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author | UbitUmarov | 2012-03-04 04:26:05 +0000 |
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committer | UbitUmarov | 2012-03-04 04:26:05 +0000 |
commit | 01fcd400d7651be5f4aae3547a0489a7ccc5d7f7 (patch) | |
tree | 2b775b1118bf0fc25782c153513fc132ad6297ac /OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |
parent | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff) | |
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update UbitOde
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index 0fabb56..d0b4546 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -119,25 +119,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
119 | // auxiliar | 119 | // auxiliar |
120 | private float m_lmEfect = 0; // current linear motor eficiency | 120 | private float m_lmEfect = 0; // current linear motor eficiency |
121 | private float m_amEfect = 0; // current angular motor eficiency | 121 | private float m_amEfect = 0; // current angular motor eficiency |
122 | private float m_ffactor = 1.0f; | ||
122 | 123 | ||
123 | public bool EngineActive | 124 | public float FrictionFactor |
124 | { | 125 | { |
125 | get | 126 | get |
126 | { | 127 | { |
127 | if (m_lmEfect > 0.01) | 128 | return m_ffactor; |
128 | return true; | ||
129 | return false; | ||
130 | } | 129 | } |
131 | } | 130 | } |
132 | 131 | ||
133 | |||
134 | public ODEDynamics(OdePrim rootp) | 132 | public ODEDynamics(OdePrim rootp) |
135 | { | 133 | { |
136 | rootPrim = rootp; | 134 | rootPrim = rootp; |
137 | _pParentScene = rootPrim._parent_scene; | 135 | _pParentScene = rootPrim._parent_scene; |
138 | } | 136 | } |
139 | 137 | ||
140 | |||
141 | public void DoSetVehicle(VehicleData vd) | 138 | public void DoSetVehicle(VehicleData vd) |
142 | { | 139 | { |
143 | 140 | ||
@@ -212,6 +209,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
212 | 209 | ||
213 | m_lmEfect = 0; | 210 | m_lmEfect = 0; |
214 | m_amEfect = 0; | 211 | m_amEfect = 0; |
212 | m_ffactor = 1.0f; | ||
215 | } | 213 | } |
216 | 214 | ||
217 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | 215 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) |
@@ -329,6 +327,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
329 | if (len > 30.0f) | 327 | if (len > 30.0f) |
330 | m_linearMotorDirection *= (30.0f / len); | 328 | m_linearMotorDirection *= (30.0f / len); |
331 | m_lmEfect = 1.0f; // turn it on | 329 | m_lmEfect = 1.0f; // turn it on |
330 | m_ffactor = 0.01f; | ||
332 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 331 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
333 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 332 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
334 | d.BodyEnable(rootPrim.Body); | 333 | d.BodyEnable(rootPrim.Body); |
@@ -379,6 +378,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
379 | if (len > 30.0f) | 378 | if (len > 30.0f) |
380 | m_linearMotorDirection *= (30.0f / len); | 379 | m_linearMotorDirection *= (30.0f / len); |
381 | m_lmEfect = 1.0f; // turn it on | 380 | m_lmEfect = 1.0f; // turn it on |
381 | m_ffactor = 0.01f; | ||
382 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 382 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
383 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 383 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
384 | d.BodyEnable(rootPrim.Body); | 384 | d.BodyEnable(rootPrim.Body); |
@@ -425,6 +425,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
425 | float invtimestep = _pParentScene.ODE_STEPSIZE; | 425 | float invtimestep = _pParentScene.ODE_STEPSIZE; |
426 | m_lmEfect = 0; | 426 | m_lmEfect = 0; |
427 | m_amEfect = 0; | 427 | m_amEfect = 0; |
428 | m_ffactor = 1f; | ||
428 | 429 | ||
429 | m_linearMotorDirection = Vector3.Zero; | 430 | m_linearMotorDirection = Vector3.Zero; |
430 | m_angularMotorDirection = Vector3.Zero; | 431 | m_angularMotorDirection = Vector3.Zero; |
@@ -602,6 +603,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
602 | { | 603 | { |
603 | m_lmEfect = 0; | 604 | m_lmEfect = 0; |
604 | m_amEfect = 0; | 605 | m_amEfect = 0; |
606 | m_ffactor = 1f; | ||
605 | } | 607 | } |
606 | 608 | ||
607 | public static Vector3 Xrot(Quaternion rot) | 609 | public static Vector3 Xrot(Quaternion rot) |
@@ -752,9 +754,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
752 | force.Z += tmpV.Z; | 754 | force.Z += tmpV.Z; |
753 | } | 755 | } |
754 | m_lmEfect *= (1.0f - 1.0f / m_linearMotorDecayTimescale); | 756 | m_lmEfect *= (1.0f - 1.0f / m_linearMotorDecayTimescale); |
757 | |||
758 | m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared(); | ||
755 | } | 759 | } |
756 | else | 760 | else |
761 | { | ||
757 | m_lmEfect = 0; | 762 | m_lmEfect = 0; |
763 | m_ffactor = 1f; | ||
764 | } | ||
758 | 765 | ||
759 | // friction | 766 | // friction |
760 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) | 767 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) |