diff options
author | UbitUmarov | 2012-04-13 20:34:56 +0100 |
---|---|---|
committer | UbitUmarov | 2012-04-13 20:34:56 +0100 |
commit | b574d43c5d5706cf6325c909ddf0ff573e44e49b (patch) | |
tree | 9253deb93ff3f46f9202bd4dd48d9a46e51d1735 /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |
parent | don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea... (diff) | |
download | opensim-SC-b574d43c5d5706cf6325c909ddf0ff573e44e49b.zip opensim-SC-b574d43c5d5706cf6325c909ddf0ff573e44e49b.tar.gz opensim-SC-b574d43c5d5706cf6325c909ddf0ff573e44e49b.tar.bz2 opensim-SC-b574d43c5d5706cf6325c909ddf0ff573e44e49b.tar.xz |
Use presence absolute position to request raycast to camera. Used m_pos maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs')
0 files changed, 0 insertions, 0 deletions