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author | UbitUmarov | 2012-12-04 02:46:40 +0000 |
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committer | UbitUmarov | 2012-12-04 02:46:40 +0000 |
commit | b6d29aa124cf1ec1c1dbe6874720e6cc39faf06f (patch) | |
tree | e71a0e511e0b070d4ab28f4012c82860fe99cd48 /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |
parent | raise standing avatar a bit to reduce knees bending on some collisions. (diff) | |
download | opensim-SC-b6d29aa124cf1ec1c1dbe6874720e6cc39faf06f.zip opensim-SC-b6d29aa124cf1ec1c1dbe6874720e6cc39faf06f.tar.gz opensim-SC-b6d29aa124cf1ec1c1dbe6874720e6cc39faf06f.tar.bz2 opensim-SC-b6d29aa124cf1ec1c1dbe6874720e6cc39faf06f.tar.xz |
move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 40 |
1 files changed, 35 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 003a91c..07987d1 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -299,6 +299,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
299 | 299 | ||
300 | public IntPtr TopSpace; // the global space | 300 | public IntPtr TopSpace; // the global space |
301 | public IntPtr ActiveSpace; // space for active prims | 301 | public IntPtr ActiveSpace; // space for active prims |
302 | public IntPtr CharsSpace; // space for active prims | ||
302 | public IntPtr StaticSpace; // space for the static things around | 303 | public IntPtr StaticSpace; // space for the static things around |
303 | public IntPtr GroundSpace; // space for ground | 304 | public IntPtr GroundSpace; // space for ground |
304 | 305 | ||
@@ -372,21 +373,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
372 | 373 | ||
373 | // now the major subspaces | 374 | // now the major subspaces |
374 | ActiveSpace = d.HashSpaceCreate(TopSpace); | 375 | ActiveSpace = d.HashSpaceCreate(TopSpace); |
376 | CharsSpace = d.HashSpaceCreate(TopSpace); | ||
375 | StaticSpace = d.HashSpaceCreate(TopSpace); | 377 | StaticSpace = d.HashSpaceCreate(TopSpace); |
376 | GroundSpace = d.HashSpaceCreate(TopSpace); | 378 | GroundSpace = d.HashSpaceCreate(TopSpace); |
377 | } | 379 | } |
378 | catch | 380 | catch |
379 | { | 381 | { |
380 | // i must RtC#FM | 382 | // i must RtC#FM |
383 | // i did! | ||
381 | } | 384 | } |
382 | 385 | ||
383 | d.HashSpaceSetLevels(TopSpace, -2, 8); | 386 | d.HashSpaceSetLevels(TopSpace, -2, 8); |
384 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | 387 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); |
388 | d.HashSpaceSetLevels(CharsSpace, -4, 3); | ||
385 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | 389 | d.HashSpaceSetLevels(StaticSpace, -2, 8); |
386 | d.HashSpaceSetLevels(GroundSpace, 0, 8); | 390 | d.HashSpaceSetLevels(GroundSpace, 0, 8); |
387 | 391 | ||
388 | // demote to second level | 392 | // demote to second level |
389 | d.SpaceSetSublevel(ActiveSpace, 1); | 393 | d.SpaceSetSublevel(ActiveSpace, 1); |
394 | d.SpaceSetSublevel(CharsSpace, 1); | ||
390 | d.SpaceSetSublevel(StaticSpace, 1); | 395 | d.SpaceSetSublevel(StaticSpace, 1); |
391 | d.SpaceSetSublevel(GroundSpace, 1); | 396 | d.SpaceSetSublevel(GroundSpace, 1); |
392 | 397 | ||
@@ -396,11 +401,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
396 | CollisionCategories.Phantom | | 401 | CollisionCategories.Phantom | |
397 | CollisionCategories.VolumeDtc | 402 | CollisionCategories.VolumeDtc |
398 | )); | 403 | )); |
399 | d.GeomSetCollideBits(ActiveSpace, 0); | 404 | d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space | |
405 | CollisionCategories.Geom | | ||
406 | CollisionCategories.Character | | ||
407 | CollisionCategories.Phantom | | ||
408 | CollisionCategories.VolumeDtc | ||
409 | )); | ||
410 | d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space | | ||
411 | CollisionCategories.Geom | | ||
412 | CollisionCategories.Character | | ||
413 | CollisionCategories.Phantom | | ||
414 | CollisionCategories.VolumeDtc | ||
415 | )); | ||
416 | d.GeomSetCollideBits(CharsSpace, 0); | ||
417 | |||
400 | d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | | 418 | d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | |
401 | CollisionCategories.Geom | | 419 | CollisionCategories.Geom | |
402 | CollisionCategories.Land | | 420 | // CollisionCategories.Land | |
403 | CollisionCategories.Water | | 421 | // CollisionCategories.Water | |
404 | CollisionCategories.Phantom | | 422 | CollisionCategories.Phantom | |
405 | CollisionCategories.VolumeDtc | 423 | CollisionCategories.VolumeDtc |
406 | )); | 424 | )); |
@@ -1271,6 +1289,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1271 | d.SpaceCollide2(StaticSpace, chr.midbox, IntPtr.Zero, nearCallback); | 1289 | d.SpaceCollide2(StaticSpace, chr.midbox, IntPtr.Zero, nearCallback); |
1272 | d.SpaceCollide2(StaticSpace, chr.feetbox, IntPtr.Zero, nearCallback); | 1290 | d.SpaceCollide2(StaticSpace, chr.feetbox, IntPtr.Zero, nearCallback); |
1273 | d.SpaceCollide2(StaticSpace, chr.bonebox, IntPtr.Zero, nearCallback); | 1291 | d.SpaceCollide2(StaticSpace, chr.bonebox, IntPtr.Zero, nearCallback); |
1292 | |||
1293 | // chars with chars | ||
1294 | d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback); | ||
1274 | // no coll with gnd | 1295 | // no coll with gnd |
1275 | } | 1296 | } |
1276 | } | 1297 | } |
@@ -1312,16 +1333,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1312 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); | 1333 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); |
1313 | } | 1334 | } |
1314 | } | 1335 | } |
1315 | // finally colide active things amoung them | 1336 | // colide active amoung them |
1316 | try | 1337 | try |
1317 | { | 1338 | { |
1318 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); | 1339 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); |
1319 | } | 1340 | } |
1320 | catch (AccessViolationException) | 1341 | catch (AccessViolationException) |
1321 | { | 1342 | { |
1343 | m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space"); | ||
1344 | } | ||
1345 | // and with chars | ||
1346 | try | ||
1347 | { | ||
1348 | d.SpaceCollide2(ActiveSpace, CharsSpace,IntPtr.Zero, nearCallback); | ||
1349 | } | ||
1350 | catch (AccessViolationException) | ||
1351 | { | ||
1322 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); | 1352 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); |
1323 | } | 1353 | } |
1324 | // _perloopContact.Clear(); | 1354 | // _perloopContact.Clear(); |
1325 | } | 1355 | } |
1326 | 1356 | ||
1327 | #endregion | 1357 | #endregion |