
2373 | { | ||
2374 | // Okay, we have a delinked child.. destroy all body and remake | ||
2375 | if (odePrim != this && !childrenPrim.Contains(odePrim)) | ||
2376 | return; | ||
2377 | |||
2378 | DestroyBody(); | ||
2379 | |||
2380 | if (odePrim == this) | ||
2381 | { | ||
2382 | OdePrim newroot = null; | ||
2383 | lock (childrenPrim) | ||
2384 | { | ||
2385 | if (childrenPrim.Count > 0) | ||
2386 | { | ||
2387 | newroot = childrenPrim[0]; | ||
2388 | childrenPrim.RemoveAt(0); | ||
2389 | foreach (OdePrim prm in childrenPrim) | ||
2390 | { | ||
2391 | newroot.childrenPrim.Add(prm); | ||
2392 | } | ||
2393 | childrenPrim.Clear(); | ||
2394 | } | ||
2395 | if (newroot != null) | ||
2396 | { | ||
2397 | newroot.childPrim = false; | ||
2398 | newroot._parent = null; | ||
2399 | newroot.MakeBody(); | ||
2400 | } | ||
2401 | } | ||
2402 | if (reMakeBody) | ||
2403 | MakeBody(); | ||
2404 | return; | ||
2405 | } | ||
2406 | else | ||
2407 | { | ||
2408 | lock (childrenPrim) | ||
2409 | { | ||
2410 | childrenPrim.Remove(odePrim); | ||
2411 | odePrim.childPrim = false; | ||
2412 | odePrim._parent = null; | ||
2413 | if (reMakeBody) | ||
2414 | odePrim.MakeBody(); | ||
2415 | } | ||
2416 | } | ||
2417 | MakeBody(); | ||
2418 | } | ||
2419 | |||
2420 | |||
2421 | #region changes | ||
2422 | |||
2423 | private void changeadd() | ||
2424 | { | ||
2425 | } | ||
2426 | |||
2427 | private void changeAngularLock(Vector3 newLock) | ||
2428 | { | ||
2429 | // do we have a Physical object? | ||
2430 | if (Body != IntPtr.Zero) | ||
2431 | { | ||
2432 | //Check that we have a Parent | ||
2433 | //If we have a parent then we're not authorative here | ||
2434 | if (_parent == null) | ||
2435 | { | ||
2436 | if (!newLock.ApproxEquals(Vector3.One, 0f)) | ||
2437 | { | ||
2438 | createAMotor(newLock); | ||
2439 | } | ||
2440 | else | ||
2441 | { | ||
2442 | if (Amotor != IntPtr.Zero) | ||
2443 | { | ||
2444 | d.JointDestroy(Amotor); | ||
2445 | Amotor = IntPtr.Zero; | ||
2446 | } | ||
2447 | } | ||
2448 | } | ||
2449 | } | ||
2450 | // Store this for later in case we get turned into a separate body | ||
2451 | m_angularlock = newLock; | ||
2452 | } | ||
2453 | |||
2454 | private void changeLink(OdePrim NewParent) | ||
2455 | { | ||
2456 | if (_parent == null && NewParent != null) | ||
2457 | { | ||
2458 | NewParent.ParentPrim(this); | ||
2459 | } | ||
2460 | else if (_parent != null) | ||
2461 | { | ||
2462 | if (_parent is OdePrim) | ||
2463 | { | ||
2464 | if (NewParent != _parent) | ||
2465 | { | ||
2466 | (_parent as OdePrim).ChildDelink(this, false); // for now... | ||
2467 | childPrim = false; | ||
2468 | |||
2469 | if (NewParent != null) | ||
2470 | { | ||
2471 | NewParent.ParentPrim(this); | ||
2472 | } | ||
2473 | } | ||
2474 | } | ||
2475 | } | ||
2476 | _parent = NewParent; | ||
2477 | } | ||
2478 | |||
2479 | |||
2480 | private void Stop() | ||
2481 | { | ||
2482 | if (!childPrim) | ||
2483 | { | ||
2484 | // m_force = Vector3.Zero; | ||
2485 | m_forceacc = Vector3.Zero; | ||
2486 | m_angularForceacc = Vector3.Zero; | ||
2487 | // m_torque = Vector3.Zero; | ||
2488 | _velocity = Vector3.Zero; | ||
2489 | _acceleration = Vector3.Zero; | ||
2490 | m_rotationalVelocity = Vector3.Zero; | ||
2491 | _target_velocity = Vector3.Zero; | ||
2492 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
2493 | m_vehicle.Stop(); | ||
2494 | |||
2495 | _zeroFlag = false; | ||
2496 | base.RequestPhysicsterseUpdate(); | ||
2497 | } | ||
2498 | |||
2499 | if (Body != IntPtr.Zero) | ||
2500 | { | ||
2501 | d.BodySetForce(Body, 0f, 0f, 0f); | ||
2502 | d.BodySetTorque(Body, 0f, 0f, 0f); | ||
2503 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
2504 | d.BodySetAngularVel(Body, 0f, 0f, 0f); | ||
2505 | } | ||
2506 | } | ||
2507 | |||
2508 | private void changePhantomStatus(bool newval) | ||
2509 | { | ||
2510 | m_isphantom = newval; | ||
2511 | |||
2512 | UpdateCollisionCatFlags(); | ||
2513 | ApplyCollisionCatFlags(); | ||
2514 | } | ||
2515 | |||
2516 | /* not in use | ||
2517 | internal void ChildSelectedChange(bool childSelect) | ||
2518 | { | ||
2519 | if(childPrim) | ||
2520 | return; | ||
2521 | |||
2522 | if (childSelect == m_isSelected) | ||
2523 | return; | ||
2524 | |||
2525 | if (childSelect) | ||
2526 | { | ||
2527 | DoSelectedStatus(true); | ||
2528 | } | ||
2529 | |||
2530 | else | ||
2531 | { | ||
2532 | foreach (OdePrim prm in childrenPrim) | ||
2533 | { | ||
2534 | if (prm.m_isSelected) | ||
2535 | return; | ||
2536 | } | ||
2537 | DoSelectedStatus(false); | ||
2538 | } | ||
2539 | } | ||
2540 | */ | ||
2541 | private void changeSelectedStatus(bool newval) | ||
2542 | { | ||
2543 | if (m_lastdoneSelected == newval) | ||
2544 | return; | ||
2545 | |||
2546 | m_lastdoneSelected = newval; | ||
2547 | DoSelectedStatus(newval); | ||
2548 | } | ||
2549 | |||
2550 | private void CheckDelaySelect() | ||
2551 | { | ||
2552 | if (m_delaySelect) | ||
2553 | { | ||
2554 | DoSelectedStatus(m_isSelected); | ||
2555 | } | ||
2556 | } | ||
2557 | |||
2558 | private void DoSelectedStatus(bool newval) | ||
2559 | { | ||
2560 | m_isSelected = newval; | ||
2561 | Stop(); | ||
2562 | |||
2563 | if (newval) | ||
2564 | { | ||
2565 | if (!childPrim && Body != IntPtr.Zero) | ||
2566 | d.BodyDisable(Body); | ||
2567 | |||
2568 | if (m_delaySelect || m_isphysical) | ||
2569 | { | ||
2570 | m_collisionCategories = CollisionCategories.Selected; | ||
2571 | m_collisionFlags = 0; | ||
2572 | |||
2573 | if (!childPrim) | ||
2574 | { | ||
2575 | foreach (OdePrim prm in childrenPrim) | ||
2576 | { | ||
2577 | prm.m_collisionCategories = m_collisionCategories; | ||
2578 | prm.m_collisionFlags = m_collisionFlags; | ||
2579 | |||
2580 | if (prm.prim_geom != IntPtr.Zero) | ||
2581 | { | ||
2582 | |||
2583 | if (prm.m_NoColide) | ||
2584 | { | ||
2585 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
2586 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
2587 | } | ||
2588 | else | ||
2589 | { | ||
2590 | d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories); | ||
2591 | d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags); | ||
2592 | } | ||
2593 | } | ||
2594 | prm.m_delaySelect = false; | ||
2595 | } | ||
2596 | } | ||
2597 | // else if (_parent != null) | ||
2598 | // ((OdePrim)_parent).ChildSelectedChange(true); | ||
2599 | |||
2600 | |||
2601 | if (prim_geom != IntPtr.Zero) | ||
2602 | { | ||
2603 | if (m_NoColide) | ||
2604 | { | ||
2605 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2606 | d.GeomSetCollideBits(prim_geom, 0); | ||
2607 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
2608 | { | ||
2609 | d.GeomSetCategoryBits(collide_geom, 0); | ||
2610 | d.GeomSetCollideBits(collide_geom, 0); | ||
2611 | } | ||
2612 | |||
2613 | } | ||
2614 | else | ||
2615 | { | ||
2616 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
2617 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
2618 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
2619 | { | ||
2620 | d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories); | ||
2621 | d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags); | ||
2622 | } | ||
2623 | } | ||
2624 | } | ||
2625 | |||
2626 | m_delaySelect = false; | ||
2627 | } | ||
2628 | else if(!m_isphysical) | ||
2629 | { | ||
2630 | m_delaySelect = true; | ||
2631 | } | ||
2632 | } | ||
2633 | else | ||
2634 | { | ||
2635 | if (!childPrim) | ||
2636 | { | ||
2637 | if (Body != IntPtr.Zero && !m_disabled) | ||
2638 | d.BodyEnable(Body); | ||
2639 | } | ||
2640 | // else if (_parent != null) | ||
2641 | // ((OdePrim)_parent).ChildSelectedChange(false); | ||
2642 | |||
2643 | UpdateCollisionCatFlags(); | ||
2644 | ApplyCollisionCatFlags(); | ||
2645 | |||
2646 | m_delaySelect = false; | ||
2647 | } | ||
2648 | |||
2649 | resetCollisionAccounting(); | ||
2650 | } | ||
2651 | |||
2652 | private void changePosition(Vector3 newPos) | ||
2653 | { | ||
2654 | CheckDelaySelect(); | ||
2655 | if (m_isphysical) | ||
2656 | { | ||
2657 | if (childPrim) // inertia is messed, must rebuild | ||
2658 | { | ||
2659 | if (m_building) | ||
2660 | { | ||
2661 | _position = newPos; | ||
2662 | } | ||
2663 | |||
2664 | else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero) | ||
2665 | { | ||
2666 | FixInertia(newPos); | ||
2667 | if (!d.BodyIsEnabled(Body)) | ||
2668 | d.BodyEnable(Body); | ||
2669 | } | ||
2670 | } | ||
2671 | else | ||
2672 | { | ||
2673 | if (_position != newPos) | ||
2674 | { | ||
2675 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2676 | _position = newPos; | ||
2677 | } | ||
2678 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2679 | d.BodyEnable(Body); | ||
2680 | } | ||
2681 | } | ||
2682 | else | ||
2683 | { | ||
2684 | if (prim_geom != IntPtr.Zero) | ||
2685 | { | ||
2686 | if (newPos != _position) | ||
2687 | { | ||
2688 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2689 | _position = newPos; | ||
2690 | |||
2691 | m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); | ||
2692 | } | ||
2693 | } | ||
2694 | } | ||
2695 | givefakepos--; | ||
2696 | if (givefakepos < 0) | ||
2697 | givefakepos = 0; | ||
2698 | // changeSelectedStatus(); | ||
2699 | resetCollisionAccounting(); | ||
2700 | } | ||
2701 | |||
2702 | private void changeOrientation(Quaternion newOri) | ||
2703 | { | ||
2704 | CheckDelaySelect(); | ||
2705 | if (m_isphysical) | ||
2706 | { | ||
2707 | if (childPrim) // inertia is messed, must rebuild | ||
2708 | { | ||
2709 | if (m_building) | ||
2710 | { | ||
2711 | _orientation = newOri; | ||
2712 | } | ||
2713 | /* | ||
2714 | else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero) | ||
2715 | { | ||
2716 | FixInertia(_position, newOri); | ||
2717 | if (!d.BodyIsEnabled(Body)) | ||
2718 | d.BodyEnable(Body); | ||
2719 | } | ||
2720 | */ | ||
2721 | } | ||
2722 | else | ||
2723 | { | ||
2724 | if (newOri != _orientation) | ||
2725 | { | ||
2726 | d.Quaternion myrot = new d.Quaternion(); | ||
2727 | myrot.X = newOri.X; | ||
2728 | myrot.Y = newOri.Y; | ||
2729 | myrot.Z = newOri.Z; | ||
2730 | myrot.W = newOri.W; | ||
2731 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2732 | _orientation = newOri; | ||
2733 | if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f)) | ||
2734 | createAMotor(m_angularlock); | ||
2735 | } | ||
2736 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2737 | d.BodyEnable(Body); | ||
2738 | } | ||
2739 | } | ||
2740 | else | ||
2741 | { | ||
2742 | if (prim_geom != IntPtr.Zero) | ||
2743 | { | ||
2744 | if (newOri != _orientation) | ||
2745 | { | ||
2746 | d.Quaternion myrot = new d.Quaternion(); | ||
2747 | myrot.X = newOri.X; | ||
2748 | myrot.Y = newOri.Y; | ||
2749 | myrot.Z = newOri.Z; | ||
2750 | myrot.W = newOri.W; | ||
2751 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2752 | _orientation = newOri; | ||
2753 | } | ||
2754 | } | ||
2755 | } | ||
2756 | givefakeori--; | ||
2757 | if (givefakeori < 0) | ||
2758 | givefakeori = 0; | ||
2759 | resetCollisionAccounting(); | ||
2760 | } | ||
2761 | |||
2762 | private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri) | ||
2763 | { | ||
2764 | CheckDelaySelect(); | ||
2765 | if (m_isphysical) | ||
2766 | { | ||
2767 | if (childPrim && m_building) // inertia is messed, must rebuild | ||
2768 | { | ||
2769 | _position = newPos; | ||
2770 | _orientation = newOri; | ||
2771 | } | ||
2772 | else | ||
2773 | { | ||
2774 | if (newOri != _orientation) | ||
2775 | { | ||
2776 | d.Quaternion myrot = new d.Quaternion(); | ||
2777 | myrot.X = newOri.X; | ||
2778 | myrot.Y = newOri.Y; | ||
2779 | myrot.Z = newOri.Z; | ||
2780 | myrot.W = newOri.W; | ||
2781 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2782 | _orientation = newOri; | ||
2783 | if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f)) | ||
2784 | createAMotor(m_angularlock); | ||
2785 | } | ||
2786 | if (_position != newPos) | ||
2787 | { | ||
2788 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2789 | _position = newPos; | ||
2790 | } | ||
2791 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2792 | d.BodyEnable(Body); | ||
2793 | } | ||
2794 | } | ||
2795 | else | ||
2796 | { | ||
2797 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | ||
2798 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
2799 | |||
2800 | if (prim_geom != IntPtr.Zero) | ||
2801 | { | ||
2802 | if (newOri != _orientation) | ||
2803 | { | ||
2804 | d.Quaternion myrot = new d.Quaternion(); | ||
2805 | myrot.X = newOri.X; | ||
2806 | myrot.Y = newOri.Y; | ||
2807 | myrot.Z = newOri.Z; | ||
2808 | myrot.W = newOri.W; | ||
2809 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2810 | _orientation = newOri; | ||
2811 | } | ||
2812 | |||
2813 | if (newPos != _position) | ||
2814 | { | ||
2815 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2816 | _position = newPos; | ||
2817 | |||
2818 | m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); | ||
2819 | } | ||
2820 | } | ||
2821 | } | ||
2822 | givefakepos--; | ||
2823 | if (givefakepos < 0) | ||
2824 | givefakepos = 0; | ||
2825 | givefakeori--; | ||
2826 | if (givefakeori < 0) | ||
2827 | givefakeori = 0; | ||
2828 | resetCollisionAccounting(); | ||
2829 | } | ||
2830 | |||
2831 | private void changeDisable(bool disable) | ||
2832 | { | ||
2833 | if (disable) | ||
2834 | { | ||
2835 | if (!m_disabled) | ||
2836 | disableBodySoft(); | ||
2837 | } | ||
2838 | else | ||
2839 | { | ||
2840 | if (m_disabled) | ||
2841 | enableBodySoft(); | ||
2842 | } | ||
2843 | } | ||
2844 | |||
2845 | private void changePhysicsStatus(bool NewStatus) | ||
2846 | { | ||
2847 | CheckDelaySelect(); | ||
2848 | |||
2849 | m_isphysical = NewStatus; | ||
2850 | |||
2851 | if (!childPrim) | ||
2852 | { | ||
2853 | if (NewStatus) | ||
2854 | { | ||
2855 | if (Body == IntPtr.Zero) | ||
2856 | MakeBody(); | ||
2857 | } | ||
2858 | else | ||
2859 | { | ||
2860 | if (Body != IntPtr.Zero) | ||
2861 | { | ||
2862 | DestroyBody(); | ||
2863 | } | ||
2864 | Stop(); | ||
2865 | } | ||
2866 | } | ||
2867 | |||
2868 | resetCollisionAccounting(); | ||
2869 | } | ||
2870 | |||
2871 | private void changeSize(Vector3 newSize) | ||
2872 | { | ||
2873 | } | ||
2874 | |||
2875 | private void changeShape(PrimitiveBaseShape newShape) | ||
2876 | { | ||
2877 | } | ||
2878 | |||
2879 | private void changeAddPhysRep(ODEPhysRepData repData) | ||
2880 | { | ||
2881 | _size = repData.size; //?? | ||
2882 | _pbs = repData.pbs; | ||
2883 | m_shapetype = repData.shapetype; | ||
2884 | |||
2885 | m_mesh = repData.mesh; | ||
2886 | |||
2887 | m_assetID = repData.assetID; | ||
2888 | m_meshState = repData.meshState; | ||
2889 | |||
2890 | m_hasOBB = repData.hasOBB; | ||
2891 | m_OBBOffset = repData.OBBOffset; | ||
2892 | m_OBB = repData.OBB; | ||
2893 | |||
2894 | primVolume = repData.volume; | ||
2895 | |||
2896 | CreateGeom(); | ||
2897 | |||
2898 | if (prim_geom != IntPtr.Zero) | ||
2899 | { | ||
2900 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2901 | d.Quaternion myrot = new d.Quaternion(); | ||
2902 | myrot.X = _orientation.X; | ||
2903 | myrot.Y = _orientation.Y; | ||
2904 | myrot.Z = _orientation.Z; | ||
2905 | myrot.W = _orientation.W; | ||
2906 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2907 | } | ||
2908 | |||
2909 | if (!m_isphysical) | ||
2910 | { | ||
2911 | SetInStaticSpace(this); | ||
2912 | UpdateCollisionCatFlags(); | ||
2913 | ApplyCollisionCatFlags(); | ||
2914 | } | ||
2915 | else | ||
2916 | MakeBody(); | ||
2917 | |||
2918 | if ((m_meshState & MeshState.NeedMask) != 0) | ||
2919 | { | ||
2920 | repData.size = _size; | ||
2921 | repData.pbs = _pbs; | ||
2922 | repData.shapetype = m_shapetype; | ||
2923 | _parent_scene.m_meshWorker.RequestMesh(repData); | ||
2924 | } | ||
2925 | } | ||
2926 | |||
2927 | private void changePhysRepData(ODEPhysRepData repData) | ||
2928 | { | ||
2929 | CheckDelaySelect(); | ||
2930 | |||
2931 | OdePrim parent = (OdePrim)_parent; | ||
2932 | |||
2933 | bool chp = childPrim; | ||
2934 | |||
2935 | if (chp) | ||
2936 | { | ||
2937 | if (parent != null) | ||
2938 | { | ||
2939 | parent.DestroyBody(); | ||
2940 | } | ||
2941 | } | ||
2942 | else | ||
2943 | { | ||
2944 | DestroyBody(); | ||
2945 | } | ||
2946 | |||
2947 | RemoveGeom(); | ||
2948 | |||
2949 | _size = repData.size; | ||
2950 | _pbs = repData.pbs; | ||
2951 | m_shapetype = repData.shapetype; | ||
2952 | |||
2953 | m_mesh = repData.mesh; | ||
2954 | |||
2955 | m_assetID = repData.assetID; | ||
2956 | m_meshState = repData.meshState; | ||
2957 | |||
2958 | m_hasOBB = repData.hasOBB; | ||
2959 | m_OBBOffset = repData.OBBOffset; | ||
2960 | m_OBB = repData.OBB; | ||
2961 | |||
2962 | primVolume = repData.volume; | ||
2963 | |||
2964 | CreateGeom(); | ||
2965 | |||
2966 | if (prim_geom != IntPtr.Zero) | ||
2967 | { | ||
2968 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2969 | d.Quaternion myrot = new d.Quaternion(); | ||
2970 | myrot.X = _orientation.X; | ||
2971 | myrot.Y = _orientation.Y; | ||
2972 | myrot.Z = _orientation.Z; | ||
2973 | myrot.W = _orientation.W; | ||
2974 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2975 | } | ||
2976 | |||
2977 | if (m_isphysical) | ||
2978 | { | ||
2979 | if (chp) | ||
2980 | { | ||
2981 | if (parent != null) | ||
2982 | { | ||
2983 | parent.MakeBody(); | ||
2984 | } | ||
2985 | } | ||
2986 | else | ||
2987 | MakeBody(); | ||
2988 | } | ||
2989 | else | ||
2990 | { | ||
2991 | SetInStaticSpace(this); | ||
2992 | UpdateCollisionCatFlags(); | ||
2993 | ApplyCollisionCatFlags(); | ||
2994 | } | ||
2995 | |||
2996 | resetCollisionAccounting(); | ||
2997 | |||
2998 | if ((m_meshState & MeshState.NeedMask) != 0) | ||
2999 | { | ||
3000 | repData.size = _size; | ||
3001 | repData.pbs = _pbs; | ||
3002 | repData.shapetype = m_shapetype; | ||
3003 | _parent_scene.m_meshWorker.RequestMesh(repData); | ||
3004 | } | ||
3005 | } | ||
3006 | |||
3007 | private void changeFloatOnWater(bool newval) | ||
3008 | { | ||
3009 | m_collidesWater = newval; | ||
3010 | |||
3011 | UpdateCollisionCatFlags(); | ||
3012 | ApplyCollisionCatFlags(); | ||
3013 | } | ||
3014 | |||
3015 | private void changeSetTorque(Vector3 newtorque) | ||
3016 | { | ||
3017 | if (!m_isSelected) | ||
3018 | { | ||
3019 | if (m_isphysical && Body != IntPtr.Zero) | ||
3020 | { | ||
3021 | if (m_disabled) | ||
3022 | enableBodySoft(); | ||
3023 | else if (!d.BodyIsEnabled(Body)) | ||
3024 | d.BodyEnable(Body); | ||
3025 | |||
3026 | } | ||
3027 | m_torque = newtorque; | ||
3028 | } | ||
3029 | } | ||
3030 | |||
3031 | private void changeForce(Vector3 force) | ||
3032 | { | ||
3033 | m_force = force; | ||
3034 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
3035 | d.BodyEnable(Body); | ||
3036 | } | ||
3037 | |||
3038 | private void changeAddForce(Vector3 theforce) | ||
3039 | { | ||
3040 | m_forceacc += theforce; | ||
3041 | if (!m_isSelected) | ||
3042 | { | ||
3043 | lock (this) | ||
3044 | { | ||
3045 | //m_log.Info("[PHYSICS]: dequeing forcelist"); | ||
3046 | if (m_isphysical && Body != IntPtr.Zero) | ||
3047 | { | ||
3048 | if (m_disabled) | ||
3049 | enableBodySoft(); | ||
3050 | else if (!d.BodyIsEnabled(Body)) | ||
3051 | d.BodyEnable(Body); | ||
3052 | } | ||
3053 | } | ||
3054 | m_collisionscore = 0; | ||
3055 | } | ||
3056 | } | ||
3057 | |||
3058 | // actually angular impulse | ||
3059 | private void changeAddAngularImpulse(Vector3 aimpulse) | ||
3060 | { | ||
3061 | m_angularForceacc += aimpulse * m_invTimeStep; | ||
3062 | if (!m_isSelected) | ||
3063 | { | ||
3064 | lock (this) | ||
3065 | { | ||
3066 | if (m_isphysical && Body != IntPtr.Zero) | ||
3067 | { | ||
3068 | if (m_disabled) | ||
3069 | enableBodySoft(); | ||
3070 | else if (!d.BodyIsEnabled(Body)) | ||
3071 | d.BodyEnable(Body); | ||
3072 | } | ||
3073 | } | ||
3074 | m_collisionscore = 0; | ||
3075 | } | ||
3076 | } | ||
3077 | |||
3078 | private void changevelocity(Vector3 newVel) | ||
3079 | { | ||
3080 | float len = newVel.LengthSquared(); | ||
3081 | if (len > 100000.0f) // limit to 100m/s | ||
3082 | { | ||
3083 | len = 100.0f / (float)Math.Sqrt(len); | ||
3084 | newVel *= len; | ||
3085 | } | ||
3086 | |||
3087 | if (!m_isSelected) | ||
3088 | { | ||
3089 | if (Body != IntPtr.Zero) | ||
3090 | { | ||
3091 | if (m_disabled) | ||
3092 | enableBodySoft(); | ||
3093 | else if (!d.BodyIsEnabled(Body)) | ||
3094 | d.BodyEnable(Body); | ||
3095 | |||
3096 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | ||
3097 | } | ||
3098 | //resetCollisionAccounting(); | ||
3099 | } | ||
3100 | _velocity = newVel; | ||
3101 | } | ||
3102 | |||
3103 | private void changeangvelocity(Vector3 newAngVel) | ||
3104 | { | ||
3105 | float len = newAngVel.LengthSquared(); | ||
3106 | if (len > 144.0f) // limit to 12rad/s | ||
3107 | { | ||
3108 | len = 12.0f / (float)Math.Sqrt(len); | ||
3109 | newAngVel *= len; | ||
3110 | } | ||
3111 | |||
3112 | if (!m_isSelected) | ||
3113 | { | ||
3114 | if (Body != IntPtr.Zero) | ||
3115 | { | ||
3116 | if (m_disabled) | ||
3117 | enableBodySoft(); | ||
3118 | else if (!d.BodyIsEnabled(Body)) | ||
3119 | d.BodyEnable(Body); | ||
3120 | |||
3121 | |||
3122 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); | ||
3123 | } | ||
3124 | //resetCollisionAccounting(); | ||
3125 | } | ||
3126 | m_rotationalVelocity = newAngVel; | ||
3127 | } | ||
3128 | |||
3129 | private void changeVolumedetetion(bool newVolDtc) | ||
3130 | { | ||
3131 | m_isVolumeDetect = newVolDtc; | ||
3132 | m_fakeisVolumeDetect = newVolDtc; | ||
3133 | UpdateCollisionCatFlags(); | ||
3134 | ApplyCollisionCatFlags(); | ||
3135 | } | ||
3136 | |||
3137 | protected void changeBuilding(bool newbuilding) | ||
3138 | { | ||
3139 | // Check if we need to do anything | ||
3140 | if (newbuilding == m_building) | ||
3141 | return; | ||
3142 | |||
3143 | if ((bool)newbuilding) | ||
3144 | { | ||
3145 | m_building = true; | ||
3146 | if (!childPrim) | ||
3147 | DestroyBody(); | ||
3148 | } | ||
3149 | else | ||
3150 | { | ||
3151 | m_building = false; | ||
3152 | CheckDelaySelect(); | ||
3153 | if (!childPrim) | ||
3154 | MakeBody(); | ||
3155 | } | ||
3156 | if (!childPrim && childrenPrim.Count > 0) | ||
3157 | { | ||
3158 | foreach (OdePrim prm in childrenPrim) | ||
3159 | prm.changeBuilding(m_building); // call directly | ||
3160 | } | ||
3161 | } | ||
3162 | |||
3163 | public void changeSetVehicle(VehicleData vdata) | ||
3164 | { | ||
3165 | if (m_vehicle == null) | ||
3166 | m_vehicle = new ODEDynamics(this); | ||
3167 | m_vehicle.DoSetVehicle(vdata); | ||
3168 | } | ||
3169 | |||
3170 | private void changeVehicleType(int value) | ||
3171 | { | ||
3172 | if (value == (int)Vehicle.TYPE_NONE) | ||
3173 | { | ||
3174 | if (m_vehicle != null) | ||
3175 | m_vehicle = null; | ||
3176 | } | ||
3177 | else | ||
3178 | { | ||
3179 | if (m_vehicle == null) | ||
3180 | m_vehicle = new ODEDynamics(this); | ||
3181 | |||
3182 | m_vehicle.ProcessTypeChange((Vehicle)value); | ||
3183 | } | ||
3184 | } | ||
3185 | |||
3186 | private void changeVehicleFloatParam(strVehicleFloatParam fp) | ||
3187 | { | ||
3188 | if (m_vehicle == null) | ||
3189 | return; | ||
3190 | |||
3191 | m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value); | ||
3192 | } | ||
3193 | |||
3194 | private void changeVehicleVectorParam(strVehicleVectorParam vp) | ||
3195 | { | ||
3196 | if (m_vehicle == null) | ||
3197 | return; | ||
3198 | m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value); | ||
3199 | } | ||
3200 | |||
3201 | private void changeVehicleRotationParam(strVehicleQuatParam qp) | ||
3202 | { | ||
3203 | if (m_vehicle == null) | ||
3204 | return; | ||
3205 | m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value); | ||
3206 | } | ||
3207 | |||
3208 | private void changeVehicleFlags(strVehicleBoolParam bp) | ||
3209 | { | ||
3210 | if (m_vehicle == null) | ||
3211 | return; | ||
3212 | m_vehicle.ProcessVehicleFlags(bp.param, bp.value); | ||
3213 | } | ||
3214 | |||
3215 | private void changeBuoyancy(float b) | ||
3216 | { | ||
3217 | m_buoyancy = b; | ||
3218 | } | ||
3219 | |||
3220 | private void changePIDTarget(Vector3 trg) | ||
3221 | { | ||
3222 | m_PIDTarget = trg; | ||
3223 | } | ||
3224 | |||
3225 | private void changePIDTau(float tau) | ||
3226 | { | ||
3227 | m_PIDTau = tau; | ||
3228 | } | ||
3229 | |||
3230 | private void changePIDActive(bool val) | ||
3231 | { | ||
3232 | m_usePID = val; | ||
3233 | } | ||
3234 | |||
3235 | private void changePIDHoverHeight(float val) | ||
3236 | { | ||
3237 | m_PIDHoverHeight = val; | ||
3238 | if (val == 0) | ||
3239 | m_useHoverPID = false; | ||
3240 | } | ||
3241 | |||
3242 | private void changePIDHoverType(PIDHoverType type) | ||
3243 | { | ||
3244 | m_PIDHoverType = type; | ||
3245 | } | ||
3246 | |||
3247 | private void changePIDHoverTau(float tau) | ||
3248 | { | ||
3249 | m_PIDHoverTau = tau; | ||
3250 | } | ||
3251 | |||
3252 | private void changePIDHoverActive(bool active) | ||
3253 | { | ||
3254 | m_useHoverPID = active; | ||
3255 | } | ||
3256 | |||
3257 | #endregion | ||
3258 | |||
3259 | public void Move() | ||
3260 | { | ||
3261 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && | ||
3262 | !m_disabled && !m_isSelected && !m_building && !m_outbounds) | ||
3263 | { | ||
3264 | if (!d.BodyIsEnabled(Body)) | ||
3265 | { | ||
3266 | // let vehicles sleep | ||
3267 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
3268 | return; | ||
3269 | |||
3270 | if (++bodydisablecontrol < 20) | ||
3271 | return; | ||
3272 | |||
3273 | d.BodyEnable(Body); | ||
3274 | } | ||
3275 | |||
3276 | bodydisablecontrol = 0; | ||
3277 | |||
3278 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator | ||
3279 | |||
3280 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
3281 | { | ||
3282 | // 'VEHICLES' are dealt with in ODEDynamics.cs | ||
3283 | m_vehicle.Step(); | ||
3284 | return; | ||
3285 | } | ||
3286 | |||
3287 | float fx = 0; | ||
3288 | float fy = 0; | ||
3289 | float fz = 0; | ||
3290 | |||
3291 | float m_mass = _mass; | ||
3292 | |||
3293 | if (m_usePID && m_PIDTau > 0) | ||
3294 | { | ||
3295 | // for now position error | ||
3296 | _target_velocity = | ||
3297 | new Vector3( | ||
3298 | (m_PIDTarget.X - lpos.X), | ||
3299 | (m_PIDTarget.Y - lpos.Y), | ||
3300 | (m_PIDTarget.Z - lpos.Z) | ||
3301 | ); | ||
3302 | |||
3303 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f)) | ||
3304 | { | ||
3305 | d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); | ||
3306 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
3307 | return; | ||
3308 | } | ||
3309 | else | ||
3310 | { | ||
3311 | _zeroFlag = false; | ||
3312 | |||
3313 | float tmp = 1 / m_PIDTau; | ||
3314 | _target_velocity *= tmp; | ||
3315 | |||
3316 | // apply limits | ||
3317 | tmp = _target_velocity.Length(); | ||
3318 | if (tmp > 50.0f) | ||
3319 | { | ||
3320 | tmp = 50 / tmp; | ||
3321 | _target_velocity *= tmp; | ||
3322 | } | ||
3323 | else if (tmp < 0.05f) | ||
3324 | { | ||
3325 | tmp = 0.05f / tmp; | ||
3326 | _target_velocity *= tmp; | ||
3327 | } | ||
3328 | |||
3329 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3330 | fx = (_target_velocity.X - vel.X) * m_invTimeStep; | ||
3331 | fy = (_target_velocity.Y - vel.Y) * m_invTimeStep; | ||
3332 | fz = (_target_velocity.Z - vel.Z) * m_invTimeStep; | ||
3333 | // d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z); | ||
3334 | } | ||
3335 | } // end if (m_usePID) | ||
3336 | |||
3337 | // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller | ||
3338 | else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0) | ||
3339 | { | ||
3340 | |||
3341 | // Non-Vehicles have a limited set of Hover options. | ||
3342 | // determine what our target height really is based on HoverType | ||
3343 | |||
3344 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y); | ||
3345 | |||
3346 | switch (m_PIDHoverType) | ||
3347 | { | ||
3348 | case PIDHoverType.Ground: | ||
3349 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3350 | break; | ||
3351 | |||
3352 | case PIDHoverType.GroundAndWater: | ||
3353 | m_waterHeight = _parent_scene.GetWaterLevel(); | ||
3354 | if (m_groundHeight > m_waterHeight) | ||
3355 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3356 | else | ||
3357 | m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight; | ||
3358 | break; | ||
3359 | } // end switch (m_PIDHoverType) | ||
3360 | |||
3361 | // don't go underground unless volumedetector | ||
3362 | |||
3363 | if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect) | ||
3364 | { | ||
3365 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3366 | |||
3367 | fz = (m_targetHoverHeight - lpos.Z); | ||
3368 | |||
3369 | // if error is zero, use position control; otherwise, velocity control | ||
3370 | if (Math.Abs(fz) < 0.01f) | ||
3371 | { | ||
3372 | d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight); | ||
3373 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); | ||
3374 | } | ||
3375 | else | ||
3376 | { | ||
3377 | _zeroFlag = false; | ||
3378 | fz /= m_PIDHoverTau; | ||
3379 | |||
3380 | float tmp = Math.Abs(fz); | ||
3381 | if (tmp > 50) | ||
3382 | fz = 50 * Math.Sign(fz); | ||
3383 | else if (tmp < 0.1) | ||
3384 | fz = 0.1f * Math.Sign(fz); | ||
3385 | |||
3386 | fz = ((fz - vel.Z) * m_invTimeStep); | ||
3387 | } | ||
3388 | } | ||
3389 | } | ||
3390 | else | ||
3391 | { | ||
3392 | float b = (1.0f - m_buoyancy) * m_gravmod; | ||
3393 | fx = _parent_scene.gravityx * b; | ||
3394 | fy = _parent_scene.gravityy * b; | ||
3395 | fz = _parent_scene.gravityz * b; | ||
3396 | } | ||
3397 | |||
3398 | fx *= m_mass; | ||
3399 | fy *= m_mass; | ||
3400 | fz *= m_mass; | ||
3401 | |||
3402 | // constant force | ||
3403 | fx += m_force.X; | ||
3404 | fy += m_force.Y; | ||
3405 | fz += m_force.Z; | ||
3406 | |||
3407 | fx += m_forceacc.X; | ||
3408 | fy += m_forceacc.Y; | ||
3409 | fz += m_forceacc.Z; | ||
3410 | |||
3411 | m_forceacc = Vector3.Zero; | ||
3412 | |||
3413 | //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString()); | ||
3414 | if (fx != 0 || fy != 0 || fz != 0) | ||
3415 | { | ||
3416 | d.BodyAddForce(Body, fx, fy, fz); | ||
3417 | //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz); | ||
3418 | } | ||
3419 | |||
3420 | Vector3 trq; | ||
3421 | |||
3422 | trq = m_torque; | ||
3423 | trq += m_angularForceacc; | ||
3424 | m_angularForceacc = Vector3.Zero; | ||
3425 | if (trq.X != 0 || trq.Y != 0 || trq.Z != 0) | ||
3426 | { | ||
3427 | d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z); | ||
3428 | } | ||
3429 | } | ||
3430 | else | ||
3431 | { // is not physical, or is not a body or is selected | ||
3432 | // _zeroPosition = d.BodyGetPosition(Body); | ||
3433 | return; | ||
3434 | //Console.WriteLine("Nothing " + Name); | ||
3435 | |||
3436 | } | ||
3437 | } | ||
3438 | |||
3439 | public void UpdatePositionAndVelocity(int frame) | ||
3440 | { | ||
3441 | if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero) | ||
3442 | { | ||
3443 | bool bodyenabled = d.BodyIsEnabled(Body); | ||
3444 | if (bodyenabled || !_zeroFlag) | ||
3445 | { | ||
3446 | bool lastZeroFlag = _zeroFlag; | ||
3447 | |||
3448 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); | ||
3449 | |||
3450 | // check outside region | ||
3451 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
3452 | { | ||
3453 | m_outbounds = true; | ||
3454 | |||
3455 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); | ||
3456 | _acceleration.X = 0; | ||
3457 | _acceleration.Y = 0; | ||
3458 | _acceleration.Z = 0; | ||
3459 | |||
3460 | _velocity.X = 0; | ||
3461 | _velocity.Y = 0; | ||
3462 | _velocity.Z = 0; | ||
3463 | m_rotationalVelocity.X = 0; | ||
3464 | m_rotationalVelocity.Y = 0; | ||
3465 | m_rotationalVelocity.Z = 0; | ||
3466 | |||
3467 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3468 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
3469 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
3470 | m_lastposition = _position; | ||
3471 | m_lastorientation = _orientation; | ||
3472 | |||
3473 | base.RequestPhysicsterseUpdate(); | ||
3474 | |||
3475 | // throttleCounter = 0; | ||
3476 | _zeroFlag = true; | ||
3477 | |||
3478 | disableBodySoft(); // disable it and colisions | ||
3479 | base.RaiseOutOfBounds(_position); | ||
3480 | return; | ||
3481 | } | ||
3482 | |||
3483 | if (lpos.X < 0f) | ||
3484 | { | ||
3485 | _position.X = Util.Clip(lpos.X, -2f, -0.1f); | ||
3486 | m_outbounds = true; | ||
3487 | } | ||
3488 | else if (lpos.X > _parent_scene.WorldExtents.X) | ||
3489 | { | ||
3490 | _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f); | ||
3491 | m_outbounds = true; | ||
3492 | } | ||
3493 | if (lpos.Y < 0f) | ||
3494 | { | ||
