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author | UbitUmarov | 2012-04-09 20:53:29 +0100 |
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committer | UbitUmarov | 2012-04-09 20:53:29 +0100 |
commit | 87fdb2ed7e27e9c161a4d10d9c5b9859dcde5b2d (patch) | |
tree | 89567ff543e05d700cf1cb0bf10be250bd4a925b /OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs | |
parent | sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop.... (diff) | |
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llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
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