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author | Brian McBee | 2007-08-18 23:05:02 +0000 |
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committer | Brian McBee | 2007-08-18 23:05:02 +0000 |
commit | 318376707de4f5406958239eac069f24ef8ef62a (patch) | |
tree | 8bf85a1e61f15cf0d7775af1aa4cb461d0c1bfc7 /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |
parent | Added (theoretical) AppDomain cleanup code. (diff) | |
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starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 111d436..679d233 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
103 | 103 | ||
104 | } | 104 | } |
105 | 105 | ||
106 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | 106 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
107 | { | 107 | { |
108 | Vec3 pos = new Vec3(); | 108 | Vec3 pos = new Vec3(); |
109 | pos.X = position.X; | 109 | pos.X = position.X; |