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authorUbitUmarov2012-08-07 17:42:29 +0100
committerUbitUmarov2012-08-07 17:42:29 +0100
commiteef6bb97c0f96a98468c44bae5392c9d129bfb1f (patch)
tree4f42b1843e0806bad01ccf6d39e4de813547638f /OpenSim/Region/Physics/UbitMeshing
parent*** TESTTTTT ** downgrade from .net 4.0 to .net3.5 (diff)
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use a bit more complex mesh key identifier, plus a bug fix
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Mesh.cs6
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs107
2 files changed, 84 insertions, 29 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
index 0727802..98c0f0b 100644
--- a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
+++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
@@ -37,6 +37,7 @@ namespace OpenSim.Region.Physics.Meshing
37{ 37{
38 public class Mesh : IMesh 38 public class Mesh : IMesh
39 { 39 {
40
40 private Dictionary<Vertex, int> m_vertices; 41 private Dictionary<Vertex, int> m_vertices;
41 private List<Triangle> m_triangles; 42 private List<Triangle> m_triangles;
42 GCHandle m_pinnedVertexes; 43 GCHandle m_pinnedVertexes;
@@ -47,7 +48,8 @@ namespace OpenSim.Region.Physics.Meshing
47 int m_indexCount = 0; 48 int m_indexCount = 0;
48 public float[] m_normals; 49 public float[] m_normals;
49 Vector3 m_centroid; 50 Vector3 m_centroid;
50 int m_centroidDiv; 51 int m_centroidDiv;
52
51 53
52 private class vertexcomp : IEqualityComparer<Vertex> 54 private class vertexcomp : IEqualityComparer<Vertex>
53 { 55 {
@@ -79,7 +81,7 @@ namespace OpenSim.Region.Physics.Meshing
79 81
80 public int RefCount { get; set; } 82 public int RefCount { get; set; }
81 83
82 public ulong Key { get; set; } 84 public AMeshKey Key { get; set; }
83 85
84 public void Scale(Vector3 scale) 86 public void Scale(Vector3 scale)
85 { 87 {
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
index a894e5f..4c40175 100644
--- a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -82,8 +82,10 @@ namespace OpenSim.Region.Physics.Meshing
82 82
83 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh 83 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
84 84
85 private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); 85// private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
86 private Dictionary<ulong, Mesh> m_uniqueReleasedMeshes = new Dictionary<ulong, Mesh>(); 86// private Dictionary<ulong, Mesh> m_uniqueReleasedMeshes = new Dictionary<ulong, Mesh>();
87 private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>();
88 private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>();
87 89
88 public Meshmerizer(IConfigSource config) 90 public Meshmerizer(IConfigSource config)
89 { 91 {
@@ -977,6 +979,76 @@ namespace OpenSim.Region.Physics.Meshing
977 return true; 979 return true;
978 } 980 }
979 981
982 public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex)
983 {
984 AMeshKey key = new AMeshKey();
985 Byte[] someBytes;
986
987 key.hashB = 5181;
988 ulong hash = 5381;
989
990 if (primShape.SculptEntry)
991 {
992 key.uuid = primShape.SculptTexture;
993 key.hashB = mdjb2(key.hashB, primShape.SculptType);
994 }
995 else
996 {
997 hash = mdjb2(hash, primShape.PathCurve);
998 hash = mdjb2(hash, (byte)primShape.HollowShape);
999 hash = mdjb2(hash, (byte)primShape.ProfileShape);
1000 hash = mdjb2(hash, primShape.PathBegin);
1001 hash = mdjb2(hash, primShape.PathEnd);
1002 hash = mdjb2(hash, primShape.PathScaleX);
1003 hash = mdjb2(hash, primShape.PathScaleY);
1004 hash = mdjb2(hash, primShape.PathShearX);
1005 hash = mdjb2(hash, primShape.PathShearY);
1006 hash = mdjb2(hash, (byte)primShape.PathTwist);
1007 hash = mdjb2(hash, (byte)primShape.PathTwistBegin);
1008 hash = mdjb2(hash, (byte)primShape.PathRadiusOffset);
1009 hash = mdjb2(hash, (byte)primShape.PathTaperX);