3495 | _position.Y = Util.Clip(lpos.Y, -2f, -0.1f); | ||
3496 | m_outbounds = true; | ||
3497 | } | ||
3498 | else if (lpos.Y > _parent_scene.WorldExtents.Y) | ||
3499 | { | ||
3500 | _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f); | ||
3501 | m_outbounds = true; | ||
3502 | } | ||
3503 | |||
3504 | if (m_outbounds) | ||
3505 | { | ||
3506 | m_lastposition = _position; | ||
3507 | m_lastorientation = _orientation; | ||
3508 | |||
3509 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
3510 | m_rotationalVelocity.X = dtmp.X; | ||
3511 | m_rotationalVelocity.Y = dtmp.Y; | ||
3512 | m_rotationalVelocity.Z = dtmp.Z; | ||
3513 | |||
3514 | dtmp = d.BodyGetLinearVel(Body); | ||
3515 | _velocity.X = dtmp.X; | ||
3516 | _velocity.Y = dtmp.Y; | ||
3517 | _velocity.Z = dtmp.Z; | ||
3518 | |||
3519 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3520 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
3521 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
3522 | disableBodySoft(); // stop collisions | ||
3523 | UnSubscribeEvents(); | ||
3524 | |||
3525 | base.RequestPhysicsterseUpdate(); | ||
3526 | return; | ||
3527 | } | ||
3528 | |||
3529 | d.Quaternion ori; | ||
3530 | d.GeomCopyQuaternion(prim_geom, out ori); | ||
3531 | |||
3532 | // decide if moving | ||
3533 | // use positions since this are integrated quantities | ||
3534 | // tolerance values depende a lot on simulation noise... | ||
3535 | // use simple math.abs since we dont need to be exact | ||
3536 | |||
3537 | if (!bodyenabled || | ||
3538 | (Math.Abs(_position.X - lpos.X) < 0.005f) | ||
3539 | && (Math.Abs(_position.Y - lpos.Y) < 0.005f) | ||
3540 | && (Math.Abs(_position.Z - lpos.Z) < 0.005f) | ||
3541 | && (Math.Abs(_orientation.X - ori.X) < 0.0005f) | ||
3542 | && (Math.Abs(_orientation.Y - ori.Y) < 0.0005f) | ||
3543 | && (Math.Abs(_orientation.Z - ori.Z) < 0.0005f) // ignore W | ||
3544 | ) | ||
3545 | { | ||
3546 | _zeroFlag = true; | ||
3547 | } | ||
3548 | else | ||
3549 | _zeroFlag = false; | ||
3550 | |||
3551 | // update velocities and aceleration | ||
3552 | if (!(_zeroFlag && lastZeroFlag)) | ||
3553 | { | ||
3554 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3555 | |||
3556 | _acceleration = _velocity; | ||
3557 | |||
3558 | if ((Math.Abs(vel.X) < 0.005f) && | ||
3559 | (Math.Abs(vel.Y) < 0.005f) && | ||
3560 | (Math.Abs(vel.Z) < 0.005f)) | ||
3561 | { | ||
3562 | _velocity = Vector3.Zero; | ||
3563 | float t = -m_invTimeStep; | ||
3564 | _acceleration = _acceleration * t; | ||
3565 | } | ||
3566 | else | ||
3567 | { | ||
3568 | _velocity.X = vel.X; | ||
3569 | _velocity.Y = vel.Y; | ||
3570 | _velocity.Z = vel.Z; | ||
3571 | _acceleration = (_velocity - _acceleration) * m_invTimeStep; | ||
3572 | } | ||
3573 | |||
3574 | if ((Math.Abs(_acceleration.X) < 0.01f) && | ||
3575 | (Math.Abs(_acceleration.Y) < 0.01f) && | ||
3576 | (Math.Abs(_acceleration.Z) < 0.01f)) | ||
3577 | { | ||
3578 | _acceleration = Vector3.Zero; | ||
3579 | } | ||
3580 | |||
3581 | if ((Math.Abs(_orientation.X - ori.X) < 0.0001) && | ||
3582 | (Math.Abs(_orientation.Y - ori.Y) < 0.0001) && | ||
3583 | (Math.Abs(_orientation.Z - ori.Z) < 0.0001) | ||
3584 | ) | ||
3585 | { | ||
3586 | m_rotationalVelocity = Vector3.Zero; | ||
3587 | } | ||
3588 | else | ||
3589 | { | ||
3590 | vel = d.BodyGetAngularVel(Body); | ||
3591 | m_rotationalVelocity.X = vel.X; | ||
3592 | m_rotationalVelocity.Y = vel.Y; | ||
3593 | m_rotationalVelocity.Z = vel.Z; | ||
3594 | } | ||
3595 | // } | ||
3596 | |||
3597 | _position.X = lpos.X; | ||
3598 | _position.Y = lpos.Y; | ||
3599 | _position.Z = lpos.Z; | ||
3600 | |||
3601 | _orientation.X = ori.X; | ||
3602 | _orientation.Y = ori.Y; | ||
3603 | _orientation.Z = ori.Z; | ||
3604 | _orientation.W = ori.W; | ||
3605 | } | ||
3606 | if (_zeroFlag) | ||
3607 | { | ||
3608 | if (lastZeroFlag) | ||
3609 | { | ||
3610 | _velocity = Vector3.Zero; | ||
3611 | _acceleration = Vector3.Zero; | ||
3612 | m_rotationalVelocity = Vector3.Zero; | ||
3613 | } | ||
3614 | |||
3615 | if (!m_lastUpdateSent) | ||
3616 | { | ||
3617 | base.RequestPhysicsterseUpdate(); | ||
3618 | if (lastZeroFlag) | ||
3619 | m_lastUpdateSent = true; | ||
3620 | } | ||
3621 | return; | ||
3622 | } | ||
3623 | |||
3624 | base.RequestPhysicsterseUpdate(); | ||
3625 | m_lastUpdateSent = false; | ||
3626 | } | ||
3627 | } | ||
3628 | } | ||
3629 | |||
3630 | internal static bool QuaternionIsFinite(Quaternion q) | ||
3631 | { | ||
3632 | if (Single.IsNaN(q.X) || Single.IsInfinity(q.X)) | ||
3633 | return false; | ||
3634 | if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y)) | ||
3635 | return false; | ||
3636 | if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z)) | ||
3637 | return false; | ||
3638 | if (Single.IsNaN(q.W) || Single.IsInfinity(q.W)) | ||
3639 | return false; | ||
3640 | return true; | ||
3641 | } | ||
3642 | |||
3643 | internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj) | ||
3644 | { | ||
3645 | // assumes object center of mass is zero | ||
3646 | float smass = part.mass; | ||
3647 | theobj.mass -= smass; | ||
3648 | |||
3649 | smass *= 1.0f / (theobj.mass); ; | ||
3650 | |||
3651 | theobj.c.X -= part.c.X * smass; | ||
3652 | theobj.c.Y -= part.c.Y * smass; | ||
3653 | theobj.c.Z -= part.c.Z * smass; | ||
3654 | |||
3655 | theobj.I.M00 -= part.I.M00; | ||
3656 | theobj.I.M01 -= part.I.M01; | ||
3657 | theobj.I.M02 -= part.I.M02; | ||
3658 | theobj.I.M10 -= part.I.M10; | ||
3659 | theobj.I.M11 -= part.I.M11; | ||
3660 | theobj.I.M12 -= part.I.M12; | ||
3661 | theobj.I.M20 -= part.I.M20; | ||
3662 | theobj.I.M21 -= part.I.M21; | ||
3663 | theobj.I.M22 -= part.I.M22; | ||
3664 | } | ||
3665 | |||
3666 | private void donullchange() | ||
3667 | { | ||
3668 | } | ||
3669 | |||
3670 | public bool DoAChange(changes what, object arg) | ||
3671 | { | ||
3672 | if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.AddPhysRep && what != changes.Remove) | ||
3673 | { | ||
3674 | return false; | ||
3675 | } | ||
3676 | |||
3677 | // nasty switch | ||
3678 | switch (what) | ||
3679 | { | ||
3680 | case changes.Add: | ||
3681 | changeadd(); | ||
3682 | break; | ||
3683 | |||
3684 | case changes.AddPhysRep: | ||
3685 | changeAddPhysRep((ODEPhysRepData)arg); | ||
3686 | break; | ||
3687 | |||
3688 | case changes.Remove: | ||
3689 | //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff... | ||
3690 | //When we return true, it destroys all of the prims in the linkset anyway | ||
3691 | if (_parent != null) | ||
3692 | { | ||
3693 | OdePrim parent = (OdePrim)_parent; | ||
3694 | parent.ChildRemove(this, false); | ||
3695 | } | ||
3696 | else | ||
3697 | ChildRemove(this, false); | ||
3698 | |||
3699 | m_vehicle = null; | ||
3700 | RemoveGeom(); | ||
3701 | m_targetSpace = IntPtr.Zero; | ||
3702 | UnSubscribeEvents(); | ||
3703 | return true; | ||
3704 | |||
3705 | case changes.Link: | ||
3706 | OdePrim tmp = (OdePrim)arg; | ||
3707 | changeLink(tmp); | ||
3708 | break; | ||
3709 | |||
3710 | case changes.DeLink: | ||
3711 | changeLink(null); | ||
3712 | break; | ||
3713 | |||
3714 | case changes.Position: | ||
3715 | changePosition((Vector3)arg); | ||
3716 | break; | ||
3717 | |||
3718 | case changes.Orientation: | ||
3719 | changeOrientation((Quaternion)arg); | ||
3720 | break; | ||
3721 | |||
3722 | case changes.PosOffset: | ||
3723 | donullchange(); | ||
3724 | break; | ||
3725 | |||
3726 | case changes.OriOffset: | ||
3727 | donullchange(); | ||
3728 | break; | ||
3729 | |||
3730 | case changes.Velocity: | ||
3731 | changevelocity((Vector3)arg); | ||
3732 | break; | ||
3733 | |||
3734 | // case changes.Acceleration: | ||
3735 | // changeacceleration((Vector3)arg); | ||
3736 | // break; | ||
3737 | |||
3738 | case changes.AngVelocity: | ||
3739 | changeangvelocity((Vector3)arg); | ||
3740 | break; | ||
3741 | |||
3742 | case changes.Force: | ||
3743 | changeForce((Vector3)arg); | ||
3744 | break; | ||
3745 | |||
3746 | case changes.Torque: | ||
3747 | changeSetTorque((Vector3)arg); | ||
3748 | break; | ||
3749 | |||
3750 | case changes.AddForce: | ||
3751 | changeAddForce((Vector3)arg); | ||
3752 | break; | ||
3753 | |||
3754 | case changes.AddAngForce: | ||
3755 | changeAddAngularImpulse((Vector3)arg); | ||
3756 | break; | ||
3757 | |||
3758 | case changes.AngLock: | ||
3759 | changeAngularLock((Vector3)arg); | ||
3760 | break; | ||
3761 | |||
3762 | case changes.Size: | ||
3763 | changeSize((Vector3)arg); | ||
3764 | break; | ||
3765 | |||
3766 | case changes.Shape: | ||
3767 | changeShape((PrimitiveBaseShape)arg); | ||
3768 | break; | ||
3769 | |||
3770 | case changes.PhysRepData: | ||
3771 | changePhysRepData((ODEPhysRepData) arg); | ||
3772 | break; | ||
3773 | |||
3774 | case changes.CollidesWater: | ||
3775 | changeFloatOnWater((bool)arg); | ||
3776 | break; | ||
3777 | |||
3778 | case changes.VolumeDtc: | ||
3779 | changeVolumedetetion((bool)arg); | ||
3780 | break; | ||
3781 | |||
3782 | case changes.Phantom: | ||
3783 | changePhantomStatus((bool)arg); | ||
3784 | break; | ||
3785 | |||
3786 | case changes.Physical: | ||
3787 | changePhysicsStatus((bool)arg); | ||
3788 | break; | ||
3789 | |||
3790 | case changes.Selected: | ||
3791 | changeSelectedStatus((bool)arg); | ||
3792 | break; | ||
3793 | |||
3794 | case changes.disabled: | ||
3795 | changeDisable((bool)arg); | ||
3796 | break; | ||
3797 | |||
3798 | case changes.building: | ||
3799 | changeBuilding((bool)arg); | ||
3800 | break; | ||
3801 | |||
3802 | case changes.VehicleType: | ||
3803 | changeVehicleType((int)arg); | ||
3804 | break; | ||
3805 | |||
3806 | case changes.VehicleFlags: | ||
3807 | changeVehicleFlags((strVehicleBoolParam) arg); | ||
3808 | break; | ||
3809 | |||
3810 | case changes.VehicleFloatParam: | ||
3811 | changeVehicleFloatParam((strVehicleFloatParam) arg); | ||
3812 | break; | ||
3813 | |||
3814 | case changes.VehicleVectorParam: | ||
3815 | changeVehicleVectorParam((strVehicleVectorParam) arg); | ||
3816 | break; | ||
3817 | |||
3818 | case changes.VehicleRotationParam: | ||
3819 | changeVehicleRotationParam((strVehicleQuatParam) arg); | ||
3820 | break; | ||
3821 | |||
3822 | case changes.SetVehicle: | ||
3823 | changeSetVehicle((VehicleData) arg); | ||
3824 | break; | ||
3825 | |||
3826 | case changes.Buoyancy: | ||
3827 | changeBuoyancy((float)arg); | ||
3828 | break; | ||
3829 | |||
3830 | case changes.PIDTarget: | ||
3831 | changePIDTarget((Vector3)arg); | ||
3832 | break; | ||
3833 | |||
3834 | case changes.PIDTau: | ||
3835 | changePIDTau((float)arg); | ||
3836 | break; | ||
3837 | |||
3838 | case changes.PIDActive: | ||
3839 | changePIDActive((bool)arg); | ||
3840 | break; | ||
3841 | |||
3842 | case changes.PIDHoverHeight: | ||
3843 | changePIDHoverHeight((float)arg); | ||
3844 | break; | ||
3845 | |||
3846 | case changes.PIDHoverType: | ||
3847 | changePIDHoverType((PIDHoverType)arg); | ||
3848 | break; | ||
3849 | |||
3850 | case changes.PIDHoverTau: | ||
3851 | changePIDHoverTau((float)arg); | ||
3852 | break; | ||
3853 | |||
3854 | case changes.PIDHoverActive: | ||
3855 | changePIDHoverActive((bool)arg); | ||
3856 | break; | ||
3857 | |||
3858 | case changes.Null: | ||
3859 | donullchange(); | ||
3860 | break; | ||
3861 | |||
3862 | |||
3863 | |||
3864 | default: | ||
3865 | donullchange(); | ||
3866 | break; | ||
3867 | } | ||
3868 | return false; | ||
3869 | } | ||
3870 | |||
3871 | public void AddChange(changes what, object arg) | ||
3872 | { | ||
3873 | _parent_scene.AddChange((PhysicsActor) this, what, arg); | ||
3874 | } | ||
3875 | |||
3876 | |||
3877 | private struct strVehicleBoolParam | ||
3878 | { | ||
3879 | public int param; | ||
3880 | public bool value; | ||
3881 | } | ||
3882 | |||
3883 | private struct strVehicleFloatParam | ||
3884 | { | ||
3885 | public int param; | ||
3886 | public float value; | ||
3887 | } | ||
3888 | |||
3889 | private struct strVehicleQuatParam | ||
3890 | { | ||
3891 | public int param; | ||
3892 | public Quaternion value; | ||
3893 | } | ||
3894 | |||
3895 | private struct strVehicleVectorParam | ||
3896 | { | ||
3897 | public int param; | ||
3898 | public Vector3 value; | ||
3899 | } | ||
3900 | } | ||
3901 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs deleted file mode 100644 index 73ababa..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs +++ /dev/null | |||
@@ -1,683 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using OdeAPI; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Region.Physics.OdePlugin | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Processes raycast requests as ODE is in a state to be able to do them. | ||
43 | /// This ensures that it's thread safe and there will be no conflicts. | ||
44 | /// Requests get returned by a different thread then they were requested by. | ||
45 | /// </summary> | ||
46 | public class ODERayCastRequestManager | ||
47 | { | ||
48 | /// <summary> | ||
49 | /// Pending ray requests | ||
50 | /// </summary> | ||
51 | protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>(); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Scene that created this object. | ||
55 | /// </summary> | ||
56 | private OdeScene m_scene; | ||
57 | |||
58 | IntPtr ray; // the ray. we only need one for our lifetime | ||
59 | IntPtr Sphere; | ||
60 | IntPtr Box; | ||
61 | IntPtr Plane; | ||
62 | |||
63 | private int CollisionContactGeomsPerTest = 25; | ||
64 | private const int DefaultMaxCount = 25; | ||
65 | private const int MaxTimePerCallMS = 30; | ||
66 | |||
67 | /// <summary> | ||
68 | /// ODE near callback delegate | ||
69 | /// </summary> | ||
70 | private d.NearCallback nearCallback; | ||
71 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
72 | private List<ContactResult> m_contactResults = new List<ContactResult>(); | ||
73 | private RayFilterFlags CurrentRayFilter; | ||
74 | private int CurrentMaxCount; | ||
75 | |||
76 | public ODERayCastRequestManager(OdeScene pScene) | ||
77 | { | ||
78 | m_scene = pScene; | ||
79 | nearCallback = near; | ||
80 | ray = d.CreateRay(IntPtr.Zero, 1.0f); | ||
81 | d.GeomSetCategoryBits(ray, 0); | ||
82 | Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f); | ||
83 | d.GeomSetCategoryBits(Box, 0); | ||
84 | Sphere = d.CreateSphere(IntPtr.Zero,1.0f); | ||
85 | d.GeomSetCategoryBits(Sphere, 0); | ||
86 | Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f); | ||
87 | d.GeomSetCategoryBits(Sphere, 0); | ||
88 | } | ||
89 | |||
90 | public void QueueRequest(ODERayRequest req) | ||
91 | { | ||
92 | if (req.Count == 0) | ||
93 | req.Count = DefaultMaxCount; | ||
94 | |||
95 | m_PendingRequests.Enqueue(req); | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// Process all queued raycast requests | ||
100 | /// </summary> | ||
101 | /// <returns>Time in MS the raycasts took to process.</returns> | ||
102 | public int ProcessQueuedRequests() | ||
103 | { | ||
104 | |||
105 | if (m_PendingRequests.Count <= 0) | ||
106 | return 0; | ||
107 | |||
108 | if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero) | ||
109 | // oops something got wrong or scene isn't ready still | ||
110 | { | ||
111 | m_PendingRequests.Clear(); | ||
112 | return 0; | ||
113 | } | ||
114 | |||
115 | int time = Util.EnvironmentTickCount(); | ||
116 | |||
117 | ODERayRequest req; | ||
118 | int closestHit; | ||
119 | int backfacecull; | ||
120 | CollisionCategories catflags; | ||
121 | |||
122 | while (m_PendingRequests.Dequeue(out req)) | ||
123 | { | ||
124 | if (req.callbackMethod != null) | ||
125 | { | ||
126 | IntPtr geom = IntPtr.Zero; | ||
127 | if (req.actor != null) | ||
128 | { | ||
129 | if (m_scene.haveActor(req.actor)) | ||
130 | { | ||
131 | if (req.actor is OdePrim) | ||
132 | geom = ((OdePrim)req.actor).prim_geom; | ||
133 | else if (req.actor is OdeCharacter) | ||
134 | geom = ((OdePrim)req.actor).prim_geom; | ||
135 | } | ||
136 | if (geom == IntPtr.Zero) | ||
137 | { | ||
138 | NoContacts(req); | ||
139 | continue; | ||
140 | } | ||
141 | } | ||
142 | |||
143 | |||
144 | CurrentRayFilter = req.filter; | ||
145 | CurrentMaxCount = req.Count; | ||
146 | |||
147 | CollisionContactGeomsPerTest = req.Count & 0xffff; | ||
148 | |||
149 | closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1); | ||
150 | backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1); | ||
151 | |||
152 | if (req.callbackMethod is ProbeBoxCallback) | ||
153 | { | ||
154 | if (CollisionContactGeomsPerTest > 80) | ||
155 | CollisionContactGeomsPerTest = 80; | ||
156 | d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
157 | d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z); | ||
158 | d.Quaternion qtmp; | ||
159 | qtmp.X = req.orientation.X; | ||
160 | qtmp.Y = req.orientation.Y; | ||
161 | qtmp.Z = req.orientation.Z; | ||
162 | qtmp.W = req.orientation.W; | ||
163 | d.GeomSetQuaternion(Box, ref qtmp); | ||
164 | } | ||
165 | else if (req.callbackMethod is ProbeSphereCallback) | ||
166 | { | ||
167 | if (CollisionContactGeomsPerTest > 80) | ||
168 | CollisionContactGeomsPerTest = 80; | ||
169 | |||
170 | d.GeomSphereSetRadius(Sphere, req.length); | ||
171 | d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z); | ||
172 | } | ||
173 | else if (req.callbackMethod is ProbePlaneCallback) | ||
174 | { | ||
175 | if (CollisionContactGeomsPerTest > 80) | ||
176 | CollisionContactGeomsPerTest = 80; | ||
177 | |||
178 | d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length); | ||
179 | } | ||
180 | |||
181 | else | ||
182 | { | ||
183 | if (CollisionContactGeomsPerTest > 25) | ||
184 | CollisionContactGeomsPerTest = 25; | ||
185 | |||
186 | d.GeomRaySetLength(ray, req.length); | ||
187 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
188 | d.GeomRaySetParams(ray, 0, backfacecull); | ||
189 | d.GeomRaySetClosestHit(ray, closestHit); | ||
190 | |||
191 | if (req.callbackMethod is RaycastCallback) | ||
192 | { | ||
193 | // if we only want one get only one per Collision pair saving memory | ||
194 | CurrentRayFilter |= RayFilterFlags.ClosestHit; | ||
195 | d.GeomRaySetClosestHit(ray, 1); | ||
196 | } | ||
197 | else | ||
198 | d.GeomRaySetClosestHit(ray, closestHit); | ||
199 | } | ||
200 | |||
201 | if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0) | ||
202 | unchecked | ||
203 | { | ||
204 | CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT; | ||
205 | } | ||
206 | |||
207 | if (geom == IntPtr.Zero) | ||
208 | { | ||
209 | // translate ray filter to Collision flags | ||
210 | catflags = 0; | ||
211 | if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0) | ||
212 | catflags |= CollisionCategories.VolumeDtc; | ||
213 | if ((CurrentRayFilter & RayFilterFlags.phantom) != 0) | ||
214 | catflags |= CollisionCategories.Phantom; | ||
215 | if ((CurrentRayFilter & RayFilterFlags.agent) != 0) | ||
216 | catflags |= CollisionCategories.Character; | ||
217 | if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0) | ||
218 | catflags |= CollisionCategories.Geom; | ||
219 | if ((CurrentRayFilter & RayFilterFlags.land) != 0) | ||
220 | catflags |= CollisionCategories.Land; | ||
221 | if ((CurrentRayFilter & RayFilterFlags.water) != 0) | ||
222 | catflags |= CollisionCategories.Water; | ||
223 | |||
224 | if (catflags != 0) | ||
225 | { | ||
226 | if (req.callbackMethod is ProbeBoxCallback) | ||
227 | { | ||
228 | catflags |= CollisionCategories.Space; | ||
229 | d.GeomSetCollideBits(Box, (uint)catflags); | ||
230 | d.GeomSetCategoryBits(Box, (uint)catflags); | ||
231 | doProbe(req, Box); | ||
232 | } | ||
233 | else if (req.callbackMethod is ProbeSphereCallback) | ||
234 | { | ||
235 | catflags |= CollisionCategories.Space; | ||
236 | d.GeomSetCollideBits(Sphere, (uint)catflags); | ||
237 | d.GeomSetCategoryBits(Sphere, (uint)catflags); | ||
238 | doProbe(req, Sphere); | ||
239 | } | ||
240 | else if (req.callbackMethod is ProbePlaneCallback) | ||
241 | { | ||
242 | catflags |= CollisionCategories.Space; | ||
243 | d.GeomSetCollideBits(Plane, (uint)catflags); | ||
244 | d.GeomSetCategoryBits(Plane, (uint)catflags); | ||
245 | doPlane(req,IntPtr.Zero); | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | d.GeomSetCollideBits(ray, (uint)catflags); | ||
250 | doSpaceRay(req); | ||
251 | } | ||
252 | } | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | // if we select a geom don't use filters | ||
257 | |||
258 | if (req.callbackMethod is ProbePlaneCallback) | ||
259 | { | ||
260 | d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All); | ||
261 | doPlane(req,geom); | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | d.GeomSetCollideBits(ray, (uint)CollisionCategories.All); | ||
266 | doGeomRay(req,geom); | ||
267 | } | ||
268 | } | ||
269 | } | ||
270 | |||
271 | if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS) | ||
272 | break; | ||
273 | } | ||
274 | |||
275 | lock (m_contactResults) | ||
276 | m_contactResults.Clear(); | ||
277 | |||
278 | return Util.EnvironmentTickCountSubtract(time); | ||
279 | } | ||
280 | /// <summary> | ||
281 | /// Method that actually initiates the raycast with spaces | ||
282 | /// </summary> | ||
283 | /// <param name="req"></param> | ||
284 | /// | ||
285 | |||
286 | private void NoContacts(ODERayRequest req) | ||
287 | { | ||
288 | if (req.callbackMethod is RaycastCallback) | ||
289 | { | ||
290 | ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero); | ||
291 | return; | ||
292 | } | ||
293 | List<ContactResult> cresult = new List<ContactResult>(); | ||
294 | |||
295 | if (req.callbackMethod is RayCallback) | ||
296 | ((RayCallback)req.callbackMethod)(cresult); | ||
297 | else if (req.callbackMethod is ProbeBoxCallback) | ||
298 | ((ProbeBoxCallback)req.callbackMethod)(cresult); | ||
299 | else if (req.callbackMethod is ProbeSphereCallback) | ||
300 | ((ProbeSphereCallback)req.callbackMethod)(cresult); | ||
301 | } | ||
302 | |||
303 | private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhantom; | ||
304 | // private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; | ||
305 | private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhantom; | ||
306 | |||
307 | private void doSpaceRay(ODERayRequest req) | ||
308 | { | ||
309 | // Collide tests | ||
310 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
311 | { | ||
312 | d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
313 | d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
314 | } | ||
315 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
316 | d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
317 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
318 | { | ||
319 | // current ode land to ray collisions is very bad | ||
320 | // so for now limit its range badly | ||
321 | |||
322 | if (req.length > 30.0f) | ||
323 | d.GeomRaySetLength(ray, 30.0f); | ||
324 | |||
325 | d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
326 | } | ||
327 | |||
328 | if (req.callbackMethod is RaycastCallback) | ||
329 | { | ||
330 | // Define default results | ||
331 | bool hitYN = false; | ||
332 | uint hitConsumerID = 0; | ||
333 | float distance = float.MaxValue; | ||
334 | Vector3 closestcontact = Vector3.Zero; | ||
335 | Vector3 snormal = Vector3.Zero; | ||
336 | |||
337 | // Find closest contact and object. | ||
338 | lock (m_contactResults) | ||
339 | { | ||
340 | foreach (ContactResult cResult in m_contactResults) | ||
341 | { | ||
342 | if(cResult.Depth < distance) | ||
343 | { | ||
344 | closestcontact = cResult.Pos; | ||
345 | hitConsumerID = cResult.ConsumerID; | ||
346 | distance = cResult.Depth; | ||
347 | snormal = cResult.Normal; | ||
348 | } | ||
349 | } | ||
350 | m_contactResults.Clear(); | ||
351 | } | ||
352 | |||
353 | if (distance > 0 && distance < float.MaxValue) | ||
354 | hitYN = true; | ||
355 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
356 | } | ||
357 | else | ||
358 | { | ||
359 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
360 | lock (m_PendingRequests) | ||
361 | { | ||
362 | cresult.AddRange(m_contactResults); | ||
363 | m_contactResults.Clear(); | ||
364 | } | ||
365 | ((RayCallback)req.callbackMethod)(cresult); | ||
366 | } | ||
367 | } | ||
368 | |||
369 | private void doProbe(ODERayRequest req, IntPtr probe) | ||
370 | { | ||
371 | // Collide tests | ||
372 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
373 | { | ||
374 | d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
375 | d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
376 | } | ||
377 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
378 | d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
379 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
380 | d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
381 | |||
382 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
383 | lock (m_PendingRequests) | ||
384 | { | ||
385 | cresult.AddRange(m_contactResults); | ||
386 | m_contactResults.Clear(); | ||
387 | } | ||
388 | if (req.callbackMethod is ProbeBoxCallback) | ||
389 | ((ProbeBoxCallback)req.callbackMethod)(cresult); | ||
390 | else if (req.callbackMethod is ProbeSphereCallback) | ||
391 | ((ProbeSphereCallback)req.callbackMethod)(cresult); | ||
392 | } | ||
393 | |||
394 | private void doPlane(ODERayRequest req,IntPtr geom) | ||
395 | { | ||
396 | // Collide tests | ||
397 | if (geom == IntPtr.Zero) | ||
398 | { | ||
399 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
400 | { | ||
401 | d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
402 | d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
403 | } | ||
404 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
405 | d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
406 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
407 | d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
408 | } | ||
409 | else | ||
410 | { | ||
411 | d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback); | ||
412 | } | ||
413 | |||
414 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
415 | lock (m_PendingRequests) | ||
416 | { | ||
417 | cresult.AddRange(m_contactResults); | ||
418 | m_contactResults.Clear(); | ||
419 | } | ||
420 | |||
421 | ((ProbePlaneCallback)req.callbackMethod)(cresult); | ||
422 | } | ||
423 | |||
424 | /// <summary> | ||
425 | /// Method that actually initiates the raycast with a geom | ||
426 | /// </summary> | ||
427 | /// <param name="req"></param> | ||
428 | private void doGeomRay(ODERayRequest req, IntPtr geom) | ||
429 | { | ||
430 | // Collide test | ||
431 | d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test | ||
432 | |||
433 | if (req.callbackMethod is RaycastCallback) | ||
434 | { | ||
435 | // Define default results | ||
436 | bool hitYN = false; | ||
437 | uint hitConsumerID = 0; | ||
438 | float distance = float.MaxValue; | ||
439 | Vector3 closestcontact = Vector3.Zero; | ||
440 | Vector3 snormal = Vector3.Zero; | ||
441 | |||
442 | // Find closest contact and object. | ||
443 | lock (m_contactResults) | ||
444 | { | ||
445 | foreach (ContactResult cResult in m_contactResults) | ||
446 | { | ||
447 | if(cResult.Depth < distance ) | ||
448 | { | ||
449 | closestcontact = cResult.Pos; | ||
450 | hitConsumerID = cResult.ConsumerID; | ||
451 | distance = cResult.Depth; | ||
452 | snormal = cResult.Normal; | ||
453 | } | ||
454 | } | ||
455 | m_contactResults.Clear(); | ||
456 | } | ||
457 | |||
458 | if (distance > 0 && distance < float.MaxValue) | ||
459 | hitYN = true; | ||
460 | |||
461 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
462 | } | ||
463 | else | ||
464 | { | ||
465 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
466 | lock (m_PendingRequests) | ||
467 | { | ||
468 | cresult.AddRange(m_contactResults); | ||
469 | m_contactResults.Clear(); | ||
470 | } | ||
471 | ((RayCallback)req.callbackMethod)(cresult); | ||
472 | } | ||
473 | } | ||
474 | |||
475 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | ||
476 | { | ||
477 | IntPtr ContactgeomsArray = m_scene.ContactgeomsArray; | ||
478 | if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest) | ||
479 | return false; | ||
480 | |||
481 | IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); | ||
482 | newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom)); | ||
483 | return true; | ||
484 | } | ||
485 | |||
486 | // This is the standard Near. g1 is the ray | ||
487 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
488 | { | ||
489 | if (g2 == IntPtr.Zero || g1 == g2) | ||
490 | return; | ||
491 | |||
492 | if (m_contactResults.Count >= CurrentMaxCount) | ||
493 | return; | ||
494 | |||
495 | if (d.GeomIsSpace(g2)) | ||
496 | { | ||
497 | try | ||
498 | { | ||
499 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
500 | } | ||
501 | catch (Exception e) | ||
502 | { | ||
503 | m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message); | ||
504 | } | ||
505 | return; | ||
506 | } | ||
507 | |||
508 | int count = 0; | ||
509 | try | ||
510 | { | ||
511 | count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
512 | } | ||
513 | catch (Exception e) | ||
514 | { | ||
515 | m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message); | ||
516 | return; | ||
517 | } | ||
518 | |||
519 | if (count == 0) | ||
520 | return; | ||
521 | /* | ||
522 | uint cat1 = d.GeomGetCategoryBits(g1); | ||
523 | uint cat2 = d.GeomGetCategoryBits(g2); | ||
524 | uint col1 = d.GeomGetCollideBits(g1); | ||
525 | uint col2 = d.GeomGetCollideBits(g2); | ||
526 | */ | ||
527 | |||
528 | uint ID = 0; | ||
529 | PhysicsActor p2 = null; | ||
530 | |||
531 | m_scene.actor_name_map.TryGetValue(g2, out p2); | ||
532 | |||
533 | if (p2 == null) | ||
534 | return; | ||
535 | |||
536 | switch (p2.PhysicsActorType) | ||
537 | { | ||
538 | case (int)ActorTypes.Prim: | ||
539 | |||
540 | RayFilterFlags thisFlags; | ||
541 | |||
542 | if (p2.IsPhysical) | ||
543 | thisFlags = RayFilterFlags.physical; | ||
544 | else | ||
545 | thisFlags = RayFilterFlags.nonphysical; | ||
546 | |||
547 | if (p2.Phantom) | ||
548 | thisFlags |= RayFilterFlags.phantom; | ||
549 | |||
550 | if (p2.IsVolumeDtc) | ||
551 | thisFlags |= RayFilterFlags.volumedtc; | ||
552 | |||
553 | if ((thisFlags & CurrentRayFilter) == 0) | ||
554 | return; | ||
555 | |||
556 | ID = ((OdePrim)p2).LocalID; | ||
557 | break; | ||
558 | |||
559 | case (int)ActorTypes.Agent: | ||
560 | |||
561 | if ((CurrentRayFilter & RayFilterFlags.agent) == 0) | ||
562 | return; | ||
563 | else | ||
564 | ID = ((OdeCharacter)p2).LocalID; | ||
565 | break; | ||
566 | |||
567 | case (int)ActorTypes.Ground: | ||
568 | |||
569 | if ((CurrentRayFilter & RayFilterFlags.land) == 0) | ||
570 | return; | ||
571 | break; | ||
572 | |||
573 | case (int)ActorTypes.Water: | ||
574 | |||
575 | if ((CurrentRayFilter & RayFilterFlags.water) == 0) | ||
576 | return; | ||
577 | break; | ||
578 | |||
579 | default: | ||
580 | break; | ||
581 | } | ||
582 | |||
583 | d.ContactGeom curcontact = new d.ContactGeom(); | ||
584 | |||
585 | // closestHit for now only works for meshs, so must do it for others | ||
586 | if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0) | ||
587 | { | ||
588 | // Loop all contacts, build results. | ||
589 | for (int i = 0; i < count; i++) | ||
590 | { | ||
591 | if (!GetCurContactGeom(i, ref curcontact)) | ||
592 | break; | ||
593 | |||
594 | ContactResult collisionresult = new ContactResult(); | ||
595 | collisionresult.ConsumerID = ID; | ||
596 | collisionresult.Pos.X = curcontact.pos.X; | ||
597 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
598 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
599 | collisionresult.Depth = curcontact.depth; | ||
600 | collisionresult.Normal.X = curcontact.normal.X; | ||
601 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
602 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
603 | lock (m_contactResults) | ||
604 | { | ||
605 | m_contactResults.Add(collisionresult); | ||
606 | if (m_contactResults.Count >= CurrentMaxCount) | ||
607 | return; | ||
608 | } | ||
609 | } | ||
610 | } | ||
611 | else | ||
612 | { | ||
613 | // keep only closest contact | ||
614 | ContactResult collisionresult = new ContactResult(); | ||
615 | collisionresult.ConsumerID = ID; | ||
616 | collisionresult.Depth = float.MaxValue; | ||
617 | |||
618 | for (int i = 0; i < count; i++) | ||
619 | { | ||
620 | if (!GetCurContactGeom(i, ref curcontact)) | ||
621 | break; | ||
622 | |||
623 | if (curcontact.depth < collisionresult.Depth) | ||
624 | { | ||
625 | collisionresult.Pos.X = curcontact.pos.X; | ||
626 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
627 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
628 | collisionresult.Depth = curcontact.depth; | ||
