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authorUbitUmarov2012-02-11 02:48:38 +0000
committerUbitUmarov2012-02-11 02:48:38 +0000
commitb617411b972281529684bd8151a59899c81bfcf6 (patch)
tree940692bb229dcd12400318bf18662d69d82d964a /OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
parentrevert project name to OpenSim and not Careminster (diff)
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scale avatar push force with avatar density
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index c8f7c76..b0b91f6 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -768,7 +768,8 @@ namespace OpenSim.Region.Physics.OdePlugin
768 if (pushforce) 768 if (pushforce)
769 { 769 {
770 m_pidControllerActive = false; 770 m_pidControllerActive = false;
771 m_taintForce = force / _parent_scene.ODE_STEPSIZE; 771 // scale with odetime step and density
772 m_taintForce = force * m_density / _parent_scene.ODE_STEPSIZE / 28f;
772 m_hasTaintForce = true; 773 m_hasTaintForce = true;
773 _parent_scene.AddPhysicsActorTaint(this); 774 _parent_scene.AddPhysicsActorTaint(this);
774 } 775 }