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author | Melanie | 2012-11-30 01:54:13 +0000 |
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committer | Melanie | 2012-11-30 01:54:13 +0000 |
commit | 56b2bc71017ebec9fe4b7ecd358819c8d7499f76 (patch) | |
tree | eea2b7a38ef1c191e41928f12cefe2254a4454e0 /OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Physics/Manager/IMesher.cs
Diffstat (limited to 'OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs index 6e1a105..00cbfbd 100644 --- a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | |||
@@ -1031,12 +1031,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
1031 | 1031 | ||
1032 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 1032 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
1033 | { | 1033 | { |
1034 | return CreateMesh(primName, primShape, size, lod, false,false,false); | 1034 | return CreateMesh(primName, primShape, size, lod, false,false,false,false); |
1035 | } | 1035 | } |
1036 | 1036 | ||
1037 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 1037 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
1038 | { | 1038 | { |
1039 | return CreateMesh(primName, primShape, size, lod, false,false,false); | 1039 | return CreateMesh(primName, primShape, size, lod, false,false,false,false); |
1040 | } | 1040 | } |
1041 | 1041 | ||
1042 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | 1042 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) |
@@ -1080,7 +1080,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1080 | 1080 | ||
1081 | private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f); | 1081 | private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f); |
1082 | 1082 | ||
1083 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde) | 1083 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde) |
1084 | { | 1084 | { |
1085 | #if SPAM | 1085 | #if SPAM |
1086 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | 1086 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); |