629 | collisionresult.Normal.X = curcontact.normal.X; | ||
630 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
631 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
632 | } | ||
633 | } | ||
634 | |||
635 | if (collisionresult.Depth != float.MaxValue) | ||
636 | { | ||
637 | lock (m_contactResults) | ||
638 | m_contactResults.Add(collisionresult); | ||
639 | } | ||
640 | } | ||
641 | } | ||
642 | |||
643 | /// <summary> | ||
644 | /// Dereference the creator scene so that it can be garbage collected if needed. | ||
645 | /// </summary> | ||
646 | internal void Dispose() | ||
647 | { | ||
648 | m_scene = null; | ||
649 | if (ray != IntPtr.Zero) | ||
650 | { | ||
651 | d.GeomDestroy(ray); | ||
652 | ray = IntPtr.Zero; | ||
653 | } | ||
654 | if (Box != IntPtr.Zero) | ||
655 | { | ||
656 | d.GeomDestroy(Box); | ||
657 | Box = IntPtr.Zero; | ||
658 | } | ||
659 | if (Sphere != IntPtr.Zero) | ||
660 | { | ||
661 | d.GeomDestroy(Sphere); | ||
662 | Sphere = IntPtr.Zero; | ||
663 | } | ||
664 | if (Plane != IntPtr.Zero) | ||
665 | { | ||
666 | d.GeomDestroy(Plane); | ||
667 | Plane = IntPtr.Zero; | ||
668 | } | ||
669 | } | ||
670 | } | ||
671 | |||
672 | public struct ODERayRequest | ||
673 | { | ||
674 | public PhysicsActor actor; | ||
675 | public Vector3 Origin; | ||
676 | public Vector3 Normal; | ||
677 | public int Count; | ||
678 | public float length; | ||
679 | public object callbackMethod; | ||
680 | public RayFilterFlags filter; | ||
681 | public Quaternion orientation; | ||
682 | } | ||
683 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs deleted file mode 100644 index 672212f..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs +++ /dev/null | |||
@@ -1,356 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | // Ubit 2012 | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using OdeAPI; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Region.Physics.OdePlugin | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// </summary> | ||
43 | public class ODESitAvatar | ||
44 | { | ||
45 | private OdeScene m_scene; | ||
46 | private ODERayCastRequestManager m_raymanager; | ||
47 | |||
48 | public ODESitAvatar(OdeScene pScene, ODERayCastRequestManager raymanager) | ||
49 | { | ||
50 | m_scene = pScene; | ||
51 | m_raymanager = raymanager; | ||
52 | } | ||
53 | |||
54 | private static Vector3 SitAjust = new Vector3(0, 0, 0.4f); | ||
55 | private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit; | ||
56 | |||
57 | private void RotAroundZ(float x, float y, ref Quaternion ori) | ||
58 | { | ||
59 | double ang = Math.Atan2(y, x); | ||
60 | ang *= 0.5d; | ||
61 | float s = (float)Math.Sin(ang); | ||
62 | float c = (float)Math.Cos(ang); | ||
63 | |||
64 | ori.X = 0; | ||
65 | ori.Y = 0; | ||
66 | ori.Z = s; | ||
67 | ori.W = c; | ||
68 | } | ||
69 | |||
70 | |||
71 | public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse) | ||
72 | { | ||
73 | if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero) | ||
74 | { | ||
75 | PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity); | ||
76 | return; | ||
77 | } | ||
78 | |||
79 | IntPtr geom = ((OdePrim)actor).prim_geom; | ||
80 | |||
81 | Vector3 geopos = d.GeomGetPositionOMV(geom); | ||
82 | Quaternion geomOri = d.GeomGetQuaternionOMV(geom); | ||
83 | |||
84 | // Vector3 geopos = actor.Position; | ||
85 | // Quaternion geomOri = actor.Orientation; | ||
86 | |||
87 | Quaternion geomInvOri = Quaternion.Conjugate(geomOri); | ||
88 | |||
89 | Quaternion ori = Quaternion.Identity; | ||
90 | |||
91 | Vector3 rayDir = geopos + offset - avCameraPosition; | ||
92 | |||
93 | float raylen = rayDir.Length(); | ||
94 | if (raylen < 0.001f) | ||
95 | { | ||
96 | PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity); | ||
97 | return; | ||
98 | } | ||
99 | float t = 1 / raylen; | ||
100 | rayDir.X *= t; | ||
101 | rayDir.Y *= t; | ||
102 | rayDir.Z *= t; | ||
103 | |||
104 | raylen += 30f; // focal point may be far | ||
105 | List<ContactResult> rayResults; | ||
106 | |||
107 | rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags); | ||
108 | if (rayResults.Count == 0) | ||
109 | { | ||
110 | /* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim | ||
111 | d.AABB aabb; | ||
112 | d.GeomGetAABB(geom, out aabb); | ||
113 | offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z); | ||
114 | ori = geomInvOri; | ||
115 | offset *= geomInvOri; | ||
116 | PhysicsSitResponse(1, actor.LocalID, offset, ori); | ||
117 | */ | ||
118 | PhysicsSitResponse(0, actor.LocalID, offset, ori); | ||
119 | return; | ||
120 | } | ||
121 | |||
122 | int status = 1; | ||
123 | |||
124 | offset = rayResults[0].Pos - geopos; | ||
125 | |||
126 | d.GeomClassID geoclass = d.GeomGetClass(geom); | ||
127 | |||
128 | if (geoclass == d.GeomClassID.SphereClass) | ||
129 | { | ||
130 | float r = d.GeomSphereGetRadius(geom); | ||
131 | |||
132 | offset.Normalize(); | ||
133 | offset *= r; | ||
134 | |||
135 | RotAroundZ(offset.X, offset.Y, ref ori); | ||
136 | |||
137 | if (r < 0.4f) | ||
138 | { | ||
139 | offset = new Vector3(0, 0, r); | ||
140 | } | ||
141 | else | ||
142 | { | ||
143 | if (offset.Z < 0.4f) | ||
144 | { | ||
145 | t = offset.Z; | ||
146 | float rsq = r * r; | ||
147 | |||
148 | t = 1.0f / (rsq - t * t); | ||
149 | offset.X *= t; | ||
150 | offset.Y *= t; | ||
151 | offset.Z = 0.4f; | ||
152 | t = rsq - 0.16f; | ||
153 | offset.X *= t; | ||
154 | offset.Y *= t; | ||
155 | } | ||
156 | else if (r > 0.8f && offset.Z > 0.8f * r) | ||
157 | { | ||
158 | status = 3; | ||
159 | avOffset.X = -avOffset.X; | ||
160 | avOffset.Z *= 1.6f; | ||
161 | } | ||
162 | } | ||
163 | |||
164 | offset += avOffset * ori; | ||
165 | |||
166 | ori = geomInvOri * ori; | ||
167 | offset *= geomInvOri; | ||
168 | |||
169 | PhysicsSitResponse(status, actor.LocalID, offset, ori); | ||
170 | return; | ||
171 | } | ||
172 | |||
173 | Vector3 norm = rayResults[0].Normal; | ||
174 | |||
175 | if (norm.Z < -0.4f) | ||
176 | { | ||
177 | PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity); | ||
178 | return; | ||
179 | } | ||
180 | |||
181 | |||
182 | float SitNormX = -rayDir.X; | ||
183 | float SitNormY = -rayDir.Y; | ||
184 | |||
185 | Vector3 pivot = geopos + offset; | ||
186 | |||
187 | float edgeNormalX = norm.X; | ||
188 | float edgeNormalY = norm.Y; | ||
189 | float edgeDirX = -rayDir.X; | ||
190 | float edgeDirY = -rayDir.Y; | ||
191 | Vector3 edgePos = rayResults[0].Pos; | ||
192 | float edgeDist = float.MaxValue; | ||
193 | |||
194 | bool foundEdge = false; | ||
195 | |||
196 | if (norm.Z < 0.5f) | ||
197 | { | ||
198 | float rayDist = 4.0f; | ||
199 | |||
200 | for (int i = 0; i < 6; i++) | ||
201 | { | ||
202 | pivot.X -= 0.01f * norm.X; | ||
203 | pivot.Y -= 0.01f * norm.Y; | ||
204 | pivot.Z -= 0.01f * norm.Z; | ||
205 | |||
206 | rayDir.X = -norm.X * norm.Z; | ||
207 | rayDir.Y = -norm.Y * norm.Z; | ||
208 | rayDir.Z = 1.0f - norm.Z * norm.Z; | ||
209 | rayDir.Normalize(); | ||
210 | |||
211 | rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims); | ||
212 | if (rayResults.Count == 0) | ||
213 | break; | ||
214 | |||
215 | if (Math.Abs(rayResults[0].Normal.Z) < 0.7f) | ||
216 | { | ||
217 | rayDist -= rayResults[0].Depth; | ||
218 | if (rayDist < 0f) | ||
219 | break; | ||
220 | |||
221 | pivot = rayResults[0].Pos; | ||
222 | norm = rayResults[0].Normal; | ||
223 | edgeNormalX = norm.X; | ||
224 | edgeNormalY = norm.Y; | ||
225 | edgeDirX = -rayDir.X; | ||
226 | edgeDirY = -rayDir.Y; | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | foundEdge = true; | ||
231 | edgePos = rayResults[0].Pos; | ||
232 | break; | ||
233 | } | ||
234 | } | ||
235 | |||
236 | if (!foundEdge) | ||
237 | { | ||
238 | PhysicsSitResponse(0, actor.LocalID, offset, ori); | ||
239 | return; | ||
240 | } | ||
241 | avOffset.X *= 0.5f; | ||
242 | } | ||
243 | |||
244 | else if (norm.Z > 0.866f) | ||
245 | { | ||
246 | float toCamBaseX = avCameraPosition.X - pivot.X; | ||
247 | float toCamBaseY = avCameraPosition.Y - pivot.Y; | ||
248 | float toCamX = toCamBaseX; | ||
249 | float toCamY = toCamBaseY; | ||
250 | |||
251 | for (int j = 0; j < 4; j++) | ||
252 | { | ||
253 | float rayDist = 1.0f; | ||
254 | float curEdgeDist = 0.0f; | ||
255 | |||
256 | for (int i = 0; i < 3; i++) | ||
257 | { | ||
258 | pivot.Z -= 0.01f; | ||
259 | rayDir.X = toCamX; | ||
260 | rayDir.Y = toCamY; | ||
261 | rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z; | ||
262 | rayDir.Normalize(); | ||
263 | |||
264 | rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims); | ||
265 | if (rayResults.Count == 0) | ||
266 | break; | ||
267 | |||
268 | curEdgeDist += rayResults[0].Depth; | ||
269 | |||
270 | if (rayResults[0].Normal.Z > 0.5f) | ||
271 | { | ||
272 | rayDist -= rayResults[0].Depth; | ||
273 | if (rayDist < 0f) | ||
274 | break; | ||
275 | |||
276 | pivot = rayResults[0].Pos; | ||
277 | norm = rayResults[0].Normal; | ||
278 | } | ||
279 | else | ||
280 | { | ||
281 | foundEdge = true; | ||
282 | if (curEdgeDist < edgeDist) | ||
283 | { | ||
284 | edgeDist = curEdgeDist; | ||
285 | edgeNormalX = rayResults[0].Normal.X; | ||
286 | edgeNormalY = rayResults[0].Normal.Y; | ||
287 | edgeDirX = rayDir.X; | ||
288 | edgeDirY = rayDir.Y; | ||
289 | edgePos = rayResults[0].Pos; | ||
290 | } | ||
291 | break; | ||
292 | } | ||
293 | } | ||
294 | if (foundEdge && edgeDist < 0.2f) | ||
295 | break; | ||
296 | |||
297 | pivot = geopos + offset; | ||
298 | |||
299 | switch (j) | ||
300 | { | ||
301 | case 0: | ||
302 | toCamX = -toCamBaseY; | ||
303 | toCamY = toCamBaseX; | ||
304 | break; | ||
305 | case 1: | ||
306 | toCamX = toCamBaseY; | ||
307 | toCamY = -toCamBaseX; | ||
308 | break; | ||
309 | case 2: | ||
310 | toCamX = -toCamBaseX; | ||
311 | toCamY = -toCamBaseY; | ||
312 | break; | ||
313 | default: | ||
314 | break; | ||
315 | } | ||
316 | } | ||
317 | |||
318 | if (!foundEdge) | ||
319 | { | ||
320 | avOffset.X = -avOffset.X; | ||
321 | avOffset.Z *= 1.6f; | ||
322 | |||
323 | RotAroundZ(SitNormX, SitNormY, ref ori); | ||
324 | |||
325 | offset += avOffset * ori; | ||
326 | |||
327 | ori = geomInvOri * ori; | ||
328 | offset *= geomInvOri; | ||
329 | |||
330 | PhysicsSitResponse(3, actor.LocalID, offset, ori); | ||
331 | return; | ||
332 | } | ||
333 | avOffset.X *= 0.5f; | ||
334 | } | ||
335 | |||
336 | SitNormX = edgeNormalX; | ||
337 | SitNormY = edgeNormalY; | ||
338 | if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0) | ||
339 | { | ||
340 | SitNormX = -SitNormX; | ||
341 | SitNormY = -SitNormY; | ||
342 | } | ||
343 | |||
344 | RotAroundZ(SitNormX, SitNormY, ref ori); | ||
345 | |||
346 | offset = edgePos + avOffset * ori; | ||
347 | offset -= geopos; | ||
348 | |||
349 | ori = geomInvOri * ori; | ||
350 | offset *= geomInvOri; | ||
351 | |||
352 | PhysicsSitResponse(1, actor.LocalID, offset, ori); | ||
353 | return; | ||
354 | } | ||
355 | } | ||
356 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs deleted file mode 100644 index 10d7d50..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs +++ /dev/null | |||
@@ -1,2025 +0,0 @@ | |||
1 | /* | ||
2 | * based on: | ||
3 | * Ode.NET - .NET bindings for ODE | ||
4 | * Jason Perkins (starkos@industriousone.com) | ||
5 | * Licensed under the New BSD | ||
6 | * Part of the OpenDynamicsEngine | ||
7 | Open Dynamics Engine | ||
8 | Copyright (c) 2001-2007, Russell L. Smith. | ||
9 | All rights reserved. | ||
10 | |||
11 | Redistribution and use in source and binary forms, with or without | ||
12 | modification, are permitted provided that the following conditions | ||
13 | are met: | ||
14 | |||
15 | Redistributions of source code must retain the above copyright notice, | ||
16 | this list of conditions and the following disclaimer. | ||
17 | |||
18 | Redistributions in binary form must reproduce the above copyright notice, | ||
19 | this list of conditions and the following disclaimer in the documentation | ||
20 | and/or other materials provided with the distribution. | ||
21 | |||
22 | Neither the names of ODE's copyright owner nor the names of its | ||
23 | contributors may be used to endorse or promote products derived from | ||
24 | this software without specific prior written permission. | ||
25 | |||
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
29 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
32 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
33 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
34 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
35 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
36 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
37 | * | ||
38 | * changes by opensim team; | ||
39 | * changes by Aurora team http://www.aurora-sim.org/ | ||
40 | |||
41 | * Revision/fixs by Ubit Umarov | ||
42 | */ | ||
43 | |||
44 | using System; | ||
45 | using System.Runtime.InteropServices; | ||
46 | using System.Security; | ||
47 | using OMV = OpenMetaverse; | ||
48 | namespace OdeAPI | ||
49 | { | ||
50 | //#if dDOUBLE | ||
51 | // don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim | ||
52 | // at least we save same memory and memory access time, FPU performance on intel usually is similar | ||
53 | // using dReal = System.Double; | ||
54 | //#else | ||
55 | using dReal = System.Single; | ||
56 | //#endif | ||
57 | |||
58 | public static class d | ||
59 | { | ||
60 | public static dReal Infinity = dReal.MaxValue; | ||
61 | public static int NTotalBodies = 0; | ||
62 | public static int NTotalGeoms = 0; | ||
63 | |||
64 | public const uint CONTACTS_UNIMPORTANT = 0x80000000; | ||
65 | |||
66 | #region Flags and Enumerations | ||
67 | |||
68 | [Flags] | ||
69 | public enum AllocateODEDataFlags : uint | ||
70 | { | ||
71 | BasicData = 0, | ||
72 | CollisionData = 0x00000001, | ||
73 | All = ~0u | ||
74 | } | ||
75 | |||
76 | [Flags] | ||
77 | public enum IniteODEFlags : uint | ||
78 | { | ||
79 | dInitFlagManualThreadCleanup = 0x00000001 | ||
80 | } | ||
81 | |||
82 | [Flags] | ||
83 | public enum ContactFlags : int | ||
84 | { | ||
85 | Mu2 = 0x001, | ||
86 | FDir1 = 0x002, | ||
87 | Bounce = 0x004, | ||
88 | SoftERP = 0x008, | ||
89 | SoftCFM = 0x010, | ||
90 | Motion1 = 0x020, | ||
91 | Motion2 = 0x040, | ||
92 | MotionN = 0x080, | ||
93 | Slip1 = 0x100, | ||
94 | Slip2 = 0x200, | ||
95 | Approx0 = 0x0000, | ||
96 | Approx1_1 = 0x1000, | ||
97 | Approx1_2 = 0x2000, | ||
98 | Approx1 = 0x3000 | ||
99 | } | ||
100 | |||
101 | public enum GeomClassID : int | ||
102 | { | ||
103 | SphereClass, | ||
104 | BoxClass, | ||
105 | CapsuleClass, | ||
106 | CylinderClass, | ||
107 | PlaneClass, | ||
108 | RayClass, | ||
109 | ConvexClass, | ||
110 | GeomTransformClass, | ||
111 | TriMeshClass, | ||
112 | HeightfieldClass, | ||
113 | FirstSpaceClass, | ||
114 | SimpleSpaceClass = FirstSpaceClass, | ||
115 | HashSpaceClass, | ||
116 | QuadTreeSpaceClass, | ||
117 | LastSpaceClass = QuadTreeSpaceClass, | ||
118 | UbitTerrainClass, | ||
119 | FirstUserClass, | ||
120 | LastUserClass = FirstUserClass + MaxUserClasses - 1, | ||
121 | NumClasses, | ||
122 | MaxUserClasses = 5 | ||
123 | } | ||
124 | |||
125 | public enum JointType : int | ||
126 | { | ||
127 | None, | ||
128 | Ball, | ||
129 | Hinge, | ||
130 | Slider, | ||
131 | Contact, | ||
132 | Universal, | ||
133 | Hinge2, | ||
134 | Fixed, | ||
135 | Null, | ||
136 | AMotor, | ||
137 | LMotor, | ||
138 | Plane2D | ||
139 | } | ||
140 | |||
141 | public enum JointParam : int | ||
142 | { | ||
143 | LoStop, | ||
144 | HiStop, | ||
145 | Vel, | ||
146 | FMax, | ||
147 | FudgeFactor, | ||
148 | Bounce, | ||
149 | CFM, | ||
150 | StopERP, | ||
151 | StopCFM, | ||
152 | SuspensionERP, | ||
153 | SuspensionCFM, | ||
154 | LoStop2 = 256, | ||
155 | HiStop2, | ||
156 | Vel2, | ||
157 | FMax2, | ||
158 | FudgeFactor2, | ||
159 | Bounce2, | ||
160 | CFM2, | ||
161 | StopERP2, | ||
162 | StopCFM2, | ||
163 | SuspensionERP2, | ||
164 | SuspensionCFM2, | ||
165 | LoStop3 = 512, | ||
166 | HiStop3, | ||
167 | Vel3, | ||
168 | FMax3, | ||
169 | FudgeFactor3, | ||
170 | Bounce3, | ||
171 | CFM3, | ||
172 | StopERP3, | ||
173 | StopCFM3, | ||
174 | SuspensionERP3, | ||
175 | SuspensionCFM3 | ||
176 | } | ||
177 | |||
178 | public enum dSweepAndPruneAxis : int | ||
179 | { | ||
180 | XYZ = ((0)|(1<<2)|(2<<4)), | ||
181 | XZY = ((0)|(2<<2)|(1<<4)), | ||
182 | YXZ = ((1)|(0<<2)|(2<<4)), | ||
183 | YZX = ((1)|(2<<2)|(0<<4)), | ||
184 | ZXY = ((2)|(0<<2)|(1<<4)), | ||
185 | ZYX = ((2)|(1<<2)|(0<<4)) | ||
186 | } | ||
187 | |||
188 | #endregion | ||
189 | |||
190 | #region Callbacks | ||
191 | |||
192 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
193 | public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb); | ||
194 | |||
195 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
196 | public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip); | ||
197 | |||
198 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
199 | public delegate void GetAABBFn(IntPtr geom, out AABB aabb); | ||
200 | |||
201 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
202 | public delegate ColliderFn GetColliderFnFn(int num); | ||
203 | |||
204 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
205 | public delegate void GeomDtorFn(IntPtr o); | ||
206 | |||
207 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
208 | public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z); | ||
209 | |||
210 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
211 | public delegate dReal UbitTerrainGetHeight(IntPtr p_user_data, int x, int z); | ||
212 | |||
213 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
214 | public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2); | ||
215 | |||
216 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
217 | public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex); | ||
218 | |||
219 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
220 | public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount); | ||
221 | |||
222 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
223 | public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v); | ||
224 | |||
225 | #endregion | ||
226 | |||
227 | #region Structs | ||
228 | |||
229 | [StructLayout(LayoutKind.Sequential)] | ||
230 | public struct AABB | ||
231 | { | ||
232 | public dReal MinX, MaxX; | ||
233 | public dReal MinY, MaxY; | ||
234 | public dReal MinZ, MaxZ; | ||
235 | } | ||
236 | |||
237 | |||
238 | [StructLayout(LayoutKind.Sequential)] | ||
239 | public struct Contact | ||
240 | { | ||
241 | public SurfaceParameters surface; | ||
242 | public ContactGeom geom; | ||
243 | public Vector3 fdir1; | ||
244 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact)); | ||
245 | } | ||
246 | |||
247 | |||
248 | [StructLayout(LayoutKind.Sequential)] | ||
249 | public struct ContactGeom | ||
250 | { | ||
251 | |||
252 | public Vector3 pos; | ||
253 | public Vector3 normal; | ||
254 | public dReal depth; | ||
255 | public IntPtr g1; | ||
256 | public IntPtr g2; | ||
257 | public int side1; | ||
258 | public int side2; | ||
259 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom)); | ||
260 | } | ||
261 | |||
262 | [StructLayout(LayoutKind.Sequential)] | ||
263 | public struct GeomClass | ||
264 | { | ||
265 | public int bytes; | ||
266 | public GetColliderFnFn collider; | ||
267 | public GetAABBFn aabb; | ||
268 | public AABBTestFn aabb_test; | ||
269 | public GeomDtorFn dtor; | ||
270 | } | ||
271 | |||
272 | |||
273 | [StructLayout(LayoutKind.Sequential)] | ||
274 | public struct JointFeedback | ||
275 | { | ||
276 | public Vector3 f1; | ||
277 | public Vector3 t1; | ||
278 | public Vector3 f2; | ||
279 | public Vector3 t2; | ||
280 | } | ||
281 | |||
282 | |||
283 | [StructLayout(LayoutKind.Sequential)] | ||
284 | public struct Mass | ||
285 | { | ||
286 | public dReal mass; | ||
287 | public Vector4 c; | ||
288 | public Matrix3 I; | ||
289 | } | ||
290 | |||
291 | |||
292 | [StructLayout(LayoutKind.Sequential)] | ||
293 | public struct Matrix3 | ||
294 | { | ||
295 | public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22) | ||
296 | { | ||
297 | M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f; | ||
298 | M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f; | ||
299 | M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f; | ||
300 | } | ||
301 | public dReal M00, M10, M20; | ||
302 | private dReal _m30; | ||
303 | public dReal M01, M11, M21; | ||
304 | private dReal _m31; | ||
305 | public dReal M02, M12, M22; | ||
306 | private dReal _m32; | ||
307 | } | ||
308 | |||
309 | [StructLayout(LayoutKind.Sequential)] | ||
310 | public struct Matrix4 | ||
311 | { | ||
312 | public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30, | ||
313 | dReal m01, dReal m11, dReal m21, dReal m31, | ||
314 | dReal m02, dReal m12, dReal m22, dReal m32, | ||
315 | dReal m03, dReal m13, dReal m23, dReal m33) | ||
316 | { | ||
317 | M00 = m00; M10 = m10; M20 = m20; M30 = m30; | ||
318 | M01 = m01; M11 = m11; M21 = m21; M31 = m31; | ||
319 | M02 = m02; M12 = m12; M22 = m22; M32 = m32; | ||
320 | M03 = m03; M13 = m13; M23 = m23; M33 = m33; | ||
321 | } | ||
322 | public dReal M00, M10, M20, M30; | ||
323 | public dReal M01, M11, M21, M31; | ||
324 | public dReal M02, M12, M22, M32; | ||
325 | public dReal M03, M13, M23, M33; | ||
326 | } | ||
327 | |||
328 | [StructLayout(LayoutKind.Sequential)] | ||
329 | public struct Quaternion | ||
330 | { | ||
331 | public dReal W, X, Y, Z; | ||
332 | } | ||
333 | |||
334 | |||
335 | [StructLayout(LayoutKind.Sequential)] | ||
336 | public struct SurfaceParameters | ||
337 | { | ||
338 | public ContactFlags mode; | ||
339 | public dReal mu; | ||
340 | public dReal mu2; | ||
341 | public dReal bounce; | ||
342 | public dReal bounce_vel; | ||
343 | public dReal soft_erp; | ||
344 | public dReal soft_cfm; | ||
345 | public dReal motion1; | ||
346 | public dReal motion2; | ||
347 | public dReal motionN; | ||
348 | public dReal slip1; | ||
349 | public dReal slip2; | ||
350 | } | ||
351 | |||
352 | |||
353 | [StructLayout(LayoutKind.Sequential)] | ||
354 | public struct Vector3 | ||
355 | { | ||
356 | public Vector3(dReal x, dReal y, dReal z) | ||
357 | { | ||
358 | X = x; Y = y; Z = z; _w = 0.0f; | ||
359 | } | ||
360 | public dReal X, Y, Z; | ||
361 | private dReal _w; | ||
362 | } | ||
363 | |||
364 | |||
365 | [StructLayout(LayoutKind.Sequential)] | ||
366 | public struct Vector4 | ||
367 | { | ||
368 | public Vector4(dReal x, dReal y, dReal z, dReal w) | ||
369 | { | ||
370 | X = x; Y = y; Z = z; W = w; | ||
371 | } | ||
372 | public dReal X, Y, Z, W; | ||
373 | } | ||
374 | |||
375 | #endregion | ||
376 | |||
377 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity] | ||
378 | public static extern int AllocateODEDataForThread(uint ODEInitFlags); | ||
379 | |||
380 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity] | ||
381 | public static extern bool AreConnected(IntPtr b1, IntPtr b2); | ||
382 | |||
383 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity] | ||
384 | public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type); | ||
385 | |||
386 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity] | ||
387 | public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
388 | |||
389 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
390 | public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
391 | |||
392 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
393 | public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
394 | |||
395 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity] | ||
396 | public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
397 | |||
398 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
399 | public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
400 | |||
401 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
402 | public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
403 | |||
404 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity] | ||
405 | public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
406 | |||
407 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity] | ||
408 | public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
409 | |||
410 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
411 | public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos); | ||
412 | |||
413 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
414 | public static extern void BodyCopyPosition(IntPtr body, out dReal X); | ||
415 | |||
416 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
417 | public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat); | ||
418 | |||
419 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
420 | public static extern void BodyCopyQuaternion(IntPtr body, out dReal X); | ||
421 | |||
422 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
423 | public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R); | ||
424 | |||
425 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
426 | public static extern void BodyCopyRotation(IntPtr body, out dReal M00); | ||
427 | |||
428 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity] | ||
429 | public static extern IntPtr BodyiCreate(IntPtr world); | ||
430 | public static IntPtr BodyCreate(IntPtr world) | ||
431 | { | ||
432 | NTotalBodies++; | ||
433 | return BodyiCreate(world); | ||
434 | } | ||
435 | |||
436 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity] | ||
437 | public static extern void BodyiDestroy(IntPtr body); | ||
438 | public static void BodyDestroy(IntPtr body) | ||
439 | { | ||
440 | NTotalBodies--; | ||
441 | BodyiDestroy(body); | ||
442 | } | ||
443 | |||
444 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity] | ||
445 | public static extern void BodyDisable(IntPtr body); | ||
446 | |||
447 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity] | ||
448 | public static extern void BodyEnable(IntPtr body); | ||
449 | |||
450 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
451 | public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body); | ||
452 | |||
453 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
454 | public static extern bool BodyGetAutoDisableFlag(IntPtr body); | ||
455 | |||
456 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
457 | public static extern void BodyGetAutoDisableDefaults(IntPtr body); | ||
458 | |||
459 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
460 | public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body); | ||
461 | |||
462 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
463 | public static extern int BodyGetAutoDisableSteps(IntPtr body); | ||
464 | |||
465 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
466 | public static extern dReal BodyGetAutoDisableTime(IntPtr body); | ||
467 | |||
468 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
469 | public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body); | ||
470 | public static Vector3 BodyGetAngularVel(IntPtr body) | ||
471 | { | ||
472 | unsafe { return *(BodyGetAngularVelUnsafe(body)); } | ||
473 | } | ||
474 | |||
475 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity] | ||
476 | public static extern IntPtr BodyGetData(IntPtr body); | ||
477 | |||
478 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
479 | public static extern int BodyGetFiniteRotationMode(IntPtr body); | ||
480 | |||
481 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
482 | public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result); | ||
483 | |||
484 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity] | ||
485 | public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body); | ||
486 | public static Vector3 BodyGetForce(IntPtr body) | ||
487 | { | ||
488 | unsafe { return *(BodyGetForceUnsafe(body)); } | ||
489 | } | ||
490 | |||
491 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
492 | public static extern bool BodyGetGravityMode(IntPtr body); | ||
493 | |||
494 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
495 | public static extern int BodyGetGyroscopicMode(IntPtr body); | ||
496 | |||
497 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity] | ||
498 | public static extern IntPtr BodyGetJoint(IntPtr body, int index); | ||
499 | |||
500 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
501 | public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body); | ||
502 | public static Vector3 BodyGetLinearVel(IntPtr body) | ||
503 | { | ||
504 | unsafe { return *(BodyGetLinearVelUnsafe(body)); } | ||
505 | } | ||
506 | |||
507 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity] | ||
508 | public static extern void BodyGetMass(IntPtr body, out Mass mass); | ||
509 | |||
510 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity] | ||
511 | public static extern int BodyGetNumJoints(IntPtr body); | ||
512 | |||
513 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity] | ||
514 | public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
515 | |||
516 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity] | ||
517 | public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body); | ||
518 | public static Vector3 BodyGetPosition(IntPtr body) | ||
519 | { | ||
520 | unsafe { return *(BodyGetPositionUnsafe(body)); } | ||
521 | } | ||
522 | |||
523 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity] | ||
524 | public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
525 | |||
526 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
527 | public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body); | ||
528 | public static Quaternion BodyGetQuaternion(IntPtr body) | ||
529 | { | ||
530 | unsafe { return *(BodyGetQuaternionUnsafe(body)); } | ||
531 | } | ||
532 | |||
533 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity] | ||
534 | public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
535 | |||
536 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity] | ||
537 | public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
538 | |||
539 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity] | ||
540 | public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body); | ||
541 | public static Matrix3 BodyGetRotation(IntPtr body) | ||
542 | { | ||
543 | unsafe { return *(BodyGetRotationUnsafe(body)); } | ||
544 | } | ||
545 | |||
546 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity] | ||
547 | public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body); | ||
548 | public static Vector3 BodyGetTorque(IntPtr body) | ||
549 | { | ||
550 | unsafe { return *(BodyGetTorqueUnsafe(body)); } | ||
551 | } | ||
552 | |||
553 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity] | ||
554 | public static extern IntPtr BodyGetWorld(IntPtr body); | ||
555 | |||
556 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity] | ||
557 | public static extern IntPtr BodyGetFirstGeom(IntPtr body); | ||
558 | |||
559 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity] | ||
560 | public static extern IntPtr dBodyGetNextGeom(IntPtr Geom); | ||
561 | |||
562 | |||
563 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
564 | public static extern bool BodyIsEnabled(IntPtr body); | ||
565 | |||
566 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
567 | public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z); | ||
568 | |||
569 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
570 | public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold); | ||
571 | |||
572 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
573 | public static extern void BodySetAutoDisableDefaults(IntPtr body); | ||
574 | |||
575 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
576 | public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable); | ||
577 | |||
578 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
579 | public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold); | ||
580 | |||
581 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
582 | public static extern void BodySetAutoDisableSteps(IntPtr body, int steps); | ||
583 | |||
584 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
585 | public static extern void BodySetAutoDisableTime(IntPtr body, dReal time); | ||
586 | |||
587 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity] | ||
588 | public static extern void BodySetData(IntPtr body, IntPtr data); | ||
589 | |||
590 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
591 | public static extern void BodySetFiniteRotationMode(IntPtr body, int mode); | ||
592 | |||
593 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
594 | public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z); | ||
