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author | UbitUmarov | 2012-07-12 20:05:00 +0100 |
---|---|---|
committer | UbitUmarov | 2012-07-12 20:05:00 +0100 |
commit | 4c2523b1c2dd518cc21baf7674775fa2e11e1ca9 (patch) | |
tree | 48f58979253066b6a4f201afc7775283d871f1e3 /OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |
parent | Revert "Add instrumentation to log finalizer being called. Suppressed for bac... (diff) | |
download | opensim-SC-4c2523b1c2dd518cc21baf7674775fa2e11e1ca9.zip opensim-SC-4c2523b1c2dd518cc21baf7674775fa2e11e1ca9.tar.gz opensim-SC-4c2523b1c2dd518cc21baf7674775fa2e11e1ca9.tar.bz2 opensim-SC-4c2523b1c2dd518cc21baf7674775fa2e11e1ca9.tar.xz |
Use faster any contact point collision detection for Volumedetect, plus
some clean up
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 123 |
1 files changed, 27 insertions, 96 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index ff17a6e..8d5f269 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
134 | 134 | ||
135 | // private bool m_collidesLand = true; | 135 | // private bool m_collidesLand = true; |
136 | private bool m_collidesWater; | 136 | private bool m_collidesWater; |
137 | public bool m_returnCollisions; | 137 | // public bool m_returnCollisions; |
138 | 138 | ||
139 | private bool m_NoColide; // for now only for internal use for bad meshs | 139 | private bool m_NoColide; // for now only for internal use for bad meshs |
140 | 140 | ||
@@ -164,8 +164,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
164 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | 164 | private List<OdePrim> childrenPrim = new List<OdePrim>(); |
165 | 165 | ||
166 | 166 | ||
167 | private bool m_throttleUpdates; | 167 | // private bool m_throttleUpdates; |
168 | private int throttleCounter; | 168 | // private int throttleCounter; |
169 | public float m_collisionscore; | 169 | public float m_collisionscore; |
170 | int m_colliderfilter = 0; | 170 | int m_colliderfilter = 0; |
171 | 171 | ||
@@ -363,12 +363,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
363 | set { return; } | 363 | set { return; } |
364 | } | 364 | } |
365 | 365 | ||
366 | public override bool ThrottleUpdates | 366 | |
367 | public override bool ThrottleUpdates {get;set;} | ||
368 | /* | ||
367 | { | 369 | { |
368 | get { return m_throttleUpdates; } | 370 | get { return m_throttleUpdates; } |
369 | set { m_throttleUpdates = value; } | 371 | set { m_throttleUpdates = value; } |
370 | } | 372 | } |
371 | 373 | */ | |
372 | public override bool Stopped | 374 | public override bool Stopped |
373 | { | 375 | { |
374 | get { return _zeroFlag; } | 376 | get { return _zeroFlag; } |
@@ -951,7 +953,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
951 | { | 953 | { |
952 | if (CollisionEventsThisFrame == null) | 954 | if (CollisionEventsThisFrame == null) |
953 | CollisionEventsThisFrame = new CollisionEventUpdate(); | 955 | CollisionEventsThisFrame = new CollisionEventUpdate(); |
954 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | 956 | // if(CollisionEventsThisFrame.Count < 32) |
957 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
955 | } | 958 | } |
956 | 959 | ||
957 | public void SendCollisions() | 960 | public void SendCollisions() |
@@ -977,6 +980,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
977 | } | 980 | } |
978 | else | 981 | else |
979 | { | 982 | { |
983 | if (ncolisions > 10) | ||
984 | { | ||
985 | } | ||
986 | |||
980 | SentEmptyCollisionsEvent = false; | 987 | SentEmptyCollisionsEvent = false; |
981 | CollisionEventsThisFrame.Clear(); | 988 | CollisionEventsThisFrame.Clear(); |
982 | } | 989 | } |
@@ -1746,8 +1753,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1746 | if (childrenPrim.Count == 0) | 1753 | if (childrenPrim.Count == 0) |
1747 | { | 1754 | { |
1748 | collide_geom = prim_geom; | 1755 | collide_geom = prim_geom; |
1749 | m_targetSpace = _parent_scene.ActiveSpace; | 1756 | m_targetSpace = _parent_scene.ActiveSpace; |
1750 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1751 | } | 1757 | } |
1752 | else | 1758 | else |
1753 | { | 1759 | { |
@@ -1755,7 +1761,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1755 | d.HashSpaceSetLevels(m_targetSpace, -2, 8); | 1761 | d.HashSpaceSetLevels(m_targetSpace, -2, 8); |
1756 | d.SpaceSetSublevel(m_targetSpace, 3); | 1762 | d.SpaceSetSublevel(m_targetSpace, 3); |
1757 | d.SpaceSetCleanup(m_targetSpace, false); | 1763 | d.SpaceSetCleanup(m_targetSpace, false); |
1758 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1759 | 1764 | ||
1760 | d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space | | 1765 | d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space | |
1761 | CollisionCategories.Geom | | 1766 | CollisionCategories.Geom | |
@@ -1766,12 +1771,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1766 | collide_geom = m_targetSpace; | 1771 | collide_geom = m_targetSpace; |
1767 | } | 1772 | } |
1768 | 1773 | ||
1774 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1775 | |||
1769 | if (m_delaySelect) | 1776 | if (m_delaySelect) |
1770 | { | 1777 | { |
1771 | m_isSelected = true; | 1778 | m_isSelected = true; |
