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author | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
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committer | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
commit | d0123a796b0066a50914c6fae5d86550dcf58636 (patch) | |
tree | 5e7a5091afffc219c96c7649c4b2535215faf8e5 /OpenSim/Region/Physics/PhysXPlugin | |
parent | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. (diff) | |
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ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin')
-rw-r--r-- | OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index b03da31..910b2d2 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -253,6 +253,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
253 | set { return; } | 253 | set { return; } |
254 | } | 254 | } |
255 | 255 | ||
256 | public override bool FloatOnWater | ||
257 | { | ||
258 | set { return; } | ||
259 | } | ||
260 | |||
256 | public override bool IsPhysical | 261 | public override bool IsPhysical |
257 | { | 262 | { |
258 | get { return false; } | 263 | get { return false; } |
@@ -484,6 +489,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
484 | set { return; } | 489 | set { return; } |
485 | } | 490 | } |
486 | 491 | ||
492 | public override bool FloatOnWater | ||
493 | { | ||
494 | set { return; } | ||
495 | } | ||
496 | |||
487 | public override bool ThrottleUpdates | 497 | public override bool ThrottleUpdates |
488 | { | 498 | { |
489 | get { return false; } | 499 | get { return false; } |