595 | |||
596 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
597 | public static extern void BodySetLinearDamping(IntPtr body, dReal scale); | ||
598 | |||
599 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
600 | public static extern void BodySetAngularDamping(IntPtr body, dReal scale); | ||
601 | |||
602 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
603 | public static extern dReal BodyGetLinearDamping(IntPtr body); | ||
604 | |||
605 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
606 | public static extern dReal BodyGetAngularDamping(IntPtr body); | ||
607 | |||
608 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
609 | public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale); | ||
610 | |||
611 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
612 | public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold); | ||
613 | |||
614 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
615 | public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold); | ||
616 | |||
617 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
618 | public static extern dReal BodyGetLinearDampingThreshold(IntPtr body); | ||
619 | |||
620 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
621 | public static extern dReal BodyGetAngularDampingThreshold(IntPtr body); | ||
622 | |||
623 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity] | ||
624 | public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z); | ||
625 | |||
626 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
627 | public static extern void BodySetGravityMode(IntPtr body, bool mode); | ||
628 | |||
629 | /// <summary> | ||
630 | /// Sets the Gyroscopic term status on the body specified. | ||
631 | /// </summary> | ||
632 | /// <param name="body">Pointer to body</param> | ||
633 | /// <param name="enabled">NonZero enabled, Zero disabled</param> | ||
634 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
635 | public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled); | ||
636 | |||
637 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
638 | public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z); | ||
639 | |||
640 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity] | ||
641 | public static extern void BodySetMass(IntPtr body, ref Mass mass); | ||
642 | |||
643 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity] | ||
644 | public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z); | ||
645 | |||
646 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
647 | public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q); | ||
648 | |||
649 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
650 | public static extern void BodySetQuaternion(IntPtr body, ref dReal w); | ||
651 | |||
652 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
653 | public static extern void BodySetRotation(IntPtr body, ref Matrix3 R); | ||
654 | |||
655 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
656 | public static extern void BodySetRotation(IntPtr body, ref dReal M00); | ||
657 | |||
658 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity] | ||
659 | public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z); | ||
660 | |||
661 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity] | ||
662 | public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
663 | |||
664 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity] | ||
665 | public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
666 | |||
667 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity] | ||
668 | public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1, | ||
669 | ref Vector3 side1, ref Vector3 p2, | ||
670 | ref Matrix3 R2, ref Vector3 side2, | ||
671 | ref Vector3 normal, out dReal depth, out int return_code, | ||
672 | int maxc, out ContactGeom contact, int skip); | ||
673 | |||
674 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity] | ||
675 | public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1, | ||
676 | ref Vector3 side1, ref Vector3 _p2, | ||
677 | ref Matrix3 R2, ref Vector3 side2); | ||
678 | |||
679 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity] | ||
680 | public static extern void CleanupODEAllDataForThread(); | ||
681 | |||
682 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity] | ||
683 | public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2, | ||
684 | ref Vector3 b1, ref Vector3 b2, | ||
685 | ref Vector3 cp1, ref Vector3 cp2); | ||
686 | |||
687 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity] | ||
688 | public static extern void CloseODE(); | ||
689 | |||
690 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
691 | public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip); | ||
692 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
693 | public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip); | ||
694 | |||
695 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity] | ||
696 | public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2); | ||
697 | |||
698 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity] | ||
699 | public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz); | ||
700 | public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz) | ||
701 | { | ||
702 | NTotalGeoms++; | ||
703 | return CreateiBox(space, lx, ly, lz); | ||
704 | } | ||
705 | |||
706 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity] | ||
707 | public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length); | ||
708 | public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length) | ||
709 | { | ||
710 | NTotalGeoms++; | ||
711 | return CreateiCapsule(space, radius, length); | ||
712 | } | ||
713 | |||
714 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity] | ||
715 | public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
716 | public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons) | ||
717 | { | ||
718 | NTotalGeoms++; | ||
719 | return CreateiConvex(space, planes, planeCount, points, pointCount, polygons); | ||
720 | } | ||
721 | |||
722 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity] | ||
723 | public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length); | ||
724 | public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length) | ||
725 | { | ||
726 | NTotalGeoms++; | ||
727 | return CreateiCylinder(space, radius, length); | ||
728 | } | ||
729 | |||
730 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity] | ||
731 | public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable); | ||
732 | public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable) | ||
733 | { | ||
734 | NTotalGeoms++; | ||
735 | return CreateiHeightfield(space, data, bPlaceable); | ||
736 | } | ||
737 | |||
738 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateUbitTerrain"), SuppressUnmanagedCodeSecurity] | ||
739 | public static extern IntPtr CreateiUbitTerrain(IntPtr space, IntPtr data, int bPlaceable); | ||
740 | public static IntPtr CreateUbitTerrain(IntPtr space, IntPtr data, int bPlaceable) | ||
741 | { | ||
742 | NTotalGeoms++; | ||
743 | return CreateiUbitTerrain(space, data, bPlaceable); | ||
744 | } | ||
745 | |||
746 | |||
747 | |||
748 | |||
749 | |||
750 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity] | ||
751 | public static extern IntPtr CreateiGeom(int classnum); | ||
752 | public static IntPtr CreateGeom(int classnum) | ||
753 | { | ||
754 | NTotalGeoms++; | ||
755 | return CreateiGeom(classnum); | ||
756 | } | ||
757 | |||
758 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity] | ||
759 | public static extern int CreateGeomClass(ref GeomClass classptr); | ||
760 | |||
761 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity] | ||
762 | public static extern IntPtr CreateGeomTransform(IntPtr space); | ||
763 | |||
764 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity] | ||
765 | public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d); | ||
766 | public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d) | ||
767 | { | ||
768 | NTotalGeoms++; | ||
769 | return CreateiPlane(space, a, b, c, d); | ||
770 | } | ||
771 | |||
772 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity] | ||
773 | public static extern IntPtr CreateiRay(IntPtr space, dReal length); | ||
774 | public static IntPtr CreateRay(IntPtr space, dReal length) | ||
775 | { | ||
776 | NTotalGeoms++; | ||
777 | return CreateiRay(space, length); | ||
778 | } | ||
779 | |||
780 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity] | ||
781 | public static extern IntPtr CreateiSphere(IntPtr space, dReal radius); | ||
782 | public static IntPtr CreateSphere(IntPtr space, dReal radius) | ||
783 | { | ||
784 | NTotalGeoms++; | ||
785 | return CreateiSphere(space, radius); | ||
786 | } | ||
787 | |||
788 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity] | ||
789 | public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data, | ||
790 | TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback); | ||
791 | public static IntPtr CreateTriMesh(IntPtr space, IntPtr data, | ||
792 | TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback) | ||
793 | { | ||
794 | NTotalGeoms++; | ||
795 | return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback); | ||
796 | } | ||
797 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity] | ||
798 | public static extern dReal Dot(ref dReal X0, ref dReal X1, int n); | ||
799 | |||
800 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity] | ||
801 | public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q); | ||
802 | |||
803 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity] | ||
804 | public static extern int FactorCholesky(ref dReal A00, int n); | ||
805 | |||
806 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity] | ||
807 | public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip); | ||
808 | |||
809 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
810 | public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len); | ||
811 | |||
812 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
813 | public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x); | ||
814 | |||
815 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity] | ||
816 | public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
817 | |||
818 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity] | ||
819 | public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z); | ||
820 | |||
821 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity] | ||
822 | public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
823 | |||
824 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity] | ||
825 | public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
826 | |||
827 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity] | ||
828 | public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length); | ||
829 | |||
830 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity] | ||
831 | public static extern void GeomClearOffset(IntPtr geom); | ||
832 | |||
833 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
834 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos); | ||
835 | |||
836 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
837 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X); | ||
838 | |||
839 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
840 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
841 | |||
842 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
843 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X); | ||
844 | |||
845 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
846 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
847 | |||
848 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
849 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00); | ||
850 | |||
851 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
852 | public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos); | ||
853 | |||
854 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
855 | public static extern void GeomCopyPosition(IntPtr geom, out dReal X); | ||
856 | |||
857 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
858 | public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R); | ||
859 | |||
860 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
861 | public static extern void GeomCopyRotation(IntPtr geom, out dReal M00); | ||
862 | |||
863 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity] | ||
864 | public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
865 | |||
866 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity] | ||
867 | public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length); | ||
868 | |||
869 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity] | ||
870 | public static extern void GeomiDestroy(IntPtr geom); | ||
871 | public static void GeomDestroy(IntPtr geom) | ||
872 | { | ||
873 | NTotalGeoms--; | ||
874 | GeomiDestroy(geom); | ||
875 | } | ||
876 | |||
877 | |||
878 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity] | ||
879 | public static extern void GeomDisable(IntPtr geom); | ||
880 | |||
881 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity] | ||
882 | public static extern void GeomEnable(IntPtr geom); | ||
883 | |||
884 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
885 | public static extern void GeomGetAABB(IntPtr geom, out AABB aabb); | ||
886 | |||
887 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
888 | public static extern void GeomGetAABB(IntPtr geom, out dReal minX); | ||
889 | |||
890 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity] | ||
891 | public static extern IntPtr GeomGetBody(IntPtr geom); | ||
892 | |||
893 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
894 | public static extern uint GeomGetCategoryBits(IntPtr geom); | ||
895 | |||
896 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity] | ||
897 | public static extern IntPtr GeomGetClassData(IntPtr geom); | ||
898 | |||
899 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
900 | public static extern uint GeomGetCollideBits(IntPtr geom); | ||
901 | |||
902 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity] | ||
903 | public static extern GeomClassID GeomGetClass(IntPtr geom); | ||
904 | |||
905 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity] | ||
906 | public static extern IntPtr GeomGetData(IntPtr geom); | ||
907 | |||
908 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
909 | public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom); | ||
910 | public static Vector3 GeomGetOffsetPosition(IntPtr geom) | ||
911 | { | ||
912 | unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); } | ||
913 | } | ||
914 | |||
915 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
916 | public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom); | ||
917 | public static Matrix3 GeomGetOffsetRotation(IntPtr geom) | ||
918 | { | ||
919 | unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); } | ||
920 | } | ||
921 | |||
922 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity] | ||
923 | public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom); | ||
924 | public static Vector3 GeomGetPosition(IntPtr geom) | ||
925 | { | ||
926 | unsafe { return *(GeomGetPositionUnsafe(geom)); } | ||
927 | } | ||
928 | public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom) | ||
929 | { | ||
930 | Vector3 vtmp = GeomGetPosition(geom); | ||
931 | return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z); | ||
932 | } | ||
933 | |||
934 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
935 | public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q); | ||
936 | public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom) | ||
937 | { | ||
938 | Quaternion qtmp; | ||
939 | GeomCopyQuaternion(geom, out qtmp); | ||
940 | return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W); | ||
941 | } | ||
942 | |||
943 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
944 | public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X); | ||
945 | |||
946 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity] | ||
947 | public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom); | ||
948 | public static Matrix3 GeomGetRotation(IntPtr geom) | ||
949 | { | ||
950 | unsafe { return *(GeomGetRotationUnsafe(geom)); } | ||
951 | } | ||
952 | |||
953 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity] | ||
954 | public static extern IntPtr GeomGetSpace(IntPtr geom); | ||
955 | |||
956 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
957 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData, | ||
958 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
959 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
960 | |||
961 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
962 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
963 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
964 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
965 | |||
966 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity] | ||
967 | public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback, | ||
968 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
969 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
970 | |||
971 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
972 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData, | ||
973 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
974 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
975 | |||
976 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
977 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData, | ||
978 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
979 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
980 | |||
981 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
982 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
983 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
984 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
985 | |||
986 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
987 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData, | ||
988 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
989 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
990 | |||
991 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
992 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
993 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
994 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
995 | |||
996 | |||
997 | |||
998 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
999 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData, | ||
1000 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
1001 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
1002 | |||
1003 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1004 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
1005 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
1006 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
1007 | |||
1008 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1009 | public static extern IntPtr GeomHeightfieldDataCreate(); | ||
1010 | |||
1011 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1012 | public static extern void GeomHeightfieldDataDestroy(IntPtr d); | ||
1013 | |||
1014 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity] | ||
1015 | public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight); | ||
1016 | |||
1017 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1018 | public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g); | ||
1019 | |||
1020 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1021 | public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d); | ||
1022 | |||
1023 | |||
1024 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity] | ||
1025 | public static extern void GeomUbitTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData, | ||
1026 | dReal sampleSize, int widthSamples, int depthSamples, | ||
1027 | dReal offset, dReal thickness, int bWrap); | ||
1028 | |||
1029 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity] | ||
1030 | public static extern void GeomUbitTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
1031 | dReal sampleSize, int widthSamples, int depthSamples, | ||
1032 | dReal thickness, int bWrap); | ||
1033 | |||
1034 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1035 | public static extern IntPtr GeomUbitTerrainDataCreate(); | ||
1036 | |||
1037 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1038 | public static extern void GeomUbitTerrainDataDestroy(IntPtr d); | ||
1039 | |||
1040 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity] | ||
1041 | public static extern void GeomUbitTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight); | ||
1042 | |||
1043 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1044 | public static extern IntPtr GeomUbitTerrainGetHeightfieldData(IntPtr g); | ||
1045 | |||
1046 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1047 | public static extern void GeomUbitTerrainSetHeightfieldData(IntPtr g, IntPtr d); | ||
1048 | |||
1049 | |||
1050 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
1051 | public static extern bool GeomIsEnabled(IntPtr geom); | ||
1052 | |||
1053 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity] | ||
1054 | public static extern bool GeomIsOffset(IntPtr geom); | ||
1055 | |||
1056 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity] | ||
1057 | public static extern bool GeomIsSpace(IntPtr geom); | ||
1058 | |||
1059 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
1060 | public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result); | ||
1061 | |||
1062 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
1063 | public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A); | ||
1064 | |||
1065 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity] | ||
1066 | public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
1067 | |||
1068 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity] | ||
1069 | public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d); | ||
1070 | |||
1071 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
1072 | public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir); | ||
1073 | |||
1074 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
1075 | public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX); | ||
1076 | |||
1077 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
1078 | public static extern int GeomRayGetClosestHit(IntPtr ray); | ||
1079 | |||
1080 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity] | ||
1081 | public static extern dReal GeomRayGetLength(IntPtr ray); | ||
1082 | |||
1083 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity] | ||
1084 | public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull); | ||
1085 | |||
1086 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity] | ||
1087 | public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz); | ||
1088 | |||
1089 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
1090 | public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit); | ||
1091 | |||
1092 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity] | ||
1093 | public static extern void GeomRaySetLength(IntPtr ray, dReal length); | ||
1094 | |||
1095 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity] | ||
1096 | public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull); | ||
1097 | |||
1098 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity] | ||
1099 | public static extern void GeomSetBody(IntPtr geom, IntPtr body); | ||
1100 | |||
1101 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
1102 | public static extern void GeomSetCategoryBits(IntPtr geom, uint bits); | ||
1103 | |||
1104 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
1105 | public static extern void GeomSetCollideBits(IntPtr geom, uint bits); | ||
1106 | |||
1107 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity] | ||
1108 | public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
1109 | |||
1110 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity] | ||
1111 | public static extern void GeomSetData(IntPtr geom, IntPtr data); | ||
1112 | |||
1113 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
1114 | public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1115 | |||
1116 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1117 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
1118 | |||
1119 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1120 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X); | ||
1121 | |||
1122 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1123 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
1124 | |||
1125 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1126 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00); | ||
1127 | |||
1128 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity] | ||
1129 | public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1130 | |||
1131 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1132 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q); | ||
1133 | |||
1134 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1135 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X); | ||
1136 | |||
1137 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1138 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R); | ||
1139 | |||
1140 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1141 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00); | ||
1142 | |||
1143 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity] | ||
1144 | public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1145 | |||
1146 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1147 | public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat); | ||
1148 | |||
1149 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1150 | public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w); | ||
1151 | |||
1152 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1153 | public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R); | ||
1154 | |||
1155 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1156 | public static extern void GeomSetRotation(IntPtr geom, ref dReal M00); | ||
1157 | |||
1158 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity] | ||
1159 | public static extern dReal GeomSphereGetRadius(IntPtr geom); | ||
1160 | |||
1161 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity] | ||
1162 | public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
1163 | |||
1164 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity] | ||
1165 | public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius); | ||
1166 | |||
1167 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1168 | public static extern int GeomTransformGetCleanup(IntPtr geom); | ||
1169 | |||
1170 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1171 | public static extern IntPtr GeomTransformGetGeom(IntPtr geom); | ||
1172 | |||
1173 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity] | ||
1174 | public static extern int GeomTransformGetInfo(IntPtr geom); | ||
1175 | |||
1176 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1177 | public static extern void GeomTransformSetCleanup(IntPtr geom, int mode); | ||
1178 | |||
1179 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity] | ||
1180 | public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj); | ||
1181 | |||
1182 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity] | ||
1183 | public static extern void GeomTransformSetInfo(IntPtr geom, int info); | ||
1184 | |||
1185 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1186 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1187 | double[] vertices, int vertexStride, int vertexCount, | ||
1188 | int[] indices, int indexCount, int triStride); | ||
1189 | |||
1190 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1191 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1192 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1193 | IntPtr indices, int indexCount, int triStride); | ||
1194 | |||
1195 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1196 | public static extern void GeomTriMeshDataBuildDouble1(IntPtr d, | ||
1197 | double[] vertices, int vertexStride, int vertexCount, | ||
1198 | int[] indices, int indexCount, int triStride, | ||
1199 | double[] normals); | ||
1200 | |||
1201 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1202 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1203 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1204 | IntPtr indices, int indexCount, int triStride, | ||
1205 | IntPtr normals); | ||
1206 | |||
1207 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1208 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1209 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1210 | int[] indices, int indexCount, int triStride); | ||
1211 | |||
1212 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1213 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1214 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1215 | IntPtr indices, int indexCount, int triStride); | ||
1216 | |||
1217 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1218 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1219 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1220 | int[] indices, int indexCount, int triStride, | ||
1221 | dReal[] normals); | ||
1222 | |||
1223 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1224 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1225 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1226 | IntPtr indices, int indexCount, int triStride, | ||
1227 | IntPtr normals); | ||
1228 | |||
1229 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1230 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1231 | float[] vertices, int vertexStride, int vertexCount, | ||
1232 | int[] indices, int indexCount, int triStride); | ||
1233 | |||
1234 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1235 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1236 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1237 | IntPtr indices, int indexCount, int triStride); | ||
1238 | |||
1239 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1240 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1241 | float[] vertices, int vertexStride, int vertexCount, | ||
1242 | int[] indices, int indexCount, int triStride, | ||
1243 | float[] normals); | ||
1244 | |||
1245 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1246 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1247 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1248 | IntPtr indices, int indexCount, int triStride, | ||
1249 | IntPtr normals); | ||
1250 | |||
1251 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity] | ||
1252 | public static extern void GeomTriMeshClearTCCache(IntPtr g); | ||
1253 | |||
1254 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1255 | public static extern IntPtr GeomTriMeshDataCreate(); | ||
1256 | |||
1257 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1258 | public static extern void GeomTriMeshDataDestroy(IntPtr d); | ||
1259 | |||
1260 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity] | ||
1261 | public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id); | ||
1262 | |||
1263 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity] | ||
1264 | public static extern void GeomTriMeshDataPreprocess(IntPtr d); | ||
1265 | |||
1266 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity] | ||
1267 | public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data); | ||
1268 | |||
1269 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity] | ||
1270 | public static extern void GeomTriMeshDataUpdate(IntPtr d); | ||
1271 | |||
1272 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity] | ||
1273 | public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable); | ||
1274 | |||
1275 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1276 | public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g); | ||
1277 | |||
1278 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity] | ||
1279 | public static extern TriCallback GeomTriMeshGetCallback(IntPtr g); | ||
1280 | |||
1281 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity] | ||
1282 | public static extern IntPtr GeomTriMeshGetData(IntPtr g); | ||
