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author | UbitUmarov | 2012-05-19 16:35:48 +0100 |
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committer | UbitUmarov | 2012-05-19 16:35:48 +0100 |
commit | 10889c86d9d67ca994a090166ad53840ed1dedd0 (patch) | |
tree | 21f169cb630f952ccf70072ac1cb73761f16bda5 /OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |
parent | a bit faster collision sound type verification plus a few fixes/changes (diff) | |
download | opensim-SC-10889c86d9d67ca994a090166ad53840ed1dedd0.zip opensim-SC-10889c86d9d67ca994a090166ad53840ed1dedd0.tar.gz opensim-SC-10889c86d9d67ca994a090166ad53840ed1dedd0.tar.bz2 opensim-SC-10889c86d9d67ca994a090166ad53840ed1dedd0.tar.xz |
reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 79 |
1 files changed, 48 insertions, 31 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index b36b933..ca294b8 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -128,9 +128,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
128 | public d.Mass ShellMass; | 128 | public d.Mass ShellMass; |
129 | // public bool collidelock = false; | 129 | // public bool collidelock = false; |
130 | 130 | ||
131 | private bool m_haseventsubscription = false; | ||
132 | public int m_eventsubscription = 0; | 131 | public int m_eventsubscription = 0; |
133 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | 132 | private int m_cureventsubscription = 0; |
133 | private CollisionEventUpdate CollisionEventsThisFrame = null; | ||
134 | private bool SentEmptyCollisionsEvent; | ||
134 | 135 | ||
135 | // unique UUID of this character object | 136 | // unique UUID of this character object |
136 | public UUID m_uuid; | 137 | public UUID m_uuid; |
@@ -1120,47 +1121,72 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1120 | 1121 | ||
1121 | public override void SubscribeEvents(int ms) | 1122 | public override void SubscribeEvents(int ms) |
1122 | { | 1123 | { |
1123 | m_requestedUpdateFrequency = ms; | ||
1124 | m_eventsubscription = ms; | 1124 | m_eventsubscription = ms; |
1125 | _parent_scene.AddCollisionEventReporting(this); | 1125 | m_cureventsubscription = 0; |
1126 | m_haseventsubscription = true; | 1126 | if (CollisionEventsThisFrame == null) |
1127 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1128 | SentEmptyCollisionsEvent = false; | ||
1127 | } | 1129 | } |
1128 | 1130 | ||
1129 | public override void UnSubscribeEvents() | 1131 | public override void UnSubscribeEvents() |
1130 | { | 1132 | { |
1131 | m_haseventsubscription = false; | 1133 | if (CollisionEventsThisFrame != null) |
1132 | _parent_scene.RemoveCollisionEventReporting(this); | 1134 | { |
1133 | m_requestedUpdateFrequency = 0; | 1135 | CollisionEventsThisFrame.Clear(); |
1136 | CollisionEventsThisFrame = null; | ||
1137 | } | ||
1134 | m_eventsubscription = 0; | 1138 | m_eventsubscription = 0; |
1135 | } | 1139 | } |
1136 | 1140 | ||
1137 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | 1141 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) |
1138 | { | 1142 | { |
1139 | if (m_haseventsubscription) | 1143 | if (CollisionEventsThisFrame == null) |
1140 | { | 1144 | CollisionEventsThisFrame = new CollisionEventUpdate(); |
1141 | // m_log.DebugFormat( | 1145 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); |
1142 | // "[PHYSICS]: Adding collision event for {0}, collidedWith {1}, contact {2}", "", CollidedWith, contact); | ||
1143 | |||
1144 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1145 | } | ||
1146 | } | 1146 | } |
1147 | 1147 | ||
1148 | public void SendCollisions() | 1148 | public void SendCollisions() |
1149 | { | 1149 | { |
1150 | if (m_haseventsubscription && m_eventsubscription > m_requestedUpdateFrequency) | 1150 | if (CollisionEventsThisFrame == null) |
1151 | return; | ||
1152 | |||
1153 | if (m_cureventsubscription < m_eventsubscription) | ||
1154 | return; | ||
1155 | |||
1156 | m_cureventsubscription = 0; | ||
1157 | |||
1158 | int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; | ||
1159 | |||
1160 | if (!SentEmptyCollisionsEvent || ncolisions > 0) | ||
1151 | { | 1161 | { |
1152 | if (CollisionEventsThisFrame != null) | 1162 | base.SendCollisionUpdate(CollisionEventsThisFrame); |
1163 | |||
1164 | if (ncolisions == 0) | ||
1153 | { | 1165 | { |
1154 | base.SendCollisionUpdate(CollisionEventsThisFrame); | 1166 | SentEmptyCollisionsEvent = true; |
1167 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1155 | } | 1168 | } |
1156 | CollisionEventsThisFrame = new CollisionEventUpdate(); | 1169 | else |
1157 | m_eventsubscription = 0; | 1170 | { |
1158 | } | 1171 | SentEmptyCollisionsEvent = false; |
1172 | CollisionEventsThisFrame.Clear(); | ||
1173 | } | ||
1174 | } | ||
1175 | } | ||
1176 | |||
1177 | internal void AddCollisionFrameTime(int t) | ||
1178 | { | ||
1179 | // protect it from overflow crashing | ||
1180 | if (m_cureventsubscription + t >= int.MaxValue) | ||
1181 | m_cureventsubscription = 0; | ||
1182 | m_cureventsubscription += t; | ||
1159 | } | 1183 | } |
1160 | 1184 | ||
1161 | public override bool SubscribedEvents() | 1185 | public override bool SubscribedEvents() |
1162 | { | 1186 | { |
1163 | return m_haseventsubscription; | 1187 | if (m_eventsubscription > 0) |
1188 | return true; | ||
1189 | return false; | ||
1164 | } | 1190 | } |
1165 | 1191 | ||
1166 | private void changePhysicsStatus(bool NewStatus) | 1192 | private void changePhysicsStatus(bool NewStatus) |
@@ -1466,14 +1492,5 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1466 | { | 1492 | { |
1467 | _parent_scene.AddChange((PhysicsActor)this, what, arg); | 1493 | _parent_scene.AddChange((PhysicsActor)this, what, arg); |
1468 | } | 1494 | } |
1469 | |||
1470 | |||
1471 | internal void AddCollisionFrameTime(int p) | ||
1472 | { | ||
1473 | // protect it from overflow crashing | ||
1474 | if (m_eventsubscription + p >= int.MaxValue) | ||
1475 | m_eventsubscription = 0; | ||
1476 | m_eventsubscription += p; | ||
1477 | } | ||
1478 | } | 1495 | } |
1479 | } | 1496 | } |