aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin
diff options
context:
space:
mode:
authorTeravus Ovares2008-10-13 01:54:13 +0000
committerTeravus Ovares2008-10-13 01:54:13 +0000
commitf344f26bd875a8d402e22de7931641ffa35d2eb1 (patch)
tree07fcbd5fcd5473a4b3d7962a1fc8c0f2d3da4b68 /OpenSim/Region/Physics/OdePlugin
parentUpdate Mac OS X ODE binary to opensim-libs r69. (diff)
downloadopensim-SC-f344f26bd875a8d402e22de7931641ffa35d2eb1.zip
opensim-SC-f344f26bd875a8d402e22de7931641ffa35d2eb1.tar.gz
opensim-SC-f344f26bd875a8d402e22de7931641ffa35d2eb1.tar.bz2
opensim-SC-f344f26bd875a8d402e22de7931641ffa35d2eb1.tar.xz
* Based on user reports, it looks like the OS specific settings have been unified as far as tuning (thank heavens).
* If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect. (this update does that, but you may have your own opensim.ini settings active.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 1490a9b..9d6b773 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -361,10 +361,10 @@ namespace OpenSim.Region.Physics.OdePlugin
361 361
362 if (Environment.OSVersion.Platform == PlatformID.Unix) 362 if (Environment.OSVersion.Platform == PlatformID.Unix)
363 { 363 {
364 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 3200.0f); 364 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f);
365 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f); 365 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f);
366 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f); 366 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f);
367 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 2f); 367 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f);
368 } 368 }
369 else 369 else
370 { 370 {