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authorTeravus Ovares2007-11-08 00:10:40 +0000
committerTeravus Ovares2007-11-08 00:10:40 +0000
commit9e9dad1cde362de093d0d7e6c3e247ff00ceac96 (patch)
tree72b364a18532ee152cfbd72df0158b8a2e001464 /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
parentset svn:eol-style (diff)
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* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs14
1 files changed, 12 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 5483703..d282e9d 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -184,6 +184,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
184 { 184 {
185 private PhysicsVector _position; 185 private PhysicsVector _position;
186 private PhysicsVector _velocity; 186 private PhysicsVector _velocity;
187 private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero;
187 private PhysicsVector _acceleration; 188 private PhysicsVector _acceleration;
188 private NxCharacter _character; 189 private NxCharacter _character;
189 private bool flying; 190 private bool flying;
@@ -214,7 +215,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
214 get { return iscolliding; } 215 get { return iscolliding; }
215 set { iscolliding = value; } 216 set { iscolliding = value; }
216 } 217 }
217 218 public override PhysicsVector RotationalVelocity
219 {
220 get { return m_rotationalVelocity; }
221 set { m_rotationalVelocity = value; }
222 }
218 public override PhysicsVector Position 223 public override PhysicsVector Position
219 { 224 {
220 get { return _position; } 225 get { return _position; }
@@ -314,6 +319,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
314 private PhysicsVector _position; 319 private PhysicsVector _position;
315 private PhysicsVector _velocity; 320 private PhysicsVector _velocity;
316 private PhysicsVector _acceleration; 321 private PhysicsVector _acceleration;
322 private PhysicsVector m_rotationalVelocity;
317 private NxActor _prim; 323 private NxActor _prim;
318 324
319 public PhysXPrim(NxActor prim) 325 public PhysXPrim(NxActor prim)
@@ -329,7 +335,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
329 get { return false; } 335 get { return false; }
330 set { return; } 336 set { return; }
331 } 337 }
332 338 public override PhysicsVector RotationalVelocity
339 {
340 get { return m_rotationalVelocity; }
341 set { m_rotationalVelocity = value; }
342 }
333 public override bool Flying 343 public override bool Flying
334 { 344 {
335 get { return false; //no flying prims for you 345 get { return false; //no flying prims for you