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authorUbitUmarov2012-10-07 08:53:55 +0100
committerUbitUmarov2012-10-07 08:53:55 +0100
commit48d8fbc9aedb3247a1dfd25be1b7dfbdd8719790 (patch)
treea127f70a44261c37345d4ce5a0e32aa0800c7f34 /OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
parentrefix so we can compile it, loosing alpha scultps fix on core meshmerizer (diff)
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bug fix + make costs visible for testing
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs40
1 files changed, 19 insertions, 21 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
index 3fcbb1b..6bdc089 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
@@ -40,8 +40,6 @@ namespace OpenSim.Region.Physics.OdePlugin
40 40
41 public float volume; 41 public float volume;
42 42
43 public float physCost;
44 public float streamCost;
45 public byte shapetype; 43 public byte shapetype;
46 public bool hasOBB; 44 public bool hasOBB;
47 public bool hasMeshVolume; 45 public bool hasMeshVolume;
@@ -121,8 +119,14 @@ namespace OpenSim.Region.Physics.OdePlugin
121 119
122 public void Stop() 120 public void Stop()
123 { 121 {
124 m_running = false; 122 try
125 m_thread.Abort(); 123 {
124 m_thread.Abort();
125 createqueue.Clear();
126 }
127 catch
128 {
129 }
126 } 130 }
127 131
128 public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, 132 public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
@@ -172,10 +176,15 @@ namespace OpenSim.Region.Physics.OdePlugin
172 if (repData.assetState != AssetState.needAsset) 176 if (repData.assetState != AssetState.needAsset)
173 return; 177 return;
174 178
179 repData.mesh = null;
180
175 if (repData.assetID == null || repData.assetID == UUID.Zero) 181 if (repData.assetID == null || repData.assetID == UUID.Zero)
182 {
183 repData.assetState = AssetState.noNeedAsset;
184 repData.comand = meshWorkerCmnds.changefull;
185 createqueue.Enqueue(repData);
176 return; 186 return;
177 187 }
178 repData.mesh = null;
179 188
180 repData.assetState = AssetState.loadingAsset; 189 repData.assetState = AssetState.loadingAsset;
181 190
@@ -211,9 +220,6 @@ namespace OpenSim.Region.Physics.OdePlugin
211 repData.OBBOffset = mesh.GetCentroid(); 220 repData.OBBOffset = mesh.GetCentroid();
212 repData.OBB = mesh.GetOBB(); 221 repData.OBB = mesh.GetOBB();
213 repData.hasOBB = true; 222 repData.hasOBB = true;
214 repData.physCost = 0.0013f * (float)indexCount;
215 // todo
216 repData.streamCost = 1.0f;
217 mesh.releaseSourceMeshData(); 223 mesh.releaseSourceMeshData();
218 } 224 }
219 } 225 }
@@ -427,11 +433,14 @@ namespace OpenSim.Region.Physics.OdePlugin
427 if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero) 433 if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero)
428 { 434 {
429 repData.assetID = pbs.SculptTexture; 435 repData.assetID = pbs.SculptTexture;
430 repData.assetState = AssetState.needAsset; 436 repData.assetState = AssetState.needAsset;
431 } 437 }
432 else 438 else
433 repData.assetState = AssetState.AssetFailed; 439 repData.assetState = AssetState.AssetFailed;
434 } 440 }
441 else
442 repData.assetState = AssetState.needAsset;
443
435 return false; 444 return false;
436 } 445 }
437 446
@@ -828,14 +837,6 @@ namespace OpenSim.Region.Physics.OdePlugin
828 if (repData.hasOBB) 837 if (repData.hasOBB)
829 { 838 {
830 Vector3 OBB = repData.OBB; 839 Vector3 OBB = repData.OBB;
831 float pc = repData.physCost;
832 float psf = OBB.X * (OBB.Y + OBB.Z) + OBB.Y * OBB.Z;
833 psf *= 1.33f * .2f;
834 pc *= psf;
835 if (pc < 0.1f)
836 pc = 0.1f;
837
838 repData.physCost = pc;
839 } 840 }
840 else 841 else
841 { 842 {
@@ -846,9 +847,6 @@ namespace OpenSim.Region.Physics.OdePlugin
846 847
847 repData.OBB = OBB; 848 repData.OBB = OBB;
848 repData.OBBOffset = Vector3.Zero; 849 repData.OBBOffset = Vector3.Zero;
849
850 repData.physCost = 0.1f;
851 repData.streamCost = 1.0f;
852 } 850 }
853 851
854 CalculateBasicPrimVolume(repData); 852 CalculateBasicPrimVolume(repData);