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authorMelanie2011-07-15 12:08:40 -0700
committerMelanie2011-07-15 19:36:00 +0200
commitc7dbd7cbd035ccc412624cd221348479d43798d6 (patch)
treef1e1791757cef6d0818d7c5d16b9fec687bf55cc /OpenSim/Region/Physics/OdePlugin
parentRevert "Add localid support to ch0de properly" (diff)
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Fox some local id issues in physics glue
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs8
-rw-r--r--OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs2
2 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index f5172aa..88902b0 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1708,13 +1708,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1708 } 1708 }
1709 1709
1710 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1710 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1711 Vector3 size, Quaternion rotation) //To be removed 1711 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1712 {
1713 return AddPrimShape(primName, pbs, position, size, rotation, false);
1714 }
1715
1716 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1717 Vector3 size, Quaternion rotation, bool isPhysical)
1718 { 1712 {
1719#if SPAM 1713#if SPAM
1720 m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); 1714 m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
index a7f8baa..5dcd6f5 100644
--- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
+++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Physics.OdePlugin
83 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); 83 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
84 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); 84 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
85 Quaternion rot = Quaternion.Identity; 85 Quaternion rot = Quaternion.Identity;
86 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); 86 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0);
87 OdePrim oprim = (OdePrim)prim; 87 OdePrim oprim = (OdePrim)prim;
88 OdeScene pscene = (OdeScene) ps; 88 OdeScene pscene = (OdeScene) ps;
89 89