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author | root | 2011-07-15 20:07:59 +0100 |
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committer | root | 2011-07-15 20:07:59 +0100 |
commit | e9dbe54ab1217e4310b0e7e014516363237e2a21 (patch) | |
tree | a7dc65799c92dc288c8d4d3d6c6f0c4adc824380 /OpenSim/Region/Physics/PhysXPlugin | |
parent | fix duplication of physical objects for physics engines that care about the i... (diff) | |
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Fix some local id issues in physics glue
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs index 4de4b01..beb3404 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs | |||
@@ -108,13 +108,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
108 | } | 108 | } |
109 | 109 | ||
110 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 110 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
111 | Vector3 size, Quaternion rotation) //To be removed | 111 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
112 | { | ||
113 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
114 | } | ||
115 | |||
116 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
117 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
118 | { | 112 | { |
119 | return AddPrim(position, size, rotation); | 113 | return AddPrim(position, size, rotation); |
120 | } | 114 | } |