1772 | m_delaySelect = false; | 1779 | m_delaySelect = false; |
1773 | } | 1780 | } |
1774 | 1781 | ||
1782 | m_collisionscore = 0; | ||
1783 | |||
1784 | UpdateCollisionCatFlags(); | ||
1785 | ApplyCollisionCatFlags(); | ||
1786 | |||
1787 | _parent_scene.addActivePrim(this); | ||
1788 | |||
1775 | lock (childrenPrim) | 1789 | lock (childrenPrim) |
1776 | { | 1790 | { |
1777 | foreach (OdePrim prm in childrenPrim) | 1791 | foreach (OdePrim prm in childrenPrim) |
@@ -1809,10 +1823,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1809 | createAMotor(m_angularlock); | 1823 | createAMotor(m_angularlock); |
1810 | } | 1824 | } |
1811 | 1825 | ||
1812 | m_collisionscore = 0; | ||
1813 | |||
1814 | UpdateCollisionCatFlags(); | ||
1815 | ApplyCollisionCatFlags(); | ||
1816 | 1826 | ||
1817 | if (m_isSelected || m_disabled) | 1827 | if (m_isSelected || m_disabled) |
1818 | { | 1828 | { |
@@ -1824,7 +1834,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1824 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | 1834 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); |
1825 | } | 1835 | } |
1826 | 1836 | ||
1827 | _parent_scene.addActivePrim(this); | ||
1828 | _parent_scene.addActiveGroups(this); | 1837 | _parent_scene.addActiveGroups(this); |
1829 | } | 1838 | } |
1830 | 1839 | ||
@@ -3441,92 +3450,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3441 | if (++bodydisablecontrol < 20) | 3450 | if (++bodydisablecontrol < 20) |
3442 | return; | 3451 | return; |
3443 | 3452 | ||
3444 | bodydisablecontrol = 0; | 3453 | |
3445 | d.BodyEnable(Body); | 3454 | d.BodyEnable(Body); |
3446 | } | 3455 | } |
3447 | 3456 | ||
3448 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator | 3457 | bodydisablecontrol = 0; |
3449 | |||
3450 | /* moved down to UpdateMove... where it belongs again | ||
3451 | |||
3452 | // check outside region | ||
3453 | |||
3454 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
3455 | { | ||
3456 | m_outbounds = true; | ||
3457 | |||
3458 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); | ||
3459 | _acceleration.X = 0; | ||
3460 | _acceleration.Y = 0; | ||
3461 | _acceleration.Z = 0; | ||
3462 | |||
3463 | _velocity.X = 0; | ||
3464 | _velocity.Y = 0; | ||
3465 | _velocity.Z = 0; | ||
3466 | m_rotationalVelocity.X = 0; | ||
3467 | m_rotationalVelocity.Y = 0; | ||
3468 | m_rotationalVelocity.Z = 0; | ||
3469 | |||
3470 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3471 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
3472 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
3473 | m_lastposition = _position; | ||
3474 | m_lastorientation = _orientation; | ||
3475 | |||
3476 | base.RequestPhysicsterseUpdate(); | ||
3477 | |||
3478 | throttleCounter = 0; | ||
3479 | _zeroFlag = true; | ||
3480 | |||
3481 | disableBodySoft(); // disable it and colisions | ||
3482 | base.RaiseOutOfBounds(_position); | ||
3483 | return; | ||
3484 | } | ||
3485 | |||
3486 | if (lpos.X < 0f) | ||
3487 | { | ||
3488 | _position.X = Util.Clip(lpos.X, -2f, -0.1f); | ||
3489 | m_outbounds = true; | ||
3490 | } | ||
3491 | else if (lpos.X > _parent_scene.WorldExtents.X) | ||
3492 | { | ||
3493 | _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f); | ||
3494 | m_outbounds = true; | ||
3495 | } | ||
3496 | if (lpos.Y < 0f) | ||
3497 | { | ||
3498 | _position.Y = Util.Clip(lpos.Y, -2f, -0.1f); | ||
3499 | m_outbounds = true; | ||
3500 | } | ||
3501 | else if (lpos.Y > _parent_scene.WorldExtents.Y) | ||
3502 | { | ||
3503 | _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f); | ||
3504 | m_outbounds = true; | ||
3505 | } | ||
3506 | 3458 | ||
3507 | if (m_outbounds) | 3459 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator |
3508 | { | ||
3509 | m_lastposition = _position; | ||
3510 | m_lastorientation = _orientation; | ||
3511 | |||
3512 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
3513 | m_rotationalVelocity.X = dtmp.X; | ||
3514 | m_rotationalVelocity.Y = dtmp.Y; | ||
3515 | m_rotationalVelocity.Z = dtmp.Z; | ||
3516 | |||
3517 | dtmp = d.BodyGetLinearVel(Body); | ||
3518 | _velocity.X = dtmp.X; | ||
3519 | _velocity.Y = dtmp.Y; | ||
3520 | _velocity.Z = dtmp.Z; | ||
3521 | 3460 | ||
3522 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3523 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
3524 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
3525 | disableBodySoft(); // stop collisions | ||
3526 | base.RequestPhysicsterseUpdate(); | ||
3527 | return; | ||
3528 | } | ||
3529 | */ | ||
3530 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | 3461 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) |
3531 | { | 3462 | { |
3532 | // 'VEHICLES' are dealt with in ODEDynamics.cs | 3463 | // 'VEHICLES' are dealt with in ODEDynamics.cs |
@@ -3721,7 +3652,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3721 | 3652 | ||
3722 | base.RequestPhysicsterseUpdate(); | 3653 | base.RequestPhysicsterseUpdate(); |
3723 | 3654 | ||
3724 | throttleCounter = 0; | 3655 | // throttleCounter = 0; |
3725 | _zeroFlag = true; | 3656 | _zeroFlag = true; |
3726 | 3657 | ||
3727 | disableBodySoft(); // disable it and colisions | 3658 | disableBodySoft(); // disable it and colisions |