1283 | |||
1284 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1285 | public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom); | ||
1286 | public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom) | ||
1287 | { | ||
1288 | unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); } | ||
1289 | } | ||
1290 | |||
1291 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity] | ||
1292 | public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec); | ||
1293 | |||
1294 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1295 | public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g); | ||
1296 | |||
1297 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity] | ||
1298 | public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2); | ||
1299 | |||
1300 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity] | ||
1301 | public extern static int GeomTriMeshGetTriangleCount(IntPtr g); | ||
1302 | |||
1303 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity] | ||
1304 | public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g); | ||
1305 | |||
1306 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity] | ||
1307 | public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass); | ||
1308 | |||
1309 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1310 | public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback); | ||
1311 | |||
1312 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity] | ||
1313 | public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback); | ||
1314 | |||
1315 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity] | ||
1316 | public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data); | ||
1317 | |||
1318 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1319 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans); | ||
1320 | |||
1321 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1322 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00); | ||
1323 | |||
1324 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1325 | public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback); | ||
1326 | |||
1327 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity] | ||
1328 | public static extern IntPtr iGetConfiguration(); | ||
1329 | |||
1330 | public static string GetConfiguration() | ||
1331 | { | ||
1332 | IntPtr ptr = iGetConfiguration(); | ||
1333 | string s = Marshal.PtrToStringAnsi(ptr); | ||
1334 | return s; | ||
1335 | } | ||
1336 | |||
1337 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1338 | public static extern IntPtr HashSpaceCreate(IntPtr space); | ||
1339 | |||
1340 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity] | ||
1341 | public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel); | ||
1342 | |||
1343 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity] | ||
1344 | public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel); | ||
1345 | |||
1346 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity] | ||
1347 | public static extern void InfiniteAABB(IntPtr geom, out AABB aabb); | ||
1348 | |||
1349 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity] | ||
1350 | public static extern void InitODE(); | ||
1351 | |||
1352 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity] | ||
1353 | public static extern int InitODE2(uint ODEInitFlags); | ||
1354 | |||
1355 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity] | ||
1356 | public static extern int IsPositiveDefinite(ref dReal A, int n); | ||
1357 | |||
1358 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity] | ||
1359 | public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n); | ||
1360 | |||
1361 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity] | ||
1362 | public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3); | ||
1363 | |||
1364 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity] | ||
1365 | public static extern void JointAddHingeTorque(IntPtr joint, dReal torque); | ||
1366 | |||
1367 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity] | ||
1368 | public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2); | ||
1369 | |||
1370 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity] | ||
1371 | public static extern void JointAddPRTorque(IntPtr joint, dReal torque); | ||
1372 | |||
1373 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity] | ||
1374 | public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2); | ||
1375 | |||
1376 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity] | ||
1377 | public static extern void JointAddSliderForce(IntPtr joint, dReal force); | ||
1378 | |||
1379 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity] | ||
1380 | public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2); | ||
1381 | |||
1382 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity] | ||
1383 | public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group); | ||
1384 | |||
1385 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity] | ||
1386 | public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group); | ||
1387 | |||
1388 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1389 | public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact); | ||
1390 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1391 | public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact); | ||
1392 | |||
1393 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity] | ||
1394 | public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group); | ||
1395 | |||
1396 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity] | ||
1397 | public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group); | ||
1398 | |||
1399 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity] | ||
1400 | public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group); | ||
1401 | |||
1402 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity] | ||
1403 | public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group); | ||
1404 | |||
1405 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity] | ||
1406 | public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group); | ||
1407 | |||
1408 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity] | ||
1409 | public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group); | ||
1410 | |||
1411 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity] | ||
1412 | public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group); | ||
1413 | |||
1414 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity] | ||
1415 | public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group); | ||
1416 | |||
1417 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity] | ||
1418 | public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group); | ||
1419 | |||
1420 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity] | ||
1421 | public static extern void JointDestroy(IntPtr j); | ||
1422 | |||
1423 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1424 | public static extern dReal JointGetAMotorAngle(IntPtr j, int anum); | ||
1425 | |||
1426 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1427 | public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum); | ||
1428 | |||
1429 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1430 | public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1431 | |||
1432 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity] | ||
1433 | public static extern int JointGetAMotorAxisRel(IntPtr j, int anum); | ||
1434 | |||
1435 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1436 | public static extern int JointGetAMotorMode(IntPtr j); | ||
1437 | |||
1438 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1439 | public static extern int JointGetAMotorNumAxes(IntPtr j); | ||
1440 | |||
1441 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1442 | public static extern dReal JointGetAMotorParam(IntPtr j, int parameter); | ||
1443 | |||
1444 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1445 | public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result); | ||
1446 | |||
1447 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1448 | public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result); | ||
1449 | |||
1450 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity] | ||
1451 | public static extern IntPtr JointGetBody(IntPtr j); | ||
1452 | |||
1453 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity] | ||
1454 | public static extern IntPtr JointGetData(IntPtr j); | ||
1455 | |||
1456 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1457 | public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j); | ||
1458 | public static JointFeedback JointGetFeedback(IntPtr j) | ||
1459 | { | ||
1460 | unsafe { return *(JointGetFeedbackUnsafe(j)); } | ||
1461 | } | ||
1462 | |||
1463 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1464 | public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result); | ||
1465 | |||
1466 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity] | ||
1467 | public static extern dReal JointGetHingeAngle(IntPtr j); | ||
1468 | |||
1469 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1470 | public static extern dReal JointGetHingeAngleRate(IntPtr j); | ||
1471 | |||
1472 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1473 | public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result); | ||
1474 | |||
1475 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1476 | public static extern dReal JointGetHingeParam(IntPtr j, int parameter); | ||
1477 | |||
1478 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity] | ||
1479 | public static extern dReal JointGetHinge2Angle1(IntPtr j); | ||
1480 | |||
1481 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1482 | public static extern dReal JointGetHinge2Angle1Rate(IntPtr j); | ||
1483 | |||
1484 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1485 | public static extern dReal JointGetHinge2Angle2Rate(IntPtr j); | ||
1486 | |||
1487 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1488 | public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result); | ||
1489 | |||
1490 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1491 | public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result); | ||
1492 | |||
1493 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity] | ||
1494 | public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result); | ||
1495 | |||
1496 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1497 | public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result); | ||
1498 | |||
1499 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1500 | public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result); | ||
1501 | |||
1502 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1503 | public static extern dReal JointGetHinge2Param(IntPtr j, int parameter); | ||
1504 | |||
1505 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1506 | public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1507 | |||
1508 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1509 | public static extern int JointGetLMotorNumAxes(IntPtr j); | ||
1510 | |||
1511 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1512 | public static extern dReal JointGetLMotorParam(IntPtr j, int parameter); | ||
1513 | |||
1514 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1515 | public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result); | ||
1516 | |||
1517 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1518 | public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result); | ||
1519 | |||
1520 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1521 | public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result); | ||
1522 | |||
1523 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1524 | public static extern dReal JointGetPRParam(IntPtr j, int parameter); | ||
1525 | |||
1526 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity] | ||
1527 | public static extern dReal JointGetPRPosition(IntPtr j); | ||
1528 | |||
1529 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1530 | public static extern dReal JointGetPRPositionRate(IntPtr j); | ||
1531 | |||
1532 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1533 | public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result); | ||
1534 | |||
1535 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1536 | public static extern dReal JointGetSliderParam(IntPtr j, int parameter); | ||
1537 | |||
1538 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity] | ||
1539 | public static extern dReal JointGetSliderPosition(IntPtr j); | ||
1540 | |||
1541 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1542 | public static extern dReal JointGetSliderPositionRate(IntPtr j); | ||
1543 | |||
1544 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity] | ||
1545 | public static extern JointType JointGetType(IntPtr j); | ||
1546 | |||
1547 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1548 | public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result); | ||
1549 | |||
1550 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1551 | public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result); | ||
1552 | |||
1553 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity] | ||
1554 | public static extern dReal JointGetUniversalAngle1(IntPtr j); | ||
1555 | |||
1556 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1557 | public static extern dReal JointGetUniversalAngle1Rate(IntPtr j); | ||
1558 | |||
1559 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity] | ||
1560 | public static extern dReal JointGetUniversalAngle2(IntPtr j); | ||
1561 | |||
1562 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1563 | public static extern dReal JointGetUniversalAngle2Rate(IntPtr j); | ||
1564 | |||
1565 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity] | ||
1566 | public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2); | ||
1567 | |||
1568 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1569 | public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result); | ||
1570 | |||
1571 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1572 | public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result); | ||
1573 | |||
1574 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1575 | public static extern dReal JointGetUniversalParam(IntPtr j, int parameter); | ||
1576 | |||
1577 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity] | ||
1578 | public static extern IntPtr JointGroupCreate(int max_size); | ||
1579 | |||
1580 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity] | ||
1581 | public static extern void JointGroupDestroy(IntPtr group); | ||
1582 | |||
1583 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity] | ||
1584 | public static extern void JointGroupEmpty(IntPtr group); | ||
1585 | |||
1586 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1587 | public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle); | ||
1588 | |||
1589 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1590 | public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1591 | |||
1592 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1593 | public static extern void JointSetAMotorMode(IntPtr j, int mode); | ||
1594 | |||
1595 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1596 | public static extern void JointSetAMotorNumAxes(IntPtr group, int num); | ||
1597 | |||
1598 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1599 | public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value); | ||
1600 | |||
1601 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1602 | public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1603 | |||
1604 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1605 | public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z); | ||
1606 | |||
1607 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity] | ||
1608 | public static extern void JointSetData(IntPtr j, IntPtr data); | ||
1609 | |||
1610 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1611 | public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback); | ||
1612 | |||
1613 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity] | ||
1614 | public static extern void JointSetFixed(IntPtr j); | ||
1615 | |||
1616 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1617 | public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1618 | |||
1619 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity] | ||
1620 | public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1621 | |||
1622 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1623 | public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1624 | |||
1625 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1626 | public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value); | ||
1627 | |||
1628 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1629 | public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1630 | |||
1631 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1632 | public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1633 | |||
1634 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1635 | public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1636 | |||
1637 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1638 | public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value); | ||
1639 | |||
1640 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1641 | public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1642 | |||
1643 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1644 | public static extern void JointSetLMotorNumAxes(IntPtr j, int num); | ||
1645 | |||
1646 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1647 | public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value); | ||
1648 | |||
1649 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity] | ||
1650 | public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value); | ||
1651 | |||
1652 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity] | ||
1653 | public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value); | ||
1654 | |||
1655 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity] | ||
1656 | public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value); | ||
1657 | |||
1658 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1659 | public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1660 | |||
1661 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1662 | public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1663 | |||
1664 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1665 | public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1666 | |||
1667 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1668 | public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value); | ||
1669 | |||
1670 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1671 | public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1672 | |||
1673 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity] | ||
1674 | public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1675 | |||
1676 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1677 | public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value); | ||
1678 | |||
1679 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1680 | public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1681 | |||
1682 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1683 | public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1684 | |||
1685 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1686 | public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1687 | |||
1688 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1689 | public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value); | ||
1690 | |||
1691 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity] | ||
1692 | public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip); | ||
1693 | |||
1694 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity] | ||
1695 | public static extern void MassAdd(ref Mass a, ref Mass b); | ||
1696 | |||
1697 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity] | ||
1698 | public static extern void MassAdjust(ref Mass m, dReal newmass); | ||
1699 | |||
1700 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity] | ||
1701 | public static extern bool MassCheck(ref Mass m); | ||
1702 | |||
1703 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1704 | public static extern void MassRotate(ref Mass mass, ref Matrix3 R); | ||
1705 | |||
1706 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1707 | public static extern void MassRotate(ref Mass mass, ref dReal M00); | ||
1708 | |||
1709 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity] | ||
1710 | public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz); | ||
1711 | |||
1712 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity] | ||
1713 | public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz); | ||
1714 | |||
1715 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity] | ||
1716 | public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1717 | |||
1718 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity] | ||
1719 | public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1720 | |||
1721 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity] | ||
1722 | public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1723 | |||
1724 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity] | ||
1725 | public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1726 | |||
1727 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity] | ||
1728 | public static extern void MassSetParameters(out Mass mass, dReal themass, | ||
1729 | dReal cgx, dReal cgy, dReal cgz, | ||
1730 | dReal i11, dReal i22, dReal i33, | ||
1731 | dReal i12, dReal i13, dReal i23); | ||
1732 | |||
1733 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity] | ||
1734 | public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius); | ||
1735 | |||
1736 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity] | ||
1737 | public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius); | ||
1738 | |||
1739 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity] | ||
1740 | public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g); | ||
1741 | |||
1742 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity] | ||
1743 | public static extern void MassSetZero(out Mass mass); | ||
1744 | |||
1745 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity] | ||
1746 | public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z); | ||
1747 | |||
1748 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1749 | public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1750 | |||
1751 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1752 | private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r); | ||
1753 | public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector) | ||
1754 | { | ||
1755 | MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1); | ||
1756 | } | ||
1757 | |||
1758 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1759 | public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1760 | |||
1761 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1762 | public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1763 | |||
1764 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1765 | public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle); | ||
1766 | |||
1767 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity] | ||
1768 | public static extern void QfromR(out Quaternion q, ref Matrix3 R); | ||
1769 | |||
1770 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1771 | public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1772 | |||
1773 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1774 | public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1775 | |||
1776 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1777 | public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1778 | |||
1779 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity] | ||
1780 | public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1781 | |||
1782 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1783 | public static extern void QSetIdentity(out Quaternion q); | ||
1784 | |||
1785 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1786 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth); | ||
1787 | |||
1788 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1789 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth); | ||
1790 | |||
1791 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity] | ||
1792 | public static extern dReal RandReal(); | ||
1793 | |||
1794 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity] | ||
1795 | public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz); | ||
1796 | |||
1797 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1798 | public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle); | ||
1799 | |||
1800 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity] | ||
1801 | public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi); | ||
1802 | |||
1803 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity] | ||
1804 | public static extern void RfromQ(out Matrix3 R, ref Quaternion q); | ||
1805 | |||
1806 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity] | ||
1807 | public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az); | ||
1808 | |||
1809 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1810 | public static extern void RSetIdentity(out Matrix3 R); | ||
1811 | |||
1812 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity] | ||
1813 | public static extern void SetValue(out dReal a, int n); | ||
1814 | |||
1815 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity] | ||
1816 | public static extern void SetZero(out dReal a, int n); | ||
1817 | |||
1818 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1819 | public static extern IntPtr SimpleSpaceCreate(IntPtr space); | ||
1820 | |||
1821 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity] | ||
1822 | public static extern void SolveCholesky(ref dReal L, out dReal b, int n); | ||
1823 | |||
1824 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity] | ||
1825 | public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip); | ||
1826 | |||
1827 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity] | ||
1828 | public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip); | ||
1829 | |||
1830 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity] | ||
1831 | public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip); | ||
1832 | |||
1833 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity] | ||
1834 | public static extern void SpaceAdd(IntPtr space, IntPtr geom); | ||
1835 | |||
1836 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity] | ||
1837 | public static extern bool SpaceLockQuery(IntPtr space); | ||
1838 | |||
1839 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity] | ||
1840 | public static extern void SpaceClean(IntPtr space); | ||
1841 | |||
1842 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity] | ||
1843 | public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback); | ||
1844 | |||
1845 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity] | ||
1846 | public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback); | ||
1847 | |||
1848 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity] | ||
1849 | public static extern void SpaceDestroy(IntPtr space); | ||
1850 | |||
1851 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1852 | public static extern bool SpaceGetCleanup(IntPtr space); | ||
1853 | |||
1854 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity] | ||
1855 | public static extern int SpaceGetNumGeoms(IntPtr space); | ||
1856 | |||
1857 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1858 | public static extern IntPtr SpaceGetGeom(IntPtr space, int i); | ||
1859 | |||
1860 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1861 | public static extern int SpaceGetSublevel(IntPtr space); | ||
1862 | |||
1863 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity] | ||
1864 | public static extern bool SpaceQuery(IntPtr space, IntPtr geom); | ||
1865 | |||
1866 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity] | ||
1867 | public static extern void SpaceRemove(IntPtr space, IntPtr geom); | ||
1868 | |||
1869 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1870 | public static extern void SpaceSetCleanup(IntPtr space, bool mode); | ||
1871 | |||
1872 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1873 | public static extern void SpaceSetSublevel(IntPtr space, int sublevel); | ||
1874 | |||
1875 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1876 | public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder); | ||
1877 | |||
1878 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity] | ||
1879 | public static extern void VectorScale(out dReal a, ref dReal d, int n); | ||
1880 | |||
1881 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity] | ||
1882 | public static extern IntPtr WorldCreate(); | ||
1883 | |||
1884 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity] | ||
1885 | public static extern void WorldDestroy(IntPtr world); | ||
1886 | |||
1887 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1888 | public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world); | ||
1889 | |||
1890 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1891 | public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world); | ||
1892 | |||
1893 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1894 | public static extern bool WorldGetAutoDisableFlag(IntPtr world); | ||
1895 | |||
1896 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1897 | public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world); | ||
1898 | |||
1899 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1900 | public static extern int WorldGetAutoDisableSteps(IntPtr world); | ||
1901 | |||
1902 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1903 | public static extern dReal WorldGetAutoDisableTime(IntPtr world); | ||
1904 | |||
1905 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1906 | public static extern int WorldGetAutoEnableDepthSF1(IntPtr world); | ||
1907 | |||
1908 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity] | ||
1909 | public static extern dReal WorldGetCFM(IntPtr world); | ||
1910 | |||
1911 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity] | ||
1912 | public static extern dReal WorldGetERP(IntPtr world); | ||
1913 | |||
1914 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1915 | public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity); | ||
1916 | |||
1917 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1918 | public static extern void WorldGetGravity(IntPtr world, out dReal X); | ||
1919 | |||
1920 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1921 | public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world); | ||
1922 | |||
1923 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1924 | public static extern dReal WorldGetContactSurfaceLayer(IntPtr world); | ||
1925 | |||
1926 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1927 | public static extern dReal WorldGetAngularDamping(IntPtr world); | ||
1928 | |||
1929 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1930 | public static extern dReal WorldGetAngularDampingThreshold(IntPtr world); | ||
1931 | |||
1932 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
1933 | public static extern dReal WorldGetLinearDamping(IntPtr world); | ||
1934 | |||
1935 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1936 | public static extern dReal WorldGetLinearDampingThreshold(IntPtr world); | ||
1937 | |||
1938 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
1939 | public static extern int WorldGetQuickStepNumIterations(IntPtr world); | ||
1940 | |||
1941 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
1942 | public static extern dReal WorldGetQuickStepW(IntPtr world); | ||
1943 | |||
1944 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
1945 | public static extern dReal WorldGetMaxAngularSpeed(IntPtr world); | ||
1946 | |||
1947 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1948 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force); | ||
