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authorUbitUmarov2012-02-11 03:25:17 +0000
committerUbitUmarov2012-02-11 03:25:17 +0000
commitf415256e0b0d4b0191d52cb84090a0f1b0044ae9 (patch)
tree79b1a9edef88ebed7c5fa2bdd693be4571d07aa7 /OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
parent scale avatar push force with avatar density (diff)
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Use mesh to estimate real center of prims if avaiable. Let sculpt map textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index b0dbe50..073c37f 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -1,4 +1,3 @@
1
2/* 1/*
3 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
4 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
@@ -1056,9 +1055,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1056 return false; 1055 return false;
1057 } 1056 }
1058 1057
1059// primOOBoffset = mesh.GetCentroid(); 1058 primOOBoffset = mesh.GetCentroid();
1060// hasOOBoffsetFromMesh = true; 1059 hasOOBoffsetFromMesh = true;
1061 hasOOBoffsetFromMesh = false;
1062 1060
1063 _triMeshData = d.GeomTriMeshDataCreate(); 1061 _triMeshData = d.GeomTriMeshDataCreate();
1064 1062