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author | Justin Clark-Casey (justincc) | 2011-10-27 02:05:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-27 02:05:59 +0100 |
commit | 820242bc49d9a0ed558a72fda2f7bbb85b716b5f (patch) | |
tree | 179eca9de94ddb5f592f3dab75d544f4cd9cabe0 /OpenSim/Region/Physics/OdePlugin | |
parent | Restart the event queue worker threads that I accidentally disabled earlier t... (diff) | |
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 0363885..ea6af3a 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -193,6 +193,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
193 | private int m_eventsubscription; | 193 | private int m_eventsubscription; |
194 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | 194 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); |
195 | 195 | ||
196 | /// <summary> | ||
197 | /// Signal whether there were collisions on the previous frame, so we know if we need to send the | ||
198 | /// empty CollisionEventsThisFrame to the prim so that it can detect the end of a collision. | ||
199 | /// </summary> | ||
200 | /// <remarks> | ||
201 | /// This is probably a temporary measure, pending storing this information consistently in CollisionEventUpdate itself. | ||
202 | /// </remarks> | ||
203 | private bool m_collisionsOnPreviousFrame; | ||
204 | |||
196 | private IntPtr m_linkJoint = IntPtr.Zero; | 205 | private IntPtr m_linkJoint = IntPtr.Zero; |
197 | 206 | ||
198 | internal volatile bool childPrim; | 207 | internal volatile bool childPrim; |
@@ -3025,8 +3034,20 @@ Console.WriteLine(" JointCreateFixed"); | |||
3025 | 3034 | ||
3026 | public void SendCollisions() | 3035 | public void SendCollisions() |
3027 | { | 3036 | { |
3028 | if (CollisionEventsThisFrame.Count > 0) | 3037 | if (m_collisionsOnPreviousFrame || CollisionEventsThisFrame.Count > 0) |
3038 | { | ||
3029 | base.SendCollisionUpdate(CollisionEventsThisFrame); | 3039 | base.SendCollisionUpdate(CollisionEventsThisFrame); |
3040 | |||
3041 | if (CollisionEventsThisFrame.Count > 0) | ||
3042 | { | ||
3043 | m_collisionsOnPreviousFrame = true; | ||
3044 | CollisionEventsThisFrame.Clear(); | ||
3045 | } | ||
3046 | else | ||
3047 | { | ||
3048 | m_collisionsOnPreviousFrame = false; | ||
3049 | } | ||
3050 | } | ||
3030 | } | 3051 | } |
3031 | 3052 | ||
3032 | public override bool SubscribedEvents() | 3053 | public override bool SubscribedEvents() |