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authorTeravus Ovares2008-04-23 15:32:19 +0000
committerTeravus Ovares2008-04-23 15:32:19 +0000
commit2a3bdde0fa78c5a59c530e6d974dfd6709aa1519 (patch)
treed2857d6fc06cde42bef42a731e115caf60add086 /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
parentTwo small changes: (diff)
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* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 2d00bdb..2d40134 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -392,6 +392,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
392 392
393 } 393 }
394 394
395 public override void LockAngularMotion(PhysicsVector axis)
396 {
397
398 }
399
395 public override void SetMomentum(PhysicsVector momentum) 400 public override void SetMomentum(PhysicsVector momentum)
396 { 401 {
397 } 402 }
@@ -630,6 +635,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
630 { 635 {
631 } 636 }
632 637
638 public override void LockAngularMotion(PhysicsVector axis)
639 {
640
641 }
642
633 public override float Mass 643 public override float Mass
634 { 644 {
635 get { return 0f; } 645 get { return 0f; }