1949 | |||
1950 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1951 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX); | ||
1952 | |||
1953 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity] | ||
1954 | public static extern void WorldQuickStep(IntPtr world, dReal stepsize); | ||
1955 | |||
1956 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1957 | public static extern void WorldSetAngularDamping(IntPtr world, dReal scale); | ||
1958 | |||
1959 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1960 | public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold); | ||
1961 | |||
1962 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1963 | public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold); | ||
1964 | |||
1965 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1966 | public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count); | ||
1967 | |||
1968 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1969 | public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable); | ||
1970 | |||
1971 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1972 | public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold); | ||
1973 | |||
1974 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1975 | public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps); | ||
1976 | |||
1977 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1978 | public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time); | ||
1979 | |||
1980 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1981 | public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth); | ||
1982 | |||
1983 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity] | ||
1984 | public static extern void WorldSetCFM(IntPtr world, dReal cfm); | ||
1985 | |||
1986 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1987 | public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel); | ||
1988 | |||
1989 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1990 | public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth); | ||
1991 | |||
1992 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity] | ||
1993 | public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale); | ||
1994 | |||
1995 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity] | ||
1996 | public static extern void WorldSetERP(IntPtr world, dReal erp); | ||
1997 | |||
1998 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity] | ||
1999 | public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z); | ||
2000 | |||
2001 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
2002 | public static extern void WorldSetLinearDamping(IntPtr world, dReal scale); | ||
2003 | |||
2004 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
2005 | public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold); | ||
2006 | |||
2007 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
2008 | public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num); | ||
2009 | |||
2010 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
2011 | public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation); | ||
2012 | |||
2013 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
2014 | public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed); | ||
2015 | |||
2016 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity] | ||
2017 | public static extern void WorldStep(IntPtr world, dReal stepsize); | ||
2018 | |||
2019 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity] | ||
2020 | public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations); | ||
2021 | |||
2022 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity] | ||
2023 | public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix); | ||
2024 | } | ||
2025 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs deleted file mode 100644 index d32188e..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs +++ /dev/null | |||
@@ -1,90 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Threading; | ||
33 | using System.IO; | ||
34 | using System.Diagnostics; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OdeAPI; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.Physics.Manager; | ||
40 | using OpenMetaverse; | ||
41 | |||
42 | namespace OpenSim.Region.Physics.OdePlugin | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// ODE plugin | ||
46 | /// </summary> | ||
47 | public class OdePlugin : IPhysicsPlugin | ||
48 | { | ||
49 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private OdeScene m_scene; | ||
52 | |||
53 | public bool Init() | ||
54 | { | ||
55 | if (Util.IsWindows()) | ||
56 | Util.LoadArchSpecificWindowsDll("ode.dll"); | ||
57 | |||
58 | if (d.InitODE2(0) != 0) | ||
59 | { | ||
60 | if (d.AllocateODEDataForThread(~0U) == 0) | ||
61 | { | ||
62 | d.CloseODE(); | ||
63 | return false; | ||
64 | } | ||
65 | return true; | ||
66 | } | ||
67 | return false; | ||
68 | } | ||
69 | |||
70 | public PhysicsScene GetScene(String sceneIdentifier) | ||
71 | { | ||
72 | if (m_scene == null) | ||
73 | { | ||
74 | |||
75 | m_scene = new OdeScene(sceneIdentifier); | ||
76 | } | ||
77 | return (m_scene); | ||
78 | } | ||
79 | |||
80 | public string GetName() | ||
81 | { | ||
82 | return ("UbitODE"); | ||
83 | } | ||
84 | |||
85 | public void Dispose() | ||
86 | { | ||
87 | d.CloseODE(); | ||
88 | } | ||
89 | } | ||
90 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs deleted file mode 100644 index e8c219c..0000000 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ /dev/null | |||
@@ -1,2869 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | // Revision 2011/12/13 by Ubit Umarov | ||
29 | //#define SPAM | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Reflection; | ||
34 | using System.Runtime.InteropServices; | ||
35 | using System.Threading; | ||
36 | using System.IO; | ||
37 | using System.Diagnostics; | ||
38 | using log4net; | ||
39 | using Nini.Config; | ||
40 | using OdeAPI; | ||
41 | using OpenSim.Framework; | ||
42 | using OpenSim.Region.Physics.Manager; | ||
43 | using OpenMetaverse; | ||
44 | |||
45 | namespace OpenSim.Region.Physics.OdePlugin | ||
46 | { | ||
47 | // colision flags of things others can colide with | ||
48 | // rays, sensors, probes removed since can't be colided with | ||
49 | // The top space where things are placed provided further selection | ||
50 | // ie physical are in active space nonphysical in static | ||
51 | // this should be exclusive as possible | ||
52 | |||
53 | [Flags] | ||
54 | public enum CollisionCategories : uint | ||
55 | { | ||
56 | Disabled = 0, | ||
57 | //by 'things' types | ||
58 | Space = 0x01, | ||
59 | Geom = 0x02, // aka prim/part | ||
60 | Character = 0x04, | ||
61 | Land = 0x08, | ||
62 | Water = 0x010, | ||
63 | |||
64 | // by state | ||
65 | Phantom = 0x01000, | ||
66 | VolumeDtc = 0x02000, | ||
67 | Selected = 0x04000, | ||
68 | NoShape = 0x08000, | ||
69 | |||
70 | |||
71 | All = 0xffffffff | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Material type for a primitive | ||
76 | /// </summary> | ||
77 | public enum Material : int | ||
78 | { | ||
79 | /// <summary></summary> | ||
80 | Stone = 0, | ||
81 | /// <summary></summary> | ||
82 | Metal = 1, | ||
83 | /// <summary></summary> | ||
84 | Glass = 2, | ||
85 | /// <summary></summary> | ||
86 | Wood = 3, | ||
87 | /// <summary></summary> | ||
88 | Flesh = 4, | ||
89 | /// <summary></summary> | ||
90 | Plastic = 5, | ||
91 | /// <summary></summary> | ||
92 | Rubber = 6, | ||
93 | |||
94 | light = 7 // compatibility with old viewers | ||
95 | } | ||
96 | |||
97 | public enum changes : int | ||
98 | { | ||
99 | Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?) | ||
100 | Remove, | ||
101 | Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root | ||
102 | // or removes from a object if arg is null | ||
103 | DeLink, | ||
104 | Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child | ||
105 | Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child | ||
106 | PosOffset, // not in use | ||
107 | // arg Vector3 new position in local coords. Changes prim position in object | ||
108 | OriOffset, // not in use | ||
109 | // arg Vector3 new position in local coords. Changes prim position in object | ||
110 | Velocity, | ||
111 | AngVelocity, | ||
112 | Acceleration, | ||
113 | Force, | ||
114 | Torque, | ||
115 | Momentum, | ||
116 | |||
117 | AddForce, | ||
118 | AddAngForce, | ||
119 | AngLock, | ||
120 | |||
121 | Buoyancy, | ||
122 | |||
123 | PIDTarget, | ||
124 | PIDTau, | ||
125 | PIDActive, | ||
126 | |||
127 | PIDHoverHeight, | ||
128 | PIDHoverType, | ||
129 | PIDHoverTau, | ||
130 | PIDHoverActive, | ||
131 | |||
132 | Size, | ||
133 | AvatarSize, | ||
134 | Shape, | ||
135 | PhysRepData, | ||
136 | AddPhysRep, | ||
137 | |||
138 | CollidesWater, | ||
139 | VolumeDtc, | ||
140 | |||
141 | Physical, | ||
142 | Phantom, | ||
143 | Selected, | ||
144 | disabled, | ||
145 | building, | ||
146 | |||
147 | VehicleType, | ||
148 | VehicleFloatParam, | ||
149 | VehicleVectorParam, | ||
150 | VehicleRotationParam, | ||
151 | VehicleFlags, | ||
152 | SetVehicle, | ||
153 | |||
154 | Null //keep this last used do dim the methods array. does nothing but pulsing the prim | ||
155 | } | ||
156 | |||
157 | public struct ODEchangeitem | ||
158 | { | ||
159 | public PhysicsActor actor; | ||
160 | public OdeCharacter character; | ||
161 | public changes what; | ||
162 | public Object arg; | ||
163 | } | ||
164 | |||
165 | |||
166 | |||
167 | public class OdeScene : PhysicsScene | ||
168 | { | ||
169 | private readonly ILog m_log; | ||
170 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | ||
171 | |||
172 | public bool OdeUbitLib = false; | ||
173 | public bool m_suportCombine = false; // mega suport not tested | ||
174 | |||
175 | // private int threadid = 0; | ||
176 | // private Random fluidRandomizer = new Random(Environment.TickCount); | ||
177 | |||
178 | // const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; | ||
179 | |||
180 | const d.ContactFlags comumContactFlags = d.ContactFlags.Bounce | d.ContactFlags.Approx1 | d.ContactFlags.Slip1 | d.ContactFlags.Slip2; | ||
181 | const float comumContactERP = 0.7f; | ||
182 | const float comumContactCFM = 0.0001f; | ||
183 | const float comumContactSLIP = 0f; | ||
184 | |||
185 | float frictionMovementMult = 0.8f; | ||
186 | |||
187 | float TerrainBounce = 0.1f; | ||
188 | float TerrainFriction = 0.3f; | ||
189 | |||
190 | public float AvatarFriction = 0;// 0.9f * 0.5f; | ||
191 | |||
192 | // this netx dimensions are only relevant for terrain partition (mega regions) | ||
193 | // WorldExtents below has the simulation dimensions | ||
194 | // they should be identical except on mega regions | ||
195 | private uint m_regionWidth = Constants.RegionSize; | ||
196 | private uint m_regionHeight = Constants.RegionSize; | ||
197 | |||
198 | public float ODE_STEPSIZE = 0.020f; | ||
199 | public float HalfOdeStep = 0.01f; | ||
200 | public int odetimestepMS = 20; // rounded | ||
201 | private float metersInSpace = 25.6f; | ||
202 | private float m_timeDilation = 1.0f; | ||
203 | |||
204 | private DateTime m_lastframe; | ||
205 | private DateTime m_lastMeshExpire; | ||
206 | |||
207 | public float gravityx = 0f; | ||
208 | public float gravityy = 0f; | ||
209 | public float gravityz = -9.8f; | ||
210 | |||
211 | private float waterlevel = 0f; | ||
212 | private int framecount = 0; | ||
213 | |||
214 | // private int m_meshExpireCntr; | ||
215 | |||
216 | private float avDensity = 3f; | ||
217 | private float avMovementDivisorWalk = 1.3f; | ||
218 | private float avMovementDivisorRun = 0.8f; | ||
219 | private float minimumGroundFlightOffset = 3f; | ||
220 | public float maximumMassObject = 10000.01f; | ||
221 | |||
222 | |||
223 | public float geomDefaultDensity = 10.000006836f; | ||
224 | |||
225 | public float bodyPIDD = 35f; | ||
226 | public float bodyPIDG = 25; | ||
227 | |||
228 | public int bodyFramesAutoDisable = 5; | ||
229 | |||
230 | private d.NearCallback nearCallback; | ||
231 | |||
232 | private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | ||
233 | private HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | ||
234 | private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | ||
235 | private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>(); | ||
236 | |||
237 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); | ||
238 | |||
239 | /// <summary> | ||
240 | /// A list of actors that should receive collision events. | ||
241 | /// </summary> | ||
242 | private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>(); | ||
243 | private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>(); | ||
244 | |||
245 | private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>(); | ||
246 | // public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>(); | ||
247 | public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>(); | ||
248 | |||
249 | private float contactsurfacelayer = 0.001f; | ||
250 | |||
251 | private int contactsPerCollision = 80; | ||
252 | internal IntPtr ContactgeomsArray = IntPtr.Zero; | ||
253 | private IntPtr GlobalContactsArray = IntPtr.Zero; | ||
254 | private d.Contact SharedTmpcontact = new d.Contact(); | ||
255 | |||
256 | const int maxContactsbeforedeath = 4000; | ||
257 | private volatile int m_global_contactcount = 0; | ||
258 | |||
259 | private IntPtr contactgroup; | ||
260 | |||
261 | public ContactData[] m_materialContactsData = new ContactData[8]; | ||
262 | |||
263 | private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>(); | ||
264 | private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>(); | ||
265 | private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>(); | ||
266 | |||
267 | private int m_physicsiterations = 15; | ||
268 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | ||
269 | // private PhysicsActor PANull = new NullPhysicsActor(); | ||
270 | private float step_time = 0.0f; | ||
271 | |||
272 | public IntPtr world; | ||
273 | |||
274 | |||
275 | // split the spaces acording to contents type | ||
276 | // ActiveSpace contains characters and active prims | ||
277 | // StaticSpace contains land and other that is mostly static in enviroment | ||
278 | // this can contain subspaces, like the grid in staticspace | ||
279 | // as now space only contains this 2 top spaces | ||
280 | |||
281 | public IntPtr TopSpace; // the global space | ||
282 | public IntPtr ActiveSpace; // space for active prims | ||
283 | public IntPtr CharsSpace; // space for active prims | ||
284 | public IntPtr StaticSpace; // space for the static things around | ||
285 | public IntPtr GroundSpace; // space for ground | ||
286 | |||
287 | // some speedup variables | ||
288 | private int spaceGridMaxX; | ||
289 | private int spaceGridMaxY; | ||
290 | private float spacesPerMeterX; | ||
291 | private float spacesPerMeterY; | ||
292 | |||
293 | // split static geometry collision into a grid as before | ||
294 | private IntPtr[,] staticPrimspace; | ||
295 | private IntPtr[] staticPrimspaceOffRegion; | ||
296 | |||
297 | public Object OdeLock; | ||
298 | public static Object SimulationLock; | ||
299 | |||
300 | public IMesher mesher; | ||
301 | |||
302 | private IConfigSource m_config; | ||
303 | |||
304 | public bool physics_logging = false; | ||
305 | public int physics_logging_interval = 0; | ||
306 | public bool physics_logging_append_existing_logfile = false; | ||
307 | |||
308 | private Vector3 m_worldOffset = Vector3.Zero; | ||
309 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
310 | private PhysicsScene m_parentScene = null; | ||
311 | |||
312 | private ODERayCastRequestManager m_rayCastManager; | ||
313 | public ODEMeshWorker m_meshWorker; | ||
314 | |||
315 | /* maybe needed if ode uses tls | ||
316 | private void checkThread() | ||
317 | { | ||
318 | |||
319 | int th = Thread.CurrentThread.ManagedThreadId; | ||
320 | if(th != threadid) | ||
321 | { | ||
322 | threadid = th; | ||
323 | d.AllocateODEDataForThread(~0U); | ||
324 | } | ||
325 | } | ||
326 | */ | ||
327 | /// <summary> | ||
328 | /// Initiailizes the scene | ||
329 | /// Sets many properties that ODE requires to be stable | ||
330 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. | ||
331 | /// </summary> | ||
332 | public OdeScene(string sceneIdentifier) | ||
333 | { | ||
334 | m_log | ||
335 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier); | ||
336 | |||
337 | // checkThread(); | ||
338 | Name = sceneIdentifier; | ||
339 | |||
340 | OdeLock = new Object(); | ||
341 | SimulationLock = new Object(); | ||
342 | |||
343 | nearCallback = near; | ||
344 | |||
345 | m_rayCastManager = new ODERayCastRequestManager(this); | ||
346 | |||
347 | lock (OdeLock) | ||
348 | { | ||
349 | // Create the world and the first space | ||
350 | try | ||
351 | { | ||
352 | world = d.WorldCreate(); | ||
353 | TopSpace = d.HashSpaceCreate(IntPtr.Zero); | ||
354 | |||
355 | // now the major subspaces | ||
356 | ActiveSpace = d.HashSpaceCreate(TopSpace); | ||
357 | CharsSpace = d.HashSpaceCreate(TopSpace); | ||
358 | StaticSpace = d.HashSpaceCreate(TopSpace); | ||
359 | GroundSpace = d.HashSpaceCreate(TopSpace); | ||
360 | } | ||
361 | catch | ||
362 | { | ||
363 | // i must RtC#FM | ||
364 | // i did! | ||
365 | } | ||
366 | |||
367 | d.HashSpaceSetLevels(TopSpace, -2, 8); | ||
368 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | ||
369 | d.HashSpaceSetLevels(CharsSpace, -4, 3); | ||
370 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | ||
371 | d.HashSpaceSetLevels(GroundSpace, 0, 8); | ||
372 | |||
373 | // demote to second level | ||
374 | d.SpaceSetSublevel(ActiveSpace, 1); | ||
375 | d.SpaceSetSublevel(CharsSpace, 1); | ||
376 | d.SpaceSetSublevel(StaticSpace, 1); | ||
377 | d.SpaceSetSublevel(GroundSpace, 1); | ||
378 | |||
379 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | | ||
380 | CollisionCategories.Geom | | ||
381 | CollisionCategories.Character | | ||
382 | CollisionCategories.Phantom | | ||
383 | CollisionCategories.VolumeDtc | ||
384 | )); | ||
385 | d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space | | ||
386 | CollisionCategories.Geom | | ||
387 | CollisionCategories.Character | | ||
388 | CollisionCategories.Phantom | | ||
389 | CollisionCategories.VolumeDtc | ||
390 | )); | ||
391 | d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space | | ||
392 | CollisionCategories.Geom | | ||
393 | CollisionCategories.Character | | ||
394 | CollisionCategories.Phantom | | ||
395 | CollisionCategories.VolumeDtc | ||
396 | )); | ||
397 | d.GeomSetCollideBits(CharsSpace, 0); | ||
398 | |||
399 | d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | | ||
400 | CollisionCategories.Geom | | ||
401 | // CollisionCategories.Land | | ||
402 | // CollisionCategories.Water | | ||
403 | CollisionCategories.Phantom | | ||
404 | CollisionCategories.VolumeDtc | ||
405 | )); | ||
406 | d.GeomSetCollideBits(StaticSpace, 0); | ||
407 | |||
408 | d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land)); | ||
409 | d.GeomSetCollideBits(GroundSpace, 0); | ||
410 | |||
411 | contactgroup = d.JointGroupCreate(maxContactsbeforedeath + 1); | ||
412 | //contactgroup | ||
413 | |||
414 | d.WorldSetAutoDisableFlag(world, false); | ||
415 | } | ||
416 | } | ||
417 | |||
418 | public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
419 | { | ||
420 | WorldExtents.X = regionExtent.X; | ||
421 | m_regionWidth = (uint)regionExtent.X; | ||
422 | WorldExtents.Y = regionExtent.Y; | ||
423 | m_regionHeight = (uint)regionExtent.Y; | ||
424 | |||
425 | m_suportCombine = false; | ||
426 | Initialise(meshmerizer, config); | ||
427 | } | ||
428 | |||
429 | |||
430 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | ||
431 | { | ||
432 | // checkThread(); | ||
433 | mesher = meshmerizer; | ||
434 | m_config = config; | ||
435 | |||
436 | string ode_config = d.GetConfiguration(); | ||
437 | if (ode_config != null && ode_config != "") | ||
438 | { | ||
439 | m_log.WarnFormat("ODE configuration: {0}", ode_config); | ||
440 | |||
441 | if (ode_config.Contains("ODE_Ubit")) | ||
442 | { | ||
443 | OdeUbitLib = true; | ||
444 | } | ||
445 | } | ||
446 | |||
447 | // Defaults | ||
448 | |||
449 | int contactsPerCollision = 80; | ||
450 | |||
451 | IConfig physicsconfig = null; | ||
452 | |||
453 | if (m_config != null) | ||
454 | { | ||
455 | physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | ||
456 | if (physicsconfig != null) | ||
457 | { | ||
458 | gravityx = physicsconfig.GetFloat("world_gravityx", gravityx); | ||
459 | gravityy = physicsconfig.GetFloat("world_gravityy", gravityy); | ||
460 | gravityz = physicsconfig.GetFloat("world_gravityz", gravityz); | ||
461 | |||
462 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace); | ||
463 | |||
464 | // contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer); | ||
465 | |||
466 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE); | ||
467 | |||
468 | avDensity = physicsconfig.GetFloat("av_density", avDensity); | ||
469 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk); | ||
470 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun); | ||
471 | |||
472 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); | ||
473 | |||
474 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); | ||
475 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); | ||
476 | |||
477 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | ||
478 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | ||
479 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | ||
480 | |||
481 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset); | ||
482 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject); | ||
483 | } | ||
484 | } | ||
485 | |||
486 | |||
487 | d.WorldSetCFM(world, comumContactCFM); | ||
488 | d.WorldSetERP(world, comumContactERP); | ||
489 | |||
490 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | ||
491 | |||
492 | d.WorldSetLinearDamping(world, 0.002f); | ||
493 | d.WorldSetAngularDamping(world, 0.002f); | ||
494 | d.WorldSetAngularDampingThreshold(world, 0f); | ||
495 | d.WorldSetLinearDampingThreshold(world, 0f); | ||
496 | d.WorldSetMaxAngularSpeed(world, 100f); | ||
497 | |||
498 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
499 | |||
500 | d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); | ||
501 | d.WorldSetContactMaxCorrectingVel(world, 60.0f); | ||
502 | |||
503 | m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, physicsconfig); | ||
504 | |||
505 | HalfOdeStep = ODE_STEPSIZE * 0.5f; | ||
506 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); | ||
507 | |||
508 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); | ||
509 | GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); | ||
510 | |||
511 | SharedTmpcontact.geom.g1 = IntPtr.Zero; | ||
512 | SharedTmpcontact.geom.g2 = IntPtr.Zero; | ||
513 | |||
514 | SharedTmpcontact.geom.side1 = -1; | ||
515 | SharedTmpcontact.geom.side2 = -1; | ||
516 | |||
517 | SharedTmpcontact.surface.mode = comumContactFlags; | ||
518 | SharedTmpcontact.surface.mu = 0; | ||
519 | SharedTmpcontact.surface.bounce = 0; | ||
520 | SharedTmpcontact.surface.soft_cfm = comumContactCFM; | ||
521 | SharedTmpcontact.surface.soft_erp = comumContactERP; | ||
522 | SharedTmpcontact.surface.slip1 = comumContactSLIP; | ||
523 | SharedTmpcontact.surface.slip2 = comumContactSLIP; | ||
524 | |||
525 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; | ||
526 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; | ||
527 | |||
528 | m_materialContactsData[(int)Material.Metal].mu = 0.3f; | ||
529 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; | ||
530 | |||
531 | m_materialContactsData[(int)Material.Glass].mu = 0.2f; | ||
532 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; | ||
533 | |||
534 | m_materialContactsData[(int)Material.Wood].mu = 0.6f; | ||
535 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; | ||
536 | |||
537 | m_materialContactsData[(int)Material.Flesh].mu = 0.9f; | ||
538 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; | ||
539 | |||
540 | m_materialContactsData[(int)Material.Plastic].mu = 0.4f; | ||
541 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; | ||
542 | |||
543 | m_materialContactsData[(int)Material.Rubber].mu = 0.9f; | ||
544 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; | ||
545 | |||
546 | m_materialContactsData[(int)Material.light].mu = 0.0f; | ||
547 | m_materialContactsData[(int)Material.light].bounce = 0.0f; | ||
548 | |||
549 | |||
550 | spacesPerMeterX = 1.0f / metersInSpace; | ||
551 | spacesPerMeterY = spacesPerMeterX; | ||
552 | spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeterX); | ||
553 | spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeterY); | ||
554 | |||
555 | if (spaceGridMaxX > 24) | ||
556 | { | ||
557 | spaceGridMaxX = 24; | ||
558 | spacesPerMeterX = spaceGridMaxX / WorldExtents.X ; | ||
559 | } | ||
560 | |||
561 | if (spaceGridMaxY > 24) | ||
562 | { | ||
563 | spaceGridMaxY = 24; | ||
564 | spacesPerMeterY = spaceGridMaxY / WorldExtents.Y ; | ||
565 | } | ||
566 | |||
567 | staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY]; | ||
568 | |||
569 | // create all spaces now | ||
570 | int i, j; | ||
571 | IntPtr newspace; | ||
572 | |||
573 | for (i = 0; i < spaceGridMaxX; i++) | ||
574 | for (j = 0; j < spaceGridMaxY; j++) | ||
575 | { | ||
576 | newspace = d.HashSpaceCreate(StaticSpace); | ||
577 | d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space); | ||
578 | waitForSpaceUnlock(newspace); | ||
579 | d.SpaceSetSublevel(newspace, 2); | ||
580 | d.HashSpaceSetLevels(newspace, -2, 8); | ||
581 | d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space | | ||
582 | CollisionCategories.Geom | | ||
583 | CollisionCategories.Land | | ||
584 | CollisionCategories.Water | | ||
585 | CollisionCategories.Phantom | | ||
586 | CollisionCategories.VolumeDtc | ||
587 | )); | ||
588 | d.GeomSetCollideBits(newspace, 0); | ||
589 | |||
590 | staticPrimspace[i, j] = newspace; | ||
591 | } | ||
592 | |||
593 | // let this now be index limit | ||
594 | spaceGridMaxX--; | ||
595 | spaceGridMaxY--; | ||
596 | |||
597 | // create 4 off world spaces (x<0,x>max,y<0,y>max) | ||
598 | staticPrimspaceOffRegion = new IntPtr[4]; | ||
599 | |||
600 | for (i = 0; i < 4; i++) | ||
601 | { | ||
602 | newspace = d.HashSpaceCreate(StaticSpace); | ||
603 | d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space); | ||
604 | waitForSpaceUnlock(newspace); | ||
605 | d.SpaceSetSublevel(newspace, 2); | ||
606 | d.HashSpaceSetLevels(newspace, -2, 8); | ||
607 | d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space | | ||
608 | CollisionCategories.Geom | | ||
609 | CollisionCategories.Land | | ||
610 | CollisionCategories.Water | | ||
611 | CollisionCategories.Phantom | | ||
612 | CollisionCategories.VolumeDtc | ||
613 | )); | ||
614 | d.GeomSetCollideBits(newspace, 0); | ||
615 | |||
616 | staticPrimspaceOffRegion[i] = newspace; | ||
617 | } | ||
618 | |||
619 | m_lastframe = DateTime.UtcNow; | ||
620 | m_lastMeshExpire = m_lastframe; | ||
621 | } | ||
622 | |||
623 | internal void waitForSpaceUnlock(IntPtr space) | ||
624 | { | ||
625 | //if (space != IntPtr.Zero) | ||
626 | //while (d.SpaceLockQuery(space)) { } // Wait and do nothing | ||
627 | } | ||
628 | |||
629 | #region Collision Detection | ||
630 | |||
631 | // sets a global contact for a joint for contactgeom , and base contact description) | ||
632 | |||
633 | |||
634 | |||
635 | private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom) | ||
636 | { | ||
637 | if (m_global_contactcount >= maxContactsbeforedeath) | ||
638 | return IntPtr.Zero; | ||
639 | |||
640 | m_global_contactcount++; | ||
641 | |||
642 | SharedTmpcontact.geom.depth = contactGeom.depth; | ||
643 | SharedTmpcontact.geom.pos = contactGeom.pos; | ||
644 | SharedTmpcontact.geom.normal = contactGeom.normal; | ||
645 | |||
646 | IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf)); | ||
647 | Marshal.StructureToPtr(SharedTmpcontact, contact, true); | ||
648 | return d.JointCreateContactPtr(world, contactgroup, contact); | ||
649 | } | ||
650 | |||
651 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | ||
652 | { | ||
653 | if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision) | ||
654 | return false; | ||
655 | |||
656 | IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); | ||
657 | newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom)); | ||
658 | return true; | ||
659 | } | ||
660 | |||
661 | /// <summary> | ||
662 | /// This is our near callback. A geometry is near a body | ||
663 | /// </summary> | ||
664 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
665 | /// <param name="g1">a geometry or space</param> | ||
666 | /// <param name="g2">another geometry or space</param> | ||
667 | /// | ||
668 | |||
669 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
670 | { | ||
671 | // no lock here! It's invoked from within Simulate(), which is thread-locked | ||
672 | |||
673 | if (m_global_contactcount >= maxContactsbeforedeath) | ||
674 | return; | ||
675 | |||
676 | // Test if we're colliding a geom with a space. | ||
677 | // If so we have to drill down into the space recursively | ||
678 | |||
679 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
680 | return; | ||
681 | |||
682 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | ||
683 | { | ||
684 | // We'll be calling near recursivly if one | ||
685 | // of them is a space to find all of the | ||
686 | // contact points in the space | ||
687 | try | ||
688 | { | ||
689 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
690 | } | ||
691 | catch (AccessViolationException) | ||
692 | { | ||
693 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | ||
694 | return; | ||
695 | } | ||
696 | //here one should check collisions of geoms inside a space | ||
697 | // but on each space we only should have geoms that not colide amoung each other | ||
698 | // so we don't dig inside spaces | ||
699 | return; | ||
700 | } | ||
701 | |||
702 | // get geom bodies to check if we already a joint contact | ||
703 | // guess this shouldn't happen now | ||
704 | IntPtr b1 = d.GeomGetBody(g1); | ||
705 | IntPtr b2 = d.GeomGetBody(g2); | ||
706 | |||
707 | // d.GeomClassID id = d.GeomGetClass(g1); | ||
708 | |||
709 | // Figure out how many contact points we have | ||
710 | int count = 0; | ||
711 | try | ||
712 | { | ||
713 | // Colliding Geom To Geom | ||
714 | // This portion of the function 'was' blatantly ripped off from BoxStack.cs | ||
715 | |||
716 | if (g1 == g2) | ||
717 | return; // Can't collide with yourself | ||
718 | |||
719 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | ||
720 | return; | ||
721 | /* | ||
722 | // debug | ||
723 | PhysicsActor dp2; | ||
724 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) | ||
725 | { | ||
726 | d.AABB aabb; | ||
727 | d.GeomGetAABB(g2, out aabb); | ||
728 | float x = aabb.MaxX - aabb.MinX; | ||
729 | float y = aabb.MaxY - aabb.MinY; | ||
730 | float z = aabb.MaxZ - aabb.MinZ; | ||
731 | if (x > 60.0f || y > 60.0f || z > 60.0f) | ||
732 | { | ||
733 | if (!actor_name_map.TryGetValue(g2, out dp2)) | ||
734 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2"); | ||
735 | else | ||
736 | m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})", | ||
737 | dp2.Name, dp2.Size, x, y, z, | ||
738 | dp2.Position.ToString(), | ||
739 | dp2.Orientation.ToString(), | ||
740 | dp2.Orientation.Length()); | ||
741 | return; | ||
742 | } | ||
743 | } | ||
744 | // | ||
745 | */ | ||
746 | |||
747 | |||
748 | if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || | ||
749 | d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc) | ||
750 | { | ||
751 | int cflags; | ||
752 | unchecked | ||
753 | { | ||
754 | cflags = (int)(1 | d.CONTACTS_UNIMPORTANT); | ||
755 | } | ||
756 | count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
757 | } | ||
758 | else | ||
759 | count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
760 | } | ||
761 | catch (SEHException) | ||
762 | { | ||
763 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
764 | // ode.drelease(world); | ||
765 | base.TriggerPhysicsBasedRestart(); | ||
766 | } | ||
767 | catch (Exception e) | ||
768 | { | ||
769 | m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message); | ||
770 | return; | ||
771 | } | ||
772 | |||
773 | // contacts done | ||
774 | if (count == 0) | ||
775 | return; | ||
776 | |||
777 | // try get physical actors | ||
778 | PhysicsActor p1; | ||
