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authorUbitUmarov2012-04-16 17:47:17 +0100
committerUbitUmarov2012-04-16 17:47:17 +0100
commitfff5c61ae83ad54eaff640d2868186d275f3dd62 (patch)
tree6f1253dfe281bdd6940b47bb9529f351dae90489 /OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
parent chODE bug fix (diff)
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chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s
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