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author | UbitUmarov | 2012-04-16 17:47:17 +0100 |
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committer | UbitUmarov | 2012-04-16 17:47:17 +0100 |
commit | fff5c61ae83ad54eaff640d2868186d275f3dd62 (patch) | |
tree | 6f1253dfe281bdd6940b47bb9529f351dae90489 /OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs | |
parent | chODE bug fix (diff) | |
download | opensim-SC-fff5c61ae83ad54eaff640d2868186d275f3dd62.zip opensim-SC-fff5c61ae83ad54eaff640d2868186d275f3dd62.tar.gz opensim-SC-fff5c61ae83ad54eaff640d2868186d275f3dd62.tar.bz2 opensim-SC-fff5c61ae83ad54eaff640d2868186d275f3dd62.tar.xz |
chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s
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