779 | PhysicsActor p2; | ||
780 | |||
781 | if (!actor_name_map.TryGetValue(g1, out p1)) | ||
782 | { | ||
783 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1"); | ||
784 | return; | ||
785 | } | ||
786 | |||
787 | if (!actor_name_map.TryGetValue(g2, out p2)) | ||
788 | { | ||
789 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2"); | ||
790 | return; | ||
791 | } | ||
792 | |||
793 | // update actors collision score | ||
794 | if (p1.CollisionScore >= float.MaxValue - count) | ||
795 | p1.CollisionScore = 0; | ||
796 | p1.CollisionScore += count; | ||
797 | |||
798 | if (p2.CollisionScore >= float.MaxValue - count) | ||
799 | p2.CollisionScore = 0; | ||
800 | p2.CollisionScore += count; | ||
801 | |||
802 | // get first contact | ||
803 | d.ContactGeom curContact = new d.ContactGeom(); | ||
804 | |||
805 | if (!GetCurContactGeom(0, ref curContact)) | ||
806 | return; | ||
807 | |||
808 | ContactPoint maxDepthContact = new ContactPoint(); | ||
809 | |||
810 | // do volume detection case | ||
811 | if ((p1.IsVolumeDtc || p2.IsVolumeDtc)) | ||
812 | { | ||
813 | maxDepthContact = new ContactPoint( | ||
814 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
815 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
816 | curContact.depth, false | ||
817 | ); | ||
818 | |||
819 | collision_accounting_events(p1, p2, maxDepthContact); | ||
820 | return; | ||
821 | } | ||
822 | |||
823 | // big messy collision analises | ||
824 | |||
825 | float mu = 0; | ||
826 | float bounce = 0; | ||
827 | // bool IgnoreNegSides = false; | ||
828 | |||
829 | ContactData contactdata1 = new ContactData(0, 0, false); | ||
830 | ContactData contactdata2 = new ContactData(0, 0, false); | ||
831 | |||
832 | bool dop1ava = false; | ||
833 | bool dop2ava = false; | ||
834 | bool ignore = false; | ||
835 | |||
836 | switch (p1.PhysicsActorType) | ||
837 | { | ||
838 | case (int)ActorTypes.Agent: | ||
839 | { | ||
840 | dop1ava = true; | ||
841 | switch (p2.PhysicsActorType) | ||
842 | { | ||
843 | case (int)ActorTypes.Agent: | ||
844 | case (int)ActorTypes.Prim: | ||
845 | break; | ||
846 | |||
847 | default: | ||
848 | ignore = true; // avatar to terrain and water ignored | ||
849 | break; | ||
850 | } | ||
851 | break; | ||
852 | } | ||
853 | |||
854 | case (int)ActorTypes.Prim: | ||
855 | { | ||
856 | switch (p2.PhysicsActorType) | ||
857 | { | ||
858 | case (int)ActorTypes.Agent: | ||
859 | dop2ava = true; | ||
860 | break; | ||
861 | |||
862 | case (int)ActorTypes.Prim: | ||
863 | Vector3 relV = p1.Velocity - p2.Velocity; | ||
864 | float relVlenSQ = relV.LengthSquared(); | ||
865 | if (relVlenSQ > 0.0001f) | ||
866 | { | ||
867 | p1.CollidingObj = true; | ||
868 | p2.CollidingObj = true; | ||
869 | } | ||
870 | p1.getContactData(ref contactdata1); | ||
871 | p2.getContactData(ref contactdata2); | ||
872 | bounce = contactdata1.bounce * contactdata2.bounce; | ||
873 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
874 | |||
875 | if (relVlenSQ > 0.01f) | ||
876 | mu *= frictionMovementMult; | ||
877 | |||
878 | break; | ||
879 | |||
880 | case (int)ActorTypes.Ground: | ||
881 | p1.getContactData(ref contactdata1); | ||
882 | bounce = contactdata1.bounce * TerrainBounce; | ||
883 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); | ||
884 | |||
885 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) | ||
886 | mu *= frictionMovementMult; | ||
887 | p1.CollidingGround = true; | ||
888 | /* | ||
889 | if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass) | ||
890 | { | ||
891 | if (curContact.side1 > 0) | ||
892 | IgnoreNegSides = true; | ||
893 | } | ||
894 | */ | ||
895 | break; | ||
896 | |||
897 | case (int)ActorTypes.Water: | ||
898 | default: | ||
899 | ignore = true; | ||
900 | break; | ||
901 | } | ||
902 | } | ||
903 | break; | ||
904 | |||
905 | case (int)ActorTypes.Ground: | ||
906 | if (p2.PhysicsActorType == (int)ActorTypes.Prim) | ||
907 | { | ||
908 | p2.CollidingGround = true; | ||
909 | p2.getContactData(ref contactdata2); | ||
910 | bounce = contactdata2.bounce * TerrainBounce; | ||
911 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); | ||
912 | |||
913 | // if (curContact.side1 > 0) // should be 2 ? | ||
914 | // IgnoreNegSides = true; | ||
915 | |||
916 | if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f) | ||
917 | mu *= frictionMovementMult; | ||
918 | } | ||
919 | else | ||
920 | ignore = true; | ||
921 | break; | ||
922 | |||
923 | case (int)ActorTypes.Water: | ||
924 | default: | ||
925 | break; | ||
926 | } | ||
927 | |||
928 | if (ignore) | ||
929 | return; | ||
930 | |||
931 | IntPtr Joint; | ||
932 | bool FeetCollision = false; | ||
933 | int ncontacts = 0; | ||
934 | |||
935 | int i = 0; | ||
936 | |||
937 | maxDepthContact = new ContactPoint(); | ||
938 | maxDepthContact.PenetrationDepth = float.MinValue; | ||
939 | ContactPoint minDepthContact = new ContactPoint(); | ||
940 | minDepthContact.PenetrationDepth = float.MaxValue; | ||
941 | |||
942 | SharedTmpcontact.geom.depth = 0; | ||
943 | SharedTmpcontact.surface.mu = mu; | ||
944 | SharedTmpcontact.surface.bounce = bounce; | ||
945 | |||
946 | d.ContactGeom altContact = new d.ContactGeom(); | ||
947 | bool useAltcontact = false; | ||
948 | bool noskip = true; | ||
949 | |||
950 | while (true) | ||
951 | { | ||
952 | // if (!(IgnoreNegSides && curContact.side1 < 0)) | ||
953 | { | ||
954 | noskip = true; | ||
955 | useAltcontact = false; | ||
956 | |||
957 | if (dop1ava) | ||
958 | { | ||
959 | if ((((OdeCharacter)p1).Collide(g1, g2, false, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision))) | ||
960 | { | ||
961 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) | ||
962 | { | ||
963 | p1.CollidingObj = true; | ||
964 | p2.CollidingObj = true; | ||
965 | } | ||
966 | else if (p2.Velocity.LengthSquared() > 0.0f) | ||
967 | p2.CollidingObj = true; | ||
968 | } | ||
969 | else | ||
970 | noskip = false; | ||
971 | } | ||
972 | else if (dop2ava) | ||
973 | { | ||
974 | if ((((OdeCharacter)p2).Collide(g2, g1, true, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision))) | ||
975 | { | ||
976 | if (p1.PhysicsActorType == (int)ActorTypes.Agent) | ||
977 | { | ||
978 | p1.CollidingObj = true; | ||
979 | p2.CollidingObj = true; | ||
980 | } | ||
981 | else if (p2.Velocity.LengthSquared() > 0.0f) | ||
982 | p1.CollidingObj = true; | ||
983 | } | ||
984 | else | ||
985 | noskip = false; | ||
986 | } | ||
987 | |||
988 | if (noskip) | ||
989 | { | ||
990 | if(useAltcontact) | ||
991 | Joint = CreateContacJoint(ref altContact); | ||
992 | else | ||
993 | Joint = CreateContacJoint(ref curContact); | ||
994 | |||
995 | if (Joint == IntPtr.Zero) | ||
996 | break; | ||
997 | |||
998 | d.JointAttach(Joint, b1, b2); | ||
999 | |||
1000 | ncontacts++; | ||
1001 | |||
1002 | if (curContact.depth > maxDepthContact.PenetrationDepth) | ||
1003 | { | ||
1004 | maxDepthContact.Position.X = curContact.pos.X; | ||
1005 | maxDepthContact.Position.Y = curContact.pos.Y; | ||
1006 | maxDepthContact.Position.Z = curContact.pos.Z; | ||
1007 | maxDepthContact.PenetrationDepth = curContact.depth; | ||
1008 | maxDepthContact.CharacterFeet = FeetCollision; | ||
1009 | } | ||
1010 | |||
1011 | if (curContact.depth < minDepthContact.PenetrationDepth) | ||
1012 | { | ||
1013 | minDepthContact.PenetrationDepth = curContact.depth; | ||
1014 | minDepthContact.SurfaceNormal.X = curContact.normal.X; | ||
1015 | minDepthContact.SurfaceNormal.Y = curContact.normal.Y; | ||
1016 | minDepthContact.SurfaceNormal.Z = curContact.normal.Z; | ||
1017 | } | ||
1018 | } | ||
1019 | } | ||
1020 | if (++i >= count) | ||
1021 | break; | ||
1022 | |||
1023 | if (!GetCurContactGeom(i, ref curContact)) | ||
1024 | break; | ||
1025 | } | ||
1026 | |||
1027 | if (ncontacts > 0) | ||
1028 | { | ||
1029 | maxDepthContact.SurfaceNormal.X = minDepthContact.SurfaceNormal.X; | ||
1030 | maxDepthContact.SurfaceNormal.Y = minDepthContact.SurfaceNormal.Y; | ||
1031 | maxDepthContact.SurfaceNormal.Z = minDepthContact.SurfaceNormal.Z; | ||
1032 | |||
1033 | collision_accounting_events(p1, p2, maxDepthContact); | ||
1034 | } | ||
1035 | } | ||
1036 | |||
1037 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) | ||
1038 | { | ||
1039 | uint obj2LocalID = 0; | ||
1040 | |||
1041 | bool p1events = p1.SubscribedEvents(); | ||
1042 | bool p2events = p2.SubscribedEvents(); | ||
1043 | |||
1044 | if (p1.IsVolumeDtc) | ||
1045 | p2events = false; | ||
1046 | if (p2.IsVolumeDtc) | ||
1047 | p1events = false; | ||
1048 | |||
1049 | if (!p2events && !p1events) | ||
1050 | return; | ||
1051 | |||
1052 | Vector3 vel = Vector3.Zero; | ||
1053 | if (p2 != null && p2.IsPhysical) | ||
1054 | vel = p2.Velocity; | ||
1055 | |||
1056 | if (p1 != null && p1.IsPhysical) | ||
1057 | vel -= p1.Velocity; | ||
1058 | |||
1059 | contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal); | ||
1060 | |||
1061 | switch ((ActorTypes)p1.PhysicsActorType) | ||
1062 | { | ||
1063 | case ActorTypes.Agent: | ||
1064 | case ActorTypes.Prim: | ||
1065 | { | ||
1066 | switch ((ActorTypes)p2.PhysicsActorType) | ||
1067 | { | ||
1068 | case ActorTypes.Agent: | ||
1069 | case ActorTypes.Prim: | ||
1070 | if (p2events) | ||
1071 | { | ||
1072 | AddCollisionEventReporting(p2); | ||
1073 | p2.AddCollisionEvent(p1.ParentActor.LocalID, contact); | ||
1074 | } | ||
1075 | obj2LocalID = p2.ParentActor.LocalID; | ||
1076 | break; | ||
1077 | |||
1078 | case ActorTypes.Ground: | ||
1079 | case ActorTypes.Unknown: | ||
1080 | default: | ||
1081 | obj2LocalID = 0; | ||
1082 | break; | ||
1083 | } | ||
1084 | if (p1events) | ||
1085 | { | ||
1086 | contact.SurfaceNormal = -contact.SurfaceNormal; | ||
1087 | AddCollisionEventReporting(p1); | ||
1088 | p1.AddCollisionEvent(obj2LocalID, contact); | ||
1089 | } | ||
1090 | break; | ||
1091 | } | ||
1092 | case ActorTypes.Ground: | ||
1093 | case ActorTypes.Unknown: | ||
1094 | default: | ||
1095 | { | ||
1096 | if (p2events && !p2.IsVolumeDtc) | ||
1097 | { | ||
1098 | AddCollisionEventReporting(p2); | ||
1099 | p2.AddCollisionEvent(0, contact); | ||
1100 | } | ||
1101 | break; | ||
1102 | } | ||
1103 | } | ||
1104 | } | ||
1105 | |||
1106 | /// <summary> | ||
1107 | /// This is our collision testing routine in ODE | ||
1108 | /// </summary> | ||
1109 | /// <param name="timeStep"></param> | ||
1110 | private void collision_optimized() | ||
1111 | { | ||
1112 | lock (_characters) | ||
1113 | { | ||
1114 | try | ||
1115 | { | ||
1116 | foreach (OdeCharacter chr in _characters) | ||
1117 | { | ||
1118 | if (chr == null || chr.Body == IntPtr.Zero) | ||
1119 | continue; | ||
1120 | |||
1121 | chr.IsColliding = false; | ||
1122 | // chr.CollidingGround = false; not done here | ||
1123 | chr.CollidingObj = false; | ||
1124 | // do colisions with static space | ||
1125 | d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback); | ||
1126 | |||
1127 | // no coll with gnd | ||
1128 | } | ||
1129 | // chars with chars | ||
1130 | d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback); | ||
1131 | |||
1132 | } | ||
1133 | catch (AccessViolationException) | ||
1134 | { | ||
1135 | m_log.Warn("[PHYSICS]: Unable to collide Character to static space"); | ||
1136 | } | ||
1137 | |||
1138 | } | ||
1139 | |||
1140 | lock (_activeprims) | ||
1141 | { | ||
1142 | foreach (OdePrim aprim in _activeprims) | ||
1143 | { | ||
1144 | aprim.CollisionScore = 0; | ||
1145 | aprim.IsColliding = false; | ||
1146 | } | ||
1147 | } | ||
1148 | |||
1149 | // collide active prims with static enviroment | ||
1150 | lock (_activegroups) | ||
1151 | { | ||
1152 | try | ||
1153 | { | ||
1154 | foreach (OdePrim prm in _activegroups) | ||
1155 | { | ||
1156 | if (!prm.m_outbounds) | ||
1157 | { | ||
1158 | if (d.BodyIsEnabled(prm.Body)) | ||
1159 | { | ||
1160 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | ||
1161 | d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | ||
1162 | } | ||
1163 | } | ||
1164 | } | ||
1165 | } | ||
1166 | catch (AccessViolationException) | ||
1167 | { | ||
1168 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); | ||
1169 | } | ||
1170 | } | ||
1171 | // colide active amoung them | ||
1172 | try | ||
1173 | { | ||
1174 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); | ||
1175 | } | ||
1176 | catch (AccessViolationException) | ||
1177 | { | ||
1178 | m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space"); | ||
1179 | } | ||
1180 | // and with chars | ||
1181 | try | ||
1182 | { | ||
1183 | d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback); | ||
1184 | } | ||
1185 | catch (AccessViolationException) | ||
1186 | { | ||
1187 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); | ||
1188 | } | ||
1189 | // _perloopContact.Clear(); | ||
1190 | } | ||
1191 | |||
1192 | #endregion | ||
1193 | /// <summary> | ||
1194 | /// Add actor to the list that should receive collision events in the simulate loop. | ||
1195 | /// </summary> | ||
1196 | /// <param name="obj"></param> | ||
1197 | public void AddCollisionEventReporting(PhysicsActor obj) | ||
1198 | { | ||
1199 | if (!_collisionEventPrim.Contains(obj)) | ||
1200 | _collisionEventPrim.Add(obj); | ||
1201 | } | ||
1202 | |||
1203 | /// <summary> | ||
1204 | /// Remove actor from the list that should receive collision events in the simulate loop. | ||
1205 | /// </summary> | ||
1206 | /// <param name="obj"></param> | ||
1207 | public void RemoveCollisionEventReporting(PhysicsActor obj) | ||
1208 | { | ||
1209 | if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj)) | ||
1210 | _collisionEventPrimRemove.Add(obj); | ||
1211 | } | ||
1212 | |||
1213 | public override float TimeDilation | ||
1214 | { | ||
1215 | get { return m_timeDilation; } | ||
1216 | } | ||
1217 | |||
1218 | public override bool SupportsNINJAJoints | ||
1219 | { | ||
1220 | get { return false; } | ||
1221 | } | ||
1222 | |||
1223 | #region Add/Remove Entities | ||
1224 | |||
1225 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | ||
1226 | { | ||
1227 | return null; | ||
1228 | } | ||
1229 | |||
1230 | public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) | ||
1231 | { | ||
1232 | OdeCharacter newAv = new OdeCharacter(localID, avName, this, position, | ||
1233 | size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun); | ||
1234 | newAv.Flying = isFlying; | ||
1235 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | ||
1236 | |||
1237 | return newAv; | ||
1238 | } | ||
1239 | |||
1240 | public void AddCharacter(OdeCharacter chr) | ||
1241 | { | ||
1242 | lock (_characters) | ||
1243 | { | ||
1244 | if (!_characters.Contains(chr)) | ||
1245 | { | ||
1246 | _characters.Add(chr); | ||
1247 | if (chr.bad) | ||
1248 | m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); | ||
1249 | } | ||
1250 | } | ||
1251 | } | ||
1252 | |||
1253 | public void RemoveCharacter(OdeCharacter chr) | ||
1254 | { | ||
1255 | lock (_characters) | ||
1256 | { | ||
1257 | if (_characters.Contains(chr)) | ||
1258 | { | ||
1259 | _characters.Remove(chr); | ||
1260 | } | ||
1261 | } | ||
1262 | } | ||
1263 | |||
1264 | public void BadCharacter(OdeCharacter chr) | ||
1265 | { | ||
1266 | lock (_badCharacter) | ||
1267 | { | ||
1268 | if (!_badCharacter.Contains(chr)) | ||
1269 | _badCharacter.Add(chr); | ||
1270 | } | ||
1271 | } | ||
1272 | |||
1273 | public override void RemoveAvatar(PhysicsActor actor) | ||
1274 | { | ||
1275 | //m_log.Debug("[PHYSICS]:ODELOCK"); | ||
1276 | ((OdeCharacter) actor).Destroy(); | ||
1277 | } | ||
1278 | |||
1279 | |||
1280 | public void addActivePrim(OdePrim activatePrim) | ||
1281 | { | ||
1282 | // adds active prim.. | ||
1283 | lock (_activeprims) | ||
1284 | { | ||
1285 | if (!_activeprims.Contains(activatePrim)) | ||
1286 | _activeprims.Add(activatePrim); | ||
1287 | } | ||
1288 | } | ||
1289 | |||
1290 | public void addActiveGroups(OdePrim activatePrim) | ||
1291 | { | ||
1292 | lock (_activegroups) | ||
1293 | { | ||
1294 | if (!_activegroups.Contains(activatePrim)) | ||
1295 | _activegroups.Add(activatePrim); | ||
1296 | } | ||
1297 | } | ||
1298 | |||
1299 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1300 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) | ||
1301 | { | ||
1302 | OdePrim newPrim; | ||
1303 | lock (OdeLock) | ||
1304 | { | ||
1305 | newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID); | ||
1306 | lock (_prims) | ||
1307 | _prims.Add(newPrim); | ||
1308 | } | ||
1309 | return newPrim; | ||
1310 | } | ||
1311 | |||
1312 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1313 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
1314 | { | ||
1315 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid); | ||
1316 | } | ||
1317 | |||
1318 | |||
1319 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1320 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
1321 | { | ||
1322 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid); | ||
1323 | } | ||
1324 | |||
1325 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1326 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) | ||
1327 | { | ||
1328 | |||
1329 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); | ||
1330 | } | ||
1331 | |||
1332 | public void remActivePrim(OdePrim deactivatePrim) | ||
1333 | { | ||
1334 | lock (_activeprims) | ||
1335 | { | ||
1336 | _activeprims.Remove(deactivatePrim); | ||
1337 | } | ||
1338 | } | ||
1339 | public void remActiveGroup(OdePrim deactivatePrim) | ||
1340 | { | ||
1341 | lock (_activegroups) | ||
1342 | { | ||
1343 | _activegroups.Remove(deactivatePrim); | ||
1344 | } | ||
1345 | } | ||
1346 | |||
1347 | public override void RemovePrim(PhysicsActor prim) | ||
1348 | { | ||
1349 | // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be | ||
1350 | // removed in the next physics simulate pass. | ||
1351 | if (prim is OdePrim) | ||
1352 | { | ||
1353 | // lock (OdeLock) | ||
1354 | { | ||
1355 | |||
1356 | OdePrim p = (OdePrim)prim; | ||
1357 | p.setPrimForRemoval(); | ||
1358 | } | ||
1359 | } | ||
1360 | } | ||
1361 | |||
1362 | public void RemovePrimThreadLocked(OdePrim prim) | ||
1363 | { | ||
1364 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | ||
1365 | lock (prim) | ||
1366 | { | ||
1367 | // RemoveCollisionEventReporting(prim); | ||
1368 | lock (_prims) | ||
1369 | _prims.Remove(prim); | ||
1370 | } | ||
1371 | |||
1372 | } | ||
1373 | |||
1374 | public bool havePrim(OdePrim prm) | ||
1375 | { | ||
1376 | lock (_prims) | ||
1377 | return _prims.Contains(prm); | ||
1378 | } | ||
1379 | |||
1380 | public bool haveActor(PhysicsActor actor) | ||
1381 | { | ||
1382 | if (actor is OdePrim) | ||
1383 | { | ||
1384 | lock (_prims) | ||
1385 | return _prims.Contains((OdePrim)actor); | ||
1386 | } | ||
1387 | else if (actor is OdeCharacter) | ||
1388 | { | ||
1389 | lock (_characters) | ||
1390 | return _characters.Contains((OdeCharacter)actor); | ||
1391 | } | ||
1392 | return false; | ||
1393 | } | ||
1394 | |||
1395 | #endregion | ||
1396 | |||
1397 | #region Space Separation Calculation | ||
1398 | |||
1399 | /// <summary> | ||
1400 | /// Called when a static prim moves or becomes static | ||
1401 | /// Places the prim in a space one the static sub-spaces grid | ||
1402 | /// </summary> | ||
1403 | /// <param name="geom">the pointer to the geom that moved</param> | ||
1404 | /// <param name="pos">the position that the geom moved to</param> | ||
1405 | /// <param name="currentspace">a pointer to the space it was in before it was moved.</param> | ||
1406 | /// <returns>a pointer to the new space it's in</returns> | ||
1407 | public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace) | ||
1408 | { | ||
1409 | // moves a prim into another static sub-space or from another space into a static sub-space | ||
1410 | |||
1411 | // Called ODEPrim so | ||
1412 | // it's already in locked space. | ||
1413 | |||
1414 | if (geom == IntPtr.Zero) // shouldn't happen | ||
1415 | return IntPtr.Zero; | ||
1416 | |||
1417 | // get the static sub-space for current position | ||
1418 | IntPtr newspace = calculateSpaceForGeom(pos); | ||
1419 | |||
1420 | if (newspace == currentspace) // if we are there all done | ||
1421 | return newspace; | ||
1422 | |||
1423 | // else remove it from its current space | ||
1424 | if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom)) | ||
1425 | { | ||
1426 | if (d.GeomIsSpace(currentspace)) | ||
1427 | { | ||
1428 | waitForSpaceUnlock(currentspace); | ||
1429 | d.SpaceRemove(currentspace, geom); | ||
1430 | |||
1431 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1432 | { | ||
1433 | d.SpaceDestroy(currentspace); | ||
1434 | } | ||
1435 | } | ||
1436 | else | ||
1437 | { | ||
1438 | m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace + | ||
1439 | " Geom:" + geom); | ||
1440 | } | ||
1441 | } | ||
1442 | else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space | ||
1443 | { | ||
1444 | currentspace = d.GeomGetSpace(geom); | ||
1445 | if (currentspace != IntPtr.Zero) | ||
1446 | { | ||
1447 | if (d.GeomIsSpace(currentspace)) | ||
1448 | { | ||
1449 | waitForSpaceUnlock(currentspace); | ||
1450 | d.SpaceRemove(currentspace, geom); | ||
1451 | |||
1452 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1453 | { | ||
1454 | d.SpaceDestroy(currentspace); | ||
1455 | } | ||
1456 | |||
1457 | } | ||
1458 | } | ||
1459 | } | ||
1460 | |||
1461 | // put the geom in the newspace | ||
1462 | waitForSpaceUnlock(newspace); | ||
1463 | d.SpaceAdd(newspace, geom); | ||
1464 | |||
1465 | // let caller know this newspace | ||
1466 | return newspace; | ||
1467 | } | ||
1468 | |||
1469 | /// <summary> | ||
1470 | /// Calculates the space the prim should be in by its position | ||
1471 | /// </summary> | ||
1472 | /// <param name="pos"></param> | ||
1473 | /// <returns>a pointer to the space. This could be a new space or reused space.</returns> | ||
1474 | public IntPtr calculateSpaceForGeom(Vector3 pos) | ||
1475 | { | ||
1476 | int x, y; | ||
1477 | |||
1478 | if (pos.X < 0) | ||
1479 | return staticPrimspaceOffRegion[0]; | ||
1480 | |||
1481 | if (pos.Y < 0) | ||
1482 | return staticPrimspaceOffRegion[2]; | ||
1483 | |||
1484 | x = (int)(pos.X * spacesPerMeterX); | ||
1485 | if (x > spaceGridMaxX) | ||
1486 | return staticPrimspaceOffRegion[1]; | ||
1487 | |||
1488 | y = (int)(pos.Y * spacesPerMeterY); | ||
1489 | if (y > spaceGridMaxY) | ||
1490 | return staticPrimspaceOffRegion[3]; | ||
1491 | |||
1492 | return staticPrimspace[x, y]; | ||
1493 | } | ||
1494 | |||
1495 | #endregion | ||
1496 | |||
1497 | |||
1498 | /// <summary> | ||
1499 | /// Called to queue a change to a actor | ||
1500 | /// to use in place of old taint mechanism so changes do have a time sequence | ||
1501 | /// </summary> | ||
1502 | |||
1503 | public void AddChange(PhysicsActor actor, changes what, Object arg) | ||
1504 | { | ||
1505 | ODEchangeitem item = new ODEchangeitem(); | ||
1506 | item.actor = actor; | ||
1507 | item.what = what; | ||
1508 | item.arg = arg; | ||
1509 | ChangesQueue.Enqueue(item); | ||
1510 | } | ||
1511 | |||
1512 | /// <summary> | ||
1513 | /// Called after our prim properties are set Scale, position etc. | ||
1514 | /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex | ||
1515 | /// This assures us that we have no race conditions | ||
1516 | /// </summary> | ||
1517 | /// <param name="prim"></param> | ||
1518 | public override void AddPhysicsActorTaint(PhysicsActor prim) | ||
1519 | { | ||
1520 | } | ||
1521 | |||
1522 | // does all pending changes generated during region load process | ||
1523 | public override void PrepareSimulation() | ||
1524 | { | ||
1525 | lock (OdeLock) | ||
1526 | { | ||
1527 | if (world == IntPtr.Zero) | ||
1528 | { | ||
1529 | ChangesQueue.Clear(); | ||
1530 | return; | ||
1531 | } | ||
1532 | |||
1533 | ODEchangeitem item; | ||
1534 | |||
1535 | int donechanges = 0; | ||
1536 | if (ChangesQueue.Count > 0) | ||
1537 | { | ||
1538 | m_log.InfoFormat("[ODE] start processing pending actor operations"); | ||
1539 | int tstart = Util.EnvironmentTickCount(); | ||
1540 | |||
1541 | while (ChangesQueue.Dequeue(out item)) | ||
1542 | { | ||
1543 | if (item.actor != null) | ||
1544 | { | ||
1545 | try | ||
1546 | { | ||
1547 | if (item.actor is OdeCharacter) | ||
1548 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1549 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1550 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1551 | } | ||
1552 | catch | ||
1553 | { | ||
1554 | m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}", | ||
1555 | item.actor.Name, item.what.ToString()); | ||
1556 | } | ||
1557 | } | ||
1558 | donechanges++; | ||
1559 | } | ||
1560 | int time = Util.EnvironmentTickCountSubtract(tstart); | ||
1561 | m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time); | ||
1562 | } | ||
1563 | } | ||
1564 | } | ||
1565 | |||
1566 | /// <summary> | ||
1567 | /// This is our main simulate loop | ||
1568 | /// It's thread locked by a Mutex in the scene. | ||
1569 | /// It holds Collisions, it instructs ODE to step through the physical reactions | ||
1570 | /// It moves the objects around in memory | ||
1571 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) | ||
1572 | /// </summary> | ||
1573 | /// <param name="timeStep"></param> | ||
1574 | /// <returns></returns> | ||
1575 | public override float Simulate(float timeStep) | ||
1576 | { | ||
1577 | DateTime now = DateTime.UtcNow; | ||
1578 | TimeSpan timedif = now - m_lastframe; | ||
1579 | timeStep = (float)timedif.TotalSeconds; | ||
1580 | m_lastframe = now; | ||
1581 | |||
1582 | // acumulate time so we can reduce error | ||
1583 | step_time += timeStep; | ||
1584 | |||
1585 | if (step_time < HalfOdeStep) | ||
1586 | return 0; | ||
1587 | |||
1588 | if (framecount < 0) | ||
1589 | framecount = 0; | ||
1590 | |||
1591 | framecount++; | ||
1592 | |||
1593 | // int curphysiteractions; | ||
1594 | |||
1595 | // if in trouble reduce step resolution | ||
1596 | // if (step_time >= m_SkipFramesAtms) | ||
1597 | // curphysiteractions = m_physicsiterations / 2; | ||
1598 | // else | ||
1599 | // curphysiteractions = m_physicsiterations; | ||
1600 | |||
1601 | // checkThread(); | ||
1602 | int nodeframes = 0; | ||
1603 | |||
1604 | lock (SimulationLock) | ||
1605 | lock(OdeLock) | ||
1606 | { | ||
1607 | if (world == IntPtr.Zero) | ||
1608 | { | ||
1609 | ChangesQueue.Clear(); | ||
1610 | return 0; | ||
1611 | } | ||
1612 | |||
1613 | ODEchangeitem item; | ||
1614 | |||
1615 | // d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1616 | |||
1617 | int loopstartMS = Util.EnvironmentTickCount(); | ||
1618 | int looptimeMS = 0; | ||
1619 | |||
1620 | |||
1621 | while (step_time > HalfOdeStep) | ||
1622 | { | ||
1623 | try | ||
1624 | { | ||
1625 | // clear pointer/counter to contacts to pass into joints | ||
1626 | m_global_contactcount = 0; | ||
1627 | |||
1628 | if (ChangesQueue.Count > 0) | ||
1629 | { | ||
1630 | int changestartMS = Util.EnvironmentTickCount(); | ||
1631 | int ttmp; | ||
1632 | while (ChangesQueue.Dequeue(out item)) | ||
1633 | { | ||
1634 | if (item.actor != null) | ||
1635 | { | ||
1636 | try | ||
1637 | { | ||
1638 | if (item.actor is OdeCharacter) | ||
1639 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1640 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1641 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1642 | } | ||
1643 | catch | ||
1644 | { | ||
1645 | m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", | ||
1646 | item.actor.Name, item.what.ToString()); | ||
1647 | } | ||
1648 | } | ||
1649 | ttmp = Util.EnvironmentTickCountSubtract(changestartMS); | ||
1650 | if (ttmp > 20) | ||
1651 | break; | ||
1652 | } | ||
1653 | } | ||
1654 | |||
1655 | // Move characters | ||
1656 | lock (_characters) | ||
1657 | { | ||
1658 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1659 | foreach (OdeCharacter actor in _characters) | ||
1660 | { | ||
1661 | if (actor != null) | ||
1662 | actor.Move(defects); | ||
1663 | } | ||
1664 | if (defects.Count != 0) | ||
1665 | { | ||
1666 | foreach (OdeCharacter defect in defects) | ||
1667 | { | ||
1668 | RemoveCharacter(defect); | ||
1669 | } | ||
1670 | defects.Clear(); | ||
1671 | } | ||
1672 | } | ||
1673 | |||
1674 | // Move other active objects | ||
1675 | lock (_activegroups) | ||
1676 | { | ||
1677 | foreach (OdePrim aprim in _activegroups) | ||
1678 | { | ||
1679 | aprim.Move(); | ||
1680 | } | ||
1681 | } | ||
1682 | |||
1683 | m_rayCastManager.ProcessQueuedRequests(); | ||
1684 | |||
1685 | collision_optimized(); | ||
1686 | |||
1687 | foreach (PhysicsActor obj in _collisionEventPrim) | ||
1688 | { | ||
1689 | if (obj == null) | ||
1690 | continue; | ||
1691 | |||
1692 | switch ((ActorTypes)obj.PhysicsActorType) | ||
1693 | { | ||
1694 | case ActorTypes.Agent: | ||
1695 | OdeCharacter cobj = (OdeCharacter)obj; | ||
1696 | cobj.AddCollisionFrameTime((int)(odetimestepMS)); | ||
1697 | cobj.SendCollisions(); | ||
1698 | break; | ||
1699 | |||
1700 | case ActorTypes.Prim: | ||
1701 | OdePrim pobj = (OdePrim)obj; | ||
1702 | if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds)) | ||
1703 | if (!pobj.m_outbounds) | ||
1704 | { | ||
1705 | pobj.AddCollisionFrameTime((int)(odetimestepMS)); | ||
1706 | pobj.SendCollisions(); | ||
1707 | } | ||
1708 | break; | ||
1709 | } | ||
1710 | } | ||
1711 | |||
1712 | foreach (PhysicsActor obj in _collisionEventPrimRemove) | ||
1713 | _collisionEventPrim.Remove(obj); | ||
1714 | |||
1715 | _collisionEventPrimRemove.Clear(); | ||
1716 | |||
1717 | // do a ode simulation step | ||
1718 | d.WorldQuickStep(world, ODE_STEPSIZE); | ||
1719 | // d.WorldStep(world, ODE_STEPSIZE); | ||
1720 | d.JointGroupEmpty(contactgroup); | ||
1721 | |||
1722 | // update managed ideia of physical data and do updates to core | ||
1723 | /* | ||
1724 | lock (_characters) | ||
1725 | { | ||
1726 | foreach (OdeCharacter actor in _characters) | ||
1727 | { | ||
1728 | if (actor != null) | ||
1729 | { | ||
1730 | if (actor.bad) | ||
1731 | m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); | ||
1732 | |||
1733 | actor.UpdatePositionAndVelocity(); | ||
1734 | } | ||
1735 | } | ||
1736 | } | ||
1737 | */ | ||
1738 | |||
1739 | lock (_activegroups) | ||
1740 | { | ||
1741 | { | ||
1742 | foreach (OdePrim actor in _activegroups) | ||
1743 | { | ||
1744 | if (actor.IsPhysical) | ||
1745 | { | ||
1746 | actor.UpdatePositionAndVelocity(framecount); | ||
1747 | } | ||
1748 | } | ||
1749 | } | ||
1750 | } | ||
1751 | } | ||
1752 | catch (Exception e) | ||
1753 | { | ||
1754 | m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e); | ||
1755 | // ode.dunlock(world); | ||
1756 | } | ||
1757 | |||
1758 | step_time -= ODE_STEPSIZE; | ||
1759 | nodeframes++; | ||
1760 | |||
1761 | looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS); | ||
1762 | if (looptimeMS > 100) | ||
1763 | break; | ||
1764 | } | ||
1765 | |||
1766 | lock (_badCharacter) | ||
1767 | { | ||
1768 | if (_badCharacter.Count > 0) | ||
1769 | { | ||
1770 | foreach (OdeCharacter chr in _badCharacter) | ||
1771 | { | ||
1772 | RemoveCharacter(chr); | ||
1773 | } | ||
1774 | |||
1775 | _badCharacter.Clear(); | ||
1776 | } | ||
1777 | } | ||
1778 | |||
1779 | timedif = now - m_lastMeshExpire; | ||
1780 | |||
1781 | if (timedif.Seconds > 10) | ||
1782 | { | ||
1783 | mesher.ExpireReleaseMeshs(); | ||
1784 | m_lastMeshExpire = now; | ||
1785 | } | ||
1786 | |||
1787 | // information block running in debug only | ||
1788 | /* | ||
1789 | int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); | ||
1790 | int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); | ||
1791 | int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace); | ||
1792 | |||
1793 | int nactivegeoms = 0; | ||
1794 | int nactivespaces = 0; | ||
1795 | |||
1796 | int nstaticgeoms = 0; | ||
1797 | int nstaticspaces = 0; | ||
1798 | IntPtr sp; | ||
1799 | |||
1800 | for (int i = 0; i < ntopactivegeoms; i++) | ||
1801 | { | ||
1802 | sp = d.SpaceGetGeom(ActiveSpace, i); | ||
1803 | if (d.GeomIsSpace(sp)) | ||
1804 | { | ||
1805 | nactivespaces++; | ||
1806 | nactivegeoms += d.SpaceGetNumGeoms(sp); | ||
1807 | } | ||
1808 | else | ||
1809 | nactivegeoms++; | ||
1810 | } | ||
1811 | |||
1812 | for (int i = 0; i < ntopstaticgeoms; i++) | ||
1813 | { | ||
1814 | sp = d.SpaceGetGeom(StaticSpace, i); | ||
1815 | if (d.GeomIsSpace(sp)) | ||
1816 | { | ||
1817 | nstaticspaces++; | ||
1818 | nstaticgeoms += d.SpaceGetNumGeoms(sp); | ||
1819 | } | ||
1820 | else | ||
1821 | nstaticgeoms++; | ||
1822 | } | ||
1823 | |||
1824 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); | ||
1825 | |||
