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author | UbitUmarov | 2012-08-05 12:54:34 +0100 |
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committer | UbitUmarov | 2012-08-05 12:54:34 +0100 |
commit | 307c45af2abc3246ae93e4f068d1da7679957be3 (patch) | |
tree | 433c69e09888cf3443cedbfc2680e45e78cec93c /OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | |
parent | ubitmeshing: mask out mirror and invert bits on sculpttype convertion. (diff) | |
download | opensim-SC-307c45af2abc3246ae93e4f068d1da7679957be3.zip opensim-SC-307c45af2abc3246ae93e4f068d1da7679957be3.tar.gz opensim-SC-307c45af2abc3246ae93e4f068d1da7679957be3.tar.bz2 opensim-SC-307c45af2abc3246ae93e4f068d1da7679957be3.tar.xz |
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
let this eventually have diferent interpolator last steps on each direction as sl seems to do.
Diffstat (limited to 'OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs index 88efd6d..3b1bdfb 100644 --- a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | |||
@@ -314,6 +314,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
314 | coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z)); | 314 | coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z)); |
315 | } | 315 | } |
316 | 316 | ||
317 | coords.Clear(); | ||
318 | faces.Clear(); | ||
319 | |||
317 | return mesh; | 320 | return mesh; |
318 | } | 321 | } |
319 | 322 | ||