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authorUbitUmarov2012-05-21 17:11:19 +0100
committerUbitUmarov2012-05-21 17:11:19 +0100
commitd2260423e5e955b4e0f33f279e64cf74d580dc37 (patch)
tree6db2749837f558eaa11335c97f65d0ee7eaee20a /OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
parentMerge branch 'avination' into ubitwork (diff)
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also don't collide sculps or meshs if meshing is OFF
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 459cd27..496e7ac 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -1482,6 +1482,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1482 if (!haveMesh) 1482 if (!haveMesh)
1483 m_NoColide = true; 1483 m_NoColide = true;
1484 } 1484 }
1485 else if(_pbs.SculptEntry)
1486 m_NoColide = true; // also don't colide if is a sculp or mesh and meshing is off
1485 1487
1486 if (!haveMesh) 1488 if (!haveMesh)
1487 { 1489 {