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authorBrian McBee2007-08-18 23:05:02 +0000
committerBrian McBee2007-08-18 23:05:02 +0000
commit318376707de4f5406958239eac069f24ef8ef62a (patch)
tree8bf85a1e61f15cf0d7775af1aa4cb461d0c1bfc7 /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
parentAdded (theoretical) AppDomain cleanup code. (diff)
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starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 111d436..679d233 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
103 103
104 } 104 }
105 105
106 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) 106 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
107 { 107 {
108 Vec3 pos = new Vec3(); 108 Vec3 pos = new Vec3();
109 pos.X = position.X; 109 pos.X = position.X;