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author | Teravus Ovares | 2008-10-13 01:54:13 +0000 |
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committer | Teravus Ovares | 2008-10-13 01:54:13 +0000 |
commit | f344f26bd875a8d402e22de7931641ffa35d2eb1 (patch) | |
tree | 07fcbd5fcd5473a4b3d7962a1fc8c0f2d3da4b68 /OpenSim/Region/Physics/OdePlugin | |
parent | Update Mac OS X ODE binary to opensim-libs r69. (diff) | |
download | opensim-SC-f344f26bd875a8d402e22de7931641ffa35d2eb1.zip opensim-SC-f344f26bd875a8d402e22de7931641ffa35d2eb1.tar.gz opensim-SC-f344f26bd875a8d402e22de7931641ffa35d2eb1.tar.bz2 opensim-SC-f344f26bd875a8d402e22de7931641ffa35d2eb1.tar.xz |
* Based on user reports, it looks like the OS specific settings have been unified as far as tuning (thank heavens).
* If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect. (this update does that, but you may have your own opensim.ini settings active.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 1490a9b..9d6b773 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -361,10 +361,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
361 | 361 | ||
362 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 362 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
363 | { | 363 | { |
364 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 3200.0f); | 364 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f); |
365 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f); | 365 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f); |
366 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f); | 366 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f); |
367 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 2f); | 367 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f); |
368 | } | 368 | } |
369 | else | 369 | else |
370 | { | 370 | { |