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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Physics/PhysXPlugin | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 197da0a..37e2a2f 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -31,7 +31,7 @@ using Nini.Config; | |||
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Physics.Manager; | 32 | using OpenSim.Region.Physics.Manager; |
33 | using PhysXWrapper; | 33 | using PhysXWrapper; |
34 | using Quaternion=Axiom.Math.Quaternion; | 34 | using Quaternion=OpenMetaverse.Quaternion; |
35 | 35 | ||
36 | namespace OpenSim.Region.Physics.PhysXPlugin | 36 | namespace OpenSim.Region.Physics.PhysXPlugin |
37 | { | 37 | { |
@@ -614,12 +614,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
614 | { | 614 | { |
615 | get | 615 | get |
616 | { | 616 | { |
617 | Quaternion res = new Quaternion(); | 617 | Quaternion res; |
618 | PhysXWrapper.Quaternion quat = _prim.GetOrientation(); | 618 | PhysXWrapper.Quaternion quat = _prim.GetOrientation(); |
619 | res.w = quat.W; | 619 | res.W = quat.W; |
620 | res.x = quat.X; | 620 | res.X = quat.X; |
621 | res.y = quat.Y; | 621 | res.Y = quat.Y; |
622 | res.z = quat.Z; | 622 | res.Z = quat.Z; |
623 | return res; | 623 | return res; |
624 | } | 624 | } |
625 | set { } | 625 | set { } |