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authorTeravus Ovares2008-02-11 22:54:51 +0000
committerTeravus Ovares2008-02-11 22:54:51 +0000
commitf603e57e9ae9d9b7e3bf6b35924d99292cf6de43 (patch)
tree5b3395faf6d8d9c46006f4d7fdb2ddfe36bd8be6 /OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
parentTiny change to print out a warning in a situation which almost guaranteeably ... (diff)
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* Added PhysicsScene.Dispose()
* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin/POSPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPlugin.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
index 2b07553..079e66a 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
@@ -77,7 +77,10 @@ namespace OpenSim.Region.Physics.POSPlugin
77 { 77 {
78 // Does nothing right now 78 // Does nothing right now
79 } 79 }
80 public override void Dispose()
81 {
80 82
83 }
81 public override PhysicsActor AddAvatar(string avName, PhysicsVector position) 84 public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
82 { 85 {
83 POSCharacter act = new POSCharacter(); 86 POSCharacter act = new POSCharacter();