1826 | int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray | ||
1827 | int nbodies = d.NTotalBodies; | ||
1828 | int ngeoms = d.NTotalGeoms; | ||
1829 | */ | ||
1830 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | ||
1831 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? | ||
1832 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? | ||
1833 | if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0)) | ||
1834 | { | ||
1835 | string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename | ||
1836 | string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file | ||
1837 | |||
1838 | if (physics_logging_append_existing_logfile) | ||
1839 | { | ||
1840 | string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------"; | ||
1841 | TextWriter fwriter = File.AppendText(fname); | ||
1842 | fwriter.WriteLine(header); | ||
1843 | fwriter.Close(); | ||
1844 | } | ||
1845 | |||
1846 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | ||
1847 | } | ||
1848 | |||
1849 | // think time dilation as to do with dinamic step size that we dont' have | ||
1850 | // even so tell something to world | ||
1851 | if (looptimeMS < 100) // we did the requested loops | ||
1852 | m_timeDilation = 1.0f; | ||
1853 | else if (step_time > 0) | ||
1854 | { | ||
1855 | m_timeDilation = timeStep / step_time; | ||
1856 | if (m_timeDilation > 1) | ||
1857 | m_timeDilation = 1; | ||
1858 | if (step_time > m_SkipFramesAtms) | ||
1859 | step_time = 0; | ||
1860 | m_lastframe = DateTime.UtcNow; // skip also the time lost | ||
1861 | } | ||
1862 | } | ||
1863 | return (float)nodeframes * ODE_STEPSIZE / timeStep; | ||
1864 | } | ||
1865 | |||
1866 | /// <summary> | ||
1867 | public override void GetResults() | ||
1868 | { | ||
1869 | } | ||
1870 | |||
1871 | public override bool IsThreaded | ||
1872 | { | ||
1873 | // for now we won't be multithreaded | ||
1874 | get { return (false); } | ||
1875 | } | ||
1876 | |||
1877 | public float GetTerrainHeightAtXY(float x, float y) | ||
1878 | { | ||
1879 | |||
1880 | int offsetX = 0; | ||
1881 | int offsetY = 0; | ||
1882 | |||
1883 | if (m_suportCombine) | ||
1884 | { | ||
1885 | offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
1886 | offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
1887 | } | ||
1888 | |||
1889 | // get region map | ||
1890 | IntPtr heightFieldGeom = IntPtr.Zero; | ||
1891 | if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom)) | ||
1892 | return 0f; | ||
1893 | |||
1894 | if (heightFieldGeom == IntPtr.Zero) | ||
1895 | return 0f; | ||
1896 | |||
1897 | if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) | ||
1898 | return 0f; | ||
1899 | |||
1900 | // TerrainHeightField for ODE as offset 1m | ||
1901 | x += 1f - offsetX; | ||
1902 | y += 1f - offsetY; | ||
1903 | |||
1904 | // make position fit into array | ||
1905 | if (x < 0) | ||
1906 | x = 0; | ||
1907 | if (y < 0) | ||
1908 | y = 0; | ||
1909 | |||
1910 | // integer indexs | ||
1911 | int ix; | ||
1912 | int iy; | ||
1913 | // interpolators offset | ||
1914 | float dx; | ||
1915 | float dy; | ||
1916 | |||
1917 | int regsizeX = (int)m_regionWidth + 3; // map size see setterrain number of samples | ||
1918 | int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples | ||
1919 | int regsize = regsizeX; | ||
1920 | |||
1921 | if (OdeUbitLib) | ||
1922 | { | ||
1923 | if (x < regsizeX - 1) | ||
1924 | { | ||
1925 | ix = (int)x; | ||
1926 | dx = x - (float)ix; | ||
1927 | } | ||
1928 | else // out world use external height | ||
1929 | { | ||
1930 | ix = regsizeX - 2; | ||
1931 | dx = 0; | ||
1932 | } | ||
1933 | if (y < regsizeY - 1) | ||
1934 | { | ||
1935 | iy = (int)y; | ||
1936 | dy = y - (float)iy; | ||
1937 | } | ||
1938 | else | ||
1939 | { | ||
1940 | iy = regsizeY - 2; | ||
1941 | dy = 0; | ||
1942 | } | ||
1943 | } | ||
1944 | else | ||
1945 | { | ||
1946 | // we still have square fixed size regions | ||
1947 | // also flip x and y because of how map is done for ODE fliped axis | ||
1948 | // so ix,iy,dx and dy are inter exchanged | ||
1949 | |||
1950 | regsize = regsizeY; | ||
1951 | |||
1952 | if (x < regsizeX - 1) | ||
1953 | { | ||
1954 | iy = (int)x; | ||
1955 | dy = x - (float)iy; | ||
1956 | } | ||
1957 | else // out world use external height | ||
1958 | { | ||
1959 | iy = regsizeX - 2; | ||
1960 | dy = 0; | ||
1961 | } | ||
1962 | if (y < regsizeY - 1) | ||
1963 | { | ||
1964 | ix = (int)y; | ||
1965 | dx = y - (float)ix; | ||
1966 | } | ||
1967 | else | ||
1968 | { | ||
1969 | ix = regsizeY - 2; | ||
1970 | dx = 0; | ||
1971 | } | ||
1972 | } | ||
1973 | |||
1974 | float h0; | ||
1975 | float h1; | ||
1976 | float h2; | ||
1977 | |||
1978 | iy *= regsize; | ||
1979 | iy += ix; // all indexes have iy + ix | ||
1980 | |||
1981 | float[] heights = TerrainHeightFieldHeights[heightFieldGeom]; | ||
1982 | /* | ||
1983 | if ((dx + dy) <= 1.0f) | ||
1984 | { | ||
1985 | h0 = ((float)heights[iy]); // 0,0 vertice | ||
1986 | h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0 | ||
1987 | h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0 | ||
1988 | } | ||
1989 | else | ||
1990 | { | ||
1991 | h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice | ||
1992 | h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0 | ||
1993 | h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1 | ||
1994 | } | ||
1995 | */ | ||
1996 | h0 = ((float)heights[iy]); // 0,0 vertice | ||
1997 | |||
1998 | if (dy>dx) | ||
1999 | { | ||
2000 | iy += regsize; | ||
2001 | h2 = (float)heights[iy]; // 0,1 vertice | ||
2002 | h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0 | ||
2003 | h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1 | ||
2004 | } | ||
2005 | else | ||
2006 | { | ||
2007 | iy++; | ||
2008 | h2 = (float)heights[iy]; // vertice 1,0 | ||
2009 | h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0 | ||
2010 | h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0 | ||
2011 | } | ||
2012 | |||
2013 | return h0 + h1 + h2; | ||
2014 | } | ||
2015 | |||
2016 | public Vector3 GetTerrainNormalAtXY(float x, float y) | ||
2017 | { | ||
2018 | int offsetX = 0; | ||
2019 | int offsetY = 0; | ||
2020 | |||
2021 | if (m_suportCombine) | ||
2022 | { | ||
2023 | offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
2024 | offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
2025 | } | ||
2026 | |||
2027 | // get region map | ||
2028 | IntPtr heightFieldGeom = IntPtr.Zero; | ||
2029 | Vector3 norm = new Vector3(0, 0, 1); | ||
2030 | |||
2031 | if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom)) | ||
2032 | return norm; ; | ||
2033 | |||
2034 | if (heightFieldGeom == IntPtr.Zero) | ||
2035 | return norm; | ||
2036 | |||
2037 | if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) | ||
2038 | return norm; | ||
2039 | |||
2040 | // TerrainHeightField for ODE as offset 1m | ||
2041 | x += 1f - offsetX; | ||
2042 | y += 1f - offsetY; | ||
2043 | |||
2044 | // make position fit into array | ||
2045 | if (x < 0) | ||
2046 | x = 0; | ||
2047 | if (y < 0) | ||
2048 | y = 0; | ||
2049 | |||
2050 | // integer indexs | ||
2051 | int ix; | ||
2052 | int iy; | ||
2053 | // interpolators offset | ||
2054 | float dx; | ||
2055 | float dy; | ||
2056 | |||
2057 | int regsizeX = (int)m_regionWidth + 3; // map size see setterrain number of samples | ||
2058 | int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples | ||
2059 | int regsize = regsizeX; | ||
2060 | |||
2061 | int xstep = 1; | ||
2062 | int ystep = regsizeX; | ||
2063 | bool firstTri = false; | ||
2064 | |||
2065 | if (OdeUbitLib) | ||
2066 | { | ||
2067 | if (x < regsizeX - 1) | ||
2068 | { | ||
2069 | ix = (int)x; | ||
2070 | dx = x - (float)ix; | ||
2071 | } | ||
2072 | else // out world use external height | ||
2073 | { | ||
2074 | ix = regsizeX - 2; | ||
2075 | dx = 0; | ||
2076 | } | ||
2077 | if (y < regsizeY - 1) | ||
2078 | { | ||
2079 | iy = (int)y; | ||
2080 | dy = y - (float)iy; | ||
2081 | } | ||
2082 | else | ||
2083 | { | ||
2084 | iy = regsizeY - 2; | ||
2085 | dy = 0; | ||
2086 | } | ||
2087 | firstTri = dy > dx; | ||
2088 | } | ||
2089 | |||
2090 | else | ||
2091 | { | ||
2092 | xstep = regsizeY; | ||
2093 | ystep = 1; | ||
2094 | regsize = regsizeY; | ||
2095 | |||
2096 | // we still have square fixed size regions | ||
2097 | // also flip x and y because of how map is done for ODE fliped axis | ||
2098 | // so ix,iy,dx and dy are inter exchanged | ||
2099 | if (x < regsizeX - 1) | ||
2100 | { | ||
2101 | iy = (int)x; | ||
2102 | dy = x - (float)iy; | ||
2103 | } | ||
2104 | else // out world use external height | ||
2105 | { | ||
2106 | iy = regsizeX - 2; | ||
2107 | dy = 0; | ||
2108 | } | ||
2109 | if (y < regsizeY - 1) | ||
2110 | { | ||
2111 | ix = (int)y; | ||
2112 | dx = y - (float)ix; | ||
2113 | } | ||
2114 | else | ||
2115 | { | ||
2116 | ix = regsizeY - 2; | ||
2117 | dx = 0; | ||
2118 | } | ||
2119 | firstTri = dx > dy; | ||
2120 | } | ||
2121 | |||
2122 | float h0; | ||
2123 | float h1; | ||
2124 | float h2; | ||
2125 | |||
2126 | iy *= regsize; | ||
2127 | iy += ix; // all indexes have iy + ix | ||
2128 | |||
2129 | float[] heights = TerrainHeightFieldHeights[heightFieldGeom]; | ||
2130 | |||
2131 | if (firstTri) | ||
2132 | { | ||
2133 | h1 = ((float)heights[iy]); // 0,0 vertice | ||
2134 | iy += ystep; | ||
2135 | h0 = (float)heights[iy]; // 0,1 | ||
2136 | h2 = (float)heights[iy+xstep]; // 1,1 vertice | ||
2137 | norm.X = h0 - h2; | ||
2138 | norm.Y = h1 - h0; | ||
2139 | } | ||
2140 | else | ||
2141 | { | ||
2142 | h2 = ((float)heights[iy]); // 0,0 vertice | ||
2143 | iy += xstep; | ||
2144 | h0 = ((float)heights[iy]); // 1,0 vertice | ||
2145 | h1 = (float)heights[iy+ystep]; // vertice 1,1 | ||
2146 | norm.X = h2 - h0; | ||
2147 | norm.Y = h0 - h1; | ||
2148 | } | ||
2149 | norm.Z = 1; | ||
2150 | norm.Normalize(); | ||
2151 | return norm; | ||
2152 | } | ||
2153 | |||
2154 | public override void SetTerrain(float[] heightMap) | ||
2155 | { | ||
2156 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) | ||
2157 | { | ||
2158 | if (m_parentScene is OdeScene) | ||
2159 | { | ||
2160 | ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset); | ||
2161 | } | ||
2162 | } | ||
2163 | else | ||
2164 | { | ||
2165 | SetTerrain(heightMap, m_worldOffset); | ||
2166 | } | ||
2167 | } | ||
2168 | |||
2169 | public override void CombineTerrain(float[] heightMap, Vector3 pOffset) | ||
2170 | { | ||
2171 | if(m_suportCombine) | ||
2172 | SetTerrain(heightMap, pOffset); | ||
2173 | } | ||
2174 | |||
2175 | public void SetTerrain(float[] heightMap, Vector3 pOffset) | ||
2176 | { | ||
2177 | if (OdeUbitLib) | ||
2178 | UbitSetTerrain(heightMap, pOffset); | ||
2179 | else | ||
2180 | OriSetTerrain(heightMap, pOffset); | ||
2181 | } | ||
2182 | |||
2183 | public void OriSetTerrain(float[] heightMap, Vector3 pOffset) | ||
2184 | { | ||
2185 | // assumes 1m size grid and constante size square regions | ||
2186 | // needs to know about sims around in future | ||
2187 | |||
2188 | float[] _heightmap; | ||
2189 | |||
2190 | uint regionsizeX = m_regionWidth; | ||
2191 | uint regionsizeY = m_regionHeight; | ||
2192 | |||
2193 | // map is rotated | ||
2194 | uint heightmapWidth = regionsizeY + 2; | ||
2195 | uint heightmapHeight = regionsizeX + 2; | ||
2196 | |||
2197 | uint heightmapWidthSamples = heightmapWidth + 1; | ||
2198 | uint heightmapHeightSamples = heightmapHeight + 1; | ||
2199 | |||
2200 | _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples]; | ||
2201 | |||
2202 | const float scale = 1.0f; | ||
2203 | const float offset = 0.0f; | ||
2204 | const float thickness = 10f; | ||
2205 | const int wrap = 0; | ||
2206 | |||
2207 | |||
2208 | float hfmin = float.MaxValue; | ||
2209 | float hfmax = float.MinValue; | ||
2210 | float val; | ||
2211 | uint xx; | ||
2212 | uint yy; | ||
2213 | |||
2214 | uint maxXX = regionsizeX - 1; | ||
2215 | uint maxYY = regionsizeY - 1; | ||
2216 | // flipping map adding one margin all around so things don't fall in edges | ||
2217 | |||
2218 | uint xt = 0; | ||
2219 | xx = 0; | ||
2220 | |||
2221 | for (uint x = 0; x < heightmapWidthSamples; x++) | ||
2222 | { | ||
2223 | if (x > 1 && xx < maxXX) | ||
2224 | xx++; | ||
2225 | yy = 0; | ||
2226 | for (uint y = 0; y < heightmapHeightSamples; y++) | ||
2227 | { | ||
2228 | if (y > 1 && y < maxYY) | ||
2229 | yy += regionsizeX; | ||
2230 | |||
2231 | val = heightMap[yy + xx]; | ||
2232 | if (val < 0.0f) | ||
2233 | val = 0.0f; // no neg terrain as in chode | ||
2234 | _heightmap[xt + y] = val; | ||
2235 | |||
2236 | if (hfmin > val) | ||
2237 | hfmin = val; | ||
2238 | if (hfmax < val) | ||
2239 | hfmax = val; | ||
2240 | } | ||
2241 | xt += heightmapHeightSamples; | ||
2242 | } | ||
2243 | |||
2244 | lock (OdeLock) | ||
2245 | { | ||
2246 | IntPtr GroundGeom = IntPtr.Zero; | ||
2247 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) | ||
2248 | { | ||
2249 | RegionTerrain.Remove(pOffset); | ||
2250 | if (GroundGeom != IntPtr.Zero) | ||
2251 | { | ||
2252 | actor_name_map.Remove(GroundGeom); | ||
2253 | d.GeomDestroy(GroundGeom); | ||
2254 | |||
2255 | if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) | ||
2256 | { | ||
2257 | TerrainHeightFieldHeightsHandlers[GroundGeom].Free(); | ||
2258 | TerrainHeightFieldHeightsHandlers.Remove(GroundGeom); | ||
2259 | TerrainHeightFieldHeights.Remove(GroundGeom); | ||
2260 | } | ||
2261 | } | ||
2262 | } | ||
2263 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
2264 | |||
2265 | GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); | ||
2266 | |||
2267 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight, | ||
2268 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, | ||
2269 | offset, thickness, wrap); | ||
2270 | |||
2271 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | ||
2272 | |||
2273 | GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1); | ||
2274 | |||
2275 | if (GroundGeom != IntPtr.Zero) | ||
2276 | { | ||
2277 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | ||
2278 | d.GeomSetCollideBits(GroundGeom, 0); | ||
2279 | |||
2280 | PhysicsActor pa = new NullPhysicsActor(); | ||
2281 | pa.Name = "Terrain"; | ||
2282 | pa.PhysicsActorType = (int)ActorTypes.Ground; | ||
2283 | actor_name_map[GroundGeom] = pa; | ||
2284 | |||
2285 | // geom_name_map[GroundGeom] = "Terrain"; | ||
2286 | |||
2287 | d.Matrix3 R = new d.Matrix3(); | ||
2288 | |||
2289 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
2290 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
2291 | |||
2292 | |||
2293 | q1 = q1 * q2; | ||
2294 | |||
2295 | Vector3 v3; | ||
2296 | float angle; | ||
2297 | q1.GetAxisAngle(out v3, out angle); | ||
2298 | |||
2299 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | ||
2300 | d.GeomSetRotation(GroundGeom, ref R); | ||
2301 | d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0); | ||
2302 | RegionTerrain.Add(pOffset, GroundGeom); | ||
2303 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | ||
2304 | TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); | ||
2305 | } | ||
2306 | } | ||
2307 | } | ||
2308 | |||
2309 | public void UbitSetTerrain(float[] heightMap, Vector3 pOffset) | ||
2310 | { | ||
2311 | // assumes 1m size grid and constante size square regions | ||
2312 | // needs to know about sims around in future | ||
2313 | |||
2314 | float[] _heightmap; | ||
2315 | |||
2316 | uint regionsizeX = m_regionWidth; | ||
2317 | uint regionsizeY = m_regionHeight; | ||
2318 | |||
2319 | uint heightmapWidth = regionsizeX + 2; | ||
2320 | uint heightmapHeight = regionsizeY + 2; | ||
2321 | |||
2322 | uint heightmapWidthSamples = heightmapWidth + 1; | ||
2323 | uint heightmapHeightSamples = heightmapHeight + 1; | ||
2324 | |||
2325 | _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples]; | ||
2326 | |||
2327 | |||
2328 | float hfmin = float.MaxValue; | ||
2329 | // float hfmax = float.MinValue; | ||
2330 | float val; | ||
2331 | |||
2332 | |||
2333 | uint maxXX = regionsizeX - 1; | ||
2334 | uint maxYY = regionsizeY - 1; | ||
2335 | // adding one margin all around so things don't fall in edges | ||
2336 | |||
2337 | uint xx; | ||
2338 | uint yy = 0; | ||
2339 | uint yt = 0; | ||
2340 | |||
2341 | for (uint y = 0; y < heightmapHeightSamples; y++) | ||
2342 | { | ||
2343 | if (y > 1 && y < maxYY) | ||
2344 | yy += regionsizeX; | ||
2345 | xx = 0; | ||
2346 | for (uint x = 0; x < heightmapWidthSamples; x++) | ||
2347 | { | ||
2348 | if (x > 1 && x < maxXX) | ||
2349 | xx++; | ||
2350 | |||
2351 | val = heightMap[yy + xx]; | ||
2352 | if (val < 0.0f) | ||
2353 | val = 0.0f; // no neg terrain as in chode | ||
2354 | _heightmap[yt + x] = val; | ||
2355 | |||
2356 | if (hfmin > val) | ||
2357 | hfmin = val; | ||
2358 | // if (hfmax < val) | ||
2359 | // hfmax = val; | ||
2360 | } | ||
2361 | yt += heightmapWidthSamples; | ||
2362 | } | ||
2363 | lock (OdeLock) | ||
2364 | { | ||
2365 | IntPtr GroundGeom = IntPtr.Zero; | ||
2366 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) | ||
2367 | { | ||
2368 | RegionTerrain.Remove(pOffset); | ||
2369 | if (GroundGeom != IntPtr.Zero) | ||
2370 | { | ||
2371 | actor_name_map.Remove(GroundGeom); | ||
2372 | d.GeomDestroy(GroundGeom); | ||
2373 | |||
2374 | if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) | ||
2375 | { | ||
2376 | if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated) | ||
2377 | TerrainHeightFieldHeightsHandlers[GroundGeom].Free(); | ||
2378 | TerrainHeightFieldHeightsHandlers.Remove(GroundGeom); | ||
2379 | TerrainHeightFieldHeights.Remove(GroundGeom); | ||
2380 | } | ||
2381 | } | ||
2382 | } | ||
2383 | IntPtr HeightmapData = d.GeomUbitTerrainDataCreate(); | ||
2384 | |||
2385 | const int wrap = 0; | ||
2386 | float thickness = hfmin; | ||
2387 | if (thickness < 0) | ||
2388 | thickness = 1; | ||
2389 | |||
2390 | GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); | ||
2391 | |||
2392 | d.GeomUbitTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f, | ||
2393 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, | ||
2394 | thickness, wrap); | ||
2395 | |||
2396 | // d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | ||
2397 | GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1); | ||
2398 | if (GroundGeom != IntPtr.Zero) | ||
2399 | { | ||
2400 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | ||
2401 | d.GeomSetCollideBits(GroundGeom, 0); | ||
2402 | |||
2403 | |||
2404 | PhysicsActor pa = new NullPhysicsActor(); | ||
2405 | pa.Name = "Terrain"; | ||
2406 | pa.PhysicsActorType = (int)ActorTypes.Ground; | ||
2407 | actor_name_map[GroundGeom] = pa; | ||
2408 | |||
2409 | // geom_name_map[GroundGeom] = "Terrain"; | ||
2410 | |||
2411 | d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0); | ||
2412 | RegionTerrain.Add(pOffset, GroundGeom); | ||
2413 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | ||
2414 | TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); | ||
2415 | } | ||
2416 | } | ||
2417 | } | ||
2418 | |||
2419 | |||
2420 | public override void DeleteTerrain() | ||
2421 | { | ||
2422 | } | ||
2423 | |||
2424 | public float GetWaterLevel() | ||
2425 | { | ||
2426 | return waterlevel; | ||
2427 | } | ||
2428 | |||
2429 | public override bool SupportsCombining() | ||
2430 | { | ||
2431 | return m_suportCombine; | ||
2432 | } | ||
2433 | /* | ||
2434 | public override void UnCombine(PhysicsScene pScene) | ||
2435 | { | ||
2436 | IntPtr localGround = IntPtr.Zero; | ||
2437 | // float[] localHeightfield; | ||
2438 | bool proceed = false; | ||
2439 | List<IntPtr> geomDestroyList = new List<IntPtr>(); | ||
2440 | |||
2441 | lock (OdeLock) | ||
2442 | { | ||
2443 | if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround)) | ||
2444 | { | ||
2445 | foreach (IntPtr geom in TerrainHeightFieldHeights.Keys) | ||
2446 | { | ||
2447 | if (geom == localGround) | ||
2448 | { | ||
2449 | // localHeightfield = TerrainHeightFieldHeights[geom]; | ||
2450 | proceed = true; | ||
2451 | } | ||
2452 | else | ||
2453 | { | ||
2454 | geomDestroyList.Add(geom); | ||
2455 | } | ||
2456 | } | ||
2457 | |||
2458 | if (proceed) | ||
2459 | { | ||
2460 | m_worldOffset = Vector3.Zero; | ||
2461 | WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
2462 | m_parentScene = null; | ||
2463 | |||
2464 | foreach (IntPtr g in geomDestroyList) | ||
2465 | { | ||
2466 | // removingHeightField needs to be done or the garbage collector will | ||
2467 | // collect the terrain data before we tell ODE to destroy it causing | ||
2468 | // memory corruption | ||
2469 | if (TerrainHeightFieldHeights.ContainsKey(g)) | ||
2470 | { | ||
2471 | // float[] removingHeightField = TerrainHeightFieldHeights[g]; | ||
2472 | TerrainHeightFieldHeights.Remove(g); | ||
2473 | |||
2474 | if (RegionTerrain.ContainsKey(g)) | ||
2475 | { | ||
2476 | RegionTerrain.Remove(g); | ||
2477 | } | ||
2478 | |||
2479 | d.GeomDestroy(g); | ||
2480 | //removingHeightField = new float[0]; | ||
2481 | } | ||
2482 | } | ||
2483 | |||
2484 | } | ||
2485 | else | ||
2486 | { | ||
2487 | m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); | ||
2488 | } | ||
2489 | } | ||
2490 | } | ||
2491 | } | ||
2492 | */ | ||
2493 | public override void SetWaterLevel(float baseheight) | ||
2494 | { | ||
2495 | waterlevel = baseheight; | ||
2496 | } | ||
2497 | |||
2498 | public override void Dispose() | ||
2499 | { | ||
2500 | if (m_meshWorker != null) | ||
2501 | m_meshWorker.Stop(); | ||
2502 | |||
2503 | lock (OdeLock) | ||
2504 | { | ||
2505 | m_rayCastManager.Dispose(); | ||
2506 | m_rayCastManager = null; | ||
2507 | |||
2508 | lock (_prims) | ||
2509 | { | ||
2510 | ChangesQueue.Clear(); | ||
2511 | foreach (OdePrim prm in _prims) | ||
2512 | { | ||
2513 | prm.DoAChange(changes.Remove, null); | ||
2514 | _collisionEventPrim.Remove(prm); | ||
2515 | } | ||
2516 | _prims.Clear(); | ||
2517 | } | ||
2518 | |||
2519 | OdeCharacter[] chtorem; | ||
2520 | lock (_characters) | ||
2521 | { | ||
2522 | chtorem = new OdeCharacter[_characters.Count]; | ||
2523 | _characters.CopyTo(chtorem); | ||
2524 | } | ||
2525 | |||
2526 | ChangesQueue.Clear(); | ||
2527 | foreach (OdeCharacter ch in chtorem) | ||
2528 | ch.DoAChange(changes.Remove, null); | ||
2529 | |||
2530 | |||
2531 | foreach (IntPtr GroundGeom in RegionTerrain.Values) | ||
2532 | { | ||
2533 | if (GroundGeom != IntPtr.Zero) | ||
2534 | d.GeomDestroy(GroundGeom); | ||
2535 | } | ||
2536 | |||
2537 | |||
2538 | RegionTerrain.Clear(); | ||
2539 | |||
2540 | if (TerrainHeightFieldHeightsHandlers.Count > 0) | ||
2541 | { | ||
2542 | foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values) | ||
2543 | { | ||
2544 | if (gch.IsAllocated) | ||
2545 | gch.Free(); | ||
2546 | } | ||
2547 | } | ||
2548 | |||
2549 | TerrainHeightFieldHeightsHandlers.Clear(); | ||
2550 | TerrainHeightFieldHeights.Clear(); | ||
2551 | |||
2552 | if (ContactgeomsArray != IntPtr.Zero) | ||
2553 | Marshal.FreeHGlobal(ContactgeomsArray); | ||
2554 | if (GlobalContactsArray != IntPtr.Zero) | ||
2555 | Marshal.FreeHGlobal(GlobalContactsArray); | ||
2556 | |||
2557 | |||
2558 | d.WorldDestroy(world); | ||
2559 | world = IntPtr.Zero; | ||
2560 | //d.CloseODE(); | ||
2561 | } | ||
2562 | } | ||
2563 | |||
2564 | public override Dictionary<uint, float> GetTopColliders() | ||
2565 | { | ||
2566 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | ||
2567 | int cnt = 0; | ||
2568 | lock (_prims) | ||
2569 | { | ||
2570 | foreach (OdePrim prm in _prims) | ||
2571 | { | ||
2572 | if (prm.CollisionScore > 0) | ||
2573 | { | ||
2574 | returncolliders.Add(prm.LocalID, prm.CollisionScore); | ||
2575 | cnt++; | ||
2576 | prm.CollisionScore = 0f; | ||
2577 | if (cnt > 25) | ||
2578 | { | ||
2579 | break; | ||
2580 | } | ||
2581 | } | ||
2582 | } | ||
2583 | } | ||
2584 | return returncolliders; | ||
2585 | } | ||
2586 | |||
2587 | public override bool SupportsRayCast() | ||
2588 | { | ||
2589 | return true; | ||
2590 | } | ||
2591 | |||
2592 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
2593 | { | ||
2594 | if (retMethod != null) | ||
2595 | { | ||
2596 | ODERayRequest req = new ODERayRequest(); | ||
2597 | req.actor = null; | ||
2598 | req.callbackMethod = retMethod; | ||
2599 | req.length = length; | ||
2600 | req.Normal = direction; | ||
2601 | req.Origin = position; | ||
2602 | req.Count = 0; | ||
2603 | req.filter = RayFilterFlags.AllPrims; | ||
2604 | |||
2605 | m_rayCastManager.QueueRequest(req); | ||
2606 | } | ||
2607 | } | ||
2608 | |||
2609 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | ||
2610 | { | ||
2611 | if (retMethod != null) | ||
2612 | { | ||
2613 | ODERayRequest req = new ODERayRequest(); | ||
2614 | req.actor = null; | ||
2615 | req.callbackMethod = retMethod; | ||
2616 | req.length = length; | ||
2617 | req.Normal = direction; | ||
2618 | req.Origin = position; | ||
2619 | req.Count = Count; | ||
2620 | req.filter = RayFilterFlags.AllPrims; | ||
2621 | |||
2622 | m_rayCastManager.QueueRequest(req); | ||
2623 | } | ||
2624 | } | ||
2625 | |||
2626 | |||
2627 | public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) | ||
2628 | { | ||
2629 | List<ContactResult> ourresults = new List<ContactResult>(); | ||
2630 | object SyncObject = new object(); | ||
2631 | |||
2632 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2633 | { | ||
2634 | lock (SyncObject) | ||
2635 | { | ||
2636 | ourresults = results; | ||
2637 | Monitor.PulseAll(SyncObject); | ||
2638 | } | ||
2639 | }; | ||
2640 | |||
2641 | ODERayRequest req = new ODERayRequest(); | ||
2642 | req.actor = null; | ||
2643 | req.callbackMethod = retMethod; | ||
2644 | req.length = length; | ||
2645 | req.Normal = direction; | ||
2646 | req.Origin = position; | ||
2647 | req.Count = Count; | ||
2648 | req.filter = RayFilterFlags.AllPrims; | ||
2649 | |||
2650 | lock (SyncObject) | ||
2651 | { | ||
2652 | m_rayCastManager.QueueRequest(req); | ||
2653 | if (!Monitor.Wait(SyncObject, 500)) | ||
2654 | return null; | ||
2655 | else | ||
2656 | return ourresults; | ||
2657 | } | ||
2658 | } | ||
2659 | |||
2660 | public override bool SupportsRaycastWorldFiltered() | ||
2661 | { | ||
2662 | return true; | ||
2663 | } | ||
2664 | |||
2665 | public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
2666 | { | ||
2667 | object SyncObject = new object(); | ||
2668 | List<ContactResult> ourresults = new List<ContactResult>(); | ||
2669 | |||
2670 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2671 | { | ||
2672 | lock (SyncObject) | ||
2673 | { | ||
2674 | ourresults = results; | ||
2675 | Monitor.PulseAll(SyncObject); | ||
2676 | } | ||
2677 | }; | ||
2678 | |||
2679 | ODERayRequest req = new ODERayRequest(); | ||
2680 | req.actor = null; | ||
2681 | req.callbackMethod = retMethod; | ||
2682 | req.length = length; | ||
2683 | req.Normal = direction; | ||
2684 | req.Origin = position; | ||
2685 | req.Count = Count; | ||
2686 | req.filter = filter; | ||
2687 | |||
2688 | lock (SyncObject) | ||
2689 | { | ||
2690 | m_rayCastManager.QueueRequest(req); | ||
2691 | if (!Monitor.Wait(SyncObject, 500)) | ||
2692 | return null; | ||
2693 | else | ||
2694 | return ourresults; | ||
2695 | } | ||
2696 | } | ||
2697 | |||
2698 | public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) | ||
2699 | { | ||
2700 | if (actor == null) | ||
2701 | return new List<ContactResult>(); | ||
2702 | |||
2703 | IntPtr geom; | ||
2704 | if (actor is OdePrim) | ||
2705 | geom = ((OdePrim)actor).prim_geom; | ||
2706 | else if (actor is OdeCharacter) | ||
2707 | geom = ((OdePrim)actor).prim_geom; | ||
2708 | else | ||
2709 | return new List<ContactResult>(); | ||
2710 | |||
2711 | if (geom == IntPtr.Zero) | ||
2712 | return new List<ContactResult>(); | ||
2713 | |||
2714 | List<ContactResult> ourResults = null; | ||
2715 | object SyncObject = new object(); | ||
2716 | |||
2717 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2718 | { | ||
2719 | lock (SyncObject) | ||
2720 | { | ||
2721 | ourResults = results; | ||
2722 | Monitor.PulseAll(SyncObject); | ||
2723 | } | ||
2724 | }; | ||
2725 | |||
2726 | ODERayRequest req = new ODERayRequest(); | ||
2727 | req.actor = actor; | ||
2728 | req.callbackMethod = retMethod; | ||
2729 | req.length = length; | ||
2730 | req.Normal = direction; | ||
2731 | req.Origin = position; | ||
2732 | req.Count = Count; | ||
2733 | req.filter = flags; | ||
2734 | |||
2735 | lock (SyncObject) | ||
2736 | { | ||
2737 | m_rayCastManager.QueueRequest(req); | ||
2738 | if (!Monitor.Wait(SyncObject, 500)) | ||
2739 | return new List<ContactResult>(); | ||
2740 | } | ||
2741 | |||
2742 | if (ourResults == null) | ||
2743 | return new List<ContactResult>(); | ||
2744 | return ourResults; | ||
2745 | } | ||
2746 | |||
2747 | public override List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) | ||
2748 | { | ||
2749 | List<ContactResult> ourResults = null; | ||
2750 | object SyncObject = new object(); | ||
2751 | |||
2752 | ProbeBoxCallback retMethod = delegate(List<ContactResult> results) | ||
2753 | { | ||
2754 | lock (SyncObject) | ||
2755 | { | ||
2756 | ourResults = results; | ||
2757 | Monitor.PulseAll(SyncObject); | ||
2758 | } | ||
2759 | }; | ||
2760 | |||
2761 | ODERayRequest req = new ODERayRequest(); | ||
2762 | req.actor = null; | ||
2763 | req.callbackMethod = retMethod; | ||
2764 | req.Normal = size; | ||
2765 | req.Origin = position; | ||
2766 | req.orientation = orientation; | ||
2767 | req.Count = Count; | ||
2768 | req.filter = flags; | ||
2769 | |||
2770 | lock (SyncObject) | ||
2771 | { | ||
2772 | m_rayCastManager.QueueRequest(req); | ||
2773 | if (!Monitor.Wait(SyncObject, 500)) | ||
2774 | return new List<ContactResult>(); | ||
2775 | } | ||
2776 | |||
2777 | if (ourResults == null) | ||
2778 | return new List<ContactResult>(); | ||
2779 | return ourResults; | ||
2780 | } | ||
2781 | |||
2782 | public override List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags) | ||
2783 | { | ||
2784 | List<ContactResult> ourResults = null; | ||
2785 | object SyncObject = new object(); | ||
2786 | |||
2787 | ProbeSphereCallback retMethod = delegate(List<ContactResult> results) | ||
2788 | { | ||
2789 | ourResults = results; | ||
2790 | Monitor.PulseAll(SyncObject); | ||
2791 | }; | ||
2792 | |||
2793 | ODERayRequest req = new ODERayRequest(); | ||
2794 | req.actor = null; | ||
2795 | req.callbackMethod = retMethod; | ||
2796 | req.length = radius; | ||
2797 | req.Origin = position; | ||
2798 | req.Count = Count; | ||
2799 | req.filter = flags; | ||
2800 | |||
2801 | |||
2802 | lock (SyncObject) | ||
2803 | { | ||
2804 | m_rayCastManager.QueueRequest(req); | ||
2805 | if (!Monitor.Wait(SyncObject, 500)) | ||
2806 | return new List<ContactResult>(); | ||
2807 | } | ||
2808 | |||
2809 | if (ourResults == null) | ||
2810 | return new List<ContactResult>(); | ||
2811 | return ourResults; | ||
2812 | } | ||
2813 | |||
2814 | public override List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) | ||
2815 | { | ||
2816 | IntPtr geom = IntPtr.Zero;; | ||
2817 | |||
2818 | if (actor != null) | ||
2819 | { | ||
2820 | if (actor is OdePrim) | ||
2821 | geom = ((OdePrim)actor).prim_geom; | ||
2822 | else if (actor is OdeCharacter) | ||
2823 | geom = ((OdePrim)actor).prim_geom; | ||
2824 | } | ||
2825 | |||
2826 | List<ContactResult> ourResults = null; | ||
2827 | object SyncObject = new object(); | ||
2828 | |||
2829 | ProbePlaneCallback retMethod = delegate(List<ContactResult> results) | ||
2830 | { | ||
2831 | ourResults = results; | ||
2832 | Monitor.PulseAll(SyncObject); | ||
2833 | }; | ||
2834 | |||
2835 | ODERayRequest req = new ODERayRequest(); | ||
2836 | req.actor = null; | ||
2837 | req.callbackMethod = retMethod; | ||
2838 | req.length = plane.W; | ||
2839 | req.Normal.X = plane.X; | ||
2840 | req.Normal.Y = plane.Y; | ||
2841 | req.Normal.Z = plane.Z; | ||
2842 | req.Count = Count; | ||
2843 | req.filter = flags; | ||
2844 | |||
2845 | lock (SyncObject) | ||
2846 | { | ||
2847 | m_rayCastManager.QueueRequest(req); | ||
2848 | if (!Monitor.Wait(SyncObject, 500)) | ||
2849 | return new List<ContactResult>(); | ||
2850 | } | ||
2851 | |||
2852 | if (ourResults == null) | ||
2853 | return new List<ContactResult>(); | ||
2854 | return ourResults; | ||
2855 | } | ||
2856 | |||
2857 | public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | ||
2858 | { | ||
2859 | Util.FireAndForget( delegate | ||
2860 | { | ||
2861 | ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager); | ||
2862 | if(sitAvatar != null) | ||
2863 | sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse); | ||
2864 | }); | ||
2865 | return 1; | ||
2866 | } | ||
2867 | |||
2868 | } | ||
2869 | } | ||