1010 hash = mdjb2(hash, (byte)primShape.PathTaperY);
1011 hash = mdjb2(hash, primShape.PathRevolutions);
1012 hash = mdjb2(hash, (byte)primShape.PathSkew);
1013 hash = mdjb2(hash, primShape.ProfileBegin);
1014 hash = mdjb2(hash, primShape.ProfileEnd);
1015 hash = mdjb2(hash, primShape.ProfileHollow);
1016 key.hashA = hash;
1017 }
1018
1019 hash = key.hashB;
1020
1021 someBytes = size.GetBytes();
1022 for (int i = 0; i < someBytes.Length; i++)
1023 hash = mdjb2(hash, someBytes[i]);
1024
1025 hash = mdjb2(hash, lod);
1026
1027 hash &= 0x3fffffffffffffff;
1028
1029 if (convex)
1030 hash |= 0x4000000000000000;
1031
1032 if (primShape.SculptEntry)
1033 hash |= 0x8000000000000000;
1034
1035 key.hashB = hash;
1036
1037 return key;
1038 }
1039
1040 private ulong mdjb2(ulong hash, byte c)
1041 {
1042 return ((hash << 5) + hash) + (ulong)c;
1043 }
1044
1045 private ulong mdjb2(ulong hash, ushort c)
1046 {
1047 hash = ((hash << 5) + hash) + (ulong)((byte)c);
1048 return ((hash << 5) + hash) + (ulong)(c >> 8);
1049 }
1050
1051
980 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) 1052 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
981 { 1053 {
982 return CreateMesh(primName, primShape, size, lod, false,false); 1054 return CreateMesh(primName, primShape, size, lod, false,false);
@@ -996,14 +1068,16 @@ namespace OpenSim.Region.Physics.Meshing
996#endif 1068#endif
997 1069
998 Mesh mesh = null; 1070 Mesh mesh = null;
999 ulong key = 0; 1071// ulong key = 0;
1072
1000 1073
1001 if (size.X < 0.01f) size.X = 0.01f; 1074 if (size.X < 0.01f) size.X = 0.01f;
1002 if (size.Y < 0.01f) size.Y = 0.01f; 1075 if (size.Y < 0.01f) size.Y = 0.01f;
1003 if (size.Z < 0.01f) size.Z = 0.01f; 1076 if (size.Z < 0.01f) size.Z = 0.01f;
1004 1077
1005 // try to find a identical mesh on meshs in use 1078 // try to find a identical mesh on meshs in use
1006 key = primShape.GetMeshKey(size, lod, convex); 1079// key = primShape.GetMeshKey(size, lod, convex);
1080 AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex);
1007 1081
1008 lock (m_uniqueMeshes) 1082 lock (m_uniqueMeshes)
1009 { 1083 {
@@ -1029,29 +1103,8 @@ namespace OpenSim.Region.Physics.Meshing
1029 return mesh; 1103 return mesh;
1030 } 1104 }
1031 } 1105 }
1032/*
1033 Mesh UnitSizeMesh = null;
1034 ulong unitsizekey = 0;
1035
1036 unitsizekey = primShape.GetMeshKey(m_MeshUnitSize, lod, convex);
1037 1106
1038 lock(m_uniqueMeshes)
1039 m_uniqueMeshes.TryGetValue(unitsizekey, out UnitSizeMesh);
1040
1041 if (UnitSizeMesh !=null)
1042 {
1043 UnitSizeMesh.RefCount++;
1044 mesh = UnitSizeMesh.Clone();
1045 mesh.Key = key;
1046 mesh.Scale(size);
1047 mesh.RefCount++;
1048 lock(m_uniqueMeshes)
1049 m_uniqueMeshes.Add(key, mesh);
1050 return mesh;
1051 }
1052*/
1053 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod,convex); 1107 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod,convex);
1054// mesh.Key = unitsizekey;
1055 1108
1056 if (mesh != null) 1109 if (mesh != null)
1057 { 1110 {
@@ -1068,7 +1121,7 @@ namespace OpenSim.Region.Physics.Meshing
1068 // trim the vertex and triangle lists to free up memory 1121 // trim the vertex and triangle lists to free up memory
1069 mesh.TrimExcess(); 1122 mesh.TrimExcess();
1070 mesh.Key = key; 1123 mesh.Key = key;
1071 mesh.RefCount++; 1124 mesh.RefCount = 1;
1072 1125
1073 lock(m_uniqueMeshes) 1126 lock(m_uniqueMeshes)
1074 m_uniqueMeshes.Add(key, mesh); 1127 m_uniqueMeshes.Add(key, mesh);
@@ -1104,7 +1157,7 @@ namespace OpenSim.Region.Physics.Meshing
1104 1157
1105 public void ExpireReleaseMeshs() 1158 public void ExpireReleaseMeshs()
1106 { 1159 {
1107 if (m_uniqueMeshes.Count == 0) 1160 if (m_uniqueReleasedMeshes.Count == 0)
1108 return; 1161 return;
1109 1162
1110 List<Mesh> meshstodelete = new List<Mesh>(); 1163 List<Mesh> meshstodelete = new List<Mesh>();