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authorlbsa712007-07-03 14:37:29 +0000
committerlbsa712007-07-03 14:37:29 +0000
commit9b6b6d05d45cf0f754a0b26bf6240ef50be66563 (patch)
tree8d72120aac2184c5ed4c5ab5f6b673ef496a0803 /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
parent* Completed conceptual LlsdMethod - everything resides in SimpleApp pending g... (diff)
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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 8bf794b..a75e5c7 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -29,6 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenSim.Physics.Manager; 30using OpenSim.Physics.Manager;
31using PhysXWrapper; 31using PhysXWrapper;
32using Quaternion=Axiom.MathLib.Quaternion;
32 33
33namespace OpenSim.Region.Physics.PhysXPlugin 34namespace OpenSim.Region.Physics.PhysXPlugin
34{ 35{
@@ -240,11 +241,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
240 } 241 }
241 } 242 }
242 243
243 public override Axiom.MathLib.Quaternion Orientation 244 public override Quaternion Orientation
244 { 245 {
245 get 246 get
246 { 247 {
247 return Axiom.MathLib.Quaternion.Identity; 248 return Quaternion.Identity;
248 } 249 }
249 set 250 set
250 { 251 {
@@ -377,11 +378,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
377 } 378 }
378 } 379 }
379 380
380 public override Axiom.MathLib.Quaternion Orientation 381 public override Quaternion Orientation
381 { 382 {
382 get 383 get
383 { 384 {
384 Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); 385 Quaternion res = new Quaternion();
385 PhysXWrapper.Quaternion quat = this._prim.GetOrientation(); 386 PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
386 res.w = quat.W; 387 res.w = quat.W;
387 res.x = quat.X; 388 res.x = quat.X;